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Difference between revisions of "Shaostoul's Guide"
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− | Welcome to my guide | + | Welcome to my wiki guide! By popular demand I did what I could to make this as easy and simple as I could and not as overwhelming... |
− | + | There's a ton of information here and it "should" be able to help you with any simple reaction modding problems you run into at the moment. | |
+ | |||
+ | This WILL be updated with creature editing, entity editing and whatever else. | ||
---- | ---- | ||
+ | |||
+ | '''MOST IMPORTANT NOTE FOR MODDING!''' - With the way the "new" Dwarf Fortress is, when you are modding the easiest thing to do is just to generate a new world. This new version saves raw and graphic information IN the SAVE->(REGION1) folder. If you are editing an EXISTING world, you MUST edit the SAVE folder version and not the normal location for you to see the effects. To follow a safe motto for modding dwarf fortress... If you don't know if it needs a regen, just regen. | ||
It seems many people don't realize the new method of save handling and reaction handling. There are multiple places that have to be altered in order for your custom reaction/building to show up to be used. For example... | It seems many people don't realize the new method of save handling and reaction handling. There are multiple places that have to be altered in order for your custom reaction/building to show up to be used. For example... | ||
− | If you add a smelting reaction, you have to add the reaction to the "reaction_smelter.txt", you then have to make your reaction permitted on the "entity_default.txt". When you add a reaction to the "entity_default.txt" it will be under the [ENTITY:MOUNTAIN] listing. Your permitted reaction should look like... | + | If you add a smelting reaction, you have to add the reaction to the "reaction_smelter.txt", you then have to make your reaction permitted on the "entity_default.txt".<br /> |
− | [PERMITTED_REACTION:XXXCUSTOM_REACTION_NAMEXXX] | + | When you add a reaction to the "entity_default.txt" it will be under the [ENTITY:MOUNTAIN] listing. Your permitted reaction should look like...<br /> |
− | When you add your custom building to the "entity_default.txt" it should look something like... [PERMITTED_BUILDING:XXXCUSTOM_BUILDING_NAMEXXX] | + | [PERMITTED_REACTION:XXXCUSTOM_REACTION_NAMEXXX]<br /> |
− | YOU WILL CHANGE "XXXCUSTOM_REACTION_NAMEXXX" and "XXXCUSTOM_BUILDING_NAMEXXX" TO WHATEVER YOU HAVE IT LISTED AS. | + | When you add your custom building to the "entity_default.txt" it should look something like...<br /> |
− | + | [PERMITTED_BUILDING:XXXCUSTOM_BUILDING_NAMEXXX]<br /> | |
+ | YOU WILL CHANGE "XXXCUSTOM_REACTION_NAMEXXX" and "XXXCUSTOM_BUILDING_NAMEXXX" TO WHATEVER YOU HAVE IT LISTED AS.<br /> | ||
+ | <br /> | ||
Now that, that is out of the way. | Now that, that is out of the way. | ||
− | ---- | + | == Custom Build & Reaction == |
− | + | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" | |
− | '''You may not see the .txt, but don't worry, they should still be text files.''' | + | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Your first custom reaction and building! |
+ | |- style="text-align: left; display:table-cell; " | ||
+ | |'''You may not see the .txt, but don't worry, they should still be text files.''' | ||
'''This is the guide to make a custom reaction and custom building.''' | '''This is the guide to make a custom reaction and custom building.''' | ||
− | |||
− | |||
'''-To start open up your dwarf fortress folder.''' | '''-To start open up your dwarf fortress folder.''' | ||
Line 48: | Line 54: | ||
[BUILDING_WORKSHOP:SOAP_MAKER]<br /> | [BUILDING_WORKSHOP:SOAP_MAKER]<br /> | ||
− | + | [NAME:Soap Maker's Workshop]<br /> | |
− | + | [NAME_COLOR:7:0:1]<br /> | |
− | + | [DIM:3:3]<br /> | |
− | + | [WORK_LOCATION:2:2]<br /> | |
− | + | [BUILD_LABOR:SOAP_MAKER]<br /> | |
− | + | [BUILD_KEY:CUSTOM_SHIFT_S]<br /> | |
− | + | [BLOCK:1:0:0:0]<br /> | |
− | + | [BLOCK:2:0:0:0]<br /> | |
− | + | [BLOCK:3:0:0:0]<br /> | |
− | + | [TILE:0:1:' ':' ':150]<br /> | |
− | + | [TILE:0:2:' ':' ':'/']<br /> | |
− | + | [TILE:0:3:'-':' ':' ']<br /> | |
− | + | [COLOR:0:1:0:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:0:2:0:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:0:3:6:0:0:0:0:0:0:0:0]<br /> | |
− | + | [TILE:1:1:' ':' ':'=']<br /> | |
− | + | [TILE:1:2:'-':' ':8]<br /> | |
− | + | [TILE:1:3:' ':' ':150]<br /> | |
− | + | [COLOR:1:1:0:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:1:2:6:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:1:3:0:0:0:0:0:0:6:0:0]<br /> | |
− | + | [TILE:2:1:'-':' ':8]<br /> | |
− | + | [TILE:2:2:' ':' ':8]<br /> | |
− | + | [TILE:2:3:' ':150:' ']<br /> | |
− | + | [COLOR:2:1:6:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:2:2:0:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:2:3:0:0:0:6:0:0:0:0:0]<br /> | |
− | + | [TILE:3:1:150:' ':8]<br /> | |
− | + | [TILE:3:2:' ':' ':8]<br /> | |
− | + | [TILE:3:3:' ':240:' ']<br /> | |
− | + | [COLOR:3:1:6:0:0:0:0:0:6:7:0]<br /> | |
− | + | [COLOR:3:2:0:0:0:0:0:0:6:7:0]<br /> | |
− | + | [COLOR:3:3:0:0:0:7:0:1:0:0:0]<br /> | |
− | + | [BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]<br /> | |
− | + | [BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br /> | |
[BUILDING_WORKSHOP:SOAP_MAKER]<br /> | [BUILDING_WORKSHOP:SOAP_MAKER]<br /> | ||
− | + | [NAME:Soap Maker's Workshop]<br /> | |
− | + | [NAME_COLOR:7:0:1]<br /> | |
− | + | [DIM:3:3]<br /> | |
− | + | [WORK_LOCATION:2:2]<br /> | |
− | + | [BUILD_LABOR:SOAP_MAKER]<br /> | |
− | + | [BUILD_KEY:CUSTOM_SHIFT_S]<br /> | |
− | + | [BLOCK:1:0:0:0]<br /> | |
− | + | [BLOCK:2:0:0:0]<br /> | |
− | + | [BLOCK:3:0:0:0]<br /> | |
− | + | [TILE:0:1:' ':' ':150]<br /> | |
− | + | [TILE:0:2:' ':' ':'/']<br /> | |
− | + | [TILE:0:3:'-':' ':' ']<br /> | |
− | + | [COLOR:0:1:0:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:0:2:0:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:0:3:6:0:0:0:0:0:0:0:0]<br /> | |
− | + | [TILE:1:1:' ':' ':'=']<br /> | |
− | + | [TILE:1:2:'-':' ':8]<br /> | |
− | + | [TILE:1:3:' ':' ':150]<br /> | |
− | + | [COLOR:1:1:0:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:1:2:6:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:1:3:0:0:0:0:0:0:6:0:0]<br /> | |
− | + | [TILE:2:1:'-':' ':8]<br /> | |
− | + | [TILE:2:2:' ':' ':8]<br /> | |
− | + | [TILE:2:3:' ':150:' ']<br /> | |
− | + | [COLOR:2:1:6:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:2:2:0:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:2:3:0:0:0:6:0:0:0:0:0]<br /> | |
− | + | [TILE:3:1:150:' ':8]<br /> | |
− | + | [TILE:3:2:' ':' ':8]<br /> | |
− | + | [TILE:3:3:' ':240:' ']<br /> | |
− | + | [COLOR:3:1:6:0:0:0:0:0:6:7:0]<br /> | |
− | + | [COLOR:3:2:0:0:0:0:0:0:6:7:0]<br /> | |
− | + | [COLOR:3:3:0:0:0:7:0:1:0:0:0]<br /> | |
− | + | [BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]<br /> | |
− | + | [BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br /> | |
'''-Now you want to change the second entry to following.''' | '''-Now you want to change the second entry to following.''' | ||
[BUILDING_WORKSHOP:CHEAT_WORKSHOP]<br /> | [BUILDING_WORKSHOP:CHEAT_WORKSHOP]<br /> | ||
− | + | [NAME:Cheat Workshop]<br /> | |
− | + | [NAME_COLOR:7:0:1]<br /> | |
− | + | [DIM:3:3]<br /> | |
− | + | [WORK_LOCATION:2:2]<br /> | |
− | + | [BUILD_LABOR:SMELT]<br /> | |
− | + | [BUILD_KEY:CUSTOM_SHIFT_C]<br /> | |
− | + | [BLOCK:1:0:0:0]<br /> | |
− | + | [BLOCK:2:0:0:0]<br /> | |
− | + | [BLOCK:3:0:0:0]<br /> | |
− | + | [TILE:0:1:' ':' ':150]<br /> | |
− | + | [TILE:0:2:' ':' ':'/']<br /> | |
− | + | [TILE:0:3:'-':' ':' ']<br /> | |
− | + | [COLOR:0:1:0:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:0:2:0:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:0:3:6:0:0:0:0:0:0:0:0]<br /> | |
− | + | [TILE:1:1:' ':' ':'=']<br /> | |
− | + | [TILE:1:2:'-':' ':8]<br /> | |
− | + | [TILE:1:3:' ':' ':150]<br /> | |
− | + | [COLOR:1:1:0:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:1:2:6:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:1:3:0:0:0:0:0:0:6:0:0]<br /> | |
− | + | [TILE:2:1:'-':' ':8]<br /> | |
− | + | [TILE:2:2:' ':' ':8]<br /> | |
− | + | [TILE:2:3:' ':150:' ']<br /> | |
− | + | [COLOR:2:1:6:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:2:2:0:0:0:0:0:0:6:0:0]<br /> | |
− | + | [COLOR:2:3:0:0:0:6:0:0:0:0:0]<br /> | |
− | + | [TILE:3:1:150:' ':8]<br /> | |
− | + | [TILE:3:2:' ':' ':8]<br /> | |
− | + | [TILE:3:3:' ':240:' ']<br /> | |
− | + | [COLOR:3:1:6:0:0:0:0:0:6:7:0]<br /> | |
− | + | [COLOR:3:2:0:0:0:0:0:0:6:7:0]<br /> | |
− | + | [COLOR:3:3:0:0:0:7:0:1:0:0:0]<br /> | |
− | + | [BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br /> | |
'''-Now save this file and close it and look for the final file called "entity_default"''' | '''-Now save this file and close it and look for the final file called "entity_default"''' | ||
Line 165: | Line 171: | ||
'''If you scroll down a bit you should eventually come to a part in the list that looks like the following.''' | '''If you scroll down a bit you should eventually come to a part in the list that looks like the following.''' | ||
− | + | [PERMITTED_JOB:BONE_SETTER]<br /> | |
− | + | [PERMITTED_JOB:SUTURER]<br /> | |
− | + | [PERMITTED_JOB:SURGEON]<br /> | |
− | + | [PERMITTED_BUILDING:SOAP_MAKER]<br /> | |
− | + | [PERMITTED_REACTION:TAN_A_HIDE]<br /> | |
− | + | [PERMITTED_REACTION:RENDER_FAT]<br /> | |
− | + | [PERMITTED_REACTION:MAKE_SOAP]<br /> | |
'''-Now for simplicity sake and for keeping it a little organized go ahead and add the following between the "[PERMITTED_BUILDING:SOAP_MAKER]" and "[PERMITTED_REACTION:TAN_A_HIDE]"''' | '''-Now for simplicity sake and for keeping it a little organized go ahead and add the following between the "[PERMITTED_BUILDING:SOAP_MAKER]" and "[PERMITTED_REACTION:TAN_A_HIDE]"''' | ||
− | + | [PERMITTED_BUILDING:CHEAT_WORKSHOP]<br /> | |
− | + | [PERMITTED_REACTION:CHEAT_REACTION]<br /> | |
'''You should now have...''' | '''You should now have...''' | ||
− | + | [PERMITTED_JOB:BONE_SETTER]<br /> | |
− | + | [PERMITTED_JOB:SUTURER]<br /> | |
− | + | [PERMITTED_JOB:SURGEON]<br /> | |
− | + | [PERMITTED_BUILDING:SOAP_MAKER]<br /> | |
− | + | [PERMITTED_BUILDING:CHEAT_WORKSHOP]<br /> | |
− | + | [PERMITTED_REACTION:CHEAT_REACTION]<br /> | |
− | + | [PERMITTED_REACTION:TAN_A_HIDE]<br /> | |
− | + | [PERMITTED_REACTION:RENDER_FAT]<br /> | |
− | + | [PERMITTED_REACTION:MAKE_SOAP]<br /> | |
'''-Now save and close this file.''' | '''-Now save and close this file.''' | ||
Line 200: | Line 206: | ||
'''-Mind you this workshop is going to look like a soap makers workshop, but we want to keep things easy!''' | '''-Mind you this workshop is going to look like a soap makers workshop, but we want to keep things easy!''' | ||
+ | '''-If you want to change the appearance of your workshop, use this utility: http://dffd.wimbli.com/file.php?id=2068''' | ||
+ | |- | ||
+ | |} | ||
− | ---- | + | == Various Reactions and Information == |
− | This part is | + | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" |
− | ---- | + | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Current List of Products |
+ | |- style="text-align: left; display:table-cell; " | ||
+ | |[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]<br /> | ||
+ | <br /> | ||
+ | [REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br /> | ||
+ | [PRODUCT:100:1:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK][PRODUCT_TO_CONTAINER:A]<br /> | ||
+ | <br /> | ||
+ | [REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br /> | ||
+ | [PRODUCT:100:1:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK][PRODUCT_TO_CONTAINER:A]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:WEAPON:ITEM_WEAPON_PICK:INORGANIC:STEEL]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:WEAPON:ITEM_WEAPON_MACE:INORGANIC:STEEL]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR:INORGANIC:STEEL]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_SHORT:INORGANIC:STEEL]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_WAR:INORGANIC:STEEL]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:STEEL]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:WEAPON:ITEM_WEAPON_CROSSBOW:INORGANIC:STEEL]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR_TRAINING:PLANT_MAT:OAK:WOOD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING:PLANT_MAT:OAK:WOOD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_TRAINING:PLANT_MAT:OAK:WOOD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:AMMO:ITEM_AMMO_BOLTS:INORGANIC:STEEL]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:ANVIL:NONE:INORGANIC:STEEL]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:SKIN_TANNED:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:CLOTH:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:CLOTH:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:SMALLGEM:NONE:INORGANIC:DIAMOND_CLEAR]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:GEM:NONE:INORGANIC:DIAMOND_CLEAR]<br /> | ||
+ | <br /> | ||
+ | [REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br /> | ||
+ | [PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:SAND_RED][PRODUCT_TO_CONTAINER:A]<br /> | ||
+ | (Can be... SAND_RED, SAND_YELLOW, SAND_WHITE, SAND_BLACK, SAND<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:ROUGH:NONE:GLASS_CRYSTAL:NONE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:BLOCKS:NONE:INORGANIC:OBSIDIAN]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE:PLANT_MAT:OAK:WOOD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW:PLANT_MAT:OAK:WOOD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL:PLANT_MAT:OAK:WOOD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC:PLANT_MAT:OAK:WOOD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE:PLANT_MAT:OAK:WOOD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:SHIELD:ITEM_SHIELD_SHIELD:INORGANIC:STEEL]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:SHIELD:ITEM_SHIELD_BUCKLER:INORGANIC:STEEL]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:CHEESE:NONE:CREATURE_MAT:COW:CHEESE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:CHEESE:NONE:CREATURE_MAT:HORSE:CHEESE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:CHEESE:NONE:CREATURE_MAT:DONKEY:CHEESE]<br /> | ||
+ | <br /> | ||
+ | [REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br /> | ||
+ | [PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:PLASTER][PRODUCT_TO_CONTAINER:A]<br /> | ||
+ | <br /> | ||
+ | [REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br /> | ||
+ | [PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:POD_SWEET:MILL][PRODUCT_TO_CONTAINER:A]<br /> | ||
+ | <br /> | ||
+ | [REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br /> | ||
+ | [PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:MILL][PRODUCT_TO_CONTAINER:A]<br /> | ||
+ | <br /> | ||
+ | [REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br /> | ||
+ | [PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:MILL][PRODUCT_TO_CONTAINER:A]<br /> | ||
+ | <br /> | ||
+ | [REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br /> | ||
+ | [PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:COW:BLOOD][PRODUCT_TO_CONTAINER:A]<br /> | ||
+ | <br /> | ||
+ | [REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br /> | ||
+ | [PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:COW:MILK][PRODUCT_TO_CONTAINER:A]<br /> | ||
+ | <br /> | ||
+ | [REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br /> | ||
+ | [PRODUCT:100:1:LIQUID_MISC:NONE:PLANT_MAT:POD_SWEET:EXTRACT][PRODUCT_TO_CONTAINER:A]<br /> | ||
+ | <br /> | ||
+ | [REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br /> | ||
+ | [PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:DRAGONFLY:ICHOR][PRODUCT_TO_CONTAINER:A]<br /> | ||
+ | <br /> | ||
+ | [REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br /> | ||
+ | [PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:POISON][PRODUCT_TO_CONTAINER:A]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:EARRING:NONE:INORGANIC:CLAYSTONE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:RING:NONE:INORGANIC:CLAYSTONE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:FIGURINE:NONE:INORGANIC:CLAYSTONE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:CROWN:NONE:INORGANIC:CLAYSTONE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:SCEPTER:NONE:INORGANIC:CLAYSTONE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:BRACELET:NONE:INORGANIC:CLAYSTONE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:AMULET:NONE:INORGANIC:CLAYSTONE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:CAGE:NONE:INORGANIC:NICKEL]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:BARREL:NONE:PLANT_MAT:OAK:WOOD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:BUCKET:NONE:PLANT_MAT:OAK:WOOD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:FLASK:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:FLASK:NONE:INORGANIC:IRON]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:QUIVER:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:BACKPACK:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:BOX:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:BOX:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:BOX:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:THREAD:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:THREAD:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:CHAIN:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:CHAIN:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:SPLINT:NONE:PLANT_MAT:OAK:WOOD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:CRUTCH:NONE:PLANT_MAT:OAK:WOOD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:BAR:NONE:COAL:COKE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:BAR:NONE:PEARLASH:NONE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:BAR:NONE:POTASH:NONE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:BAR:NONE:COAL:CHARCOAL]<br /> | ||
+ | <br /> | ||
+ | [REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br /> | ||
+ | [PRODUCT:100:1:LIQUID_MISC:NONE:LYE:NONE][PRODUCT_TO_CONTAINER:A]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:FLASK:VIAL:GLASS_XXX:NONE<br /> | ||
+ | (XXX can be GREEN, CLEAR or CRYSTAL)<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:DOOR:NONE:METAL:GOLD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:CHAIR:NONE:METAL:GOLD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:TABLE:NONE:METAL:GOLD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:2:BOX:NO_SUBTYPE:METAL:GOLD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:2:CABINET:NONE:METAL:GOLD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:BED:NONE:METAL:GOLD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:ARMORSTAND:NONE:METAL:GOLD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:WEAPONRACK:NONE:METAL:GOLD]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:STATUE:NO_SUBTYPE:METAL:ADAMANTINE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA:METAL:STEEL]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:BALLISTAPARTS:NO_SUBTYPE:METAL:STEEL] | ||
+ | |- | ||
+ | |} | ||
+ | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" | ||
+ | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Most Creature Specific Products | ||
+ | |- style="text-align: left; display:table-cell; " | ||
+ | |Please see full creature list to fill in CCC.<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:MUSCLE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:BRAIN]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:KIDNEY]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:SPLEEN]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:PANCREAS]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:STOMACH]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:LIVER]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:GUT]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:HEART]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:LUNG]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:FISH:NONE:LOBSTER_CAVE:MALE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:FISH:NONE:LOBSTER_CAVE:FEMALE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:FISH:NONE:FISH_CAVE:MALE]<br /> | ||
+ | <br /> | ||
+ | [PRODUCT:100:1:FISH:NONE:FISH_CAVE:FEMALE] | ||
+ | |- | ||
+ | |} | ||
+ | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" | ||
+ | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Skills List | ||
+ | |- style="text-align: left; display:table-cell; " | ||
+ | |MINING<br /> | ||
+ | WOODCUTTING<br /> | ||
+ | CARPENTRY<br /> | ||
+ | DETAILSTONE<br /> | ||
+ | MASONRY<br /> | ||
+ | PROCESSFISH<br /> | ||
+ | TRAPPING<br /> | ||
+ | WEAVING<br /> | ||
+ | BREWING<br /> | ||
+ | ALCHEMY<br /> | ||
+ | EXTRACT_STRAND<br /> | ||
+ | CLOTHESMAKING<br /> | ||
+ | MILLING<br /> | ||
+ | PROCESSPLANTS<br /> | ||
+ | CHEESEMAKING<br /> | ||
+ | HERBALISM<br /> | ||
+ | CUTGEM<br /> | ||
+ | ENCRUSTGEM<br /> | ||
+ | WOODCRAFT<br /> | ||
+ | STONECRAFT<br /> | ||
+ | METALCRAFT<br /> | ||
+ | LEATHERWORK<br /> | ||
+ | BONECARVE<br /> | ||
+ | AXE<br /> | ||
+ | SWORD<br /> | ||
+ | MISC_WEAPON (not too sure what weapons fall under this)<br /> | ||
+ | DAGGER<br /> | ||
+ | MACE<br /> | ||
+ | HAMMER<br /> | ||
+ | SPEAR<br /> | ||
+ | CROSSBOW<br /> | ||
+ | SHIELD<br /> | ||
+ | ARMOR<br /> | ||
+ | PIKE<br /> | ||
+ | WHIP<br /> | ||
+ | BOW<br /> | ||
+ | BLOWGUN<br /> | ||
+ | THROW<br /> | ||
+ | MECHANICS<br /> | ||
+ | MAGIC_NATURE (this raises "druid" iirc)<br /> | ||
+ | SNEAK (raises "ambush" must have hunter to train this iirc)<br /> | ||
+ | DESIGNBUILDING<br /> | ||
+ | DRESS_WOUNDS<br /> | ||
+ | SET_BONE<br /> | ||
+ | SUTURE<br /> | ||
+ | CRUTCH_WALK<br /> | ||
+ | WOOD_BURNING<br /> | ||
+ | SOAP_MAKING<br /> | ||
+ | SWIMMING<br /> | ||
+ | NEGOTIATION<br /> | ||
+ | JUDGING_INTENT<br /> | ||
+ | APPRAISAL<br /> | ||
+ | ORGANIZATION<br /> | ||
+ | RECORD_KEEPING<br /> | ||
+ | INTIMIDATION<br /> | ||
+ | CONVERSATION<br /> | ||
+ | COMEDY<br /> | ||
+ | FLATTERY<br /> | ||
+ | CONSOLE<br /> | ||
+ | PACIFY<br /> | ||
+ | TRACKING<br /> | ||
+ | KNOWLEDGE_ACQUISITION (this raises "student" skill)<br /> | ||
+ | CONCENTRATION<br /> | ||
+ | SITUATIONAL_AWARENESS<br /> | ||
+ | PROSE (this raises "writing" skill")<br /> | ||
+ | READING<br /> | ||
+ | SPEAKING<br /> | ||
+ | COORDINATION<br /> | ||
+ | LEADERSHIP<br /> | ||
+ | TEACHING<br /> | ||
+ | MELEE_COMBAT (one of the few that don't seem to be used by dwarves)<br /> | ||
+ | RANGED_COMBAT (one of the few that don't seem to be used by dwarves)<br /> | ||
+ | WRESTLING<br /> | ||
+ | BITE<br /> | ||
+ | GRASP_STRIKE (one of the few that don't seem to be used by dwarves)<br /> | ||
+ | STANCE_STRIKE (one of the few that don't seem to be used by dwarves)<br /> | ||
+ | DODGING | ||
+ | |- | ||
+ | |} | ||
+ | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" | ||
+ | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Creature List | ||
+ | |- style="text-align: left; display:table-cell; " | ||
+ | |TOAD<br /> | ||
+ | WORM<br /> | ||
+ | BIRD_BLUEJAY<br /> | ||
+ | BIRD_CARDINAL<br /> | ||
+ | BIRD_GRACKLE<br /> | ||
+ | BIRD_ORIOLE<br /> | ||
+ | BIRD_RW_BLACKBIRD<br /> | ||
+ | DOG<br /> | ||
+ | CAT<br /> | ||
+ | MULE<br /> | ||
+ | DONKEY<br /> | ||
+ | HORSE<br /> | ||
+ | COW<br /> | ||
+ | CHIMERA<br /> | ||
+ | CENTAUR<br /> | ||
+ | GRIFFON<br /> | ||
+ | FLY<br /> | ||
+ | ROACH_LARGE<br /> | ||
+ | BEETLE<br /> | ||
+ | ANT<br /> | ||
+ | BUTTERFLY_MONARCH<br /> | ||
+ | FIREFLY<br /> | ||
+ | DRAGONFLY<br /> | ||
+ | GOAT_MOUTAIN<br /> | ||
+ | MARMOT_HOARY<br /> | ||
+ | BIRD_EAGLE_GIANT<br /> | ||
+ | GNOME_MOUNTAIN<br /> | ||
+ | GNOME_DARK<br /> | ||
+ | WALRUS<br /> | ||
+ | WHALE<br /> | ||
+ | FISH_LAMPREY_SEA<br /> | ||
+ | SHARK_GREAT_WHITE<br /> | ||
+ | SHARK_FRILL<br /> | ||
+ | SHARK_SPINY_DOGFISH<br /> | ||
+ | SHARK_WOBBEGONG_SPOTTED<br /> | ||
+ | SHARK_WHALE<br /> | ||
+ | SHARK_BASKING<br /> | ||
+ | SHARK_NURSE<br /> | ||
+ | SHARK_MAKO_SHORTFIN<br /> | ||
+ | SHARK_MAKO_LONGFIN<br /> | ||
+ | SHARK_TIGER<br /> | ||
+ | SHARK_BULL<br /> | ||
+ | SHARK_REEF_BLACKTIP<br /> | ||
+ | SHARK_REEF_WHITETIP<br /> | ||
+ | SHARK_BLUE<br /> | ||
+ | SHARK_HAMMERHEAD<br /> | ||
+ | SHARK_ANGEL<br /> | ||
+ | FISH_SKATE_COMMON<br /> | ||
+ | FISH_RAY_MANTA<br /> | ||
+ | FISH_STINGRAY<br /> | ||
+ | FISH_COELACANTH<br /> | ||
+ | FISH_STURGEON<br /> | ||
+ | FISH_CONGER_EEL<br /> | ||
+ | FISH_MILKFISH<br /> | ||
+ | FISH_COD<br /> | ||
+ | FISH_OPAH<br /> | ||
+ | FISH_GROUPER_GIANT<br /> | ||
+ | FISH_BLUEFISH<br /> | ||
+ | FISH_SUNFISH_OCEAN<br /> | ||
+ | FISH_SWORDFISH<br /> | ||
+ | FISH_MARLIN<br /> | ||
+ | FISH_HALIBUT<br /> | ||
+ | FISH_BARRACUDA_GREAT<br /> | ||
+ | FISH_TUNA_BLUEFIN<br /> | ||
+ | HIPPO<br /> | ||
+ | FISH_GAR_LONGNOSE<br /> | ||
+ | FISH_CARP<br /> | ||
+ | FISH_TIGERFISH<br /> | ||
+ | FISH_PIKE<br /> | ||
+ | BEAR_GRIZZLY<br /> | ||
+ | BEAR_BLACK<br /> | ||
+ | DEER<br /> | ||
+ | FOX<br /> | ||
+ | RACCOON<br /> | ||
+ | MACAQUE_RHESUS<br /> | ||
+ | COUGAR<br /> | ||
+ | WOLF<br /> | ||
+ | GROUNDHOG<br /> | ||
+ | ALLIGATOR<br /> | ||
+ | BIRD_BUZZARD<br /> | ||
+ | ELEPHANT<br /> | ||
+ | WARTHOG<br /> | ||
+ | LION<br /> | ||
+ | LEOPARD<br /> | ||
+ | JAGUAR<br /> | ||
+ | TIGER<br /> | ||
+ | CHEETAH<br /> | ||
+ | GAZELLE<br /> | ||
+ | MANDRILL<br /> | ||
+ | CHIMPANZEE<br /> | ||
+ | BONOBO<br /> | ||
+ | GORILLA<br /> | ||
+ | ORANGUTAN<br /> | ||
+ | GIBBON_SIAMANG<br /> | ||
+ | GIBBON_WHITE_HANDED<br /> | ||
+ | GIBBON_BLACK_HANDED<br /> | ||
+ | GIBBON_GRAY<br /> | ||
+ | GIBBON_SILVERY<br /> | ||
+ | GIBBON_PILEATED<br /> | ||
+ | GIBBON_BILOU<br /> | ||
+ | GIBBON_WHITE_BROWED<br /> | ||
+ | GIBBON_BLACK_CRESTED<br /> | ||
+ | CAMEL_1_HUMP<br /> | ||
+ | CAMEL_2_HUMP<br /> | ||
+ | CROCODILE_SALTWATER<br /> | ||
+ | BIRD_VULTURE<br /> | ||
+ | MUSKOX<br /> | ||
+ | ELK<br /> | ||
+ | BEAR_POLAR<br /> | ||
+ | FLOATING_GUTS<br /> | ||
+ | DRUNIAN<br /> | ||
+ | CREEPING_EYE<br /> | ||
+ | VORACIOUS_CAVE_CRAWLER<br /> | ||
+ | BLIND_CAVE_OGRE<br /> | ||
+ | CAP_HOPPER<br /> | ||
+ | MAGMA_CRAB<br /> | ||
+ | CRUNDLE<br /> | ||
+ | HUNGRY_HEAD<br /> | ||
+ | FLESH_BALL<br /> | ||
+ | ELK_BIRD<br /> | ||
+ | HELMET_SNAKE<br /> | ||
+ | GREEN_DEVOURER<br /> | ||
+ | RUTHERER<br /> | ||
+ | CREEPY_CRAWLER<br /> | ||
+ | DRALTHA<br /> | ||
+ | GIANT_EARTHWORM<br /> | ||
+ | BLOOD_MAN<br /> | ||
+ | BUGBAT<br /> | ||
+ | MANERA<br /> | ||
+ | MOLEMARIAN<br /> | ||
+ | JABBERER<br /> | ||
+ | POND_GRABBER<br /> | ||
+ | BLIND_CAVE_BEAR<br /> | ||
+ | CAVE_DRAGON<br /> | ||
+ | REACHER<br /> | ||
+ | ELEMENTMAN_GABBRO<br /> | ||
+ | CAVE_FLOATER<br /> | ||
+ | PLUMP_HELMET_MAN<br /> | ||
+ | CAVE_BLOB<br /> | ||
+ | ELEMENTMAN_AMETHYST<br /> | ||
+ | FOXSQUIRREL<br /> | ||
+ | MOGHOPPER<br /> | ||
+ | RAT_DEMON<br /> | ||
+ | WAMBLER_FLUFFY<br /> | ||
+ | LIZARD_RHINO_TWO_LEGGED<br /> | ||
+ | WORM_KNUCKLE<br /> | ||
+ | SPIDER_PHANTOM<br /> | ||
+ | FLY_ACORN<br /> | ||
+ | GNAT_BLOOD<br /> | ||
+ | SNAILMAN<br /> | ||
+ | SLUGMAN<br /> | ||
+ | LEECHMAN<br /> | ||
+ | LIZARD<br /> | ||
+ | TURTLE<br /> | ||
+ | LION_GIANT<br /> | ||
+ | LEOPARD_GIANT<br /> | ||
+ | JAGUAR_GIANT<br /> | ||
+ | TIGER_GIANT<br /> | ||
+ | CHEETAH_GIANT<br /> | ||
+ | SCORPION_DESERT_GIANT<br /> | ||
+ | TIGERMAN<br /> | ||
+ | RAT<br /> | ||
+ | SQUIRREL_GRAY<br /> | ||
+ | SQUIRREL_RED<br /> | ||
+ | CHIPMUNK<br /> | ||
+ | HEDGEHOG<br /> | ||
+ | MUSSEL<br /> | ||
+ | OYSTER<br /> | ||
+ | FISH_SALMON<br /> | ||
+ | FISH_CLOWNFISH<br /> | ||
+ | FISH_HAGFISH<br /> | ||
+ | FISH_LAMPREY_BROOK<br /> | ||
+ | FISH_RAY_BAT<br /> | ||
+ | FISH_RAY_THORNBACK<br /> | ||
+ | FISH_RATFISH_SPOTTED<br /> | ||
+ | FISH_HERRING<br /> | ||
+ | FISH_SHAD<br /> | ||
+ | FISH_ANCHOVY<br /> | ||
+ | FISH_TROUT_STEELHEAD<br /> | ||
+ | FISH_HAKE<br /> | ||
+ | FISH_SEAHORSE<br /> | ||
+ | FISH_GLASSEYE<br /> | ||
+ | FISH_PUFFER_WHITE_SPOTTED<br /> | ||
+ | FISH_SOLE<br /> | ||
+ | FISH_FLOUNDER<br /> | ||
+ | FISH_MACKEREL<br /> | ||
+ | JELLYFISH_SEA_NETTLE<br /> | ||
+ | FISH_LUNGFISH<br /> | ||
+ | FISH_LOACH_CLOWN<br /> | ||
+ | FISH_BULLHEAD_BROWN<br /> | ||
+ | FISH_BULLHEAD_YELLOW<br /> | ||
+ | FISH_BULLHEAD_BLACK<br /> | ||
+ | FISH_KNIFEFISH_BANDED<br /> | ||
+ | FISH_CHAR<br /> | ||
+ | FISH_TROUT_RAINBOW<br /> | ||
+ | FISH_MOLLY_SAILFIN<br /> | ||
+ | FISH_GUPPY<br /> | ||
+ | FISH_PERCH<br /> | ||
+ | DWARF<br /> | ||
+ | HUMAN<br /> | ||
+ | ELF<br /> | ||
+ | GOBLIN<br /> | ||
+ | KOBOLD<br /> | ||
+ | GREMLIN<br /> | ||
+ | TROLL<br /> | ||
+ | OGRE<br /> | ||
+ | UNICORN<br /> | ||
+ | DRAGON<br /> | ||
+ | SATYR<br /> | ||
+ | COLOSSUS_BRONZE<br /> | ||
+ | GIANT<br /> | ||
+ | CYCLOPS<br /> | ||
+ | ETTIN<br /> | ||
+ | MINOTAUR<br /> | ||
+ | YETI<br /> | ||
+ | SASQUATCH<br /> | ||
+ | BLIZZARD_MAN<br /> | ||
+ | WOLF_ICE<br /> | ||
+ | FAIRY<br /> | ||
+ | PIXIE<br /> | ||
+ | BEAK_DOG<br /> | ||
+ | GRIMELING<br /> | ||
+ | WEREWOLF<br /> | ||
+ | BLENDEC_FOUL<br /> | ||
+ | STRANGLER<br /> | ||
+ | NIGHTWING<br /> | ||
+ | HARPY<br /> | ||
+ | HYDRA<br /> | ||
+ | MERPERSON<br /> | ||
+ | SEA_SERPENT<br /> | ||
+ | SEA_MONSTER<br /> | ||
+ | CROCODILE_CAVE<br /> | ||
+ | TOAD_GIANT<br /> | ||
+ | OLM_GIANT<br /> | ||
+ | BAT_GIANT<br /> | ||
+ | RAT_GIANT<br /> | ||
+ | RAT_LARGE<br /> | ||
+ | MOLE_DOG_NAKED<br /> | ||
+ | TROGLODYTE<br /> | ||
+ | MOLE_GIANT<br /> | ||
+ | IMP_FIRE<br /> | ||
+ | SPIDER_CAVE_GIANT<br /> | ||
+ | SPIDER_CAVE<br /> | ||
+ | FISH_CAVE<br /> | ||
+ | CAVE_FISH_MAN<br /> | ||
+ | LOBSTER_CAVE<br /> | ||
+ | SNAKE_FIRE<br /> | ||
+ | OLM<br /> | ||
+ | OLM_MAN<br /> | ||
+ | BAT<br /> | ||
+ | BAT_MAN<br /> | ||
+ | MAGGOT_PURRING<br /> | ||
+ | ELEMENTMAN_FIRE<br /> | ||
+ | ELEMENTMAN_MAGMA<br /> | ||
+ | ELEMENTMAN_IRON<br /> | ||
+ | ELEMENTMAN_MUD<br /> | ||
+ | BIRD_SWALLOW_CAVE<br /> | ||
+ | CAVE_SWALLOW_MAN<br /> | ||
+ | BIRD_SWALLOW_CAVE_GIANT<br /> | ||
+ | AMPHIBIAN_MAN<br /> | ||
+ | REPTILE_MAN<br /> | ||
+ | SERPENT_MAN<br /> | ||
+ | ANT_MAN | ||
+ | |- | ||
+ | |} | ||
+ | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" | ||
+ | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Basic Body Modification | ||
+ | |- style="text-align: left; display:table-cell; " | ||
+ | |This section has some basic body modifications to change your dwarves in a subtle way. | ||
+ | <br /> | ||
+ | <br /> | ||
+ | '''Just copy from the points indicated by bold to the matching points in the creature_standard.txt and paste over any of the information that is in-between the 2 bold points of the original'''<br /> | ||
+ | <br /> | ||
+ | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" | ||
+ | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Skin & Bones | ||
+ | |- style="text-align: left; display:table-cell; " | ||
+ | |'''Next we use body detail plans (which have their own raw file) to streamline the addition of some of the common materials, tissues and their relationships with each other.'''<br /> | ||
+ | <br /> | ||
+ | [BODY_DETAIL_PLAN:STANDARD_MATERIALS]<br /> | ||
+ | [BODY_DETAIL_PLAN:STANDARD_TISSUES]<br /> | ||
+ | [BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]<br /> | ||
+ | <br /> | ||
+ | [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN_OBSIDIAN:FAT:MUSCLE:BONE_OBSIDIAN:CARTILAGE]<br /> | ||
+ | <br /> | ||
+ | [TISSUE:SKIN_OBSIDIAN]<br /> | ||
+ | [TISSUE_NAME:obsidian:NP]<br /> | ||
+ | [SCARS]<br /> | ||
+ | [TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br /> | ||
+ | [RELATIVE_THICKNESS:1]<br /> | ||
+ | [HEALING_RATE:1]<br /> | ||
+ | [VASCULAR:1]<br /> | ||
+ | [CONNECTS]<br /> | ||
+ | [TISSUE_SHAPE:LAYER]<br /> | ||
+ | <br /> | ||
+ | [TISSUE:BONE_OBSIDIAN]<br /> | ||
+ | [TISSUE_NAME:obsidianbone:NP]<br /> | ||
+ | [STRUCTURAL]<br /> | ||
+ | [CONNECTIVE_TISSUE_ANCHOR]<br /> | ||
+ | [TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br /> | ||
+ | [RELATIVE_THICKNESS:2]<br /> | ||
+ | [HEALING_RATE:1]<br /> | ||
+ | [VASCULAR:3]<br /> | ||
+ | [CONNECTS]<br /> | ||
+ | [TISSUE_SHAPE:LAYER]<br /> | ||
+ | [SETTABLE]<br /> | ||
+ | [SPLINTABLE]<br /> | ||
+ | <br /> | ||
+ | [BODY_DETAIL_PLAN:STANDARD_MATERIALS]<br /> | ||
+ | [REMOVE_MATERIAL:BONE]<br /> | ||
+ | [REMOVE_MATERIAL:SKIN]<br /> | ||
+ | <br /> | ||
+ | [BODY_DETAIL_PLAN:STANDARD_TISSUES]<br /> | ||
+ | [REMOVE_TISSUE:BONE]<br /> | ||
+ | [REMOVE_TISSUE:SKIN]<br /> | ||
+ | <br /> | ||
+ | [SELECT_TISSUE_LAYER:BY_CATEGORY:ALL]<br /> | ||
+ | [TL_HEALING_RATE:1]<br /> | ||
+ | <br /> | ||
+ | [SELECT_MATERIAL:ALL] ''You don't need this part. It just makes your dwarves' skin and bones never melt or freeze. If you don't want it then just skip this part.''<br /> | ||
+ | [COLDDAM_POINT:NONE]<br /> | ||
+ | [HEATDAM_POINT:NONE]<br /> | ||
+ | [IGNITE_POINT:NONE]<br /> | ||
+ | [IF_EXISTS_SET_MELTING_POINT:NONE]<br /> | ||
+ | [IF_EXISTS_SET_BOILING_POINT:NONE]<br /> | ||
+ | [SPEC_HEAT:NONE]<br /> | ||
+ | <br /> | ||
+ | <br /> | ||
+ | <br /> | ||
+ | '''Eyebrows and eyelashes are manually added here.'''<br /> | ||
+ | |- | ||
+ | |} | ||
+ | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" | ||
+ | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Tendons and Ligaments | ||
+ | |- style="text-align: left; display:table-cell; " | ||
+ | |'''Tendons and ligaments are currently very abstract, but adding these flags will let wounds occur that damage them. The number afterward is the healing rate. Lower is faster.'''<br /> | ||
+ | <br /> | ||
+ | <br /> | ||
+ | <br /> | ||
+ | [TENDONS:LOCAL_CREATURE_MAT:OBSIDIAN:1]<br /> | ||
+ | [LIGAMENTS:LOCAL_CREATURE_MAT:OBSIDIAN:1]<br /> | ||
+ | <br /> | ||
+ | [TISSUE:OBSIDIAN]<br /> | ||
+ | [TISSUE_NAME:obsidian:np]<br /> | ||
+ | [TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br /> | ||
+ | [MUSCULAR]<br /> | ||
+ | [FUNCTIONAL]<br /> | ||
+ | [STRUCTURAL]<br /> | ||
+ | [RELATIVE_THICKNESS:1]<br /> | ||
+ | [CONNECTS]<br /> | ||
+ | [TL_HEALING_RATE:1]<br /> | ||
+ | [TISSUE_SHAPE:LAYER]<br /> | ||
+ | <br /> | ||
+ | '''This makes the creature susceptible to severed nerves when muscles are torn in limb, grasp and stance parts.'''<br /> | ||
+ | |- | ||
+ | |} | ||
+ | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" | ||
+ | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Skin Colors | ||
+ | |- style="text-align: left; display:table-cell; " | ||
+ | |==''This is very important to have, as it prevents the whole thing from not working and or spamming the error log with messages''==<br /> | ||
+ | <br /> | ||
+ | '''Here all of the skin is selected and various colors are listed.'''<br /> | ||
+ | <br /> | ||
+ | [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN_OBSIDIAN]<br /> | ||
+ | [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]<br /> | ||
+ | [TLCM_NOUN:skin:SINGULAR]<br /> | ||
+ | <br /> | ||
+ | [TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]<br /> | ||
+ | [APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]<br /> | ||
+ | [APP_MOD_NOUN:skin:SINGULAR]<br /> | ||
+ | [APP_MOD_DESC_RANGE:0:0:0:1:25:50]<br /> | ||
+ | <br /> | ||
+ | '''Now we do the eyes, using the somewhat clunky eye color patterns.'''<br /> | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | |} | ||
− | + | == Finished Reactions/Buildings == | |
− | + | === SKILLS === | |
− | == ------ | + | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" |
− | ''''' | + | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Skill Training |
− | + | |- style="text-align: left; display:table-cell; " | |
− | What is | + | |'''How to train your dwarf'''<br /> |
− | + | <br /> | |
− | + | '''What is here...'''<br /> | |
− | + | '''87 reactions... that will train your dwarf in near every skill imaginable (I excluded some for the sake that dwarves don't really use them.)'''<br /> | |
− | + | '''2 custom buildings... these are to separate what I called civilian skills and military skills... red military, blue civilian.'''<br /> | |
− | All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings. | + | '''89 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br /> |
− | + | <br /> | |
− | + | '''All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.''' | |
− | + | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" | |
− | + | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | reaction_cheats_skills.txt | |
− | [OBJECT:REACTION] | + | |- style="text-align: left; display:table-cell; " |
− | + | |reaction_cheats_skill<br /> | |
− | [REACTION: | + | <br /> |
− | [NAME: | + | [OBJECT:REACTION]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_M_001]<br /> |
− | + | [NAME:Train Sneak]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br /> |
− | [NAME: | + | [SKILL:SNEAK]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_M_002]<br /> |
− | + | [NAME:Train Dodging]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br /> |
− | [NAME: | + | [SKILL:DODGING]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_M_003]<br /> |
− | + | [NAME:Train Biting]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br /> |
− | [NAME: | + | [SKILL:BITE]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_M_004]<br /> |
− | + | [NAME:Train Wrestling]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br /> |
− | [NAME: | + | [SKILL:WRESTLING]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_M_005]<br /> |
− | + | [NAME:Train Armor]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br /> |
− | [NAME: | + | [SKILL:ARMOR]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_M_006]<br /> |
− | + | [NAME:Train Shield]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br /> |
− | [NAME: | + | [SKILL:SHIELD]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_M_007]<br /> |
− | + | [NAME:Train Crossbow]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br /> |
− | [NAME: | + | [SKILL:CROSSBOW]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_M_008]<br /> |
− | + | [NAME:Train Spear]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br /> |
− | [NAME: | + | [SKILL:SPEAR]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_M_009]<br /> |
− | + | [NAME:Train Hammer]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br /> |
− | [NAME: | + | [SKILL:HAMMER]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_M_010]<br /> |
− | + | [NAME:Train Mace]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br /> |
− | [NAME: | + | [SKILL:MACE]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_M_011]<br /> |
− | + | [NAME:Train Sword]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br /> |
− | [NAME: | + | [SKILL:SWORD]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_M_012]<br /> |
− | + | [NAME:Train Axe]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br /> |
− | [NAME: | + | [SKILL:AXE]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_001]<br /> |
− | + | [NAME:Train Smelt]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:SMELT]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_002]<br /> |
− | + | [NAME:Train Glassmaker]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:GLASSMAKER]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_003]<br /> |
− | + | [NAME:Train Dyer]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:DYER]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_004]<br /> |
− | + | [NAME:Train Writing]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:PROSE]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_005]<br /> |
− | + | [NAME:Train Cook]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:COOK]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_006]<br /> |
− | + | [NAME:Train Butcher]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:BUTCHER]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_007]<br /> |
− | + | [NAME:Train Tanner]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:TANNER]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_008]<br /> |
− | + | [NAME:Train Bowyer]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:BOWYER]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_009]<br /> |
− | + | [NAME:Train Animal Train]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:ANIMALTRAIN]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_010]<br /> |
− | + | [NAME:Train Animal Care]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:ANIMALCARE]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_011]<br /> |
− | + | [NAME:Train Diagnose]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:DIAGNOSE]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_012]<br /> |
− | + | [NAME:Train Surgery]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:SURGERY]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_013]<br /> |
− | + | [NAME:Train Dissect Vermin]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:DISSECT_VERMIN]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_014]<br /> |
− | + | [NAME:Train Milk]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:MILK]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_015]<br /> |
− | + | [NAME:Train Dissect Fish]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:DISSECT_FISH]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_016]<br /> |
− | + | [NAME:Train Forge Weapon]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:FORGE_WEAPON]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_017]<br /> |
− | + | [NAME:Train Forge Armor]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:FORGE_ARMOR]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_018]<br /> |
− | + | [NAME:Train Forge Furniture]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:FORGE_FURNITURE]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_019]<br /> |
− | + | [NAME:Train Extract Strand]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:EXTRACT_STRAND]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_020]<br /> |
− | + | [NAME:Train Siege Craft]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:SIEGECRAFT]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_021]<br /> |
− | + | [NAME:Train Siege Operate]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:SIEGEOPERATE]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_022]<br /> |
− | + | [NAME:Train Potash Making]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:POTASH_MAKING]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_023]<br /> |
− | + | [NAME:Train Lye Making]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:LYE_MAKING]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_024]<br /> |
− | + | [NAME:Train Operate Pump]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:OPERATE_PUMP]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_025]<br /> |
− | + | [NAME:Train Mining]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:MINING]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_026]<br /> |
− | + | [NAME:Train Woodcutting]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:WOODCUTTING]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_027]<br /> |
− | + | [NAME:Train Carpentry]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:CARPENTRY]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_028]<br /> |
− | + | [NAME:Train Detail Stone]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:DETAILSTONE]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_029]<br /> |
− | + | [NAME:Train Masonry]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:MASONRY]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_030]<br /> |
− | + | [NAME:Train Process Fish]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:PROCESSFISH]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_031]<br /> |
− | + | [NAME:Train Trapping]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:TRAPPING]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_032]<br /> |
− | + | [NAME:Train Weaving]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:WEAVING]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_033]<br /> |
− | + | [NAME:Train Brewing]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:BREWING]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_034]<br /> |
− | + | [NAME:Train Alchemy]<br /> | |
− | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> | |
− | [NAME: | + | [SKILL:ALCHEMY]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_035]<br /> |
− | + | [NAME:Train Clothes Making]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:CLOTHESMAKING]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_036]<br /> |
− | + | [NAME:Train Milling]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:MILLING]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_037]<br /> |
− | + | [NAME:Train Process Plants]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:PROCESSPLANTS]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_038]<br /> |
− | + | [NAME:Train Cheese Making]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:CHEESEMAKING]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_039]<br /> |
− | + | [NAME:Train Herbalism]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:HERBALISM]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_040]<br /> |
− | + | [NAME:Train Cut Gem]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:CUTGEM]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_041]<br /> |
− | + | [NAME:Train Encrust Gem]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:ENCRUSTGEM]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_042]<br /> |
− | + | [NAME:Train Wood Craft]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:WOODCRAFT]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_043]<br /> |
− | + | [NAME:Train Stone Craft]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:STONECRAFT]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_044]<br /> |
− | + | [NAME:Train Metal Craft]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:METALCRAFT]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_045]<br /> |
− | + | [NAME:Train Leather Work]<br /> | |
− | [REACTION: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [NAME: | + | [SKILL:LEATHERWORK]<br /> |
− | [BUILDING: | + | <br /> |
− | [ | + | [REACTION:TRAIN_C_046]<br /> |
− | + | [NAME:Train Bone Carve]<br /> | |
− | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> | |
− | + | [SKILL:BONECARVE]<br /> | |
− | [ | + | <br /> |
− | + | [REACTION:TRAIN_C_047]<br /> | |
− | [REACTION: | + | [NAME:Train Mechanics]<br /> |
− | [NAME: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [BUILDING: | + | [SKILL:MECHANICS]<br /> |
− | [ | + | <br /> |
− | + | [REACTION:TRAIN_C_048]<br /> | |
− | [REACTION: | + | [NAME:Train Design Building]<br /> |
− | [NAME: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [BUILDING: | + | [SKILL:DESIGNBUILDING]<br /> |
− | [ | + | <br /> |
− | + | [REACTION:TRAIN_C_049]<br /> | |
− | [REACTION: | + | [NAME:Train Dress Wounds]<br /> |
− | [NAME: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [BUILDING: | + | [SKILL:DRESS_WOUNDS]<br /> |
− | [ | + | <br /> |
− | + | [REACTION:TRAIN_C_050]<br /> | |
− | [REACTION: | + | [NAME:Train Set Bone]<br /> |
− | [NAME: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [BUILDING: | + | [SKILL:SET_BONE]<br /> |
− | [ | + | <br /> |
− | + | [REACTION:TRAIN_C_051]<br /> | |
− | [REACTION: | + | [NAME:Train Suture]<br /> |
− | [NAME: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [BUILDING: | + | [SKILL:SUTURE]<br /> |
− | [ | + | <br /> |
− | + | [REACTION:TRAIN_C_052]<br /> | |
− | [REACTION: | + | [NAME:Train Crutch Walk]<br /> |
− | [NAME: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [BUILDING: | + | [SKILL:CRUTCH_WALK]<br /> |
− | [ | + | <br /> |
− | + | [REACTION:TRAIN_C_053]<br /> | |
− | [REACTION: | + | [NAME:Train Wood Burning]<br /> |
− | [NAME: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [BUILDING: | + | [SKILL:WOOD_BURNING]<br /> |
− | [ | + | <br /> |
− | + | [REACTION:TRAIN_C_054]<br /> | |
− | [REACTION: | + | [NAME:Train Soap Making]<br /> |
− | [NAME: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [BUILDING: | + | [SKILL:SOAP_MAKING]<br /> |
− | [ | + | <br /> |
− | + | [REACTION:TRAIN_C_055]<br /> | |
− | [REACTION: | + | [NAME:Train Swimming]<br /> |
− | [NAME: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [BUILDING: | + | [SKILL:SWIMMING]<br /> |
− | [ | + | <br /> |
− | + | [REACTION:TRAIN_C_056]<br /> | |
− | [REACTION: | + | [NAME:Train Negotiation]<br /> |
− | [NAME: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [BUILDING: | + | [SKILL:NEGOTIATION]<br /> |
− | [ | + | <br /> |
− | + | [REACTION:TRAIN_C_057]<br /> | |
− | [REACTION: | + | [NAME:Train Judging Intent]<br /> |
− | [NAME: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [BUILDING: | + | [SKILL:JUDGING_INTENT]<br /> |
− | [ | + | <br /> |
− | + | [REACTION:TRAIN_C_058]<br /> | |
− | [REACTION: | + | [NAME:Train Appraisal]<br /> |
− | [NAME: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− | [BUILDING: | + | [SKILL:APPRAISAL]<br /> |
− | [ | + | <br /> |
− | + | [REACTION:TRAIN_C_059]<br /> | |
− | [REACTION: | + | [NAME:Train Organization]<br /> |
− | [NAME: | + | [BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br /> |
− |