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Difference between revisions of "v0.31:Site finder"
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The '''site finder''' is a feature introduced in Dwarf Fortress 0.28.181.39d. It is a menu added to the embark screen that helps you searching for embark positions based on preferences. It can be invoked from the embark screen by pressing {{k|f}}. | The '''site finder''' is a feature introduced in Dwarf Fortress 0.28.181.39d. It is a menu added to the embark screen that helps you searching for embark positions based on preferences. It can be invoked from the embark screen by pressing {{k|f}}. | ||
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The highlighted feature can be switched by using {{k|↑}} and {{k|↓}}, the setting can be selected using {{k|←}} and {{k|→}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}). | The highlighted feature can be switched by using {{k|↑}} and {{k|↓}}, the setting can be selected using {{k|←}} and {{k|→}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}). | ||
− | A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - it is quite possible that there is no 2x2 location with | + | A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - it is quite possible that there is no 2x2 location with a river, no aquifer, and multiple deep and shallow metals on your world map. The finder will then display a '''candidate''' that fits as many as possible of the selected settings in the desired size. |
+ | |||
+ | If there are multiple sites that match your settings, versions prior to 0.31.19 will show only the first matching site, resulting in a lot of results on a glacier if you don't set temperature. Starting in .19, though, it will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself. | ||
The search will take into account the whole world map. | The search will take into account the whole world map. | ||
− | More information on some of the settings can be found on the [[World generation | + | More information on some of the settings can be found on the [[World generation]] page. |
== X Dimension / Y Dimension == | == X Dimension / Y Dimension == | ||
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Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | These settings mean the same as the '''Benign, Neutral, Savage''' settings on the [[ | + | These settings mean the same as the '''Benign, Neutral, Savage''' settings on the [[Regions]] page. |
== Evil == | == Evil == | ||
Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | These settings relate to the '''Good, Neutral, Evil''' designations on the [[ | + | These settings relate to the '''Good, Neutral, Evil''' designations on the [[Regions]] page. |
It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area. | It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area. | ||
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Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | If this is set to low, the result will be mostly flat land. Medium and high search for mountains | + | If this is set to low, the result will be mostly flat land. Medium and high search for hills/mountains respectively. |
== Temperature == | == Temperature == | ||
Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | This corresponds{{verify}} approximately to Freezing/Cold, Temperate/Warm, Hot/Scorching (see [[ | + | This corresponds{{verify}} approximately to Freezing/Cold, Temperate/Warm, Hot/Scorching (see [[Climate]]). |
== Rain == | == Rain == | ||
Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | Selects the amount of rain/snow{{verify}} to expect (see [[ | + | Selects the amount of rain/snow{{verify}} to expect (see [[Weather]]). |
== Drainage == | == Drainage == | ||
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Range: N/A, No, Yes | Range: N/A, No, Yes | ||
− | Controls whether a candidate must have [[ | + | Controls whether a candidate must have [[flux]] stone. |
+ | It may be a good idea to check the layers list to confirm you have flux close to the surface, since the site finder will happily count a marble layer 1 z-level above the magma sea as an embark site that does contain flux. | ||
== Aquifer == | == Aquifer == | ||
Range: N/A, No, Yes | Range: N/A, No, Yes | ||
− | Controls whether a candidate must have an [[ | + | Controls whether a candidate must have an [[aquifer]]. |
== River == | == River == | ||
Range: N/A, No, Yes | Range: N/A, No, Yes | ||
− | Controls whether a candidate must have a [[ | + | Controls whether a candidate must have a [[river]]. |
+ | |||
+ | == Shallow Metal == | ||
+ | Range: N/A, None, Yes, Multiple | ||
+ | |||
+ | Controls whether a site must have shallow [[metal]](s). Possibly the metals are on levels -3 to -61. Expect iron in the sedimentary layers. | ||
+ | |||
+ | == Deep Metal == | ||
+ | Range: N/A, None, Yes, Multiple | ||
+ | |||
+ | Controls whether a site must have deep [[metal]](s). Possibly the metals are on levels -17 to -61. | ||
+ | |||
+ | == Soil == | ||
+ | Range: N/A, None, ≤ Little, ≤ Some, ≤ Deep | ||
+ | |||
+ | Controls how much [[soil]] a site is allowed. | ||
+ | |||
+ | == Clay == | ||
+ | Range: N/A, No, Yes | ||
+ | |||
+ | Controls whether a candidate must have [[clay]]. |
Latest revision as of 21:02, 24 February 2012
This article is about an older version of DF. |
The site finder is a feature introduced in Dwarf Fortress 0.28.181.39d. It is a menu added to the embark screen that helps you searching for embark positions based on preferences. It can be invoked from the embark screen by pressing f.
The highlighted feature can be switched by using ↑ and ↓, the setting can be selected using ← and → or the analogous keys on the keypad (8 2 and 4 6).
A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - it is quite possible that there is no 2x2 location with a river, no aquifer, and multiple deep and shallow metals on your world map. The finder will then display a candidate that fits as many as possible of the selected settings in the desired size.
If there are multiple sites that match your settings, versions prior to 0.31.19 will show only the first matching site, resulting in a lot of results on a glacier if you don't set temperature. Starting in .19, though, it will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself.
The search will take into account the whole world map.
More information on some of the settings can be found on the World generation page.
X Dimension / Y Dimension[edit]
Range for either: 2 to 16
This setting controls the initial size of the embark rectangle. The finder searches the world map for the selected features using a rectangle of the selected size. A larger rectangle will usually lead to a higher chance of finding all selected features due to the site being larger, but will impact game performance (the larger the rectangle, the lower the FPS).
Savagery[edit]
Range: N/A, Low, Medium, High
These settings mean the same as the Benign, Neutral, Savage settings on the Regions page.
Evil[edit]
Range: N/A, Low, Medium, High
These settings relate to the Good, Neutral, Evil designations on the Regions page.
It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area.
Elevation[edit]
Range: N/A, Low, Medium, High
If this is set to low, the result will be mostly flat land. Medium and high search for hills/mountains respectively.
Temperature[edit]
Range: N/A, Low, Medium, High
This corresponds[Verify] approximately to Freezing/Cold, Temperate/Warm, Hot/Scorching (see Climate).
Rain[edit]
Range: N/A, Low, Medium, High
Selects the amount of rain/snow[Verify] to expect (see Weather).
Drainage[edit]
Range: N/A, Low, Medium, High
This, along with other factors, determines the terrain type to look for. High drainage areas include glaciers and deserts.
Flux Stone[edit]
Range: N/A, No, Yes
Controls whether a candidate must have flux stone. It may be a good idea to check the layers list to confirm you have flux close to the surface, since the site finder will happily count a marble layer 1 z-level above the magma sea as an embark site that does contain flux.
Aquifer[edit]
Range: N/A, No, Yes
Controls whether a candidate must have an aquifer.
River[edit]
Range: N/A, No, Yes
Controls whether a candidate must have a river.
Shallow Metal[edit]
Range: N/A, None, Yes, Multiple
Controls whether a site must have shallow metal(s). Possibly the metals are on levels -3 to -61. Expect iron in the sedimentary layers.
Deep Metal[edit]
Range: N/A, None, Yes, Multiple
Controls whether a site must have deep metal(s). Possibly the metals are on levels -17 to -61.
Soil[edit]
Range: N/A, None, ≤ Little, ≤ Some, ≤ Deep
Controls how much soil a site is allowed.
Clay[edit]
Range: N/A, No, Yes
Controls whether a candidate must have clay.