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Difference between revisions of "40d:Material token"
m (moved Material tokens to Material token: Naming Conventions) |
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Line 62: | Line 62: | ||
| 27 || VOMIT || ??? | | 27 || VOMIT || ??? | ||
|- | |- | ||
− | | 28 || BLOOD_NONSPECIFIC || Subtypes are probably the same as BLOODTYPE{{verify}}. Might also mark the blood as of no specific type, so ''blood spatter'' in | + | | 28 || BLOOD_NONSPECIFIC || Subtypes are probably the same as BLOODTYPE{{verify}}. Might also mark the blood as of no specific type, so ''blood spatter'' in contradiction to ''goblin blood spatter''. |
|- | |- | ||
| 29 || BLOOD_SPECIFIC || Subtypes come from CREATURE | | 29 || BLOOD_SPECIFIC || Subtypes come from CREATURE |
Revision as of 20:58, 25 March 2010
- You may be looking for Matgloss tokens.
These tokens are types of materials, used to specify for example what material an item is made of.
# | Token | Information |
---|---|---|
1 | WOOD | Subtypes come from MATGLOSS_WOOD; or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE) |
2 | STONE | Subtypes come from MATGLOSS_STONE; or USE_LAVA_STONE (includes MATGLOSS_STONE_GEM.) |
3 | METAL | Subtypes come from MATGLOSS_METAL |
4 | BONE | Subtypes come from CREATURE |
5 | IVORY | Subtypes come from CREATURE |
6 | HORN | Subtypes come from CREATURE |
7 | AMBER | ??? |
8 | CORAL | Subtypes come from CREATURE |
9 | PEARL | Subtypes come from CREATURE |
10 | SHELL | Subtypes come from CREATURE |
11 | LEATHER | Subtypes come from CREATURE |
12 | SILK | Subtypes come from CREATURE |
13 | PLANT_ALCOHOL | Subtypes come from MATGLOSS_PLANT |
14 | GLASS_GREEN | No subtypes use NONE or NO_MATGLOSS |
15 | GLASS_CLEAR | No subtypes use NONE or NO_MATGLOSS |
16 | GLASS_CRYSTAL | No subtypes use NONE or NO_MATGLOSS |
17 | SAND | No subtypes use NONE or NO_MATGLOSS |
18 | COAL | Subtype is either COKE or CHARCOAL |
19 | POTASH | No subtypes use NONE or NO_MATGLOSS |
20 | ASH | No subtypes use NONE or NO_MATGLOSS |
21 | PEARLASH | No subtypes use NONE or NO_MATGLOSS |
22 | LYE | No subtypes use NONE or NO_MATGLOSS |
23 | RENDERED_FAT | Subtypes come from CREATURE |
24 | SOAP_ANIMAL | Subtypes come from CREATURE |
25 | FAT | Subtypes come from CREATURE |
26 | MUD | ??? |
27 | VOMIT | ??? |
28 | BLOOD_NONSPECIFIC | Subtypes are probably the same as BLOODTYPE[Verify]. Might also mark the blood as of no specific type, so blood spatter in contradiction to goblin blood spatter. |
29 | BLOOD_SPECIFIC | Subtypes come from CREATURE |
30 | SLIME | ??? |
31 | SALT | ??? |
32 | FILTH_B | ??? |
33 | FILTH_Y | ??? |
34 | UNKNOWN_SUBSTANCE | ??? |
35 | GRIME | ??? |
CREATURE does not appear here in the exe, but has been observed with EXTRACT and CHEESE. PLANT does not appear here, but has been observed with POWDER_MISC, THREAD, and CLOTH. Subtypes come from the appropriate matgloss.
When making reactions that use the PLANT or SEEDS Item Tokens, use the name of the appropriate plant from matgloss_plant.txt as the Material Token, and NO_MATGLOSS for Matgloss Subtype.v0.28.181.40d
When making reactions that use the REMAINS Item Token, use the name of the appropriate creature from creature_xxx.txt as the Material Token, and NO_MATGLOSS for Matgloss Subtype.
When making reactions that use the BONES Item Tokento create the bones of a specific creature, use the name of the appropriate creature as the Material Token and as the Matgloss Subtype.