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Difference between revisions of "System requirements"

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(Added requirements from the steam page)
(update OS section)
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''Dwarf Fortress'' is a very complex game, but in ways that differ from most other complex games.  This leads to the game having a somewhat unusual set of requirements.
 
''Dwarf Fortress'' is a very complex game, but in ways that differ from most other complex games.  This leads to the game having a somewhat unusual set of requirements.
  
Note that while the [http://bay12games.com/dwarves/ front page] displays only three builds, there also exist other builds [http://bay12games.com/dwarves/older_versions.html under the "All Versions" link].
+
Note that while the [http://bay12games.com/dwarves/ front page] displays only the current Windows x86-64 build, there also exist previous versions [http://bay12games.com/dwarves/older_versions.html under the "All Versions" link].
  
 
==Premium version official requirements==
 
==Premium version official requirements==
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== OS ==
 
== OS ==
  
* '''Windows''' requires XP SP3 or newer and an Intel/AMD CPU.
+
* '''64-bit Windows''' can run the Premium and Classic releases natively. 32-bit and ARM versions of Windows will not be able to run DF. If you are unsure if you are using 64-bit Windows, check using the instructions [https://support.microsoft.com/en-us/windows/32-bit-and-64-bit-windows-frequently-asked-questions-c6ca9541-8dce-4d48-0415-94a3faa2e13d here].
* '''Linux''' runs natively on an Intel/AMD CPU (x86 or amd64) with the [[Installation#Linux|proper dependencies]] installed. Running the Windows build under Wine is an alternative, but introduces overhead that may be significant.
+
** Windows XP/7/8/8.1 are unsupported by Microsoft and may have issues -- be warned!
* '''MacOS''' requires 10.5 (Leopard) or later and an Intel CPU. There is not an ARM build yet, but the existing macOS build may work under Rosetta.
+
* '''Linux on x86-64''' (including '''SteamOS''') can run the Premium version of Dwarf Fortress on Steam through the Proton compatibility layer. As of v50.04, it is [https://www.protondb.com/app/975370 rated Platinum on ProtonDB].
* Builds for other systems do not exist.  Depending on your system, it ''may'' be possible to run the other builds through some messing around.
+
* '''Linux on x86-64''' and '''MacOS on Intel''' may be able to run Dwarf Fortress via Wine, previous versions are [https://appdb.winehq.org/objectManager.php?sClass=application&iId=5608 rated Platinum on Wine's AppDB].
 +
* '''MacOS on Apple Silicon''' ([https://support.apple.com/en-au/HT211814 listed here]) ''may'' be able to run Dwarf Fortress via Wine in Rosetta 2's x86-64 emulation. Add your experiences below under Reports if you try!
 +
* '''Linux x86-64/ARM64''' and '''MacOS on Intel/Apple Silicon''' native builds, as of v50.04, are not yet published.
  
 
==GPU==
 
==GPU==
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However, [[world generation]] is known to eat up a lot more RAM than normal gameplay, especially if you generate worlds that are particularly large or have long histories - multiple gigabytes may be consumed.  To be safe, you should shut down any background processes when generating a world, and if you're particularly tight on RAM, consider reducing the size or history of the worlds you generate—the game is rich enough with content that you'll still have plenty of things to do, and you can always tweak the other, less RAM-hungry [[advanced world generation]] parameters.  (RAM latency is less of a problem here, since you'll only need to do this once every so often.)
 
However, [[world generation]] is known to eat up a lot more RAM than normal gameplay, especially if you generate worlds that are particularly large or have long histories - multiple gigabytes may be consumed.  To be safe, you should shut down any background processes when generating a world, and if you're particularly tight on RAM, consider reducing the size or history of the worlds you generate—the game is rich enough with content that you'll still have plenty of things to do, and you can always tweak the other, less RAM-hungry [[advanced world generation]] parameters.  (RAM latency is less of a problem here, since you'll only need to do this once every so often.)
  
== SDL vs. Legacy ==
+
== Experimental reports ==
[http://www.libsdl.org/ SDL] is a cross-platform application framework. The SDL version of DF runs on Windows, Mac OS X, and Linux. It includes Baughn's new OpenGL code, which is faster and has more features (including support for PNG tilesets and using scroll wheels).
 
 
 
"Legacy" refers to the (Windows-only) framework Toady used before migrating to SDL. The legacy version is only necessary if the SDL version doesn't work for some reason.
 
 
 
== Experiential reports ==
 
 
=== Report format ===
 
=== Report format ===
 
Please read [[System_requirements/Report_Template|the report template]] page before contributing any reports.
 
Please read [[System_requirements/Report_Template|the report template]] page before contributing any reports.
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=== Reports ===
 
=== Reports ===
  
Configuration type: Self-built PC from 2008
+
''None provided for v50. Please see previous versions of this page for reports of running previous versions of DF.''
;Game info
 
:Game version: v0.34.07
 
:World size: Small
 
:Embark size: 4×4
 
:Age of fort: 1 year
 
:Number of dwarves: 15
 
:Average fps: 100
 
:Default/nondefault raws: default
 
:Tileset in use: Mayday
 
:Amount of stone dug: ~3000
 
:Amount of water and state: About 15 murky pools, no river or stream
 
:Approximate amount of z-levels: 10
 
:RAM usage of game: 622 Mb
 
:Draw mode in init.txt: 2D
 
 
 
;PC info
 
:CPU: Intel Core2Quad Q6600 @ 2.4Ghz
 
:MBO: Gigabyte P35-DS3L
 
:RAM: 4GB DDR2 @ 800Mhz
 
:GPU: Gigabyte Radeon HD5850
 
:OS: Windows 7 Professional x64
 
 
 
----
 
 
 
Configuration type: Self-built PC from 2012
 
;Game info
 
:Game version: v0.34.11
 
:World size: Small
 
:Embark size: 4×4
 
:Age of fort: 8 years
 
:Number of dwarves: 232
 
:Average fps: 78
 
:Default/nondefault raws: default
 
:Tileset in use: Mayday
 
:Amount of stone dug: ~1100
 
:Amount of water and state: Frozen river, frozen murky pools, two artifical-made underground rivers
 
:Approximate amount of z-levels: 8
 
:RAM usage of game: 765 Mb
 
:Draw mode in init.txt: 2D
 
 
 
;PC info
 
:CPU: Intel Core i5 3570K @ 3.4 Ghz
 
:MBO: ASUS P8Z77-M PRO
 
:RAM: 8GB DDR3 @ 1600Mhz
 
:GPU: Gigabyte Radeon HD5850
 
:OS: Windows 7 Professional x64
 
 
 
----
 
 
 
Configuration type: Self-built PC from 2012
 
;Game info
 
:Game version: v0.34.11
 
:World size: Small
 
:Embark size: 4×4
 
:Age of fort: 2 years
 
:Number of dwarves: 98
 
:Average fps: ~250
 
:Default/nondefault raws: default
 
:Tileset in use: Mayday
 
:Amount of stone dug: ~1900
 
:Amount of water and state: Frozen river, Frozen Pools
 
:Approximate amount of z-levels: 9
 
:RAM usage of game: 834 Mb
 
:Draw mode in init.txt: 2D
 
 
 
;PC info
 
:CPU: Amd Fx-8350 @ 4.8 Ghz
 
:MBO: Gigabyte GA-990FXA-UD5
 
:RAM: 16GB DDR3 @ 1866 Mhz
 
:GPU: Sapphire Hd 7970 Ghz Vapor X
 
:OS: Windows 7 Professional x64
 
  
 
{{Translation| dwarven = idith inem | elvish = eritha enotho | goblin = obsår eted | human = histek tikes}}
 
{{Translation| dwarven = idith inem | elvish = eritha enotho | goblin = obsår eted | human = histek tikes}}

Revision as of 03:45, 4 January 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

If you're looking for information on improving the performance of Dwarf Fortress on your computer, see Maximizing Framerate. For installation instructions, see Installation.

Dwarf Fortress is a very complex game, but in ways that differ from most other complex games. This leads to the game having a somewhat unusual set of requirements.

Note that while the front page displays only the current Windows x86-64 build, there also exist previous versions under the "All Versions" link.

Premium version official requirements

From the Steam page

  • Requires a 64-bit processor and operating system
  • OS: minimum Windows XP SP3 or later
  • Processor: minimum Dual Core CPU - 2.4GHz+, recommended Dual Core CPU - 4GHz+
  • Memory: 4 GB RAM
  • Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • Storage: 500 MB available space

OS

  • 64-bit Windows can run the Premium and Classic releases natively. 32-bit and ARM versions of Windows will not be able to run DF. If you are unsure if you are using 64-bit Windows, check using the instructions here.
    • Windows XP/7/8/8.1 are unsupported by Microsoft and may have issues -- be warned!
  • Linux on x86-64 (including SteamOS) can run the Premium version of Dwarf Fortress on Steam through the Proton compatibility layer. As of v50.04, it is rated Platinum on ProtonDB.
  • Linux on x86-64 and MacOS on Intel may be able to run Dwarf Fortress via Wine, previous versions are rated Platinum on Wine's AppDB.
  • MacOS on Apple Silicon (listed here) may be able to run Dwarf Fortress via Wine in Rosetta 2's x86-64 emulation. Add your experiences below under Reports if you try!
  • Linux x86-64/ARM64 and MacOS on Intel/Apple Silicon native builds, as of v50.04, are not yet published.

GPU

Dwarf Fortress is not particularly graphically intensive, even when using high-res tilesets and graphics sets. Dwarf Fortress also doesn't use technologies like OpenCL to make use of graphics cards anyway, so a top-of-the-line graphics card will generally not improve performance.

CPU

Dwarf Fortress mostly operates on a single thread, so if you want to optimize for DF, you should probably optimize for single-core performance. This is especially true if you want to do more laggy things, such as mist generators. However, laggy circumstances are generally the exception, not the rule, and in those other circumstances, you generally don't need a particularly powerful CPU.

Cache size

As Dwarf Fortress' bottlenecks are mostly due to cache misses, it has been speculated on the DF forums that "a CPU with a positively giant L3/L4 cache (and I mean > 256 mb or GTFO)" would improve DF performance, as would using faster RAM with smaller transfer times—see the next section.

RAM

During regular gameplay, Dwarf Fortress usually doesn't consume too much memory - 512MB is probably a bit tight, but 1GB is absolutely sufficient, though if you're short on RAM, you may want to quit other running processes. What's particularly important during regular gameplay is RAM latency—since the game uses the RAM every single frame, it's important that your RAM be fast, lest you experience FPS death.

However, world generation is known to eat up a lot more RAM than normal gameplay, especially if you generate worlds that are particularly large or have long histories - multiple gigabytes may be consumed. To be safe, you should shut down any background processes when generating a world, and if you're particularly tight on RAM, consider reducing the size or history of the worlds you generate—the game is rich enough with content that you'll still have plenty of things to do, and you can always tweak the other, less RAM-hungry advanced world generation parameters. (RAM latency is less of a problem here, since you'll only need to do this once every so often.)

Experimental reports

Report format

Please read the report template page before contributing any reports.

Reports

None provided for v50. Please see previous versions of this page for reports of running previous versions of DF.

"System requirements" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: idith inem
Elven: eritha enotho
Goblin: obsår eted
Human: histek tikes