v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Shaostoul's Guide"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Rule G)
 
(41 intermediate revisions by 15 users not shown)
Line 1: Line 1:
Welcome to my guide, within this page I hope to teach you how to mod... anything! But for starters... Let's go with what I've got in the forum thread so far.
+
Welcome to my wiki guide! By popular demand I did what I could to make this as easy and simple as I could and not as overwhelming...
  
In this short guide I'm going to show you how to create a custom reaction and guide.
+
There's a ton of information here and it "should" be able to help you with any simple reaction modding problems you run into at the moment.
 +
 
 +
This WILL be updated with creature editing, entity editing and whatever else.
  
 
----
 
----
 +
 +
'''MOST IMPORTANT NOTE FOR MODDING!''' - With the way the "new" Dwarf Fortress is, when you are modding the easiest thing to do is just to generate a new world. This new version saves raw and graphic information IN the SAVE->(REGION1) folder. If you are editing an EXISTING world, you MUST edit the SAVE folder version and not the normal location for you to see the effects. To follow a safe motto for modding dwarf fortress... If you don't know if it needs a regen, just regen.
  
 
It seems many people don't realize the new method of save handling and reaction handling. There are multiple places that have to be altered in order for your custom reaction/building to show up to be used. For example...
 
It seems many people don't realize the new method of save handling and reaction handling. There are multiple places that have to be altered in order for your custom reaction/building to show up to be used. For example...
  
If you add a smelting reaction, you have to add the reaction to the "reaction_smelter.txt", you then have to make your reaction permitted on the "entity_default.txt". When you add a reaction to the "entity_default.txt" it will be under the [ENTITY:MOUNTAIN] listing. Your permitted reaction should look like...
+
If you add a smelting reaction, you have to add the reaction to the "reaction_smelter.txt", you then have to make your reaction permitted on the "entity_default.txt".<br />
[PERMITTED_REACTION:XXXCUSTOM_REACTION_NAMEXXX]
+
When you add a reaction to the "entity_default.txt" it will be under the [ENTITY:MOUNTAIN] listing. Your permitted reaction should look like...<br />
When you add your custom building to the "entity_default.txt" it should look something like... [PERMITTED_BUILDING:XXXCUSTOM_BUILDING_NAMEXXX]
+
[PERMITTED_REACTION:XXXCUSTOM_REACTION_NAMEXXX]<br />
YOU WILL CHANGE "XXXCUSTOM_REACTION_NAMEXXX" and "XXXCUSTOM_BUILDING_NAMEXXX" TO WHATEVER YOU HAVE IT LISTED AS.
+
When you add your custom building to the "entity_default.txt" it should look something like...<br />
 
+
[PERMITTED_BUILDING:XXXCUSTOM_BUILDING_NAMEXXX]<br />
 +
YOU WILL CHANGE "XXXCUSTOM_REACTION_NAMEXXX" and "XXXCUSTOM_BUILDING_NAMEXXX" TO WHATEVER YOU HAVE IT LISTED AS.<br />
 +
<br />
 
Now that, that is out of the way.
 
Now that, that is out of the way.
  
----
+
== Custom Build & Reaction ==
 
+
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
'''You may not see the .txt, but don't worry, they should still be text files.'''
+
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Your first custom reaction and building!
 +
|- style="text-align: left; display:table-cell; "
 +
|'''You may not see the .txt, but don't worry, they should still be text files.'''
 
'''This is the guide to make a custom reaction and custom building.'''
 
'''This is the guide to make a custom reaction and custom building.'''
 
----
 
  
 
'''-To start open up your dwarf fortress folder.'''
 
'''-To start open up your dwarf fortress folder.'''
Line 48: Line 54:
  
 
[BUILDING_WORKSHOP:SOAP_MAKER]<br />
 
[BUILDING_WORKSHOP:SOAP_MAKER]<br />
[NAME:Soap Maker's Workshop]<br />
+
[NAME:Soap Maker's Workshop]<br />
[NAME_COLOR:7:0:1]<br />
+
[NAME_COLOR:7:0:1]<br />
[DIM:3:3]<br />
+
[DIM:3:3]<br />
[WORK_LOCATION:2:2]<br />
+
[WORK_LOCATION:2:2]<br />
[BUILD_LABOR:SOAP_MAKER]<br />
+
[BUILD_LABOR:SOAP_MAKER]<br />
[BUILD_KEY:CUSTOM_SHIFT_S]<br />
+
[BUILD_KEY:CUSTOM_SHIFT_S]<br />
[BLOCK:1:0:0:0]<br />
+
[BLOCK:1:0:0:0]<br />
[BLOCK:2:0:0:0]<br />
+
[BLOCK:2:0:0:0]<br />
[BLOCK:3:0:0:0]<br />
+
[BLOCK:3:0:0:0]<br />
[TILE:0:1:' ':' ':150]<br />
+
[TILE:0:1:' ':' ':150]<br />
[TILE:0:2:' ':' ':'/']<br />
+
[TILE:0:2:' ':' ':'/']<br />
[TILE:0:3:'-':' ':' ']<br />
+
[TILE:0:3:'-':' ':' ']<br />
[COLOR:0:1:0:0:0:0:0:0:6:0:0]<br />
+
[COLOR:0:1:0:0:0:0:0:0:6:0:0]<br />
[COLOR:0:2:0:0:0:0:0:0:6:0:0]<br />
+
[COLOR:0:2:0:0:0:0:0:0:6:0:0]<br />
[COLOR:0:3:6:0:0:0:0:0:0:0:0]<br />
+
[COLOR:0:3:6:0:0:0:0:0:0:0:0]<br />
[TILE:1:1:' ':' ':'=']<br />
+
[TILE:1:1:' ':' ':'=']<br />
[TILE:1:2:'-':' ':8]<br />
+
[TILE:1:2:'-':' ':8]<br />
[TILE:1:3:' ':' ':150]<br />
+
[TILE:1:3:' ':' ':150]<br />
[COLOR:1:1:0:0:0:0:0:0:6:0:0]<br />
+
[COLOR:1:1:0:0:0:0:0:0:6:0:0]<br />
[COLOR:1:2:6:0:0:0:0:0:6:0:0]<br />
+
[COLOR:1:2:6:0:0:0:0:0:6:0:0]<br />
[COLOR:1:3:0:0:0:0:0:0:6:0:0]<br />
+
[COLOR:1:3:0:0:0:0:0:0:6:0:0]<br />
[TILE:2:1:'-':' ':8]<br />
+
[TILE:2:1:'-':' ':8]<br />
[TILE:2:2:' ':' ':8]<br />
+
[TILE:2:2:' ':' ':8]<br />
[TILE:2:3:' ':150:' ']<br />
+
[TILE:2:3:' ':150:' ']<br />
[COLOR:2:1:6:0:0:0:0:0:6:0:0]<br />
+
[COLOR:2:1:6:0:0:0:0:0:6:0:0]<br />
[COLOR:2:2:0:0:0:0:0:0:6:0:0]<br />
+
[COLOR:2:2:0:0:0:0:0:0:6:0:0]<br />
[COLOR:2:3:0:0:0:6:0:0:0:0:0]<br />
+
[COLOR:2:3:0:0:0:6:0:0:0:0:0]<br />
[TILE:3:1:150:' ':8]<br />
+
[TILE:3:1:150:' ':8]<br />
[TILE:3:2:' ':' ':8]<br />
+
[TILE:3:2:' ':' ':8]<br />
[TILE:3:3:' ':240:' ']<br />
+
[TILE:3:3:' ':240:' ']<br />
[COLOR:3:1:6:0:0:0:0:0:6:7:0]<br />
+
[COLOR:3:1:6:0:0:0:0:0:6:7:0]<br />
[COLOR:3:2:0:0:0:0:0:0:6:7:0]<br />
+
[COLOR:3:2:0:0:0:0:0:0:6:7:0]<br />
[COLOR:3:3:0:0:0:7:0:1:0:0:0]<br />
+
[COLOR:3:3:0:0:0:7:0:1:0:0:0]<br />
[BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]<br />
+
[BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]<br />
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br />
+
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br />
  
 
[BUILDING_WORKSHOP:SOAP_MAKER]<br />
 
[BUILDING_WORKSHOP:SOAP_MAKER]<br />
[NAME:Soap Maker's Workshop]<br />
+
[NAME:Soap Maker's Workshop]<br />
[NAME_COLOR:7:0:1]<br />
+
[NAME_COLOR:7:0:1]<br />
[DIM:3:3]<br />
+
[DIM:3:3]<br />
[WORK_LOCATION:2:2]<br />
+
[WORK_LOCATION:2:2]<br />
[BUILD_LABOR:SOAP_MAKER]<br />
+
[BUILD_LABOR:SOAP_MAKER]<br />
[BUILD_KEY:CUSTOM_SHIFT_S]<br />
+
[BUILD_KEY:CUSTOM_SHIFT_S]<br />
[BLOCK:1:0:0:0]<br />
+
[BLOCK:1:0:0:0]<br />
[BLOCK:2:0:0:0]<br />
+
[BLOCK:2:0:0:0]<br />
[BLOCK:3:0:0:0]<br />
+
[BLOCK:3:0:0:0]<br />
[TILE:0:1:' ':' ':150]<br />
+
[TILE:0:1:' ':' ':150]<br />
[TILE:0:2:' ':' ':'/']<br />
+
[TILE:0:2:' ':' ':'/']<br />
[TILE:0:3:'-':' ':' ']<br />
+
[TILE:0:3:'-':' ':' ']<br />
[COLOR:0:1:0:0:0:0:0:0:6:0:0]<br />
+
[COLOR:0:1:0:0:0:0:0:0:6:0:0]<br />
[COLOR:0:2:0:0:0:0:0:0:6:0:0]<br />
+
[COLOR:0:2:0:0:0:0:0:0:6:0:0]<br />
[COLOR:0:3:6:0:0:0:0:0:0:0:0]<br />
+
[COLOR:0:3:6:0:0:0:0:0:0:0:0]<br />
[TILE:1:1:' ':' ':'=']<br />
+
[TILE:1:1:' ':' ':'=']<br />
[TILE:1:2:'-':' ':8]<br />
+
[TILE:1:2:'-':' ':8]<br />
[TILE:1:3:' ':' ':150]<br />
+
[TILE:1:3:' ':' ':150]<br />
[COLOR:1:1:0:0:0:0:0:0:6:0:0]<br />
+
[COLOR:1:1:0:0:0:0:0:0:6:0:0]<br />
[COLOR:1:2:6:0:0:0:0:0:6:0:0]<br />
+
[COLOR:1:2:6:0:0:0:0:0:6:0:0]<br />
[COLOR:1:3:0:0:0:0:0:0:6:0:0]<br />
+
[COLOR:1:3:0:0:0:0:0:0:6:0:0]<br />
[TILE:2:1:'-':' ':8]<br />
+
[TILE:2:1:'-':' ':8]<br />
[TILE:2:2:' ':' ':8]<br />
+
[TILE:2:2:' ':' ':8]<br />
[TILE:2:3:' ':150:' ']<br />
+
[TILE:2:3:' ':150:' ']<br />
[COLOR:2:1:6:0:0:0:0:0:6:0:0]<br />
+
[COLOR:2:1:6:0:0:0:0:0:6:0:0]<br />
[COLOR:2:2:0:0:0:0:0:0:6:0:0]<br />
+
[COLOR:2:2:0:0:0:0:0:0:6:0:0]<br />
[COLOR:2:3:0:0:0:6:0:0:0:0:0]<br />
+
[COLOR:2:3:0:0:0:6:0:0:0:0:0]<br />
[TILE:3:1:150:' ':8]<br />
+
[TILE:3:1:150:' ':8]<br />
[TILE:3:2:' ':' ':8]<br />
+
[TILE:3:2:' ':' ':8]<br />
[TILE:3:3:' ':240:' ']<br />
+
[TILE:3:3:' ':240:' ']<br />
[COLOR:3:1:6:0:0:0:0:0:6:7:0]<br />
+
[COLOR:3:1:6:0:0:0:0:0:6:7:0]<br />
[COLOR:3:2:0:0:0:0:0:0:6:7:0]<br />
+
[COLOR:3:2:0:0:0:0:0:0:6:7:0]<br />
[COLOR:3:3:0:0:0:7:0:1:0:0:0]<br />
+
[COLOR:3:3:0:0:0:7:0:1:0:0:0]<br />
[BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]<br />
+
[BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]<br />
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br />
+
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br />
  
 
'''-Now you want to change the second entry to following.'''
 
'''-Now you want to change the second entry to following.'''
  
 
[BUILDING_WORKSHOP:CHEAT_WORKSHOP]<br />
 
[BUILDING_WORKSHOP:CHEAT_WORKSHOP]<br />
[NAME:Cheat Workshop]<br />
+
[NAME:Cheat Workshop]<br />
[NAME_COLOR:7:0:1]<br />
+
[NAME_COLOR:7:0:1]<br />
[DIM:3:3]<br />
+
[DIM:3:3]<br />
[WORK_LOCATION:2:2]<br />
+
[WORK_LOCATION:2:2]<br />
[BUILD_LABOR:SMELT]<br />
+
[BUILD_LABOR:SMELT]<br />
[BUILD_KEY:CUSTOM_SHIFT_C]<br />
+
[BUILD_KEY:CUSTOM_SHIFT_C]<br />
[BLOCK:1:0:0:0]<br />
+
[BLOCK:1:0:0:0]<br />
[BLOCK:2:0:0:0]<br />
+
[BLOCK:2:0:0:0]<br />
[BLOCK:3:0:0:0]<br />
+
[BLOCK:3:0:0:0]<br />
[TILE:0:1:' ':' ':150]<br />
+
[TILE:0:1:' ':' ':150]<br />
[TILE:0:2:' ':' ':'/']<br />
+
[TILE:0:2:' ':' ':'/']<br />
[TILE:0:3:'-':' ':' ']<br />
+
[TILE:0:3:'-':' ':' ']<br />
[COLOR:0:1:0:0:0:0:0:0:6:0:0]<br />
+
[COLOR:0:1:0:0:0:0:0:0:6:0:0]<br />
[COLOR:0:2:0:0:0:0:0:0:6:0:0]<br />
+
[COLOR:0:2:0:0:0:0:0:0:6:0:0]<br />
[COLOR:0:3:6:0:0:0:0:0:0:0:0]<br />
+
[COLOR:0:3:6:0:0:0:0:0:0:0:0]<br />
[TILE:1:1:' ':' ':'=']<br />
+
[TILE:1:1:' ':' ':'=']<br />
[TILE:1:2:'-':' ':8]<br />
+
[TILE:1:2:'-':' ':8]<br />
[TILE:1:3:' ':' ':150]<br />
+
[TILE:1:3:' ':' ':150]<br />
[COLOR:1:1:0:0:0:0:0:0:6:0:0]<br />
+
[COLOR:1:1:0:0:0:0:0:0:6:0:0]<br />
[COLOR:1:2:6:0:0:0:0:0:6:0:0]<br />
+
[COLOR:1:2:6:0:0:0:0:0:6:0:0]<br />
[COLOR:1:3:0:0:0:0:0:0:6:0:0]<br />
+
[COLOR:1:3:0:0:0:0:0:0:6:0:0]<br />
[TILE:2:1:'-':' ':8]<br />
+
[TILE:2:1:'-':' ':8]<br />
[TILE:2:2:' ':' ':8]<br />
+
[TILE:2:2:' ':' ':8]<br />
[TILE:2:3:' ':150:' ']<br />
+
[TILE:2:3:' ':150:' ']<br />
[COLOR:2:1:6:0:0:0:0:0:6:0:0]<br />
+
[COLOR:2:1:6:0:0:0:0:0:6:0:0]<br />
[COLOR:2:2:0:0:0:0:0:0:6:0:0]<br />
+
[COLOR:2:2:0:0:0:0:0:0:6:0:0]<br />
[COLOR:2:3:0:0:0:6:0:0:0:0:0]<br />
+
[COLOR:2:3:0:0:0:6:0:0:0:0:0]<br />
[TILE:3:1:150:' ':8]<br />
+
[TILE:3:1:150:' ':8]<br />
[TILE:3:2:' ':' ':8]<br />
+
[TILE:3:2:' ':' ':8]<br />
[TILE:3:3:' ':240:' ']<br />
+
[TILE:3:3:' ':240:' ']<br />
[COLOR:3:1:6:0:0:0:0:0:6:7:0]<br />
+
[COLOR:3:1:6:0:0:0:0:0:6:7:0]<br />
[COLOR:3:2:0:0:0:0:0:0:6:7:0]<br />
+
[COLOR:3:2:0:0:0:0:0:0:6:7:0]<br />
[COLOR:3:3:0:0:0:7:0:1:0:0:0]<br />
+
[COLOR:3:3:0:0:0:7:0:1:0:0:0]<br />
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br />
+
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br />
  
 
'''-Now save this file and close it and look for the final file called "entity_default"'''
 
'''-Now save this file and close it and look for the final file called "entity_default"'''
Line 165: Line 171:
 
'''If you scroll down a bit you should eventually come to a part in the list that looks like the following.'''
 
'''If you scroll down a bit you should eventually come to a part in the list that looks like the following.'''
  
[PERMITTED_JOB:BONE_SETTER]<br />
+
[PERMITTED_JOB:BONE_SETTER]<br />
[PERMITTED_JOB:SUTURER]<br />
+
[PERMITTED_JOB:SUTURER]<br />
[PERMITTED_JOB:SURGEON]<br />
+
[PERMITTED_JOB:SURGEON]<br />
[PERMITTED_BUILDING:SOAP_MAKER]<br />
+
[PERMITTED_BUILDING:SOAP_MAKER]<br />
[PERMITTED_REACTION:TAN_A_HIDE]<br />
+
[PERMITTED_REACTION:TAN_A_HIDE]<br />
[PERMITTED_REACTION:RENDER_FAT]<br />
+
[PERMITTED_REACTION:RENDER_FAT]<br />
[PERMITTED_REACTION:MAKE_SOAP]<br />
+
[PERMITTED_REACTION:MAKE_SOAP]<br />
  
 
'''-Now for simplicity sake and for keeping it a little organized go ahead and add the following between the "[PERMITTED_BUILDING:SOAP_MAKER]" and "[PERMITTED_REACTION:TAN_A_HIDE]"'''
 
'''-Now for simplicity sake and for keeping it a little organized go ahead and add the following between the "[PERMITTED_BUILDING:SOAP_MAKER]" and "[PERMITTED_REACTION:TAN_A_HIDE]"'''
  
[PERMITTED_BUILDING:CHEAT_WORKSHOP]<br />
+
[PERMITTED_BUILDING:CHEAT_WORKSHOP]<br />
[PERMITTED_REACTION:CHEAT_REACTION]<br />
+
[PERMITTED_REACTION:CHEAT_REACTION]<br />
  
 
'''You should now have...'''
 
'''You should now have...'''
  
[PERMITTED_JOB:BONE_SETTER]<br />
+
[PERMITTED_JOB:BONE_SETTER]<br />
[PERMITTED_JOB:SUTURER]<br />
+
[PERMITTED_JOB:SUTURER]<br />
[PERMITTED_JOB:SURGEON]<br />
+
[PERMITTED_JOB:SURGEON]<br />
[PERMITTED_BUILDING:SOAP_MAKER]<br />
+
[PERMITTED_BUILDING:SOAP_MAKER]<br />
[PERMITTED_BUILDING:CHEAT_WORKSHOP]<br />
+
[PERMITTED_BUILDING:CHEAT_WORKSHOP]<br />
[PERMITTED_REACTION:CHEAT_REACTION]<br />
+
[PERMITTED_REACTION:CHEAT_REACTION]<br />
[PERMITTED_REACTION:TAN_A_HIDE]<br />
+
[PERMITTED_REACTION:TAN_A_HIDE]<br />
[PERMITTED_REACTION:RENDER_FAT]<br />
+
[PERMITTED_REACTION:RENDER_FAT]<br />
[PERMITTED_REACTION:MAKE_SOAP]<br />
+
[PERMITTED_REACTION:MAKE_SOAP]<br />
  
 
'''-Now save and close this file.'''
 
'''-Now save and close this file.'''
Line 200: Line 206:
 
'''-Mind you this workshop is going to look like a soap makers workshop, but we want to keep things easy!'''
 
'''-Mind you this workshop is going to look like a soap makers workshop, but we want to keep things easy!'''
  
 +
'''-If you want to change the appearance of your workshop, use this utility: http://dffd.wimbli.com/file.php?id=2068'''
 +
|-
 +
|}
  
----
+
== Various Reactions and Information ==
This part is for making a point in my case... Spoiler tags anyone?
+
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
----
+
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Current List of Products
 +
|- style="text-align: left; display:table-cell; "
 +
|[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]<br />
 +
<br />
 +
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK][PRODUCT_TO_CONTAINER:A]<br />
 +
<br />
 +
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK][PRODUCT_TO_CONTAINER:A]<br />
 +
<br />
 +
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_PICK:INORGANIC:STEEL]<br />
 +
<br />
 +
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_MACE:INORGANIC:STEEL]<br />
 +
<br />
 +
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR:INORGANIC:STEEL]<br />
 +
<br />
 +
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_SHORT:INORGANIC:STEEL]<br />
 +
<br />
 +
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_WAR:INORGANIC:STEEL]<br />
 +
<br />
 +
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:STEEL]<br />
 +
<br />
 +
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_CROSSBOW:INORGANIC:STEEL]<br />
 +
<br />
 +
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR_TRAINING:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_TRAINING:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:AMMO:ITEM_AMMO_BOLTS:INORGANIC:STEEL]<br />
 +
<br />
 +
[PRODUCT:100:1:ANVIL:NONE:INORGANIC:STEEL]<br />
 +
<br />
 +
[PRODUCT:100:1:SKIN_TANNED:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br />
 +
<br />
 +
[PRODUCT:100:1:CLOTH:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br />
 +
<br />
 +
[PRODUCT:100:1:CLOTH:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br />
 +
<br />
 +
[PRODUCT:100:1:SMALLGEM:NONE:INORGANIC:DIAMOND_CLEAR]<br />
 +
<br />
 +
[PRODUCT:100:1:GEM:NONE:INORGANIC:DIAMOND_CLEAR]<br />
 +
<br />
 +
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:SAND_RED][PRODUCT_TO_CONTAINER:A]<br />
 +
(Can be... SAND_RED, SAND_YELLOW, SAND_WHITE, SAND_BLACK, SAND<br />
 +
<br />
 +
[PRODUCT:100:1:ROUGH:NONE:GLASS_CRYSTAL:NONE]<br />
 +
<br />
 +
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:OBSIDIAN]<br />
 +
<br />
 +
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_SHIELD:INORGANIC:STEEL]<br />
 +
<br />
 +
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_BUCKLER:INORGANIC:STEEL]<br />
 +
<br />
 +
[PRODUCT:100:1:CHEESE:NONE:CREATURE_MAT:COW:CHEESE]<br />
 +
<br />
 +
[PRODUCT:100:1:CHEESE:NONE:CREATURE_MAT:HORSE:CHEESE]<br />
 +
<br />
 +
[PRODUCT:100:1:CHEESE:NONE:CREATURE_MAT:DONKEY:CHEESE]<br />
 +
<br />
 +
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:PLASTER][PRODUCT_TO_CONTAINER:A]<br />
 +
<br />
 +
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:POD_SWEET:MILL][PRODUCT_TO_CONTAINER:A]<br />
 +
<br />
 +
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:MILL][PRODUCT_TO_CONTAINER:A]<br />
 +
<br />
 +
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:MILL][PRODUCT_TO_CONTAINER:A]<br />
 +
<br />
 +
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:COW:BLOOD][PRODUCT_TO_CONTAINER:A]<br />
 +
<br />
 +
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:COW:MILK][PRODUCT_TO_CONTAINER:A]<br />
 +
<br />
 +
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:LIQUID_MISC:NONE:PLANT_MAT:POD_SWEET:EXTRACT][PRODUCT_TO_CONTAINER:A]<br />
 +
<br />
 +
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:DRAGONFLY:ICHOR][PRODUCT_TO_CONTAINER:A]<br />
 +
<br />
 +
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:POISON][PRODUCT_TO_CONTAINER:A]<br />
 +
<br />
 +
[PRODUCT:100:1:EARRING:NONE:INORGANIC:CLAYSTONE]<br />
 +
<br />
 +
[PRODUCT:100:1:RING:NONE:INORGANIC:CLAYSTONE]<br />
 +
<br />
 +
[PRODUCT:100:1:FIGURINE:NONE:INORGANIC:CLAYSTONE]<br />
 +
<br />
 +
[PRODUCT:100:1:CROWN:NONE:INORGANIC:CLAYSTONE]<br />
 +
<br />
 +
[PRODUCT:100:1:SCEPTER:NONE:INORGANIC:CLAYSTONE]<br />
 +
<br />
 +
[PRODUCT:100:1:BRACELET:NONE:INORGANIC:CLAYSTONE]<br />
 +
<br />
 +
[PRODUCT:100:1:AMULET:NONE:INORGANIC:CLAYSTONE]<br />
 +
<br />
 +
[PRODUCT:100:1:CAGE:NONE:INORGANIC:NICKEL]<br />
 +
<br />
 +
[PRODUCT:100:1:BARREL:NONE:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:BUCKET:NONE:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:FLASK:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br />
 +
<br />
 +
[PRODUCT:100:1:FLASK:NONE:INORGANIC:IRON]<br />
 +
<br />
 +
[PRODUCT:100:1:QUIVER:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br />
 +
<br />
 +
[PRODUCT:100:1:BACKPACK:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br />
 +
<br />
 +
[PRODUCT:100:1:BOX:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br />
 +
<br />
 +
[PRODUCT:100:1:BOX:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br />
 +
<br />
 +
[PRODUCT:100:1:BOX:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br />
 +
<br />
 +
[PRODUCT:100:1:THREAD:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br />
 +
<br />
 +
[PRODUCT:100:1:THREAD:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br />
 +
<br />
 +
[PRODUCT:100:1:CHAIN:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br />
 +
<br />
 +
[PRODUCT:100:1:CHAIN:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br />
 +
<br />
 +
[PRODUCT:100:1:SPLINT:NONE:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:CRUTCH:NONE:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:BAR:NONE:COAL:COKE]<br />
 +
<br />
 +
[PRODUCT:100:1:BAR:NONE:PEARLASH:NONE]<br />
 +
<br />
 +
[PRODUCT:100:1:BAR:NONE:POTASH:NONE]<br />
 +
<br />
 +
[PRODUCT:100:1:BAR:NONE:COAL:CHARCOAL]<br />
 +
<br />
 +
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:LIQUID_MISC:NONE:LYE:NONE][PRODUCT_TO_CONTAINER:A]<br />
 +
<br />
 +
[PRODUCT:100:1:FLASK:VIAL:GLASS_XXX:NONE<br />
 +
(XXX can be GREEN, CLEAR or CRYSTAL)<br />
 +
<br />
 +
[PRODUCT:100:1:DOOR:NONE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:1:CHAIR:NONE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:1:TABLE:NONE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:2:BOX:NO_SUBTYPE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:2:CABINET:NONE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:1:BED:NONE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:1:ARMORSTAND:NONE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:1:WEAPONRACK:NONE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:1:STATUE:NO_SUBTYPE:METAL:ADAMANTINE]<br />
 +
<br />
 +
[PRODUCT:100:1:SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA:METAL:STEEL]<br />
 +
<br />
 +
[PRODUCT:100:1:BALLISTAPARTS:NO_SUBTYPE:METAL:STEEL]
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Most Creature Specific Products
 +
|- style="text-align: left; display:table-cell; "
 +
|Please see full creature list to fill in CCC.<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:MUSCLE]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:BRAIN]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:KIDNEY]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:SPLEEN]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:PANCREAS]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:STOMACH]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:LIVER]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:GUT]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:HEART]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:LUNG]<br />
 +
<br />
 +
[PRODUCT:100:1:FISH:NONE:LOBSTER_CAVE:MALE]<br />
 +
<br />
 +
[PRODUCT:100:1:FISH:NONE:LOBSTER_CAVE:FEMALE]<br />
 +
<br />
 +
[PRODUCT:100:1:FISH:NONE:FISH_CAVE:MALE]<br />
 +
<br />
 +
[PRODUCT:100:1:FISH:NONE:FISH_CAVE:FEMALE]
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Skills List
 +
|- style="text-align: left; display:table-cell; "
 +
|MINING<br />
 +
WOODCUTTING<br />
 +
CARPENTRY<br />
 +
DETAILSTONE<br />
 +
MASONRY<br />
 +
PROCESSFISH<br />
 +
TRAPPING<br />
 +
WEAVING<br />
 +
BREWING<br />
 +
ALCHEMY<br />
 +
EXTRACT_STRAND<br />
 +
CLOTHESMAKING<br />
 +
MILLING<br />
 +
PROCESSPLANTS<br />
 +
CHEESEMAKING<br />
 +
HERBALISM<br />
 +
CUTGEM<br />
 +
ENCRUSTGEM<br />
 +
WOODCRAFT<br />
 +
STONECRAFT<br />
 +
METALCRAFT<br />
 +
LEATHERWORK<br />
 +
BONECARVE<br />
 +
AXE<br />
 +
SWORD<br />
 +
MISC_WEAPON (not too sure what weapons fall under this)<br />
 +
DAGGER<br />
 +
MACE<br />
 +
HAMMER<br />
 +
SPEAR<br />
 +
CROSSBOW<br />
 +
SHIELD<br />
 +
ARMOR<br />
 +
PIKE<br />
 +
WHIP<br />
 +
BOW<br />
 +
BLOWGUN<br />
 +
THROW<br />
 +
MECHANICS<br />
 +
MAGIC_NATURE (this raises "druid" iirc)<br />
 +
SNEAK (raises "ambush" must have hunter to train this iirc)<br />
 +
DESIGNBUILDING<br />
 +
DRESS_WOUNDS<br />
 +
SET_BONE<br />
 +
SUTURE<br />
 +
CRUTCH_WALK<br />
 +
WOOD_BURNING<br />
 +
SOAP_MAKING<br />
 +
SWIMMING<br />
 +
NEGOTIATION<br />
 +
JUDGING_INTENT<br />
 +
APPRAISAL<br />
 +
ORGANIZATION<br />
 +
RECORD_KEEPING<br />
 +
INTIMIDATION<br />
 +
CONVERSATION<br />
 +
COMEDY<br />
 +
FLATTERY<br />
 +
CONSOLE<br />
 +
PACIFY<br />
 +
TRACKING<br />
 +
KNOWLEDGE_ACQUISITION (this raises "student" skill)<br />
 +
CONCENTRATION<br />
 +
SITUATIONAL_AWARENESS<br />
 +
PROSE (this raises "writing" skill")<br />
 +
READING<br />
 +
SPEAKING<br />
 +
COORDINATION<br />
 +
LEADERSHIP<br />
 +
TEACHING<br />
 +
MELEE_COMBAT (one of the few that don't seem to be used by dwarves)<br />
 +
RANGED_COMBAT (one of the few that don't seem to be used by dwarves)<br />
 +
WRESTLING<br />
 +
BITE<br />
 +
GRASP_STRIKE (one of the few that don't seem to be used by dwarves)<br />
 +
STANCE_STRIKE (one of the few that don't seem to be used by dwarves)<br />
 +
DODGING
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Creature List
 +
|- style="text-align: left; display:table-cell; "
 +
|TOAD<br />
 +
WORM<br />
 +
BIRD_BLUEJAY<br />
 +
BIRD_CARDINAL<br />
 +
BIRD_GRACKLE<br />
 +
BIRD_ORIOLE<br />
 +
BIRD_RW_BLACKBIRD<br />
 +
DOG<br />
 +
CAT<br />
 +
MULE<br />
 +
DONKEY<br />
 +
HORSE<br />
 +
COW<br />
 +
CHIMERA<br />
 +
CENTAUR<br />
 +
GRIFFON<br />
 +
FLY<br />
 +
ROACH_LARGE<br />
 +
BEETLE<br />
 +
ANT<br />
 +
BUTTERFLY_MONARCH<br />
 +
FIREFLY<br />
 +
DRAGONFLY<br />
 +
GOAT_MOUTAIN<br />
 +
MARMOT_HOARY<br />
 +
BIRD_EAGLE_GIANT<br />
 +
GNOME_MOUNTAIN<br />
 +
GNOME_DARK<br />
 +
WALRUS<br />
 +
WHALE<br />
 +
FISH_LAMPREY_SEA<br />
 +
SHARK_GREAT_WHITE<br />
 +
SHARK_FRILL<br />
 +
SHARK_SPINY_DOGFISH<br />
 +
SHARK_WOBBEGONG_SPOTTED<br />
 +
SHARK_WHALE<br />
 +
SHARK_BASKING<br />
 +
SHARK_NURSE<br />
 +
SHARK_MAKO_SHORTFIN<br />
 +
SHARK_MAKO_LONGFIN<br />
 +
SHARK_TIGER<br />
 +
SHARK_BULL<br />
 +
SHARK_REEF_BLACKTIP<br />
 +
SHARK_REEF_WHITETIP<br />
 +
SHARK_BLUE<br />
 +
SHARK_HAMMERHEAD<br />
 +
SHARK_ANGEL<br />
 +
FISH_SKATE_COMMON<br />
 +
FISH_RAY_MANTA<br />
 +
FISH_STINGRAY<br />
 +
FISH_COELACANTH<br />
 +
FISH_STURGEON<br />
 +
FISH_CONGER_EEL<br />
 +
FISH_MILKFISH<br />
 +
FISH_COD<br />
 +
FISH_OPAH<br />
 +
FISH_GROUPER_GIANT<br />
 +
FISH_BLUEFISH<br />
 +
FISH_SUNFISH_OCEAN<br />
 +
FISH_SWORDFISH<br />
 +
FISH_MARLIN<br />
 +
FISH_HALIBUT<br />
 +
FISH_BARRACUDA_GREAT<br />
 +
FISH_TUNA_BLUEFIN<br />
 +
HIPPO<br />
 +
FISH_GAR_LONGNOSE<br />
 +
FISH_CARP<br />
 +
FISH_TIGERFISH<br />
 +
FISH_PIKE<br />
 +
BEAR_GRIZZLY<br />
 +
BEAR_BLACK<br />
 +
DEER<br />
 +
FOX<br />
 +
RACCOON<br />
 +
MACAQUE_RHESUS<br />
 +
COUGAR<br />
 +
WOLF<br />
 +
GROUNDHOG<br />
 +
ALLIGATOR<br />
 +
BIRD_BUZZARD<br />
 +
ELEPHANT<br />
 +
WARTHOG<br />
 +
LION<br />
 +
LEOPARD<br />
 +
JAGUAR<br />
 +
TIGER<br />
 +
CHEETAH<br />
 +
GAZELLE<br />
 +
MANDRILL<br />
 +
CHIMPANZEE<br />
 +
BONOBO<br />
 +
GORILLA<br />
 +
ORANGUTAN<br />
 +
GIBBON_SIAMANG<br />
 +
GIBBON_WHITE_HANDED<br />
 +
GIBBON_BLACK_HANDED<br />
 +
GIBBON_GRAY<br />
 +
GIBBON_SILVERY<br />
 +
GIBBON_PILEATED<br />
 +
GIBBON_BILOU<br />
 +
GIBBON_WHITE_BROWED<br />
 +
GIBBON_BLACK_CRESTED<br />
 +
CAMEL_1_HUMP<br />
 +
CAMEL_2_HUMP<br />
 +
CROCODILE_SALTWATER<br />
 +
BIRD_VULTURE<br />
 +
MUSKOX<br />
 +
ELK<br />
 +
BEAR_POLAR<br />
 +
FLOATING_GUTS<br />
 +
DRUNIAN<br />
 +
CREEPING_EYE<br />
 +
VORACIOUS_CAVE_CRAWLER<br />
 +
BLIND_CAVE_OGRE<br />
 +
CAP_HOPPER<br />
 +
MAGMA_CRAB<br />
 +
CRUNDLE<br />
 +
HUNGRY_HEAD<br />
 +
FLESH_BALL<br />
 +
ELK_BIRD<br />
 +
HELMET_SNAKE<br />
 +
GREEN_DEVOURER<br />
 +
RUTHERER<br />
 +
CREEPY_CRAWLER<br />
 +
DRALTHA<br />
 +
GIANT_EARTHWORM<br />
 +
BLOOD_MAN<br />
 +
BUGBAT<br />
 +
MANERA<br />
 +
MOLEMARIAN<br />
 +
JABBERER<br />
 +
POND_GRABBER<br />
 +
BLIND_CAVE_BEAR<br />
 +
CAVE_DRAGON<br />
 +
REACHER<br />
 +
ELEMENTMAN_GABBRO<br />
 +
CAVE_FLOATER<br />
 +
PLUMP_HELMET_MAN<br />
 +
CAVE_BLOB<br />
 +
ELEMENTMAN_AMETHYST<br />
 +
FOXSQUIRREL<br />
 +
MOGHOPPER<br />
 +
RAT_DEMON<br />
 +
WAMBLER_FLUFFY<br />
 +
LIZARD_RHINO_TWO_LEGGED<br />
 +
WORM_KNUCKLE<br />
 +
SPIDER_PHANTOM<br />
 +
FLY_ACORN<br />
 +
GNAT_BLOOD<br />
 +
SNAILMAN<br />
 +
SLUGMAN<br />
 +
LEECHMAN<br />
 +
LIZARD<br />
 +
TURTLE<br />
 +
LION_GIANT<br />
 +
LEOPARD_GIANT<br />
 +
JAGUAR_GIANT<br />
 +
TIGER_GIANT<br />
 +
CHEETAH_GIANT<br />
 +
SCORPION_DESERT_GIANT<br />
 +
TIGERMAN<br />
 +
RAT<br />
 +
SQUIRREL_GRAY<br />
 +
SQUIRREL_RED<br />
 +
CHIPMUNK<br />
 +
HEDGEHOG<br />
 +
MUSSEL<br />
 +
OYSTER<br />
 +
FISH_SALMON<br />
 +
FISH_CLOWNFISH<br />
 +
FISH_HAGFISH<br />
 +
FISH_LAMPREY_BROOK<br />
 +
FISH_RAY_BAT<br />
 +
FISH_RAY_THORNBACK<br />
 +
FISH_RATFISH_SPOTTED<br />
 +
FISH_HERRING<br />
 +
FISH_SHAD<br />
 +
FISH_ANCHOVY<br />
 +
FISH_TROUT_STEELHEAD<br />
 +
FISH_HAKE<br />
 +
FISH_SEAHORSE<br />
 +
FISH_GLASSEYE<br />
 +
FISH_PUFFER_WHITE_SPOTTED<br />
 +
FISH_SOLE<br />
 +
FISH_FLOUNDER<br />
 +
FISH_MACKEREL<br />
 +
JELLYFISH_SEA_NETTLE<br />
 +
FISH_LUNGFISH<br />
 +
FISH_LOACH_CLOWN<br />
 +
FISH_BULLHEAD_BROWN<br />
 +
FISH_BULLHEAD_YELLOW<br />
 +
FISH_BULLHEAD_BLACK<br />
 +
FISH_KNIFEFISH_BANDED<br />
 +
FISH_CHAR<br />
 +
FISH_TROUT_RAINBOW<br />
 +
FISH_MOLLY_SAILFIN<br />
 +
FISH_GUPPY<br />
 +
FISH_PERCH<br />
 +
DWARF<br />
 +
HUMAN<br />
 +
ELF<br />
 +
GOBLIN<br />
 +
KOBOLD<br />
 +
GREMLIN<br />
 +
TROLL<br />
 +
OGRE<br />
 +
UNICORN<br />
 +
DRAGON<br />
 +
SATYR<br />
 +
COLOSSUS_BRONZE<br />
 +
GIANT<br />
 +
CYCLOPS<br />
 +
ETTIN<br />
 +
MINOTAUR<br />
 +
YETI<br />
 +
SASQUATCH<br />
 +
BLIZZARD_MAN<br />
 +
WOLF_ICE<br />
 +
FAIRY<br />
 +
PIXIE<br />
 +
BEAK_DOG<br />
 +
GRIMELING<br />
 +
WEREWOLF<br />
 +
BLENDEC_FOUL<br />
 +
STRANGLER<br />
 +
NIGHTWING<br />
 +
HARPY<br />
 +
HYDRA<br />
 +
MERPERSON<br />
 +
SEA_SERPENT<br />
 +
SEA_MONSTER<br />
 +
CROCODILE_CAVE<br />
 +
TOAD_GIANT<br />
 +
OLM_GIANT<br />
 +
BAT_GIANT<br />
 +
RAT_GIANT<br />
 +
RAT_LARGE<br />
 +
MOLE_DOG_NAKED<br />
 +
TROGLODYTE<br />
 +
MOLE_GIANT<br />
 +
IMP_FIRE<br />
 +
SPIDER_CAVE_GIANT<br />
 +
SPIDER_CAVE<br />
 +
FISH_CAVE<br />
 +
CAVE_FISH_MAN<br />
 +
LOBSTER_CAVE<br />
 +
SNAKE_FIRE<br />
 +
OLM<br />
 +
OLM_MAN<br />
 +
BAT<br />
 +
BAT_MAN<br />
 +
MAGGOT_PURRING<br />
 +
ELEMENTMAN_FIRE<br />
 +
ELEMENTMAN_MAGMA<br />
 +
ELEMENTMAN_IRON<br />
 +
ELEMENTMAN_MUD<br />
 +
BIRD_SWALLOW_CAVE<br />
 +
CAVE_SWALLOW_MAN<br />
 +
BIRD_SWALLOW_CAVE_GIANT<br />
 +
AMPHIBIAN_MAN<br />
 +
REPTILE_MAN<br />
 +
SERPENT_MAN<br />
 +
ANT_MAN
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Basic Body Modification
 +
|- style="text-align: left; display:table-cell; "
 +
|This section has some basic body modifications to change your dwarves in a subtle  way.
 +
<br />
 +
<br />
 +
'''Just copy from the points indicated by bold to the matching points in the creature_standard.txt and paste over any of the information that is in-between the 2 bold points of the original'''<br />
 +
<br />
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Skin & Bones
 +
|- style="text-align: left; display:table-cell; "
 +
|'''Next we use body detail plans (which have their own raw file) to streamline the addition of some of the common materials, tissues and their relationships with each other.'''<br />
 +
<br />
 +
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]<br />
 +
[BODY_DETAIL_PLAN:STANDARD_TISSUES]<br />
 +
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]<br />
 +
<br />
 +
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN_OBSIDIAN:FAT:MUSCLE:BONE_OBSIDIAN:CARTILAGE]<br />
 +
<br />
 +
[TISSUE:SKIN_OBSIDIAN]<br />
 +
[TISSUE_NAME:obsidian:NP]<br />
 +
[SCARS]<br />
 +
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br />
 +
[RELATIVE_THICKNESS:1]<br />
 +
[HEALING_RATE:1]<br />
 +
[VASCULAR:1]<br />
 +
[CONNECTS]<br />
 +
[TISSUE_SHAPE:LAYER]<br />
 +
<br />
 +
[TISSUE:BONE_OBSIDIAN]<br />
 +
[TISSUE_NAME:obsidianbone:NP]<br />
 +
[STRUCTURAL]<br />
 +
[CONNECTIVE_TISSUE_ANCHOR]<br />
 +
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br />
 +
[RELATIVE_THICKNESS:2]<br />
 +
[HEALING_RATE:1]<br />
 +
[VASCULAR:3]<br />
 +
[CONNECTS]<br />
 +
[TISSUE_SHAPE:LAYER]<br />
 +
[SETTABLE]<br />
 +
[SPLINTABLE]<br />
 +
<br />
 +
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]<br />
 +
[REMOVE_MATERIAL:BONE]<br />
 +
[REMOVE_MATERIAL:SKIN]<br />
 +
<br />
 +
[BODY_DETAIL_PLAN:STANDARD_TISSUES]<br />
 +
[REMOVE_TISSUE:BONE]<br />
 +
[REMOVE_TISSUE:SKIN]<br />
 +
<br />
 +
[SELECT_TISSUE_LAYER:BY_CATEGORY:ALL]<br />
 +
[TL_HEALING_RATE:1]<br />
 +
<br />
 +
[SELECT_MATERIAL:ALL] ''You don't need this part. It just makes your dwarves' skin and bones never melt or freeze. If you don't want it then just skip this part.''<br />
 +
[COLDDAM_POINT:NONE]<br />
 +
[HEATDAM_POINT:NONE]<br />
 +
[IGNITE_POINT:NONE]<br />
 +
[IF_EXISTS_SET_MELTING_POINT:NONE]<br />
 +
[IF_EXISTS_SET_BOILING_POINT:NONE]<br />
 +
[SPEC_HEAT:NONE]<br />
 +
<br />
 +
<br />
 +
<br />
 +
'''Eyebrows and eyelashes are manually added here.'''<br />
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Tendons and Ligaments
 +
|- style="text-align: left; display:table-cell; "
 +
|'''Tendons and ligaments are currently very abstract, but adding these flags will let wounds occur that damage them.  The number afterward is the healing rate. Lower is faster.'''<br />
 +
<br />
 +
<br />
 +
<br />
 +
[TENDONS:LOCAL_CREATURE_MAT:OBSIDIAN:1]<br />
 +
[LIGAMENTS:LOCAL_CREATURE_MAT:OBSIDIAN:1]<br />
 +
<br />
 +
[TISSUE:OBSIDIAN]<br />
 +
[TISSUE_NAME:obsidian:np]<br />
 +
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br />
 +
[MUSCULAR]<br />
 +
[FUNCTIONAL]<br />
 +
[STRUCTURAL]<br />
 +
[RELATIVE_THICKNESS:1]<br />
 +
[CONNECTS]<br />
 +
[TL_HEALING_RATE:1]<br />
 +
[TISSUE_SHAPE:LAYER]<br />
 +
<br />
 +
'''This makes the creature susceptible to severed nerves when muscles are torn in limb, grasp and stance parts.'''<br />
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Skin Colors
 +
|- style="text-align: left; display:table-cell; "
 +
|==''This is very important to have, as it prevents the whole thing from not working and or spamming the error log with messages''==<br />
 +
<br />
 +
'''Here all of the skin is selected and various colors are listed.'''<br />
 +
<br />
 +
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN_OBSIDIAN]<br />
 +
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]<br />
 +
[TLCM_NOUN:skin:SINGULAR]<br />
 +
<br />
 +
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]<br />
 +
[APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]<br />
 +
[APP_MOD_NOUN:skin:SINGULAR]<br />
 +
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]<br />
 +
<br />
 +
'''Now we do the eyes, using the somewhat clunky eye color patterns.'''<br />
 +
|-
 +
|}
 +
|-
 +
|}
  
 
+
== Finished Reactions/Buildings ==
 
+
=== SKILLS ===
== ------MINERALS, STONES, METALS, GEMS------ ==
+
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
'''''That crap you stand on and has walled you in... plus shinies!'''''
+
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Skill Training
 
+
|- style="text-align: left; display:table-cell; "
What is in this post...  
+
|'''How to train your dwarf'''<br />
236 reactions... every mineral, stone, metal and geml that you could ask for... literally, all of them.
+
<br />
3 custom buildings... one for each category - mineral, stone, metal and gem.
+
'''What is here...'''<br />
239 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.
+
'''87 reactions... that will train your dwarf in near every skill imaginable (I excluded some for the sake that dwarves don't really use them.)'''<br />
 
+
'''2 custom buildings... these are to separate what I called civilian skills and military skills... red military, blue civilian.'''<br />
All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.
+
'''89 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
 
+
<br />
File = reaction_cheats_mineral --- below is a reaction for every mineral.
+
'''All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.'''
reaction_cheats_mineral
+
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 
+
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | reaction_cheats_skills.txt
[OBJECT:REACTION]
+
|- style="text-align: left; display:table-cell; "
 
+
|reaction_cheats_skill<br />
[REACTION:CHEAT_MINERAL_001]
+
<br />
[NAME:Free Mineral Hematite]
+
[OBJECT:REACTION]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:HEMATITE]
+
[REACTION:TRAIN_M_001]<br />
 
+
[NAME:Train Sneak]<br />
[REACTION:CHEAT_MINERAL_002]
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[NAME:Free Mineral Limonite]
+
[SKILL:SNEAK]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:LIMONITE]
+
[REACTION:TRAIN_M_002]<br />
 
+
[NAME:Train Dodging]<br />
[REACTION:CHEAT_MINERAL_003]
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[NAME:Free Mineral Garnierite]
+
[SKILL:DODGING]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:GARNIERITE]
+
[REACTION:TRAIN_M_003]<br />
 
+
[NAME:Train Biting]<br />
[REACTION:CHEAT_MINERAL_004]
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[NAME:Free Mineral Native Gold]
+
[SKILL:BITE]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_GOLD]
+
[REACTION:TRAIN_M_004]<br />
 
+
[NAME:Train Wrestling]<br />
[REACTION:CHEAT_MINERAL_005]
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[NAME:Free Mineral Native Silver]
+
[SKILL:WRESTLING]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_SILVER]
+
[REACTION:TRAIN_M_005]<br />
 
+
[NAME:Train Armor]<br />
[REACTION:CHEAT_MINERAL_006]
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[NAME:Free Mineral Native Copper]
+
[SKILL:ARMOR]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_COPPER]
+
[REACTION:TRAIN_M_006]<br />
 
+
[NAME:Train Shield]<br />
[REACTION:CHEAT_MINERAL_007]
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[NAME:Free Mineral Malachite]
+
[SKILL:SHIELD]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MALACHITE]
+
[REACTION:TRAIN_M_007]<br />
 
+
[NAME:Train Crossbow]<br />
[REACTION:CHEAT_MINERAL_008]
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[NAME:Free Mineral Galena]
+
[SKILL:CROSSBOW]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:GALENA]
+
[REACTION:TRAIN_M_008]<br />
 
+
[NAME:Train Spear]<br />
[REACTION:CHEAT_MINERAL_009]
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[NAME:Free Mineral Sphalerite]
+
[SKILL:SPEAR]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SPHALERITE]
+
[REACTION:TRAIN_M_009]<br />
 
+
[NAME:Train Hammer]<br />
[REACTION:CHEAT_MINERAL_010]
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[NAME:Free Mineral Cassiterite]
+
[SKILL:HAMMER]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CASSITERITE]
+
[REACTION:TRAIN_M_010]<br />
 
+
[NAME:Train Mace]<br />
[REACTION:CHEAT_MINERAL_011]
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[NAME:Free Mineral Coal Bituminous]
+
[SKILL:MACE]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:COAL_BITUMINOUS]
+
[REACTION:TRAIN_M_011]<br />
 
+
[NAME:Train Sword]<br />
[REACTION:CHEAT_MINERAL_012]
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[NAME:Free Mineral Lignite]
+
[SKILL:SWORD]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:LIGNITE]
+
[REACTION:TRAIN_M_012]<br />
 
+
[NAME:Train Axe]<br />
[REACTION:CHEAT_MINERAL_013]
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[NAME:Free Mineral Native Platinum]
+
[SKILL:AXE]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_PLATINUM]
+
[REACTION:TRAIN_C_001]<br />
 
+
[NAME:Train Smelt]<br />
[REACTION:CHEAT_MINERAL_014]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Cinnabar]
+
[SKILL:SMELT]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CINNABAR]
+
[REACTION:TRAIN_C_002]<br />
 
+
[NAME:Train Glassmaker]<br />
[REACTION:CHEAT_MINERAL_015]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Cobaltite]
+
[SKILL:GLASSMAKER]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:COBALTITE]
+
[REACTION:TRAIN_C_003]<br />
 
+
[NAME:Train Dyer]<br />
[REACTION:CHEAT_MINERAL_016]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Tetrahedrite]
+
[SKILL:DYER]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:TETRAHEDRITE]
+
[REACTION:TRAIN_C_004]<br />
 
+
[NAME:Train Writing]<br />
[REACTION:CHEAT_MINERAL_017]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Horn Silver]
+
[SKILL:PROSE]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:HORN_SILVER]
+
[REACTION:TRAIN_C_005]<br />
 
+
[NAME:Train Cook]<br />
[REACTION:CHEAT_MINERAL_018]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Gypsum]
+
[SKILL:COOK]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:GYPSUM]
+
[REACTION:TRAIN_C_006]<br />
 
+
[NAME:Train Butcher]<br />
[REACTION:CHEAT_MINERAL_019]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Talc]
+
[SKILL:BUTCHER]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:TALC]
+
[REACTION:TRAIN_C_007]<br />
 
+
[NAME:Train Tanner]<br />
[REACTION:CHEAT_MINERAL_020]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Jet]
+
[SKILL:TANNER]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:JET]
+
[REACTION:TRAIN_C_008]<br />
 
+
[NAME:Train Bowyer]<br />
[REACTION:CHEAT_MINERAL_021]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Puddingstone]
+
[SKILL:BOWYER]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:PUDDINGSTONE]
+
[REACTION:TRAIN_C_009]<br />
 
+
[NAME:Train Animal Train]<br />
[REACTION:CHEAT_MINERAL_022]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Petrified Wood]
+
[SKILL:ANIMALTRAIN]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:PETRIFIED_WOOD]
+
[REACTION:TRAIN_C_010]<br />
 
+
[NAME:Train Animal Care]<br />
[REACTION:CHEAT_MINERAL_023]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Graphite]
+
[SKILL:ANIMALCARE]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:GRAPHITE]
+
[REACTION:TRAIN_C_011]<br />
 
+
[NAME:Train Diagnose]<br />
[REACTION:CHEAT_MINERAL_024]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Brimstone]
+
[SKILL:DIAGNOSE]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:BRIMSTONE]
+
[REACTION:TRAIN_C_012]<br />
 
+
[NAME:Train Surgery]<br />
[REACTION:CHEAT_MINERAL_025]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Kimberlite]
+
[SKILL:SURGERY]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:KIMBERLITE]
+
[REACTION:TRAIN_C_013]<br />
 
+
[NAME:Train Dissect Vermin]<br />
[REACTION:CHEAT_MINERAL_026]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Bismuthinite]
+
[SKILL:DISSECT_VERMIN]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:BISMUTHINITE]
+
[REACTION:TRAIN_C_014]<br />
 
+
[NAME:Train Milk]<br />
[REACTION:CHEAT_MINERAL_027]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Realgar]
+
[SKILL:MILK]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:REALGAR]
+
[REACTION:TRAIN_C_015]<br />
 
+
[NAME:Train Dissect Fish]<br />
[REACTION:CHEAT_MINERAL_028]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Orpiment]
+
[SKILL:DISSECT_FISH]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ORPIMENT]
+
[REACTION:TRAIN_C_016]<br />
 
+
[NAME:Train Forge Weapon]<br />
[REACTION:CHEAT_MINERAL_029]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Stibnite]
+
[SKILL:FORGE_WEAPON]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:STIBNITE]
+
[REACTION:TRAIN_C_017]<br />
 
+
[NAME:Train Forge Armor]<br />
[REACTION:CHEAT_MINERAL_030]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Marcasite]
+
[SKILL:FORGE_ARMOR]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MARCASITE]
+
[REACTION:TRAIN_C_018]<br />
 
+
[NAME:Train Forge Furniture]<br />
[REACTION:CHEAT_MINERAL_031]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Sylvite]
+
[SKILL:FORGE_FURNITURE]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SYLVITE]
+
[REACTION:TRAIN_C_019]<br />
 
+
[NAME:Train Extract Strand]<br />
[REACTION:CHEAT_MINERAL_032]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Cryolite]
+
[SKILL:EXTRACT_STRAND]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CRYOLITE]
+
[REACTION:TRAIN_C_020]<br />
 
+
[NAME:Train Siege Craft]<br />
[REACTION:CHEAT_MINERAL_033]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Periclase]
+
[SKILL:SIEGECRAFT]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:PERICLASE]
+
[REACTION:TRAIN_C_021]<br />
 
+
[NAME:Train Siege Operate]<br />
[REACTION:CHEAT_MINERAL_034]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Ilmenite]
+
[SKILL:SIEGEOPERATE]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ILMENITE]
+
[REACTION:TRAIN_C_022]<br />
 
+
[NAME:Train Potash Making]<br />
[REACTION:CHEAT_MINERAL_035]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Rutile]
+
[SKILL:POTASH_MAKING]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:RUTILE]
+
[REACTION:TRAIN_C_023]<br />
 
+
[NAME:Train Lye Making]<br />
[REACTION:CHEAT_MINERAL_036]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Magnetite]
+
[SKILL:LYE_MAKING]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MAGNETITE]
+
[REACTION:TRAIN_C_024]<br />
 
+
[NAME:Train Operate Pump]<br />
[REACTION:CHEAT_MINERAL_037]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Chromite]
+
[SKILL:OPERATE_PUMP]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CHROMITE]
+
[REACTION:TRAIN_C_025]<br />
 
+
[NAME:Train Mining]<br />
[REACTION:CHEAT_MINERAL_038]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Pyrolusite]
+
[SKILL:MINING]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:PYROLUSITE]
+
[REACTION:TRAIN_C_026]<br />
 
+
[NAME:Train Woodcutting]<br />
[REACTION:CHEAT_MINERAL_039]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Pitchblende]
+
[SKILL:WOODCUTTING]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:PITCHBLENDE]
+
[REACTION:TRAIN_C_027]<br />
 
+
[NAME:Train Carpentry]<br />
[REACTION:CHEAT_MINERAL_040]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Bauxite]
+
[SKILL:CARPENTRY]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:BAUXITE]
+
[REACTION:TRAIN_C_028]<br />
 
+
[NAME:Train Detail Stone]<br />
[REACTION:CHEAT_MINERAL_041]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Native Aluminum]
+
[SKILL:DETAILSTONE]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_ALUMINUM]
+
[REACTION:TRAIN_C_029]<br />
 
+
[NAME:Train Masonry]<br />
[REACTION:CHEAT_MINERAL_042]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Borax]
+
[SKILL:MASONRY]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:BORAX]
+
[REACTION:TRAIN_C_030]<br />
 
+
[NAME:Train Process Fish]<br />
[REACTION:CHEAT_MINERAL_043]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Olivine]
+
[SKILL:PROCESSFISH]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:OLIVINE]
+
[REACTION:TRAIN_C_031]<br />
 
+
[NAME:Train Trapping]<br />
[REACTION:CHEAT_MINERAL_044]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Hornblende]
+
[SKILL:TRAPPING]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:HORNBLENDE]
+
[REACTION:TRAIN_C_032]<br />
 
+
[NAME:Train Weaving]<br />
[REACTION:CHEAT_MINERAL_045]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Kaolinite]
+
[SKILL:WEAVING]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:KAOLINITE]
+
[REACTION:TRAIN_C_033]<br />
 
+
[NAME:Train Brewing]<br />
[REACTION:CHEAT_MINERAL_046]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Serpentine]
+
[SKILL:BREWING]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SERPENTINE]
+
[REACTION:TRAIN_C_034]<br />
 
+
[NAME:Train Alchemy]<br />
[REACTION:CHEAT_MINERAL_047]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Orthoclase]
+
[SKILL:ALCHEMY]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ORTHOCLASE]
+
[REACTION:TRAIN_C_035]<br />
 
+
[NAME:Train Clothes Making]<br />
[REACTION:CHEAT_MINERAL_048]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Microcline]
+
[SKILL:CLOTHESMAKING]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MICROCLINE]
+
[REACTION:TRAIN_C_036]<br />
 
+
[NAME:Train Milling]<br />
[REACTION:CHEAT_MINERAL_049]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Mica]
+
[SKILL:MILLING]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MICA]
+
[REACTION:TRAIN_C_037]<br />
 
+
[NAME:Train Process Plants]<br />
[REACTION:CHEAT_MINERAL_050]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Calcite]
+
[SKILL:PROCESSPLANTS]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CALCITE]
+
[REACTION:TRAIN_C_038]<br />
 
+
[NAME:Train Cheese Making]<br />
[REACTION:CHEAT_MINERAL_051]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Saltpeter]
+
[SKILL:CHEESEMAKING]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SALTPETER]
+
[REACTION:TRAIN_C_039]<br />
 
+
[NAME:Train Herbalism]<br />
[REACTION:CHEAT_MINERAL_052]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Alabaster]
+
[SKILL:HERBALISM]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ALABASTER]
+
[REACTION:TRAIN_C_040]<br />
 
+
[NAME:Train Cut Gem]<br />
[REACTION:CHEAT_MINERAL_053]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Selenite]
+
[SKILL:CUTGEM]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SELENITE]
+
[REACTION:TRAIN_C_041]<br />
 
+
[NAME:Train Encrust Gem]<br />
[REACTION:CHEAT_MINERAL_054]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Satinspar]
+
[SKILL:ENCRUSTGEM]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SATINSPAR]
+
[REACTION:TRAIN_C_042]<br />
 
+
[NAME:Train Wood Craft]<br />
[REACTION:CHEAT_MINERAL_055]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Anhydrite]
+
[SKILL:WOODCRAFT]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ANHYDRITE]
+
[REACTION:TRAIN_C_043]<br />
 
+
[NAME:Train Stone Craft]<br />
[REACTION:CHEAT_MINERAL_056]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Alunite]
+
[SKILL:STONECRAFT]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ALUNITE]
+
[REACTION:TRAIN_C_044]<br />
 
+
[NAME:Train Metal Craft]<br />
[REACTION:CHEAT_MINERAL_057]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Raw Adamantine]
+
[SKILL:METALCRAFT]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:RAW_ADAMANTINE]
+
[REACTION:TRAIN_C_045]<br />
 
+
[NAME:Train Leather Work]<br />
[REACTION:CHEAT_MINERAL_058]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Slade]
+
[SKILL:LEATHERWORK]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SLADE]
+
[REACTION:TRAIN_C_046]<br />
File = reaction_cheats_stone --- below is a reaction for every stone.
+
[NAME:Train Bone Carve]<br />
reaction_cheats_stone
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
+
[SKILL:BONECARVE]<br />
[OBJECT:REACTION]
+
<br />
 
+
[REACTION:TRAIN_C_047]<br />
[REACTION:CHEAT_STONE_001]
+
[NAME:Train Mechanics]<br />
[NAME:Free Stone Sandstone]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[BUILDING:CHEAT_FREE_STONE:NONE]
+
[SKILL:MECHANICS]<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SANDSTONE]
+
<br />
 
+
[REACTION:TRAIN_C_048]<br />
[REACTION:CHEAT_STONE_002]
+
[NAME:Train Design Building]<br />
[NAME:Free Stone Siltstone]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[BUILDING:CHEAT_FREE_STONE:NONE]
+
[SKILL:DESIGNBUILDING]<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SILTSTONE]
+
<br />
 
+
[REACTION:TRAIN_C_049]<br />
[REACTION:CHEAT_STONE_003]
+
[NAME:Train Dress Wounds]<br />
[NAME:Free Stone Mudstone]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[BUILDING:CHEAT_FREE_STONE:NONE]
+
[SKILL:DRESS_WOUNDS]<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MUDSTONE]
+
<br />
 
+
[REACTION:TRAIN_C_050]<br />
[REACTION:CHEAT_STONE_004]
+
[NAME:Train Set Bone]<br />
[NAME:Free Stone Shale]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[BUILDING:CHEAT_FREE_STONE:NONE]
+
[SKILL:SET_BONE]<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SHALE]
+
<br />
 
+
[REACTION:TRAIN_C_051]<br />
[REACTION:CHEAT_STONE_005]
+
[NAME:Train Suture]<br />
[NAME:Free Stone Claystone]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[BUILDING:CHEAT_FREE_STONE:NONE]
+
[SKILL:SUTURE]<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CLAYSTONE]
+
<br />
 
+
[REACTION:TRAIN_C_052]<br />
[REACTION:CHEAT_STONE_006]
+
[NAME:Train Crutch Walk]<br />
[NAME:Free Stone Rock Salt]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[BUILDING:CHEAT_FREE_STONE:NONE]
+
[SKILL:CRUTCH_WALK]<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ROCK_SALT]
+
<br />
 
+
[REACTION:TRAIN_C_053]<br />
[REACTION:CHEAT_STONE_007]
+
[NAME:Train Wood Burning]<br />
[NAME:Free Stone Limestone]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[BUILDING:CHEAT_FREE_STONE:NONE]
+
[SKILL:WOOD_BURNING]<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:LIMESTONE]
+
<br />
 
+
[REACTION:TRAIN_C_054]<br />
[REACTION:CHEAT_STONE_008]
+
[NAME:Train Soap Making]<br />
[NAME:Free Stone Conglomerate]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[BUILDING:CHEAT_FREE_STONE:NONE]
+
[SKILL:SOAP_MAKING]<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CONGLOMERATE]
+
<br />
 
+
[REACTION:TRAIN_C_055]<br />
[REACTION:CHEAT_STONE_009]
+
[NAME:Train Swimming]<br />
[NAME:Free Stone Dolomite]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[BUILDING:CHEAT_FREE_STONE:NONE]
+
[SKILL:SWIMMING]<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:DOLOMITE]
+
<br />
 
+
[REACTION:TRAIN_C_056]<br />
[REACTION:CHEAT_STONE_010]
+
[NAME:Train Negotiation]<br />
[NAME:Free Stone Chert]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[BUILDING:CHEAT_FREE_STONE:NONE]
+
[SKILL:NEGOTIATION]<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CHERT]
+
<br />
 
+
[REACTION:TRAIN_C_057]<br />
[REACTION:CHEAT_STONE_011]
+
[NAME:Train Judging Intent]<br />
[NAME:Free Stone Chalk]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[BUILDING:CHEAT_FREE_STONE:NONE]
+
[SKILL:JUDGING_INTENT]<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CHALK]
+
<br />
 
+
[REACTION:TRAIN_C_058]<br />
[REACTION:CHEAT_STONE_012]
+
[NAME:Train Appraisal]<br />
[NAME:Free Stone Granite]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[BUILDING:CHEAT_FREE_STONE:NONE]
+
[SKILL:APPRAISAL]<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:GRANITE]
+
<br />
 
+
[REACTION:TRAIN_C_059]<br />
[REACTION:CHEAT_STONE_013]
+
[NAME:Train Organization]<br />
[NAME:Free Stone Diorite]
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />