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Difference between revisions of "40d:Batman"
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<br />Their default identities are a secret. If you turn this off, their chasm will flood your fortress with [[noble]]s instead. | <br />Their default identities are a secret. If you turn this off, their chasm will flood your fortress with [[noble]]s instead. | ||
<br />They can breathe in space. | <br />They can breathe in space. | ||
− | <br />They are vengeance, they are the night | + | <br />They are vengeance, they are the night. |
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{{Game_Data|[CREATURE:BATMAN] | {{Game_Data|[CREATURE:BATMAN] |
Revision as of 05:10, 17 January 2010
Half man, half bat. These weak creatures are commonly found around chasm areas. As a properly-armed dwarf can easily take them down with sufficient armour/weapons, they provide good military training. However, an unarmed no-military skilled dwarf can take one down easily without weapons or much armor. Caution is still advised when dealing them in a group at once and near or in the chasm itself as there are more dangerous creatures than Batmen that dwell in them.
They can fly and are sometimes armed with weapons.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Some things to watch out for when dealing with batmen:
They show a preference for working individually, paired up with a different birdman of some type or with nightwings.
They are most likely to target the dwarf whose "comedian" attribute is at the highest level.
They are exceptional detectives: given enough preparation time, they can defeat any foe.
Their default identities are a secret. If you turn this off, their chasm will flood your fortress with nobles instead.
They can breathe in space.
They are vengeance, they are the night.