v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Reclaim"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(10 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{av}}{{buggy}}
+
{{quality|Exceptional|15:41 27 December 2011 (UTC)}}{{av}}
 +
:''Are you looking to reclaim a lost fort? You may want to look at [[Reclaim fortress mode]].''
  
=Reclaiming=
+
'''Reclaim''' is the opposite of [[forbid]]. Reclaiming an item allows it to be used by your [[dwarves]]. It's needed to use items found when you [[reclaim fortress mode|reclaim a fortress]] or build a fort near an existing settlement, as all items are automatically forbidden when you arrive. It is also used for recovering other automatically forbidden items, such as those dropped by dead goblins.
  
Sometimes, your forts are extinguished. Sometimes, your forts in totally awesome locations are extinguished. Sometimes, you have to go back. Reclaiming a fortress is a method of doing so.
+
==Reclaiming objects==
  
In order to reclaim a fortress site, you must first have a site to reclaim. If you lose a fortress to a tantrum spiral or invasion, you can select the reclaim option by hitting "R".
+
To reclaim individual items, press {{k|k}} to view the item and {{k|f}} to toggle its forbid status.
  
After doing so, you will be brought to the embark screen, where you can assign skills and items as normal with 300 points to spend.
+
You may also use the reclaim [[designation]] to reclaim all forbidden items in an area by using {{k|d}}-{{k|b}}-{{k|c}} and tracing the designation over top of the objects with either the keyboard or mouse.
  
==What you'll find==
+
You can also go into the [[Stocks]] screen, highlight the entry for your chosen item, and press {{k|f}} to toggle its forbid status. This is mostly useful for forbidding and reclaiming categories of items, like locking out cheap stone during a [[strange mood]] and then reactivating it afterwards.
Upon arriving, you will find items from the previous colonization attempt are strewn around the area. All map items and workshops start forbidden, so you must unforbid them if you plan on using them. You may also find the source of your fort's downfall, so be careful about picking things up. If your fort was devastated by a berserk dwarf, they are probably still on the map, ready to ambush your gatherers.
 
  
==Bugs==
+
{{Category|Designations}}
The mud normally found in cave systems is gone on reclaim. This may interfere with your farming and/or wood cutting plans (depending if you rely on the underground forests for wood).
 

Latest revision as of 00:28, 30 June 2012

This article is about an older version of DF.
Are you looking to reclaim a lost fort? You may want to look at Reclaim fortress mode.

Reclaim is the opposite of forbid. Reclaiming an item allows it to be used by your dwarves. It's needed to use items found when you reclaim a fortress or build a fort near an existing settlement, as all items are automatically forbidden when you arrive. It is also used for recovering other automatically forbidden items, such as those dropped by dead goblins.

Reclaiming objects[edit]

To reclaim individual items, press k to view the item and f to toggle its forbid status.

You may also use the reclaim designation to reclaim all forbidden items in an area by using d-b-c and tracing the designation over top of the objects with either the keyboard or mouse.

You can also go into the Stocks screen, highlight the entry for your chosen item, and press f to toggle its forbid status. This is mostly useful for forbidding and reclaiming categories of items, like locking out cheap stone during a strange mood and then reactivating it afterwards.