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Difference between revisions of "40d:Plant token"
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− | {{av}} | + | {{quality|Exceptional|21:06, 30 March 2011 (UTC)}}{{av}} |
Plants are stored in the matgloss_plant.txt file. | Plants are stored in the matgloss_plant.txt file. | ||
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|- style='background-color:#ddd' | |- style='background-color:#ddd' | ||
! Token | ! Token | ||
+ | ! Arguments | ||
! Description | ! Description | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|NAME}} | ||
+ | | text | ||
+ | | The name of the plant, which is what you see in-game. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|NAME_PLURAL}} | ||
+ | | text | ||
+ | | The plural of the plant's in-game name. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|SEEDNAME}} | ||
+ | | text | ||
+ | | The name of the plant's seeds. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|GROWDUR}} | ||
+ | | num | ||
+ | | How long the plant takes to grow. A season lasts for a GROWDUR of 1008, and 1 day lasts for a GROWDUR of 12. Defaults to 300. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|VALUE}} | ||
+ | | num | ||
+ | | How much the plant is worth. Defaults to 1. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|SPRING}} | ||
+ | | | ||
+ | | Allows the plant to grow during spring. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|SUMMER}} | ||
+ | | | ||
+ | | Allows the plant to grow during summer. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|AUTUMN}} | ||
+ | | | ||
+ | | Allows the plant to grow during autumn. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|WINTER}} | ||
+ | | | ||
+ | | Allows the plant to grow during winter. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|TILE}} | ||
+ | | tile | ||
+ | | What tile is used for this plant. Either a number, such as 6 (♠) or a letter inside apostrophes, such as ':'. See [[Main:Character table|character table]]. Defaults to 231 (τ). | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|DEAD_TILE}} | ||
+ | | tile | ||
+ | | What tile is used when the plant has withered. Defaults to 169 (⌐). | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|SHRUB_TILE}} | ||
+ | | tile | ||
+ | | What tile is used for shrubs bearing this plant. Defaults to 34 ("). | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|DEAD_SHRUB_TILE}} | ||
+ | | tile | ||
+ | | What tile is used for dead shrubs bearing this plant. Defaults to 34 ("). | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|CLUSTERSIZE}} | ||
+ | | num | ||
+ | | The maximum stack size collected when gathered via herbalism. Defaults to 5. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|COLOR}} | ||
+ | | | ||
+ | * fg | ||
+ | * bg | ||
+ | * brightness | ||
+ | |The [[color]] of the plant. Defaults to 2:0:0 (dark green). | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|DEAD_COLOR}} | ||
+ | | | ||
+ | * fg | ||
+ | * bg | ||
+ | * brightness | ||
+ | |The [[color]] of the plant when it has withered. Defaults to 0:0:1 (dark gray). | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|SHRUB_COLOR}} | ||
+ | | | ||
+ | * fg | ||
+ | * bg | ||
+ | * brightness | ||
+ | | The [[color]] of shrubs bearing this plant. Defaults to 2:0:0 (dark green). | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|DEAD_SHRUB_COLOR}} | ||
+ | | | ||
+ | * fg | ||
+ | * bg | ||
+ | * brightness | ||
+ | | The [[color]] of dead shrubs bearing this plant. Defaults to 6:0:0 (brown). | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|DRINK}} | ||
+ | | | ||
+ | * name | ||
+ | * fg | ||
+ | * bg | ||
+ | * brightness | ||
+ | |Allows the plant to be brewed into a drink having the specified name and color. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|DRINKVALUE}} | ||
+ | | num | ||
+ | | The value of the drink brewed from this plant. Defaults to 1. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|MILL}} | ||
+ | | | ||
+ | * name | ||
+ | * fg | ||
+ | * bg | ||
+ | * brightness | ||
+ | | Allows the plant to be milled into a powder having the specified name and color. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|MILL_VALUE}} |
+ | | num | ||
+ | | How much the milled product of this plant is worth. Defaults to 1. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|COOKABLE_WHEN_MILLED}} |
+ | | | ||
+ | | Allows the milled product of this plant to be cooked into meals. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|MILL_DYE}} |
+ | | color | ||
+ | | Allows the milled product of this plant to be used as dye, and specifies the dye's [[color]]. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|GENPOWER}} |
+ | | num | ||
+ | | Use not known, may be obsolete or reference to planned features. Defaults to 1. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|GOOD}} |
+ | | | ||
+ | | This plant only appears in Good aligned regions. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|EVIL}} |
+ | | | ||
+ | | This plant only appears in Evil aligned regions. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|SAVAGE}} |
+ | | | ||
+ | | This plant only appears in Savage regions. | ||
|- | |- | ||
− | | | + | | {{text anchor|FREQUENCY}} |
+ | | num | ||
+ | | Determines how frequently shrubs of this plant are generated in a particular area. Defaults to 50. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|PREFSTRING}} |
+ | | text | ||
+ | | Why dwarves like this plant. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|EDIBLE_VERMIN}} |
+ | | | ||
+ | | Vermin can eat this plant. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|EDIBLE_RAW}} |
+ | | | ||
+ | | This plant can be eaten raw or cooked. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|EDIBLE_WHENCOOKED}} |
+ | | | ||
+ | | This plant can be eaten cooked, but not raw. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|THREAD}} |
+ | | | ||
+ | | This plant can be woven into thread and therefore cloth. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|DROWN_LEVEL}} |
+ | | num | ||
+ | | Specifies the water depth at which the shrub will die, defaulting to 4. | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|SEED}} | ||
+ | | | ||
+ | * fg | ||
+ | * bg | ||
+ | * brightness | ||
+ | | Causes processing the plant to yield seeds of the specified color. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|LEAVES}} |
+ | | tile | ||
+ | | Allows the plant to be extracted into a bag at the farmer's workshop to yield leaves having the specified tile. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|EXTRACT_VIAL}} |
+ | | | ||
+ | | Allows the plant to be processed into a vial at the farmer's workshop to yield its {{token|EXTRACT|p}}. Extract vials will be stored in finished good stockpiles which permit the vial. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|EXTRACT_BAG}} |
+ | | | ||
+ | | Allows the plant to be processed into a bag at the farmer's workshop to yield its {{token|EXTRACT|p}}. Extract bags will be stored in furniture stockpiles which permit the bag. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|EXTRACT_BARREL}} |
+ | | | ||
+ | | Allows the plant to be processed into a barrel at the farmer's workshop to yield its {{token|EXTRACT|p}}. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|EXTRACT_STILL_VIAL}} |
+ | | | ||
+ | | Allows the plant to be processed into a vial at the still to yield its {{token|EXTRACT|p}}. Extract vials will be stored in finished good stockpiles which permit the vial. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|EXTRACT_COOKABLE}} |
+ | | | ||
+ | | Permits the plant's extract to be cooked into meals. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|EXTRACT}} |
+ | | | ||
+ | * name | ||
+ | * fg | ||
+ | * bg | ||
+ | * brightness | ||
+ | | Defines a substance that can be extracted from the plant (using one of the above methods) having the specified name and color. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|EXTRACTVALUE}} |
+ | | num | ||
+ | | The value of the extract. Defaults to 1. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|WET}} |
+ | | | ||
+ | | Restricts the plant to grow near natural water features. Ignored if combined with {{token|DRY|p}}. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|DRY}} |
+ | | | ||
+ | | Restricts the plant to grow away from natural water features. Ignored if combined with {{token|WET|p}}. | ||
+ | |||
|- | |- | ||
− | |[ | + | | {{text anchor|BIOME}} |
+ | | biome | ||
+ | | Permits the plant to occur in a given [[biome token|biome]]. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|SPEC_HEAT}} |
+ | | num | ||
+ | | The plant's specific heat capacity. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|HEATDAM_POINT}} |
+ | | num | ||
+ | | The temperature at which heat will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|COLDDAM_POINT}} |
+ | | num | ||
+ | | The temperature at which frost will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|IGNITE_POINT}} |
+ | | num | ||
+ | | The temperature at which the plant will burst into flames. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|MELTING_POINT}} |
+ | | num | ||
+ | | The temperature at which the plant will melt into a puddle of goo. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|BOILING_POINT}} |
+ | | num | ||
+ | | The temperature at which the plant will boil into a cloud of vapor. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|FIXED_TEMP}} |
+ | | num | ||
+ | | The temperature this plant emits naturally. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|SOLID_DENSITY}} |
+ | | num | ||
+ | | The density of the plant when solid. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. | ||
+ | |||
|- | |- | ||
− | | | + | | {{text anchor|LIQUID_DENSITY}} |
+ | | num | ||
+ | | The density of the plant when molten. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. | ||
+ | |} | ||
+ | |||
+ | If not specified, the following default values will be used for the various temperature/density properties: | ||
+ | {| {{prettytable}} | ||
+ | |- style='background-color:#ddd' | ||
+ | ! !! (Plant) !! CLOTH !! EXTRACT !! DRINK !! CHEESE | ||
|- | |- | ||
− | | | + | | SPEC_HEAT || 3000 || 420 || 4181 || 2440 || 2000 |
|- | |- | ||
− | | | + | | HEATDAM_POINT || 10250 || 10250 || NONE || NONE || 10800 |
|- | |- | ||
− | | | + | | COLDDAM_POINT || 9900 || 9900 || NONE || NONE || 9950 |
|- | |- | ||
− | | | + | | IGNITE_POINT || 10508 || 10508 || NONE || 10800 || NONE |
|- | |- | ||
− | | | + | | MELTING_POINT || NONE || NONE || 9950 || 9850 || 10150 |
|- | |- | ||
− | | | + | | BOILING_POINT || NONE || NONE || 10200 || 10150 || NONE |
|- | |- | ||
− | | | + | | FIXED_TEMP || NONE || NONE || NONE || NONE || NONE |
|- | |- | ||
− | | | + | | SOLID_DENSITY || 1200 || 1520 || 1200 || 789 || 1200 |
|- | |- | ||
+ | | LIQUID_DENSITY || NONE || NONE || 1200 || 789 || 1200 | ||
|} | |} | ||
− | + | Plant cheeses, despite having temperature values, are not implemented in this version of Dwarf Fortress. | |
− | + | ||
+ | Cookable extracts can only be cooked while they remain in liquid form - should they solidify, they will become useless even if re-melted (as they will change from an {{token|EXTRACT|i}} to a {{token|LIQUID_MISC|i}}). | ||
+ | |||
+ | Due to various bugs, CLOTH temperature and density values are not used (they use the default plant properties), and DRINK density is hardcoded to 800. | ||
+ | |||
+ | {{Category|Modding}} | ||
+ | {{Category|Tokens}} |
Latest revision as of 23:03, 23 June 2025
This article is about an older version of DF. |
Plants are stored in the matgloss_plant.txt file.
Token | Arguments | Description |
---|---|---|
NAME | text | The name of the plant, which is what you see in-game. |
NAME_PLURAL | text | The plural of the plant's in-game name. |
SEEDNAME | text | The name of the plant's seeds. |
GROWDUR | num | How long the plant takes to grow. A season lasts for a GROWDUR of 1008, and 1 day lasts for a GROWDUR of 12. Defaults to 300. |
VALUE | num | How much the plant is worth. Defaults to 1. |
SPRING | Allows the plant to grow during spring. | |
SUMMER | Allows the plant to grow during summer. | |
AUTUMN | Allows the plant to grow during autumn. | |
WINTER | Allows the plant to grow during winter. | |
TILE | tile | What tile is used for this plant. Either a number, such as 6 (♠) or a letter inside apostrophes, such as ':'. See character table. Defaults to 231 (τ). |
DEAD_TILE | tile | What tile is used when the plant has withered. Defaults to 169 (⌐). |
SHRUB_TILE | tile | What tile is used for shrubs bearing this plant. Defaults to 34 ("). |
DEAD_SHRUB_TILE | tile | What tile is used for dead shrubs bearing this plant. Defaults to 34 ("). |
CLUSTERSIZE | num | The maximum stack size collected when gathered via herbalism. Defaults to 5. |
COLOR |
|
The color of the plant. Defaults to 2:0:0 (dark green). |
DEAD_COLOR |
|
The color of the plant when it has withered. Defaults to 0:0:1 (dark gray). |
SHRUB_COLOR |
|
The color of shrubs bearing this plant. Defaults to 2:0:0 (dark green). |
DEAD_SHRUB_COLOR |
|
The color of dead shrubs bearing this plant. Defaults to 6:0:0 (brown). |
DRINK |
|
Allows the plant to be brewed into a drink having the specified name and color. |
DRINKVALUE | num | The value of the drink brewed from this plant. Defaults to 1. |
MILL |
|
Allows the plant to be milled into a powder having the specified name and color. |
MILL_VALUE | num | How much the milled product of this plant is worth. Defaults to 1. |
COOKABLE_WHEN_MILLED | Allows the milled product of this plant to be cooked into meals. | |
MILL_DYE | color | Allows the milled product of this plant to be used as dye, and specifies the dye's color. |
GENPOWER | num | Use not known, may be obsolete or reference to planned features. Defaults to 1. |
GOOD | This plant only appears in Good aligned regions. | |
EVIL | This plant only appears in Evil aligned regions. | |
SAVAGE | This plant only appears in Savage regions. | |
FREQUENCY | num | Determines how frequently shrubs of this plant are generated in a particular area. Defaults to 50. |
PREFSTRING | text | Why dwarves like this plant. |
EDIBLE_VERMIN | Vermin can eat this plant. | |
EDIBLE_RAW | This plant can be eaten raw or cooked. | |
EDIBLE_WHENCOOKED | This plant can be eaten cooked, but not raw. | |
THREAD | This plant can be woven into thread and therefore cloth. | |
DROWN_LEVEL | num | Specifies the water depth at which the shrub will die, defaulting to 4. |
SEED |
|
Causes processing the plant to yield seeds of the specified color. |
LEAVES | tile | Allows the plant to be extracted into a bag at the farmer's workshop to yield leaves having the specified tile. |
EXTRACT_VIAL | Allows the plant to be processed into a vial at the farmer's workshop to yield its [EXTRACT] . Extract vials will be stored in finished good stockpiles which permit the vial.
| |
EXTRACT_BAG | Allows the plant to be processed into a bag at the farmer's workshop to yield its [EXTRACT] . Extract bags will be stored in furniture stockpiles which permit the bag.
| |
EXTRACT_BARREL | Allows the plant to be processed into a barrel at the farmer's workshop to yield its [EXTRACT] .
| |
EXTRACT_STILL_VIAL | Allows the plant to be processed into a vial at the still to yield its [EXTRACT] . Extract vials will be stored in finished good stockpiles which permit the vial.
| |
EXTRACT_COOKABLE | Permits the plant's extract to be cooked into meals. | |
EXTRACT |
|
Defines a substance that can be extracted from the plant (using one of the above methods) having the specified name and color. |
EXTRACTVALUE | num | The value of the extract. Defaults to 1. |
WET | Restricts the plant to grow near natural water features. Ignored if combined with [DRY] .
| |
DRY | Restricts the plant to grow away from natural water features. Ignored if combined with [WET] .
| |
BIOME | biome | Permits the plant to occur in a given biome. |
SPEC_HEAT | num | The plant's specific heat capacity. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
HEATDAM_POINT | num | The temperature at which heat will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
COLDDAM_POINT | num | The temperature at which frost will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
IGNITE_POINT | num | The temperature at which the plant will burst into flames. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
MELTING_POINT | num | The temperature at which the plant will melt into a puddle of goo. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
BOILING_POINT | num | The temperature at which the plant will boil into a cloud of vapor. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
FIXED_TEMP | num | The temperature this plant emits naturally. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
SOLID_DENSITY | num | The density of the plant when solid. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
LIQUID_DENSITY | num | The density of the plant when molten. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
If not specified, the following default values will be used for the various temperature/density properties:
(Plant) | CLOTH | EXTRACT | DRINK | CHEESE | |
---|---|---|---|---|---|
SPEC_HEAT | 3000 | 420 | 4181 | 2440 | 2000 |
HEATDAM_POINT | 10250 | 10250 | NONE | NONE | 10800 |
COLDDAM_POINT | 9900 | 9900 | NONE | NONE | 9950 |
IGNITE_POINT | 10508 | 10508 | NONE | 10800 | NONE |
MELTING_POINT | NONE | NONE | 9950 | 9850 | 10150 |
BOILING_POINT | NONE | NONE | 10200 | 10150 | NONE |
FIXED_TEMP | NONE | NONE | NONE | NONE | NONE |
SOLID_DENSITY | 1200 | 1520 | 1200 | 789 | 1200 |
LIQUID_DENSITY | NONE | NONE | 1200 | 789 | 1200 |
Plant cheeses, despite having temperature values, are not implemented in this version of Dwarf Fortress.
Cookable extracts can only be cooked while they remain in liquid form - should they solidify, they will become useless even if re-melted (as they will change from an [EXTRACT]
to a [LIQUID_MISC]
).
Due to various bugs, CLOTH temperature and density values are not used (they use the default plant properties), and DRINK density is hardcoded to 800.