- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Batman"
m (Bot: Adding {{av}}) |
m (Fixing in-namespace links) |
||
Line 1: | Line 1: | ||
{{av}} | {{av}} | ||
− | {{CreatureInfo|name=Batman|symbol=b|color={{COLOR:0:0:1}}|butcher=no|bones=4|fat=N/A|skin=N/A|skulls=1|chunks=N/A|meat=N/A|biome=* Subterrenean | + | {{CreatureInfo|name=Batman|symbol=b|color={{COLOR:0:0:1}}|butcher=no|bones=4|fat=N/A|skin=N/A|skulls=1|chunks=N/A|meat=N/A|biome=* Subterrenean {{l|chasm}}|wiki=no}} |
<!-- BATMAN is a copyrighted image, sorry. Site owner deleted it.--> | <!-- BATMAN is a copyrighted image, sorry. Site owner deleted it.--> | ||
− | Half | + | Half {{l|man}}, half {{l|bat}}. These weak {{l|creatures}} are commonly found around {{l|chasm}} areas. As a properly-armed {{l|dwarf}} can easily take them down with sufficient {{l|armor}}/weapons, they provide good military training. However, an unarmed no-military skilled dwarf can also take one down easily without weapons or armor. Caution is still advised when dealing them in a group at once and near or in the chasm itself as there are more dangerous creatures than Batmen that dwell in them. |
− | They can fly and are sometimes armed with | + | They can fly and are sometimes armed with {{l|weapon}}s. |
{{D for Dwarf}} | {{D for Dwarf}} | ||
''Some things to watch out for when dealing with batmen:'' | ''Some things to watch out for when dealing with batmen:'' | ||
− | <br />They show a preference for working individually, paired up with a different birdman of some type or with | + | <br />They show a preference for working individually, paired up with a different birdman of some type or with {{l|nightwing}}s. |
<br />They are most likely to target the dwarf whose "comedian" attribute is at the highest level. | <br />They are most likely to target the dwarf whose "comedian" attribute is at the highest level. | ||
<br />They are exceptional detectives: given enough preparation time, they can defeat any foe. | <br />They are exceptional detectives: given enough preparation time, they can defeat any foe. | ||
− | <br />Their default identities are a secret. If you turn this off, their chasm will flood your fortress with | + | <br />Their default identities are a secret. If you turn this off, their chasm will flood your fortress with {{l|noble}}s instead. |
<br />They can breathe in space. | <br />They can breathe in space. | ||
<br />They are vengeance, they are the night. | <br />They are vengeance, they are the night. |
Revision as of 19:50, 2 April 2010
This article is about an older version of DF. |
Half Template:L, half Template:L. These weak Template:L are commonly found around Template:L areas. As a properly-armed Template:L can easily take them down with sufficient Template:L/weapons, they provide good military training. However, an unarmed no-military skilled dwarf can also take one down easily without weapons or armor. Caution is still advised when dealing them in a group at once and near or in the chasm itself as there are more dangerous creatures than Batmen that dwell in them.
They can fly and are sometimes armed with Template:Ls.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Some things to watch out for when dealing with batmen:
They show a preference for working individually, paired up with a different birdman of some type or with Template:Ls.
They are most likely to target the dwarf whose "comedian" attribute is at the highest level.
They are exceptional detectives: given enough preparation time, they can defeat any foe.
Their default identities are a secret. If you turn this off, their chasm will flood your fortress with Template:Ls instead.
They can breathe in space.
They are vengeance, they are the night.