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Difference between revisions of "23a:Order of the hammer"
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The [[order of the hammer]] is a [[cult]] centered around this particular type of dwarven weaponry. This [[noble]] arrives once you have forged (and not traded away) 50 war hammers and, once present, will insist that you have at least as many war hammers as other types of weapons by making occasional requests to the [[Mayor]]. | The [[order of the hammer]] is a [[cult]] centered around this particular type of dwarven weaponry. This [[noble]] arrives once you have forged (and not traded away) 50 war hammers and, once present, will insist that you have at least as many war hammers as other types of weapons by making occasional requests to the [[Mayor]]. | ||
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+ | Any announcements about this noble will mention it as the "High Hammer". | ||
{{nobles}} | {{nobles}} |
Latest revision as of 18:15, 11 June 2024
Room requirements | ||
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Office | Office | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 3 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | 1 | |
Arrival conditions | ||
| ||
Function | ||
This article is about an older version of DF. |
The order of the hammer is a cult centered around this particular type of dwarven weaponry. This noble arrives once you have forged (and not traded away) 50 war hammers and, once present, will insist that you have at least as many war hammers as other types of weapons by making occasional requests to the Mayor.
Any announcements about this noble will mention it as the "High Hammer".
Economy | |
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Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |