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Difference between revisions of "40d:Pregenerated worlds/0.28.181.40d"
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If you don't mind leaving the mountains and travelling down the rivers through 'The Outrageous Forest' of the elves, you will find here a nice locations with an interesting scenery. There are two natural freshwater lakes, a small waterfall and an underground magma pipe. The only obstacles are the aquifers and probably the local wildlife. And the place is called 'The Kind Swamps', too (warm, temperate freshwater swamp, heavily forested, thick vegetation, mirthful). | If you don't mind leaving the mountains and travelling down the rivers through 'The Outrageous Forest' of the elves, you will find here a nice locations with an interesting scenery. There are two natural freshwater lakes, a small waterfall and an underground magma pipe. The only obstacles are the aquifers and probably the local wildlife. And the place is called 'The Kind Swamps', too (warm, temperate freshwater swamp, heavily forested, thick vegetation, mirthful). | ||
+ | |||
+ | ===Thadar Alu=== | ||
+ | world_gen.txt file: | ||
+ | {{Game_Data|Created in DF v0.28.181.40d. | ||
+ | |||
+ | [WORLD_GEN] | ||
+ | [TITLE:MEDIUM] | ||
+ | [SEED:367433665] | ||
+ | [HISTORY_SEED:1729088104] | ||
+ | [NAME_SEED:870895962] | ||
+ | [DIM:129:129] | ||
+ | [END_YEAR:1050] | ||
+ | [BEAST_END_YEAR:250:50] | ||
+ | [REVEAL_ALL_HISTORY:1] | ||
+ | [CULL_HISTORICAL_FIGURES:1] | ||
+ | [ELEVATION:290:305:1600:1600] | ||
+ | [RAINFALL:0:100:100:100] | ||
+ | [TEMPERATURE:10:90:100:100] | ||
+ | [DRAINAGE:0:100:200:200] | ||
+ | [VOLCANISM:100:100:0:0] | ||
+ | [SAVAGERY:40:100:1600:1600] | ||
+ | [ELEVATION_FREQUENCY:1:1:1:1:1:1] | ||
+ | [RAIN_FREQUENCY:1:1:1:1:1:1] | ||
+ | [DRAINAGE_FREQUENCY:1:1:1:1:1:1] | ||
+ | [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] | ||
+ | [SAVAGERY_FREQUENCY:1:1:1:1:1:1] | ||
+ | [VOLCANISM_FREQUENCY:1:1:1:1:1:1] | ||
+ | [GOOD_SQ_COUNTS:0:0:0] | ||
+ | [EVIL_SQ_COUNTS:0:0:0] | ||
+ | [PEAK_NUMBER_MIN:0] | ||
+ | [OCEAN_EDGE_MIN:0] | ||
+ | [VOLCANO_MIN:0] | ||
+ | [REGION_COUNTS:SWAMP:0:0:0] | ||
+ | [REGION_COUNTS:DESERT:0:0:0] | ||
+ | [REGION_COUNTS:FOREST:0:0:0] | ||
+ | [REGION_COUNTS:MOUNTAINS:0:0:0] | ||
+ | [REGION_COUNTS:OCEAN:0:0:0] | ||
+ | [REGION_COUNTS:GLACIER:0:0:0] | ||
+ | [REGION_COUNTS:TUNDRA:0:0:0] | ||
+ | [REGION_COUNTS:GRASSLAND:0:0:0] | ||
+ | [REGION_COUNTS:HILLS:0:0:0] | ||
+ | [EROSION_CYCLE_COUNT:50] | ||
+ | [RIVER_MINS:800:800] | ||
+ | [PERIODICALLY_ERODE_EXTREMES:1] | ||
+ | [OROGRAPHIC_PRECIPITATION:1] | ||
+ | [SUBREGION_MAX:5000] | ||
+ | [CAVE_MIN_SIZE:5] | ||
+ | [CAVE_MAX_SIZE:1] | ||
+ | [MOUNTAIN_CAVE_MIN:200] | ||
+ | [NON_MOUNTAIN_CAVE_MIN:200] | ||
+ | [ALL_CAVES_VISIBLE:0] | ||
+ | [SHOW_EMBARK_RIVER:2] | ||
+ | [SHOW_EMBARK_POOL:2] | ||
+ | [SHOW_EMBARK_M_POOL:2] | ||
+ | [SHOW_EMBARK_M_PIPE:2] | ||
+ | [SHOW_EMBARK_CHASM:2] | ||
+ | [SHOW_EMBARK_PIT:2] | ||
+ | [SHOW_EMBARK_OTHER:2] | ||
+ | [SHOW_EMBARK_TUNNEL:2] | ||
+ | [TOTAL_CIV_NUMBER:25] | ||
+ | [TOTAL_CIV_POPULATION:20000] | ||
+ | [PLAYABLE_CIVILIZATION_REQUIRED:1] | ||
+ | [ELEVATION_RANGES:0:0:0] | ||
+ | [RAIN_RANGES:0:0:0] | ||
+ | [DRAINAGE_RANGES:0:0:0] | ||
+ | [SAVAGERY_RANGES:0:0:0] | ||
+ | [VOLCANISM_RANGES:0:0:0] | ||
+ | }} | ||
+ | ====The Barbs of Zeal==== | ||
+ | [[Image:Barbs of Zeal.gif|thumb|right]] | ||
+ | |||
+ | A 3x3 location that has everything you'll ever want for except for bauxite and silk. Goblins provide an excellent source of iron. | ||
+ | |||
+ | * '''Trees''': A few | ||
+ | * '''Ores''': Copper, gold. Little iron | ||
+ | * '''Flux''': Lots of marble | ||
+ | * '''Magma''': Surface magma pipe | ||
+ | * '''Fuel''': Magma, trees | ||
+ | * '''Water''': Underground river, underground pool | ||
+ | * '''Sand''': Black sand on surface | ||
+ | * '''Neighbors''': Dwarves, Humans, Elves, Goblins | ||
+ | * '''Bottomless Pit''': On surface | ||
+ | * '''HFS''': Enough said | ||
+ | * '''Does not have''': Bauxite, magnetite, cave, aquifer, giant cave spiders | ||
[[category: version 0.28.181.40d]] | [[category: version 0.28.181.40d]] |
Revision as of 05:02, 17 November 2008
CPU-friendly starting location
Seed: 3591897044 (generated on WinXP 32 Bit) Size: MEDIUM (129x129)
This is a 4x4 location selected to contain enough resources to support the needs of a fortress for years without requiring much CPU power. (You can also just select a 3x3 area and still have all the features.)
- The water source is an aquifer, which won't create any CPU load until you tap into it. There is no source of constantly running water on the map (unless you create one, e.g. by draining one aquifer level into the one below).
- Magma is provided by the magma pool in the top left corner. In my experience, magma pools do not slow the game down as much as magma pipes do.
- The entire area is totally flat!
Note: I have not actually dug into the siltstone layer yet (or used reveal.exe), so the claims below that said siltstone layers contains iron ore and fuel are just guesses!
- Trees: Yes, lots of them.
- Ores: There should be plenty of iron ore in the siltstone layer.
- Flux: There is marble on the left and top borders
- Magma: There is a magma pool in the top left.
- Fuel: Bituminous Coal and Lignite from the Siltstone layer, magma, trees
- Water: The whole map has an aquifer. Dig a staircase near the magma pool to breach it without hassle.
- Sand: All over the map.
- Does not have: Brook, River, Underground River/Pond, Adamantine, Cave
- Neighbors: Dwarves, Goblins, Humans, Elves
Be careful to avoid a forest fire (fire imps and lots of trees don't mix!), otherwise your whole party of seven might burn up before your first summer!
Resource rich starting location
Seed: 3004502376 (generated on MacOS X & on Linux with wine) Size: MEDIUM (129x129)
This is a 6x6 area with lots of resources. Watch out for the canyons, you need to build bridges across them to allow traders and immigrants access to your fortress. This region is far from flat. There is an underground magma pipe with its surface on level 141 (level with the river along the top of the region) at the right hand side of the map, just above the centre.
- Trees: Woodland covering most of region
- Ores: Iron, Copper, Aluminium ores all easily found
- Flux: Lots of limestone
- Magma: Underground magma pipe (see above). Bauxite easily found.
- Fuel: magma, trees
- Water: Two rivers
- Sand: Covering all but the mountainous left edge
- Neighbors: Dwarves, Humans, Elves, Goblins
Teyo Anetha (no Goblins)
Size: Medium, Seed: 2422583942, History Seed: 173103888, Name Seed: 2864375868
The Kind Swamps
You'll get: trees, sand, magma, flux, bauxite, coal, all types of metal ore, alligators, carps, some other fish and NO goblins.
If you don't mind leaving the mountains and travelling down the rivers through 'The Outrageous Forest' of the elves, you will find here a nice locations with an interesting scenery. There are two natural freshwater lakes, a small waterfall and an underground magma pipe. The only obstacles are the aquifers and probably the local wildlife. And the place is called 'The Kind Swamps', too (warm, temperate freshwater swamp, heavily forested, thick vegetation, mirthful).
Thadar Alu
world_gen.txt file: Template:Game Data
The Barbs of Zeal
A 3x3 location that has everything you'll ever want for except for bauxite and silk. Goblins provide an excellent source of iron.
- Trees: A few
- Ores: Copper, gold. Little iron
- Flux: Lots of marble
- Magma: Surface magma pipe
- Fuel: Magma, trees
- Water: Underground river, underground pool
- Sand: Black sand on surface
- Neighbors: Dwarves, Humans, Elves, Goblins
- Bottomless Pit: On surface
- HFS: Enough said
- Does not have: Bauxite, magnetite, cave, aquifer, giant cave spiders