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Difference between revisions of "40d:Sand"

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{{av}}
 
{{av}}
:''(For any type of "sand" as a [[40d:layer|layer]], see [[40d:Soil|Soil]])''
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:''(For any type of "sand" as a {{L|layer}}, see {{L|Soil}})''
  
'''Sand''' is one of the many specific types of [[40d:soil|soil]] that can be found in Dwarf Fortress.  As all sand types are [[40d:soil|soil]]s, [[40d:farm plot|farm plot]]s can be built on them without need for irrigation.  Sand can also be used to make [[40d:glass|glass]] (see below).
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'''Sand''' is one of the many specific types of {{L|soil}} that can be found in Dwarf Fortress.  As all sand types are {{L|soil}}s, {{L|farm plot}}s can be built on them without need for irrigation.  Sand can also be used to make {{L|glass}} (see below).
  
There are five different colors of sand – yellow, white, black, red, and plain (no color) – but their only difference is their appearance on the ground, as there is no difference between them for purposes of [[40d:Glass industry|glassmaking]]. Sand typically appears in [[40d:desert|desert]]s and along [[40d:ocean|ocean]] beaches, but is occasionally found in other [[40d:biome|biome]]s as well.
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There are five different colors of sand – yellow, white, black, red, and plain (no color) – but their only difference is their appearance on the ground, as there is no difference between them for purposes of {{L|Glass industry|glassmaking}}. Sand typically appears in {{L|desert}}s and along {{L|ocean}} beaches, but is occasionally found in other {{L|biome}}s as well.
  
 
Sandy clay, sandy clay loam, sandy loam, and loamy sand are '''not''' considered sand by the game and thus cannot be used for glassmaking.
 
Sandy clay, sandy clay loam, sandy loam, and loamy sand are '''not''' considered sand by the game and thus cannot be used for glassmaking.
  
When an underground plant grows on a muddy stone floor tile (after finding an [[40d:underground river|underground river]] or pool), the floor tile turn into a soil type appropriate to the [[40d:biome|biome]] - for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.
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When an underground plant grows on a muddy stone floor tile (after finding an {{L|underground river}} or pool), the floor tile turn into a soil type appropriate to the {{L|biome}} - for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.
  
Sand, unlike normal soil, is always depicted using the {{Tile|≈|#880}} and {{Tile|~|#880}} symbols and it cannot be furrowed, thus causing unpaved sand [[40d:road|road]]s to be covered in vegetation much more quickly.
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Sand, unlike normal soil, is always depicted using the {{Tile|≈|#880}} and {{Tile|~|#880}} symbols and it cannot be furrowed, thus causing unpaved sand {{L|road}}s to be covered in vegetation much more quickly.
  
 
== Glass ==
 
== Glass ==
  
Sand is used in the production of [[40d:glass|green and clear glass]] items at a [[40d:glass furnace|glass furnace]] ([[40d:glass|crystal glass]] items require [[40d:rock crystal|rock crystal]] in its place). To collect sand, first locate some appropriate sand tiles. They will appear as "[Color] Sand [Tile]" when inspected with the loo{{k|k}} tool. Next, set an [[40d:activity zone|activity zone]] over the sand tiles by pressing {{k|i}} and then designating the sand tiles as an activity zone (note that sand cannot be collected from sand walls). Once you've done this, activate sand collection by pressing {{k|s}}; however, this will not yet result in any sand being collected. You must build a [[40d:glass furnace|glass furnace]] and activate the collect sand task. Each Dwarf collecting sand will require a [[40d:bag|bag]], only one dwarf will collect sand per furnace, and no other tasks can be performed at the furnace while sand is being collected. Sand collection requires the "Item Hauling" [[40d:labor|labor]].
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Sand is used in the production of {{L|glass|green and clear glass}} items at a {{L|glass furnace}} ({{L|glass|crystal glass}} items require {{L|rock crystal}} in its place). To collect sand, first locate some appropriate sand tiles. They will appear as "[Color] Sand [Tile]" when inspected with the loo{{k|k}} tool. Next, set an {{L|activity zone}} over the sand tiles by pressing {{k|i}} and then designating the sand tiles as an activity zone (note that sand cannot be collected from sand walls). Once you've done this, activate sand collection by pressing {{k|s}}; however, this will not yet result in any sand being collected. You must build a {{L|glass furnace}} and activate the collect sand task. Each Dwarf collecting sand will require a {{L|bag}}, only one dwarf will collect sand per furnace, and no other tasks can be performed at the furnace while sand is being collected. Sand collection requires the "Item Hauling" {{L|labor}}.
  
Filled bags of sand are considered [[40d:furniture|furniture]], and as such require the "Furniture Hauling" labor to move. Sand bags are stored in furniture [[40d:stockpile|stockpile]]s with "sand bags" enabled. Collected sand is listed under [[40d:powder|powder]] on the [[40d:stocks|stocks]] menu.
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Filled bags of sand are considered {{L|furniture}}, and as such require the "Furniture Hauling" labor to move. Sand bags are stored in furniture {{L|stockpile}}s with "sand bags" enabled. Collected sand is listed under {{L|powder}} on the {{L|stocks}} menu.
  
To get bags to fill with sand for your fortress, create a [[40d:leather|leather]] bag at a [[40d:leather works|leather works]] or a [[40d:cloth|cloth]] bag at a [[40d:clothier's shop|clothier's shop]], or buy the bags from a caravan. To have sand bags stored near your glass furnace, create a furniture [[40d:stockpile|stockpile]] with only "sand bags" enabled (this is selected via the {{k|u}} key in the furniture/siege ammo submenu of the stockpile settings menu) but with all materials and quality levels still permitted. It may be useful to construct several glass furnaces so that you can have several "collect sand" jobs queued on them at the same time, which helps ensure that you have enough filled sand bags on hand to keep your glassmaker(s) supplied.
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To get bags to fill with sand for your fortress, create a {{L|leather}} bag at a {{L|leather works}} or a {{L|cloth}} bag at a {{L|clothier's shop}}, or buy the bags from a caravan. To have sand bags stored near your glass furnace, create a furniture {{L|stockpile}} with only "sand bags" enabled (this is selected via the {{k|u}} key in the furniture/siege ammo submenu of the stockpile settings menu) but with all materials and quality levels still permitted. It may be useful to construct several glass furnaces so that you can have several "collect sand" jobs queued on them at the same time, which helps ensure that you have enough filled sand bags on hand to keep your glassmaker(s) supplied.
  
 
==Strange Moods==
 
==Strange Moods==
An immigrant glass maker will occasionally request glass on a sand-less map.{{verify}} The best way to deal with this is to train them higher in another [[Strange_mood#Skills_and_workshops|applicable skill]] to avoid moody glass makers or you can just let the dwarf die.  Or you could just draft them, as a glassmaker without sand is more worthless than a Soaper. Cheating would help too: Add [SOIL_SAND] to any soil you do have, in the object [[40d:raws|raws]].
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An immigrant glass maker will occasionally request glass on a sand-less map.{{verify}} The best way to deal with this is to train them higher in another [[Strange_mood#Skills_and_workshops|applicable skill]] to avoid moody glass makers or you can just let the dwarf die.  Or you could just draft them, as a glassmaker without sand is more worthless than a Soaper. Cheating would help too: Add [SOIL_SAND] to any soil you do have, in the object {{L|raws}}.
  
 
==Nobles==
 
==Nobles==
[[40d:Nobles|Nobles]] will sometimes request the production of glass items on sand-free maps. The only way to fulfill that request is by [[40d:cheating|cheating]]. Should it happen too often (it will, since it is triggered by the nobles [[40d:likes|likes]]), an [[40d:unfortunate accident|unfortunate accident]] may be advisable. Another way to deal is to not have a [[40d:justice|justice]] system at all, which will also neutralize the [[40d:hammerer|hammerer]] (40d).
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{{L|Nobles}} will sometimes request the production of glass items on sand-free maps. The only way to fulfill that request is by {{L|cheating}}. Should it happen too often (it will, since it is triggered by the nobles {{L|likes}}), an {{L|unfortunate accident}} may be advisable. Another way to deal is to not have a {{L|justice}} system at all, which will also neutralize the {{L|hammerer}} (40d).
  
 
[[Category:Materials]]
 
[[Category:Materials]]

Revision as of 16:50, 12 April 2010

This article is about an older version of DF.
(For any type of "sand" as a Template:L, see Template:L)

Sand is one of the many specific types of Template:L that can be found in Dwarf Fortress. As all sand types are Template:Ls, Template:Ls can be built on them without need for irrigation. Sand can also be used to make Template:L (see below).

There are five different colors of sand – yellow, white, black, red, and plain (no color) – but their only difference is their appearance on the ground, as there is no difference between them for purposes of Template:L. Sand typically appears in Template:Ls and along Template:L beaches, but is occasionally found in other Template:Ls as well.

Sandy clay, sandy clay loam, sandy loam, and loamy sand are not considered sand by the game and thus cannot be used for glassmaking.

When an underground plant grows on a muddy stone floor tile (after finding an Template:L or pool), the floor tile turn into a soil type appropriate to the Template:L - for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.

Sand, unlike normal soil, is always depicted using the and ~ symbols and it cannot be furrowed, thus causing unpaved sand Template:Ls to be covered in vegetation much more quickly.

Glass

Sand is used in the production of Template:L items at a Template:L (Template:L items require Template:L in its place). To collect sand, first locate some appropriate sand tiles. They will appear as "[Color] Sand [Tile]" when inspected with the look tool. Next, set an Template:L over the sand tiles by pressing i and then designating the sand tiles as an activity zone (note that sand cannot be collected from sand walls). Once you've done this, activate sand collection by pressing s; however, this will not yet result in any sand being collected. You must build a Template:L and activate the collect sand task. Each Dwarf collecting sand will require a Template:L, only one dwarf will collect sand per furnace, and no other tasks can be performed at the furnace while sand is being collected. Sand collection requires the "Item Hauling" Template:L.

Filled bags of sand are considered Template:L, and as such require the "Furniture Hauling" labor to move. Sand bags are stored in furniture Template:Ls with "sand bags" enabled. Collected sand is listed under Template:L on the Template:L menu.

To get bags to fill with sand for your fortress, create a Template:L bag at a Template:L or a Template:L bag at a Template:L, or buy the bags from a caravan. To have sand bags stored near your glass furnace, create a furniture Template:L with only "sand bags" enabled (this is selected via the u key in the furniture/siege ammo submenu of the stockpile settings menu) but with all materials and quality levels still permitted. It may be useful to construct several glass furnaces so that you can have several "collect sand" jobs queued on them at the same time, which helps ensure that you have enough filled sand bags on hand to keep your glassmaker(s) supplied.

Strange Moods

An immigrant glass maker will occasionally request glass on a sand-less map.[Verify] The best way to deal with this is to train them higher in another applicable skill to avoid moody glass makers or you can just let the dwarf die. Or you could just draft them, as a glassmaker without sand is more worthless than a Soaper. Cheating would help too: Add [SOIL_SAND] to any soil you do have, in the object Template:L.

Nobles

Template:L will sometimes request the production of glass items on sand-free maps. The only way to fulfill that request is by Template:L. Should it happen too often (it will, since it is triggered by the nobles Template:L), an Template:L may be advisable. Another way to deal is to not have a Template:L system at all, which will also neutralize the Template:L (40d).