v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Fire-safe"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Removing {{migrated article}})
m
 
(11 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{quality|unrated}}{{av}}
+
{{Quality|Superior}}
 +
{{av}}
 
{{Material properties}}
 
{{Material properties}}
'''Fire-safe materials''' are those that are not damaged by [[fire]]. These materials include glass, (most) metal (tin has a low enough melting point to turn into a pool of tin if exposed to fire), ash, and most stone. Only [[nether-cap]] wood is fire-safe; all other types of wood are not. [[Bituminous coal]], [[lignite]], [[charcoal]], and [[coke]] are all flammable and ought not be fire-safe, but the bug mentioned below allows them to be used as fire-safe building materials. Furthermore, the game only considers [[bar]]s, [[block]]s, [[stone]], [[log]]s, and [[anvil]]s to be capable of being fire-safe - all other item types are rejected outright.
+
'''Fire-safe materials''' are those that are not damaged by [[fire]]. These materials include [[glass]], most [[metal]] (everything ''but'' [[bismuth]], [[lead]], [[tin]], [[zinc]], and all three pewters) and most [[stone]]. [[Nether-cap]] is the only [[wood]] that can withstand fire (and even [[magma]]) thanks to its fixed temperature, but the game does not recognize it as a fire-safe building material. Counterintuitively, [[Bituminous coal]], [[lignite]], [[charcoal]], and [[coke]] '''are''' considered fire-safe, since they only catch fire when they're hot enough (see below).
  
Fire-safe materials are only required when the object is going to come into contact with extreme heat, such as all conventional [[furnace]]s and the [[metalsmith's forge|forge]]. For the magma-powered versions of these buildings, as well as anything that will be in direct contact with magma (such as [[floodgate]]s), fire-safe material is not enough: it has to be [[magma-safe]].
+
For the purpose of job item requirements (e.g. in custom [[reaction]]s or when constructing certain buildings), only [[bar]]s, [[block]]s, [[stone]], [[log]]s, and [[anvil]]s can be classified as "fire-safe materials" - all other item types are rejected outright. Fire-safe materials are only required when the object is going to come into contact with extreme heat, such as all conventional [[furnace]]s and the [[metalsmith's forge|forge]]. For the magma-powered versions of these buildings, as well as anything that will be in direct contact with magma (such as [[floodgate]]s), fire-safe is not enough: it has to be [[magma-safe]].
  
As far as the game is concerned, only materials which are stable at the temperature {{ct|11000}} (i.e. MELTING_POINT/BOILING_POINT/IGNITE_POINT/HEATDAM_POINT greater than 11000 and COLDDAM_POINT less than 11000) are considered fire-safe. Despite this temperature being considered fire-safe, actual [[fire]] can generate temperatures significantly higher (in particular, any burning item will heat up to 200 degrees above its material's ignite point).{{bug|5011}}
+
As far as the game is concerned, only materials which are stable at the [[temperature]] {{ct|11000}} (i.e. MELTING_POINT/BOILING_POINT/IGNITE_POINT/HEATDAM_POINT greater than 11000 and COLDDAM_POINT less than 11000) are considered fire-safe. Despite this temperature being considered fire-safe, actual [[fire]] can generate temperatures significantly higher - in particular, all burning items generate temperatures up to 200 degrees ''above'' their material's ignite point, so once a "fire-safe" item manages to get ignited (e.g. by exposure to [[magma]]), it can easily spread further. For practical purposes, anything which has an IGNITE_POINT should be treated as not fire-safe.
  
 
{{Category|Materials}}
 
{{Category|Materials}}
 
{{Category|Physics}}
 
{{Category|Physics}}

Latest revision as of 11:53, 22 June 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Fire-safe materials are those that are not damaged by fire. These materials include glass, most metal (everything but bismuth, lead, tin, zinc, and all three pewters) and most stone. Nether-cap is the only wood that can withstand fire (and even magma) thanks to its fixed temperature, but the game does not recognize it as a fire-safe building material. Counterintuitively, Bituminous coal, lignite, charcoal, and coke are considered fire-safe, since they only catch fire when they're hot enough (see below).

For the purpose of job item requirements (e.g. in custom reactions or when constructing certain buildings), only bars, blocks, stone, logs, and anvils can be classified as "fire-safe materials" - all other item types are rejected outright. Fire-safe materials are only required when the object is going to come into contact with extreme heat, such as all conventional furnaces and the forge. For the magma-powered versions of these buildings, as well as anything that will be in direct contact with magma (such as floodgates), fire-safe is not enough: it has to be magma-safe.

As far as the game is concerned, only materials which are stable at the temperature 11000 °U (i.e. MELTING_POINT/BOILING_POINT/IGNITE_POINT/HEATDAM_POINT greater than 11000 and COLDDAM_POINT less than 11000) are considered fire-safe. Despite this temperature being considered fire-safe, actual fire can generate temperatures significantly higher - in particular, all burning items generate temperatures up to 200 degrees above their material's ignite point, so once a "fire-safe" item manages to get ignited (e.g. by exposure to magma), it can easily spread further. For practical purposes, anything which has an IGNITE_POINT should be treated as not fire-safe.