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Difference between revisions of "v0.31:Butcher's shop"

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A prepared brain and a skull (may vary for critters with more than one head).
 
A prepared brain and a skull (may vary for critters with more than one head).
An assosiated number of bones.
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An associated number of bones.
An assosiated number of prepared eyes.
+
An associated number of prepared eyes.
 
A pair of prepared lungs.
 
A pair of prepared lungs.
 
A prepared heart.
 
A prepared heart.

Revision as of 21:44, 1 April 2010

This article is about an older version of DF.

The butcher's shop is used to butcher animal. Animals can be designated for butchering either by pressing 'v', moving the curser over the animal and pressing 's', or by going into the animal list by pressing 'z', 'Enter' and then by choosing the animal(s) for buthering by pressing 'b' while they are highlighted.


An butchered animal results into various items as are:

A prepared brain and a skull (may vary for critters with more than one head). An associated number of bones. An associated number of prepared eyes. A pair of prepared lungs. A prepared heart. Prepared intestines. Chopped liver. Tripe. Sweetbread. A prepared spleen. A pair of prepared kidneys. An assosiated number of fat. Nervous tissue. The skin. Hair. Cartilage. An assosiated number of meat.

The skull and bones can be used for crafts. The fat can be rendered into Template:L at a kitchen and then serve various purposes. The purpose of hair, nervous tissue and cartilage is not yet known. The skin can be made into leader at a Template:L

All other remains can presumably be eaten.[Verify]

Note that results may vary from creature to creature as, for example, a hairless creature will most likly not produce hair.