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Difference between revisions of "40d:Controls guide"

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m (→‎Zones: Fixed a typo)
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==Military==
 
==Military==
 
{{key|m}} This one looks a lot like the Unit List screen, except  
 
{{key|m}} This one looks a lot like the Unit List screen, except  
* {{key|w}} '''Weapons'' Changes a soldier's weapon & armor preferences.  
+
* {{key|w}} '''Weapons''' Changes a soldier's weapon & armor preferences.  
* {{key|Enter}} '''Promote''' Changes to the promotion/organize unit mode. Be careful! It's hard to tell that you're in a different mode.  
+
* {{key|Enter}} '''Promote''' Changes to the promotion/organize unit mode. Be careful! It's hard to tell that you're in a different mode.
  
 
==Room List==
 
==Room List==

Revision as of 15:52, 22 July 2008

This is a beginner's guide to Fortress Mode controls. This page assumes the default key bindings.

Map Information

These commands let you get information from the map. All these commands use the directional controls to move an X-shaped cursor around the map.

Look Around

k This command shows you individual map tiles. Use this to see the items and creatures stacked up in a tile. The secondary select lets you pick an item in the tile, and Enter gives an information screen, which includes an item's full description, contents, and ☼ value. You can also forbid, dump, or melt an item.

View Creatures

v This shows information on a creature: a dwarf, an animal, a goblin, anything. It picks the one nearest the cursor. Multiple creatures can fit into a single tile. In a tie, use v to toggle between them.

  • g General This show the skills and attributes of your dwarves. For other creatures, this is usually blank.
  • i Inventory Shows all the items the creature is carrying. Also shows the bloodstains, mud and goo that accumulates on creatures.
  • w Wounds Shows the dwarf's health. Bright white means the body part is unharmed. Effects like "Thirsty" and "Unconscious" are also listed here.
  • p Preferences This menu includes a variety of new options:
    • l Labor An important control, but hard to find. This lists which types of jobs the dwarf will accept.
    • e Work Dogs Assign trained dogs to this dwarf.
    • s Soldering and Hunting Change the dwarf's weapon and armor choices.
    • z View Profile Views a dwarf's profile. From here, you can view thoughts and preferences, view his relationships, or give him a custom nickname or profession title.

View Rooms

q This lets you peek inside a room. Look at a workshop to see what tasks are being worked on, and change jobs in the queue. Also use this to make a bed into a bedroom, a chair into an office, and so on. The x command marks a room or piece of furniture for removal.

Workshops

Furniture

Stockpiles

Farm Plots

Other

Items in Rooms

t Shows a list of items in the room.

  • See the quality of placed furniture
  • Check if there are finished products or raw materials cluttering a workshop
  • See what weapons are in a trap, or whats jamming it.

View Squads

x

Order your Dwarves

These commands affect what your dwarves do. These also use the cursor.

Build

b Use this command to build rooms, place furniture, start farm plots, and such.

Designate

d Use this to mark stone to be mined out, trees to be cut, plants to be gathered, walls and floors to be smoothed or engraved, and so on. You can also forbid, dump, melt or hide items and rooms.

Stockpile

p Used to create stockpiles.

Zones

i Mark an activity zone for drinking water, fishing, dump, or sand collection. This interface is the reverse of designate and stockpile commands: you mark out the rectangular area first, and define what it does afterwards.

Fortress Information

These commands take you away from the map, to an informational screen. Some of them also let you give orders.

Announcements

a This screen logs the announcements that appear at the bottom of the screen. Use it to see any you missed, or scroll up the early history of your fortress.

Civilizations

c A list of other civilizations within distance for trade or war.

Unit List

u A list of every creature on the map. Dwarves are listed first, then tame animals, then hostile creatures, then wild animals. Even dead creatures are listed here, so you can track your fallen dwarves.

  • c Zoom to Creature This takes you to View Creature mode, with the cursor centered on the selected creature.
  • v View Profile
  • b Zoom to Building Takes you too the building associated with the the dwarf's current task. For hauling tasks, this is the destination stockpile.

Military

m This one looks a lot like the Unit List screen, except

  • w Weapons Changes a soldier's weapon & armor preferences.
  • Enter Promote Changes to the promotion/organize unit mode. Be careful! It's hard to tell that you're in a different mode.

Room List

r

Artifacts

l A list of the artifacts your fortress has produced.

Nobles & Administrators

n

Fortress Overview

z This screen is filled with useful information, like your fortress's net worth, and how much food and drink you have left.

  • Animals
  • Kitchens From here you can specify what foods can cooked or brewed.
  • Stone
  • Stocks This is an in-depth listing of every item, down to every rotting rat corpse. The accuracy of the your item count depends on your bookkeeper.
  • Justice Shows the details of the dwarven justice system, once you have one.

Miscellaneous

Options & Orders

o

Hot keys

h