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Difference between revisions of "40d Talk:Crop"
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I know I'm a few months late on this, but in case anyone else has this problem, try moving the selector down to the bottom selection, and hit down again. It should have a continuation of that list. This has happened to me before, so it may be the problem here. --[[User:Smartmo|Smartmo]] 17:57, 17 May 2009 (UTC) | I know I'm a few months late on this, but in case anyone else has this problem, try moving the selector down to the bottom selection, and hit down again. It should have a continuation of that list. This has happened to me before, so it may be the problem here. --[[User:Smartmo|Smartmo]] 17:57, 17 May 2009 (UTC) | ||
+ | |||
+ | :Having read all the relevant articles, I'm still not clear on one aspect: Does your biome / surroundings limit what you can '''grow''' (farm plot), or only what you can '''find''' (shrubs)? Because certain crops seem to be ungrowable in my current game, and they do seem to generally correspond to things I wouldn't be able to find in my biome. If it really does limit what you can grow, then that could explain the problem above. — [[User:Wisq|Wisq]] ([[User talk:Wisq|talk]]) 02:24, 12 June 2009 (UTC) | ||
== Why does the page look so bad?? == | == Why does the page look so bad?? == |
Revision as of 02:24, 12 June 2009
Winter crops
Delving into the raws, it seems some plants can grow in winter. Muck Roots, for instance. We'll need to update the chart to allow this. The chart will, in general, need some work. For instance, Quarry Bushes can only be cooked after they've been processed; how should that be put on the chart? This page can easily be filled in from the raws, but only after the chart is made more comprehensive... Fieari 03:24, 30 October 2007 (EDT)
- Stuff like Quarry Bush Leaves can just go in the "Other Uses" column.
Standardization of individual crop pages
I thought the previous wiki had great entries for the individual crops. How can we get the sidebar to appear just like the last wiki?
We should standardize the arrangement of information for the individual crops so that readers can easily obtain information as it is presented in a consistent manner. I think we should also include the basic value of each crop and how it can be multiplied. --Rockjianrock 11:02, 3 November 2007 (EDT)
Categorized Crops
How useful would it be to have a list of crop sorted by standard usage? From all the plants in game, we can easily figure out a few subgroups:
Edible raw (fruits/vegetables? can also be cooked unprocessed)
- Plump helmet
- Muck root
- Bloated tuber
- Prickle berry
- Wild strawberry
- Rat weed
- Fisher berry
- Sun berry
Clothing
- Pig tail
- Rope reed
Flour/Sugars
- Cave wheat
- Longland grass
- Whip vine
- Sweet pod (a special case, has its own workshop action to make syrup)
Leaves (not brewable)
- Quarry bush
Dyes (generally not brewable)
- Dimple cup
- Blade weed
- Hide root
- Sliver barb (also a special case, as it can be brewed. otherwise the same)
Alchemy? (not brewable)
- Kobold bulb
- Valley herb (can be cooked raw?)
I find this list more useful for making complex stockpiles or workflows.. Whether you care if the seeds must be planted underground or above ground, it's a property of the seed stockpile anyway. Note that "cookable" or "brewable" is not a group itself but a simple yes/no flag, but usually a common property of an entire group. Too bad we can't make template stockpiles ;)--Sergius 13:35, 12 January 2008 (EST)
- The easiest way to do that is by having an article for each crop with (say) Category:Dye crops included in the relevant articles.GarrieIrons 21:39, 12 January 2008 (EST)
Values
Plump helmets have a value of 4, no? 2 (for being a plant) * 2 (plump helmet value)
Since the brew column uses the value of a single plant, brewed, it would make sense to show the total value of a single plant before brewing, rather than the material multiplier from the raws.
Also, since 5 units of syrup is produced from one sweet pod, shouldn't the value of syrup be listed as 100 instead of 20?
--Hussell 16:04, 27 June 2008 (EDT)
Bloated Tubers grow in what?
How is a dry wetland possible? Are the wet/dry designations referring to whether or not the plant grows next to bodies of water? Might want to clarify that. If so, do aquifers directly below the surface make tiles "wet?" – unsigned comment by Xonara
- Almost makes one wonder if that table came from DF2D. Research will have to be done on that <_< (PS: remember to sign your edits) --GreyMaria 21:05, 19 November 2008 (EST)
- Well, the matgloss does say [DRY][BIOME:ANY_WETLAND]. We do need to know what exactly [DRY] means. Random832 21:40, 19 November 2008 (EST)
- Oh, here we go: Plant tokens --Xonara 01:11, 20 November 2008 (EST)
- Well, the matgloss does say [DRY][BIOME:ANY_WETLAND]. We do need to know what exactly [DRY] means. Random832 21:40, 19 November 2008 (EST)
Crops Table
Quick question regarding the nice and shiny table - is the heading row meant to be blacked out or is it some settign on my pc? --Ustio 06:29, 20 November 2008 (EST)
What browser are you using? It's a simple bgcolor attribute on the row; that should work fine but I can replace it with a style if not - what does it do now? Random832 08:36, 20 November 2008 (EST)
- Internet Explorer 6 (at work shhhhhhh) - whatever chnage you made worked a treat (I'd have made a change but my wikifu is sub-par--Ustio 11:08, 20 November 2008 (EST)
Can't grow blade weed
For some reason I seem unable to grow it. Is there something I'm missing? I have seeds and an above-ground plot which is capable of growing the following: – unsigned comment by Rpglover64
- Whip Vines
- Hide root
- Rope reeds
- Fisher berries
- Rat weed
- Longland grass
- Wild strawberries
- Prickle berries
- Check the season. "a", "b", "c", "d". Zchris13 20:48, 18 February 2009 (EST) ▲ Sign your posts! You also may not have any of it! Check for it. 20:54, 18 February 2009 (EST)
Checked each season; the list doesn't change. Checked stocks; I have 20 blade weed seeds.
Shouldn't neither of these two matter, as according to this wiki, blade weed is a season round crop, and you still have the option to plant something even though you don't have the seeds?
- Rpglover64 01:26, 19 February 2009 (EST)
I had the same problem as you, but my fort files got corrupted and I had to start a new one. I'll check and see if I can plant it.--Stinhad Limarezum 05:33, 19 March 2009 (UTC)
I know I'm a few months late on this, but in case anyone else has this problem, try moving the selector down to the bottom selection, and hit down again. It should have a continuation of that list. This has happened to me before, so it may be the problem here. --Smartmo 17:57, 17 May 2009 (UTC)
- Having read all the relevant articles, I'm still not clear on one aspect: Does your biome / surroundings limit what you can grow (farm plot), or only what you can find (shrubs)? Because certain crops seem to be ungrowable in my current game, and they do seem to generally correspond to things I wouldn't be able to find in my biome. If it really does limit what you can grow, then that could explain the problem above. — Wisq (talk) 02:24, 12 June 2009 (UTC)
Why does the page look so bad??
There seems to be a problem with the stuff on the page, and all the pictures are chunks of words. Some plants also seem to be missing.--Stinhad Limarezum 05:36, 19 March 2009 (UTC)
- There's a lot of pages like that because the wiki has been having script issues. There's some discussion about it on the main page's talk page. --LegacyCWAL 19:52, 19 March 2009 (UTC)
Seasons and Cavernous flora
Does it seem strange to anyone else how ALL plantable outside crops can be planted year-round, while there's only one underground crop with that capability? Shouldn't it be the other way around? If you're bugged by this as much as I am, you can just change the raws. All I've done so far is make all subterranean crops plantable all year. Also, I may change most or all outside crops in my raws to be non-winter. Hopefully you guys can help find a more realistic planting pattern. Feedback, please. --Smartmo 18:05, 17 May 2009 (UTC)