- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Quickstart guide/Starting site"
(→Aquifers: updated to more accurately reflect state of the game 0.47.01 ->) |
(Hostile Civilizations - added some extra details and generalised civs) |
||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Hostile Civilizations== | ==Hostile Civilizations== | ||
− | While searching your map for a good site, hit the {{K|Tab}} key to change the display. You will notice that there are several informative screens besides the default screen showing the | + | While searching your map for a good site, hit the {{K|Tab}} key to change the display. You will notice that there are several informative screens besides the default screen showing various properties of the area, including your Neighbors. A Neighbor is any [[Civilisation]] of a dominant [[race]] that would reasonably know about your new settlement and have diplomatic relations with the Civilisation you represent, which is selectable in the Your Civilisation tab. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Some Neighbors may be [[Tower_(necromancy)|Towers]], whose inhabitants are necromancers and the undead. You can be attacked at any time by undead armies if you embark near a Tower; those wanting for a slower experience may want to avoid these sites. | |
− | |||
− | [[ | + | If any of your Neighbors appear with a red line, it indicates significant diplomatic hostilities between your Civilisation and theirs which most likely will lead into outright war. Open war will also be indicated in capitals. If any of these apply, <i>especially</i> for Goblin civilisations, expect a [[siege]] after your first winter. Sieges can be incredibly dangerous for young fortresses, but are entirely survivable with enough patience, and even defeatable with [[Trap|well-placed traps]]. Avoid overconfidence in your military, forbid and tightly close your doors, and hope the enemy dispel before your supplies of food, water, and raw materials run out. |
Revision as of 14:18, 6 March 2022
Hostile Civilizations
While searching your map for a good site, hit the Tab key to change the display. You will notice that there are several informative screens besides the default screen showing various properties of the area, including your Neighbors. A Neighbor is any Civilisation of a dominant race that would reasonably know about your new settlement and have diplomatic relations with the Civilisation you represent, which is selectable in the Your Civilisation tab.
Some Neighbors may be Towers, whose inhabitants are necromancers and the undead. You can be attacked at any time by undead armies if you embark near a Tower; those wanting for a slower experience may want to avoid these sites.
If any of your Neighbors appear with a red line, it indicates significant diplomatic hostilities between your Civilisation and theirs which most likely will lead into outright war. Open war will also be indicated in capitals. If any of these apply, especially for Goblin civilisations, expect a siege after your first winter. Sieges can be incredibly dangerous for young fortresses, but are entirely survivable with enough patience, and even defeatable with well-placed traps. Avoid overconfidence in your military, forbid and tightly close your doors, and hope the enemy dispel before your supplies of food, water, and raw materials run out.