- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Shrub"
(I've had legendary herbalists pick a dozen surface shrubs without finding anything, yet when I send my untrained herbalists to clear my tower-cap farm, EVERY shrub yields something) |
(shrubs don't grow on mountains - there's no soil!) |
||
Line 1: | Line 1: | ||
− | A '''shrub''' is a small [[plant]] that grows naturally, as opposed to a domesticated [[farm]] crop. They can be found all over the world in [[grass]]y areas, [[savanna]]s, [[ | + | A '''shrub''' is a small [[plant]] that grows naturally, as opposed to a domesticated [[farm]] crop. They can be found all over the world in [[grass]]y areas, [[savanna]]s, [[forest]]s, and [[desert]]s. They will also sprout on soil and [[mud]]dy stone underground if there are "spores" in the air from an [[underground river]] or [[Underground pool|pool]]. Shrubs are instrumental for [[plant gathering]], and in environments with a significant amount of [[vegetation]] they can be an excellent supply of food. Gathering shrubs also serves to provide a supply of [[seed]]s for use in planting surface [[crops]], such as [[longland grass]] and [[wild strawberry]]. |
==Harvesting== | ==Harvesting== |
Revision as of 02:38, 7 October 2009
A shrub is a small plant that grows naturally, as opposed to a domesticated farm crop. They can be found all over the world in grassy areas, savannas, forests, and deserts. They will also sprout on soil and muddy stone underground if there are "spores" in the air from an underground river or pool. Shrubs are instrumental for plant gathering, and in environments with a significant amount of vegetation they can be an excellent supply of food. Gathering shrubs also serves to provide a supply of seeds for use in planting surface crops, such as longland grass and wild strawberry.
Harvesting
Shrubs can be collected by dwarves with the herbalist labor enabled in order to produce plant items. Early on, shrubs are an important source of seeds for growing an above ground farm plot. Harvesting subterranean shrubs grown on a smoothed floor will make the floor rough.
To collect plants, find green, healthy bushes – "
– rather than the dead or dried up brown ones – "
– and designate them for plant gathering. Dwarves with the herbalist labor enabled and little else to do will rush out and start trying to gather plants. When an herbalist attempts to collect plants from an aboveground shrub, there is a high probability that he or she will fail to glean anything usable from it, regardless of their skill; underground shrubs, however, will always yield usable plants. There is usually plenty of available vegetation however, so designate a wide area and leave them to it.
Most plants collected from bushes can be brewed or cooked, and some can be used as dyes. Brewing or eating (but not cooking) plants will produce seeds, which can then be planted on outdoor farms in the proper biome. A stockpile should be created for storing the collected plants, or they will just be left outside to shrivel up in the sun. A general food stockpile will do, but a custom stockpile for specific plants will prevent the stockpile filling up with other junk.
Extra information
A shrub is a type of map tile, similar to trees and walls in that they are a state that can be designated for action, such as to be dug out or removed. They only occur naturally but tend to grow up very frequently during the year.
In fortress mode, it is not possible to know what type of plant a shrub will produce until it has been harvested. In adventure mode, however, all shrubs are clearly identifiable upon examination.