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Difference between revisions of "40d:Noble"
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== Appointments == | == Appointments == | ||
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* [[Expedition leader]]: Listens to the complaints of other dwarves to make them happier. Uses [[social skills]]. Is the noble who meets with outpost liaisons. It does not seem possible to reassign this post – at least while the original holder of the title remains alive. Your initial expedition leader is chosen based on managerial skills. You will find that your broker is often 'volunteered' for this job by the other dwarves. | * [[Expedition leader]]: Listens to the complaints of other dwarves to make them happier. Uses [[social skills]]. Is the noble who meets with outpost liaisons. It does not seem possible to reassign this post – at least while the original holder of the title remains alive. Your initial expedition leader is chosen based on managerial skills. You will find that your broker is often 'volunteered' for this job by the other dwarves. | ||
** [[Mayor]]: Promoted from expedition leader at 50 dwarves. Unlike the expedition leader, he requires decent housing and will make [[mandate]]s. | ** [[Mayor]]: Promoted from expedition leader at 50 dwarves. Unlike the expedition leader, he requires decent housing and will make [[mandate]]s. | ||
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* [[Sheriff]]: You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20. | * [[Sheriff]]: You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20. | ||
** [[Captain of the guard]]: Promoted from the sheriff once you reach 50 dwarves, along with the [[mayor]]. Activates [[fortress guard]]. | ** [[Captain of the guard]]: Promoted from the sheriff once you reach 50 dwarves, along with the [[mayor]]. Activates [[fortress guard]]. | ||
+ | |||
+ | * [[Dungeon master]]: Trains and cares for animals and performs miscellaneous metalsmithing tasks. | ||
There is substantial overlap between the expedition leader and the outpost broker's skills, so you may wish to assign them as the same person if you have time for one dwarf to both meet with traders and meet with the outpost liaison. | There is substantial overlap between the expedition leader and the outpost broker's skills, so you may wish to assign them as the same person if you have time for one dwarf to both meet with traders and meet with the outpost liaison. |
Revision as of 02:26, 3 November 2007
Nobles are dwarves that have special duties in addition to or instead of the duties of normal dwarves. Some nobles also have various privileges that normal dwarves do not, and will demand certain accommodations.
Settings specific to each noble can be set on the Nobles & Administrators screen, accessible via the n key.
Appointments
- Expedition leader: Listens to the complaints of other dwarves to make them happier. Uses social skills. Is the noble who meets with outpost liaisons. It does not seem possible to reassign this post – at least while the original holder of the title remains alive. Your initial expedition leader is chosen based on managerial skills. You will find that your broker is often 'volunteered' for this job by the other dwarves.
- Outpost broker: Utilizes the appraiser skill and social skills. Is usually the person you send to the depot to do your trading. Lets you see the imported/exported wealth of your fortress.
- Outpost manager: Utilizes the organizer skill. Allows the use of item build queues through the units -> manager screen. Will need an office to do this (validating work orders) once your fortress has twenty dwarves.
- Bookkeeper: Utilizes the record keeper skill. Lets you see the stocks of your fortress. Needs to do occasional jobs in an office of their own if you want accurate stock keeping: otherwise, stock numbers will be rounded to one-digit accuracy (7163 -> 7000, 7823 -> 8000)
- Upgrades to treasurer at 100,000 fortress wealth.
- Further upgrades to grand treasurer at 200,000(?) fortress wealth.
- Further upgrades to hoardmaster at some unspecified point - seems to be based on wealth rather than population.
- Further upgrades to grand treasurer at 200,000(?) fortress wealth.
- Upgrades to treasurer at 100,000 fortress wealth.
- Sheriff: You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20.
- Captain of the guard: Promoted from the sheriff once you reach 50 dwarves, along with the mayor. Activates fortress guard.
- Dungeon master: Trains and cares for animals and performs miscellaneous metalsmithing tasks.
There is substantial overlap between the expedition leader and the outpost broker's skills, so you may wish to assign them as the same person if you have time for one dwarf to both meet with traders and meet with the outpost liaison.