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Difference between revisions of "Shaostoul's Guide"

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Welcome to my guide, within this page I hope to teach you how to mod... anything! But for starters... Let's go with what I've got in the forum thread so far.
+
Welcome to my wiki guide! By popular demand I did what I could to make this as easy and simple as I could and not as overwhelming...
  
In this short guide I'm going to show you how to create a custom reaction and guide.
+
There's a ton of information here and it "should" be able to help you with any simple reaction modding problems you run into at the moment.
 +
 
 +
This WILL be updated with creature editing, entity editing and whatever else.
  
 
----
 
----
 +
 +
'''MOST IMPORTANT NOTE FOR MODDING!''' - With the way the "new" Dwarf Fortress is, when you are modding the easiest thing to do is just to generate a new world. This new version saves raw and graphic information IN the SAVE->(REGION1) folder. If you are editing an EXISTING world, you MUST edit the SAVE folder version and not the normal location for you to see the effects. To follow a safe motto for modding dwarf fortress... If you don't know if it needs a regen, just regen.
  
 
It seems many people don't realize the new method of save handling and reaction handling. There are multiple places that have to be altered in order for your custom reaction/building to show up to be used. For example...
 
It seems many people don't realize the new method of save handling and reaction handling. There are multiple places that have to be altered in order for your custom reaction/building to show up to be used. For example...
  
If you add a smelting reaction, you have to add the reaction to the "reaction_smelter.txt", you then have to make your reaction permitted on the "entity_default.txt". When you add a reaction to the "entity_default.txt" it will be under the [ENTITY:MOUNTAIN] listing. Your permitted reaction should look like...
+
If you add a smelting reaction, you have to add the reaction to the "reaction_smelter.txt", you then have to make your reaction permitted on the "entity_default.txt".<br />
[PERMITTED_REACTION:XXXCUSTOM_REACTION_NAMEXXX]
+
When you add a reaction to the "entity_default.txt" it will be under the [ENTITY:MOUNTAIN] listing. Your permitted reaction should look like...<br />
When you add your custom building to the "entity_default.txt" it should look something like... [PERMITTED_BUILDING:XXXCUSTOM_BUILDING_NAMEXXX]
+
[PERMITTED_REACTION:XXXCUSTOM_REACTION_NAMEXXX]<br />
YOU WILL CHANGE "XXXCUSTOM_REACTION_NAMEXXX" and "XXXCUSTOM_BUILDING_NAMEXXX" TO WHATEVER YOU HAVE IT LISTED AS.
+
When you add your custom building to the "entity_default.txt" it should look something like...<br />
 
+
[PERMITTED_BUILDING:XXXCUSTOM_BUILDING_NAMEXXX]<br />
 +
YOU WILL CHANGE "XXXCUSTOM_REACTION_NAMEXXX" and "XXXCUSTOM_BUILDING_NAMEXXX" TO WHATEVER YOU HAVE IT LISTED AS.<br />
 +
<br />
 
Now that, that is out of the way.
 
Now that, that is out of the way.
  
 
== Custom Build & Reaction ==
 
== Custom Build & Reaction ==
----
+
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 
+
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Your first custom reaction and building!
'''You may not see the .txt, but don't worry, they should still be text files.'''
+
|- style="text-align: left; display:table-cell; "
 +
|'''You may not see the .txt, but don't worry, they should still be text files.'''
 
'''This is the guide to make a custom reaction and custom building.'''
 
'''This is the guide to make a custom reaction and custom building.'''
 
----
 
  
 
'''-To start open up your dwarf fortress folder.'''
 
'''-To start open up your dwarf fortress folder.'''
Line 201: Line 206:
 
'''-Mind you this workshop is going to look like a soap makers workshop, but we want to keep things easy!'''
 
'''-Mind you this workshop is going to look like a soap makers workshop, but we want to keep things easy!'''
  
 +
'''-If you want to change the appearance of your workshop, use this utility: http://dffd.wimbli.com/file.php?id=2068'''
 +
|-
 +
|}
  
----
+
== Various Reactions and Information ==
This part is for making a point in my case... Spoiler tags anyone?
+
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
----
+
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Current List of Products
 
+
|- style="text-align: left; display:table-cell; "
== TREES & PLANTS ==
+
|[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]<br />
For food in bed<br />
+
<br />
 +
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK][PRODUCT_TO_CONTAINER:A]<br />
 
<br />
 
<br />
What is in this post... <br />
+
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
52 reactions... will give you access to all plants and trees.<br />
+
[PRODUCT:100:1:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK][PRODUCT_TO_CONTAINER:A]<br />
2 custom buildings... two buildings, one for plants and one for trees<br />
 
54 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.<br />
 
 
<br />
 
<br />
All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_PICK:INORGANIC:STEEL]<br />
 
<br />
 
<br />
File = reaction_cheats_trees --- below is a reaction for every tree.<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_MACE:INORGANIC:STEEL]<br />
reaction_cheats_trees<br />
 
 
<br />
 
<br />
[OBJECT:REACTION]<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR:INORGANIC:STEEL]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_001]<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_SHORT:INORGANIC:STEEL]<br />
[NAME:Free Mangrove]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MANGROVE:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_002]<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_WAR:INORGANIC:STEEL]<br />
[NAME:Free Saguaro]<br />
 
[BUILDING:CHEAT_FREE_TREEL:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:SAGUARO:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_003]<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:STEEL]<br />
[NAME:Free Pine]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:PINE:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_004]<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_CROSSBOW:INORGANIC:STEEL]<br />
[NAME:Free Cedar]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CEDAR:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_005]<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR_TRAINING:PLANT_MAT:OAK:WOOD]<br />
[NAME:Free Oak]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:OAK:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_006]<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING:PLANT_MAT:OAK:WOOD]<br />
[NAME:Free Mahogany]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MAHOGANY:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_007]<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_TRAINING:PLANT_MAT:OAK:WOOD]<br />
[NAME:Free Acacia]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:ACACIA:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_008]<br />
+
[PRODUCT:100:1:AMMO:ITEM_AMMO_BOLTS:INORGANIC:STEEL]<br />
[NAME:Free Kapok]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:KAPOK:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_009]<br />
+
[PRODUCT:100:1:ANVIL:NONE:INORGANIC:STEEL]<br />
[NAME:Free Maple]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MAPLE:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_010]<br />
+
[PRODUCT:100:1:SKIN_TANNED:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br />
[NAME:Free Willow]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:WILLOW:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_011]<br />
+
[PRODUCT:100:1:CLOTH:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br />
[NAME:Free Tower Cap]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:TOWER_CAP:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_012]<br />
+
[PRODUCT:100:1:CLOTH:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br />
[NAME:Free Black Cap]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:BLACK_CAP:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_013]<br />
+
[PRODUCT:100:1:SMALLGEM:NONE:INORGANIC:DIAMOND_CLEAR]<br />
[NAME:Free Nether Cap]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:NETHER_CAP:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_014]<br />
+
[PRODUCT:100:1:GEM:NONE:INORGANIC:DIAMOND_CLEAR]<br />
[NAME:Free Goblin Cap]<br />
+
<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:GOBLIN_CAP:WOOD]<br />
+
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:SAND_RED][PRODUCT_TO_CONTAINER:A]<br />
 +
(Can be... SAND_RED, SAND_YELLOW, SAND_WHITE, SAND_BLACK, SAND<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_015]<br />
+
[PRODUCT:100:1:ROUGH:NONE:GLASS_CRYSTAL:NONE]<br />
[NAME:Free Fungiwood]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:FUNGIWOOD:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_016]<br />
+
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:OBSIDIAN]<br />
[NAME:Free Tunnel Tube<br />
 
[BUILDING:CHEAT_FREE_TREEL:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:TUNNEL_TUBE:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_017]<br />
+
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE:PLANT_MAT:OAK:WOOD]<br />
[NAME:Free Spore Tree]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:SPORE_TREE:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_018]<br />
+
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW:PLANT_MAT:OAK:WOOD]<br />
[NAME:Free Blood Thorn]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:BLOOD_THORN:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_019]<br />
+
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL:PLANT_MAT:OAK:WOOD]<br />
[NAME:Free Glumprong]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:GLUMPRONG:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_020]<br />
+
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC:PLANT_MAT:OAK:WOOD]<br />
[NAME:Free Feather]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:FEATHER:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_021]<br />
+
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE:PLANT_MAT:OAK:WOOD]<br />
[NAME:Free Highwood]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:HIGHWOOD:WOOD]<br />
 
 
<br />
 
<br />
[REACTION:CHEAT_TREE_022]<br />
+
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_SHIELD:INORGANIC:STEEL]<br />
[NAME:Free Larch]<br />
+
<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_BUCKLER:INORGANIC:STEEL]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:LARCH:WOOD]<br />
+
<br />
<br />
+
[PRODUCT:100:1:CHEESE:NONE:CREATURE_MAT:COW:CHEESE]<br />
[REACTION:CHEAT_TREE_023]<br />
+
<br />
[NAME:Free Chestnut]<br />
+
[PRODUCT:100:1:CHEESE:NONE:CREATURE_MAT:HORSE:CHEESE]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CHESTNUT:WOOD]<br />
+
[PRODUCT:100:1:CHEESE:NONE:CREATURE_MAT:DONKEY:CHEESE]<br />
<br />
+
<br />
[REACTION:CHEAT_TREE_024]<br />
+
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br />
[NAME:Free Alder]<br />
+
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:PLASTER][PRODUCT_TO_CONTAINER:A]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:ALDER:WOOD]<br />
+
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br />
<br />
+
[PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:POD_SWEET:MILL][PRODUCT_TO_CONTAINER:A]<br />
[REACTION:CHEAT_TREE_025]<br />
+
<br />
[NAME:Free Birch]<br />
+
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:MILL][PRODUCT_TO_CONTAINER:A]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:BIRCH:WOOD]<br />
+
<br />
<br />
+
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br />
[REACTION:CHEAT_TREE_026]<br />
+
[PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:MILL][PRODUCT_TO_CONTAINER:A]<br />
[NAME:Free Ash]<br />
+
<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:ASH:WOOD]<br />
+
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:COW:BLOOD][PRODUCT_TO_CONTAINER:A]<br />
<br />
+
<br />
[REACTION:CHEAT_TREE_027]<br />
+
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
[NAME:Free Candlenut]<br />
+
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:COW:MILK][PRODUCT_TO_CONTAINER:A]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CANDLENUT:WOOD]<br />
+
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
<br />
+
[PRODUCT:100:1:LIQUID_MISC:NONE:PLANT_MAT:POD_SWEET:EXTRACT][PRODUCT_TO_CONTAINER:A]<br />
[REACTION:CHEAT_TREE_028]<br />
+
<br />
[NAME:Free Mango]<br />
+
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:DRAGONFLY:ICHOR][PRODUCT_TO_CONTAINER:A]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MANGO:WOOD]<br />
+
<br />
<br />
+
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
[REACTION:CHEAT_TREE_029]<br />
+
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:POISON][PRODUCT_TO_CONTAINER:A]<br />
[NAME:Free Rubber]<br />
+
<br />
 +
[PRODUCT:100:1:EARRING:NONE:INORGANIC:CLAYSTONE]<br />
 +
<br />
 +
[PRODUCT:100:1:RING:NONE:INORGANIC:CLAYSTONE]<br />
 +
<br />
 +
[PRODUCT:100:1:FIGURINE:NONE:INORGANIC:CLAYSTONE]<br />
 +
<br />
 +
[PRODUCT:100:1:CROWN:NONE:INORGANIC:CLAYSTONE]<br />
 +
<br />
 +
[PRODUCT:100:1:SCEPTER:NONE:INORGANIC:CLAYSTONE]<br />
 +
<br />
 +
[PRODUCT:100:1:BRACELET:NONE:INORGANIC:CLAYSTONE]<br />
 +
<br />
 +
[PRODUCT:100:1:AMULET:NONE:INORGANIC:CLAYSTONE]<br />
 +
<br />
 +
[PRODUCT:100:1:CAGE:NONE:INORGANIC:NICKEL]<br />
 +
<br />
 +
[PRODUCT:100:1:BARREL:NONE:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:BUCKET:NONE:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:FLASK:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br />
 +
<br />
 +
[PRODUCT:100:1:FLASK:NONE:INORGANIC:IRON]<br />
 +
<br />
 +
[PRODUCT:100:1:QUIVER:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br />
 +
<br />
 +
[PRODUCT:100:1:BACKPACK:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br />
 +
<br />
 +
[PRODUCT:100:1:BOX:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br />
 +
<br />
 +
[PRODUCT:100:1:BOX:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br />
 +
<br />
 +
[PRODUCT:100:1:BOX:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br />
 +
<br />
 +
[PRODUCT:100:1:THREAD:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br />
 +
<br />
 +
[PRODUCT:100:1:THREAD:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br />
 +
<br />
 +
[PRODUCT:100:1:CHAIN:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br />
 +
<br />
 +
[PRODUCT:100:1:CHAIN:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br />
 +
<br />
 +
[PRODUCT:100:1:SPLINT:NONE:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:CRUTCH:NONE:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[PRODUCT:100:1:BAR:NONE:COAL:COKE]<br />
 +
<br />
 +
[PRODUCT:100:1:BAR:NONE:PEARLASH:NONE]<br />
 +
<br />
 +
[PRODUCT:100:1:BAR:NONE:POTASH:NONE]<br />
 +
<br />
 +
[PRODUCT:100:1:BAR:NONE:COAL:CHARCOAL]<br />
 +
<br />
 +
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:LIQUID_MISC:NONE:LYE:NONE][PRODUCT_TO_CONTAINER:A]<br />
 +
<br />
 +
[PRODUCT:100:1:FLASK:VIAL:GLASS_XXX:NONE<br />
 +
(XXX can be GREEN, CLEAR or CRYSTAL)<br />
 +
<br />
 +
[PRODUCT:100:1:DOOR:NONE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:1:CHAIR:NONE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:1:TABLE:NONE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:2:BOX:NO_SUBTYPE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:2:CABINET:NONE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:1:BED:NONE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:1:ARMORSTAND:NONE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:1:WEAPONRACK:NONE:METAL:GOLD]<br />
 +
<br />
 +
[PRODUCT:100:1:STATUE:NO_SUBTYPE:METAL:ADAMANTINE]<br />
 +
<br />
 +
[PRODUCT:100:1:SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA:METAL:STEEL]<br />
 +
<br />
 +
[PRODUCT:100:1:BALLISTAPARTS:NO_SUBTYPE:METAL:STEEL]
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Most Creature Specific Products
 +
|- style="text-align: left; display:table-cell; "
 +
|Please see full creature list to fill in CCC.<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:MUSCLE]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:BRAIN]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:KIDNEY]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:SPLEEN]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:PANCREAS]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:STOMACH]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:LIVER]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:GUT]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:HEART]<br />
 +
<br />
 +
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:LUNG]<br />
 +
<br />
 +
[PRODUCT:100:1:FISH:NONE:LOBSTER_CAVE:MALE]<br />
 +
<br />
 +
[PRODUCT:100:1:FISH:NONE:LOBSTER_CAVE:FEMALE]<br />
 +
<br />
 +
[PRODUCT:100:1:FISH:NONE:FISH_CAVE:MALE]<br />
 +
<br />
 +
[PRODUCT:100:1:FISH:NONE:FISH_CAVE:FEMALE]
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Skills List
 +
|- style="text-align: left; display:table-cell; "
 +
|MINING<br />
 +
WOODCUTTING<br />
 +
CARPENTRY<br />
 +
DETAILSTONE<br />
 +
MASONRY<br />
 +
PROCESSFISH<br />
 +
TRAPPING<br />
 +
WEAVING<br />
 +
BREWING<br />
 +
ALCHEMY<br />
 +
EXTRACT_STRAND<br />
 +
CLOTHESMAKING<br />
 +
MILLING<br />
 +
PROCESSPLANTS<br />
 +
CHEESEMAKING<br />
 +
HERBALISM<br />
 +
CUTGEM<br />
 +
ENCRUSTGEM<br />
 +
WOODCRAFT<br />
 +
STONECRAFT<br />
 +
METALCRAFT<br />
 +
LEATHERWORK<br />
 +
BONECARVE<br />
 +
AXE<br />
 +
SWORD<br />
 +
MISC_WEAPON (not too sure what weapons fall under this)<br />
 +
DAGGER<br />
 +
MACE<br />
 +
HAMMER<br />
 +
SPEAR<br />
 +
CROSSBOW<br />
 +
SHIELD<br />
 +
ARMOR<br />
 +
PIKE<br />
 +
WHIP<br />
 +
BOW<br />
 +
BLOWGUN<br />
 +
THROW<br />
 +
MECHANICS<br />
 +
MAGIC_NATURE (this raises "druid" iirc)<br />
 +
SNEAK (raises "ambush" must have hunter to train this iirc)<br />
 +
DESIGNBUILDING<br />
 +
DRESS_WOUNDS<br />
 +
SET_BONE<br />
 +
SUTURE<br />
 +
CRUTCH_WALK<br />
 +
WOOD_BURNING<br />
 +
SOAP_MAKING<br />
 +
SWIMMING<br />
 +
NEGOTIATION<br />
 +
JUDGING_INTENT<br />
 +
APPRAISAL<br />
 +
ORGANIZATION<br />
 +
RECORD_KEEPING<br />
 +
INTIMIDATION<br />
 +
CONVERSATION<br />
 +
COMEDY<br />
 +
FLATTERY<br />
 +
CONSOLE<br />
 +
PACIFY<br />
 +
TRACKING<br />
 +
KNOWLEDGE_ACQUISITION (this raises "student" skill)<br />
 +
CONCENTRATION<br />
 +
SITUATIONAL_AWARENESS<br />
 +
PROSE (this raises "writing" skill")<br />
 +
READING<br />
 +
SPEAKING<br />
 +
COORDINATION<br />
 +
LEADERSHIP<br />
 +
TEACHING<br />
 +
MELEE_COMBAT (one of the few that don't seem to be used by dwarves)<br />
 +
RANGED_COMBAT (one of the few that don't seem to be used by dwarves)<br />
 +
WRESTLING<br />
 +
BITE<br />
 +
GRASP_STRIKE (one of the few that don't seem to be used by dwarves)<br />
 +
STANCE_STRIKE (one of the few that don't seem to be used by dwarves)<br />
 +
DODGING
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Creature List
 +
|- style="text-align: left; display:table-cell; "
 +
|TOAD<br />
 +
WORM<br />
 +
BIRD_BLUEJAY<br />
 +
BIRD_CARDINAL<br />
 +
BIRD_GRACKLE<br />
 +
BIRD_ORIOLE<br />
 +
BIRD_RW_BLACKBIRD<br />
 +
DOG<br />
 +
CAT<br />
 +
MULE<br />
 +
DONKEY<br />
 +
HORSE<br />
 +
COW<br />
 +
CHIMERA<br />
 +
CENTAUR<br />
 +
GRIFFON<br />
 +
FLY<br />
 +
ROACH_LARGE<br />
 +
BEETLE<br />
 +
ANT<br />
 +
BUTTERFLY_MONARCH<br />
 +
FIREFLY<br />
 +
DRAGONFLY<br />
 +
GOAT_MOUTAIN<br />
 +
MARMOT_HOARY<br />
 +
BIRD_EAGLE_GIANT<br />
 +
GNOME_MOUNTAIN<br />
 +
GNOME_DARK<br />
 +
WALRUS<br />
 +
WHALE<br />
 +
FISH_LAMPREY_SEA<br />
 +
SHARK_GREAT_WHITE<br />
 +
SHARK_FRILL<br />
 +
SHARK_SPINY_DOGFISH<br />
 +
SHARK_WOBBEGONG_SPOTTED<br />
 +
SHARK_WHALE<br />
 +
SHARK_BASKING<br />
 +
SHARK_NURSE<br />
 +
SHARK_MAKO_SHORTFIN<br />
 +
SHARK_MAKO_LONGFIN<br />
 +
SHARK_TIGER<br />
 +
SHARK_BULL<br />
 +
SHARK_REEF_BLACKTIP<br />
 +
SHARK_REEF_WHITETIP<br />
 +
SHARK_BLUE<br />
 +
SHARK_HAMMERHEAD<br />
 +
SHARK_ANGEL<br />
 +
FISH_SKATE_COMMON<br />
 +
FISH_RAY_MANTA<br />
 +
FISH_STINGRAY<br />
 +
FISH_COELACANTH<br />
 +
FISH_STURGEON<br />
 +
FISH_CONGER_EEL<br />
 +
FISH_MILKFISH<br />
 +
FISH_COD<br />
 +
FISH_OPAH<br />
 +
FISH_GROUPER_GIANT<br />
 +
FISH_BLUEFISH<br />
 +
FISH_SUNFISH_OCEAN<br />
 +
FISH_SWORDFISH<br />
 +
FISH_MARLIN<br />
 +
FISH_HALIBUT<br />
 +
FISH_BARRACUDA_GREAT<br />
 +
FISH_TUNA_BLUEFIN<br />
 +
HIPPO<br />
 +
FISH_GAR_LONGNOSE<br />
 +
FISH_CARP<br />
 +
FISH_TIGERFISH<br />
 +
FISH_PIKE<br />
 +
BEAR_GRIZZLY<br />
 +
BEAR_BLACK<br />
 +
DEER<br />
 +
FOX<br />
 +
RACCOON<br />
 +
MACAQUE_RHESUS<br />
 +
COUGAR<br />
 +
WOLF<br />
 +
GROUNDHOG<br />
 +
ALLIGATOR<br />
 +
BIRD_BUZZARD<br />
 +
ELEPHANT<br />
 +
WARTHOG<br />
 +
LION<br />
 +
LEOPARD<br />
 +
JAGUAR<br />
 +
TIGER<br />
 +
CHEETAH<br />
 +
GAZELLE<br />
 +
MANDRILL<br />
 +
CHIMPANZEE<br />
 +
BONOBO<br />
 +
GORILLA<br />
 +
ORANGUTAN<br />
 +
GIBBON_SIAMANG<br />
 +
GIBBON_WHITE_HANDED<br />
 +
GIBBON_BLACK_HANDED<br />
 +
GIBBON_GRAY<br />
 +
GIBBON_SILVERY<br />
 +
GIBBON_PILEATED<br />
 +
GIBBON_BILOU<br />
 +
GIBBON_WHITE_BROWED<br />
 +
GIBBON_BLACK_CRESTED<br />
 +
CAMEL_1_HUMP<br />
 +
CAMEL_2_HUMP<br />
 +
CROCODILE_SALTWATER<br />
 +
BIRD_VULTURE<br />
 +
MUSKOX<br />
 +
ELK<br />
 +
BEAR_POLAR<br />
 +
FLOATING_GUTS<br />
 +
DRUNIAN<br />
 +
CREEPING_EYE<br />
 +
VORACIOUS_CAVE_CRAWLER<br />
 +
BLIND_CAVE_OGRE<br />
 +
CAP_HOPPER<br />
 +
MAGMA_CRAB<br />
 +
CRUNDLE<br />
 +
HUNGRY_HEAD<br />
 +
FLESH_BALL<br />
 +
ELK_BIRD<br />
 +
HELMET_SNAKE<br />
 +
GREEN_DEVOURER<br />
 +
RUTHERER<br />
 +
CREEPY_CRAWLER<br />
 +
DRALTHA<br />
 +
GIANT_EARTHWORM<br />
 +
BLOOD_MAN<br />
 +
BUGBAT<br />
 +
MANERA<br />
 +
MOLEMARIAN<br />
 +
JABBERER<br />
 +
POND_GRABBER<br />
 +
BLIND_CAVE_BEAR<br />
 +
CAVE_DRAGON<br />
 +
REACHER<br />
 +
ELEMENTMAN_GABBRO<br />
 +
CAVE_FLOATER<br />
 +
PLUMP_HELMET_MAN<br />
 +
CAVE_BLOB<br />
 +
ELEMENTMAN_AMETHYST<br />
 +
FOXSQUIRREL<br />
 +
MOGHOPPER<br />
 +
RAT_DEMON<br />
 +
WAMBLER_FLUFFY<br />
 +
LIZARD_RHINO_TWO_LEGGED<br />
 +
WORM_KNUCKLE<br />
 +
SPIDER_PHANTOM<br />
 +
FLY_ACORN<br />
 +
GNAT_BLOOD<br />
 +
SNAILMAN<br />
 +
SLUGMAN<br />
 +
LEECHMAN<br />
 +
LIZARD<br />
 +
TURTLE<br />
 +
LION_GIANT<br />
 +
LEOPARD_GIANT<br />
 +
JAGUAR_GIANT<br />
 +
TIGER_GIANT<br />
 +
CHEETAH_GIANT<br />
 +
SCORPION_DESERT_GIANT<br />
 +
TIGERMAN<br />
 +
RAT<br />
 +
SQUIRREL_GRAY<br />
 +
SQUIRREL_RED<br />
 +
CHIPMUNK<br />
 +
HEDGEHOG<br />
 +
MUSSEL<br />
 +
OYSTER<br />
 +
FISH_SALMON<br />
 +
FISH_CLOWNFISH<br />
 +
FISH_HAGFISH<br />
 +
FISH_LAMPREY_BROOK<br />
 +
FISH_RAY_BAT<br />
 +
FISH_RAY_THORNBACK<br />
 +
FISH_RATFISH_SPOTTED<br />
 +
FISH_HERRING<br />
 +
FISH_SHAD<br />
 +
FISH_ANCHOVY<br />
 +
FISH_TROUT_STEELHEAD<br />
 +
FISH_HAKE<br />
 +
FISH_SEAHORSE<br />
 +
FISH_GLASSEYE<br />
 +
FISH_PUFFER_WHITE_SPOTTED<br />
 +
FISH_SOLE<br />
 +
FISH_FLOUNDER<br />
 +
FISH_MACKEREL<br />
 +
JELLYFISH_SEA_NETTLE<br />
 +
FISH_LUNGFISH<br />
 +
FISH_LOACH_CLOWN<br />
 +
FISH_BULLHEAD_BROWN<br />
 +
FISH_BULLHEAD_YELLOW<br />
 +
FISH_BULLHEAD_BLACK<br />
 +
FISH_KNIFEFISH_BANDED<br />
 +
FISH_CHAR<br />
 +
FISH_TROUT_RAINBOW<br />
 +
FISH_MOLLY_SAILFIN<br />
 +
FISH_GUPPY<br />
 +
FISH_PERCH<br />
 +
DWARF<br />
 +
HUMAN<br />
 +
ELF<br />
 +
GOBLIN<br />
 +
KOBOLD<br />
 +
GREMLIN<br />
 +
TROLL<br />
 +
OGRE<br />
 +
UNICORN<br />
 +
DRAGON<br />
 +
SATYR<br />
 +
COLOSSUS_BRONZE<br />
 +
GIANT<br />
 +
CYCLOPS<br />
 +
ETTIN<br />
 +
MINOTAUR<br />
 +
YETI<br />
 +
SASQUATCH<br />
 +
BLIZZARD_MAN<br />
 +
WOLF_ICE<br />
 +
FAIRY<br />
 +
PIXIE<br />
 +
BEAK_DOG<br />
 +
GRIMELING<br />
 +
WEREWOLF<br />
 +
BLENDEC_FOUL<br />
 +
STRANGLER<br />
 +
NIGHTWING<br />
 +
HARPY<br />
 +
HYDRA<br />
 +
MERPERSON<br />
 +
SEA_SERPENT<br />
 +
SEA_MONSTER<br />
 +
CROCODILE_CAVE<br />
 +
TOAD_GIANT<br />
 +
OLM_GIANT<br />
 +
BAT_GIANT<br />
 +
RAT_GIANT<br />
 +
RAT_LARGE<br />
 +
MOLE_DOG_NAKED<br />
 +
TROGLODYTE<br />
 +
MOLE_GIANT<br />
 +
IMP_FIRE<br />
 +
SPIDER_CAVE_GIANT<br />
 +
SPIDER_CAVE<br />
 +
FISH_CAVE<br />
 +
CAVE_FISH_MAN<br />
 +
LOBSTER_CAVE<br />
 +
SNAKE_FIRE<br />
 +
OLM<br />
 +
OLM_MAN<br />
 +
BAT<br />
 +
BAT_MAN<br />
 +
MAGGOT_PURRING<br />
 +
ELEMENTMAN_FIRE<br />
 +
ELEMENTMAN_MAGMA<br />
 +
ELEMENTMAN_IRON<br />
 +
ELEMENTMAN_MUD<br />
 +
BIRD_SWALLOW_CAVE<br />
 +
CAVE_SWALLOW_MAN<br />
 +
BIRD_SWALLOW_CAVE_GIANT<br />
 +
AMPHIBIAN_MAN<br />
 +
REPTILE_MAN<br />
 +
SERPENT_MAN<br />
 +
ANT_MAN
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Basic Body Modification
 +
|- style="text-align: left; display:table-cell; "
 +
|This section has some basic body modifications to change your dwarves in a subtle  way.
 +
<br />
 +
<br />
 +
'''Just copy from the points indicated by bold to the matching points in the creature_standard.txt and paste over any of the information that is in-between the 2 bold points of the original'''<br />
 +
<br />
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Skin & Bones
 +
|- style="text-align: left; display:table-cell; "
 +
|'''Next we use body detail plans (which have their own raw file) to streamline the addition of some of the common materials, tissues and their relationships with each other.'''<br />
 +
<br />
 +
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]<br />
 +
[BODY_DETAIL_PLAN:STANDARD_TISSUES]<br />
 +
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]<br />
 +
<br />
 +
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN_OBSIDIAN:FAT:MUSCLE:BONE_OBSIDIAN:CARTILAGE]<br />
 +
<br />
 +
[TISSUE:SKIN_OBSIDIAN]<br />
 +
[TISSUE_NAME:obsidian:NP]<br />
 +
[SCARS]<br />
 +
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br />
 +
[RELATIVE_THICKNESS:1]<br />
 +
[HEALING_RATE:1]<br />
 +
[VASCULAR:1]<br />
 +
[CONNECTS]<br />
 +
[TISSUE_SHAPE:LAYER]<br />
 +
<br />
 +
[TISSUE:BONE_OBSIDIAN]<br />
 +
[TISSUE_NAME:obsidianbone:NP]<br />
 +
[STRUCTURAL]<br />
 +
[CONNECTIVE_TISSUE_ANCHOR]<br />
 +
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br />
 +
[RELATIVE_THICKNESS:2]<br />
 +
[HEALING_RATE:1]<br />
 +
[VASCULAR:3]<br />
 +
[CONNECTS]<br />
 +
[TISSUE_SHAPE:LAYER]<br />
 +
[SETTABLE]<br />
 +
[SPLINTABLE]<br />
 +
<br />
 +
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]<br />
 +
[REMOVE_MATERIAL:BONE]<br />
 +
[REMOVE_MATERIAL:SKIN]<br />
 +
<br />
 +
[BODY_DETAIL_PLAN:STANDARD_TISSUES]<br />
 +
[REMOVE_TISSUE:BONE]<br />
 +
[REMOVE_TISSUE:SKIN]<br />
 +
<br />
 +
[SELECT_TISSUE_LAYER:BY_CATEGORY:ALL]<br />
 +
[TL_HEALING_RATE:1]<br />
 +
<br />
 +
[SELECT_MATERIAL:ALL] ''You don't need this part. It just makes your dwarves' skin and bones never melt or freeze. If you don't want it then just skip this part.''<br />
 +
[COLDDAM_POINT:NONE]<br />
 +
[HEATDAM_POINT:NONE]<br />
 +
[IGNITE_POINT:NONE]<br />
 +
[IF_EXISTS_SET_MELTING_POINT:NONE]<br />
 +
[IF_EXISTS_SET_BOILING_POINT:NONE]<br />
 +
[SPEC_HEAT:NONE]<br />
 +
<br />
 +
<br />
 +
<br />
 +
'''Eyebrows and eyelashes are manually added here.'''<br />
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Tendons and Ligaments
 +
|- style="text-align: left; display:table-cell; "
 +
|'''Tendons and ligaments are currently very abstract, but adding these flags will let wounds occur that damage them.  The number afterward is the healing rate.  Lower is faster.'''<br />
 +
<br />
 +
<br />
 +
<br />
 +
[TENDONS:LOCAL_CREATURE_MAT:OBSIDIAN:1]<br />
 +
[LIGAMENTS:LOCAL_CREATURE_MAT:OBSIDIAN:1]<br />
 +
<br />
 +
[TISSUE:OBSIDIAN]<br />
 +
[TISSUE_NAME:obsidian:np]<br />
 +
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br />
 +
[MUSCULAR]<br />
 +
[FUNCTIONAL]<br />
 +
[STRUCTURAL]<br />
 +
[RELATIVE_THICKNESS:1]<br />
 +
[CONNECTS]<br />
 +
[TL_HEALING_RATE:1]<br />
 +
[TISSUE_SHAPE:LAYER]<br />
 +
<br />
 +
'''This makes the creature susceptible to severed nerves when muscles are torn in limb, grasp and stance parts.'''<br />
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Skin Colors
 +
|- style="text-align: left; display:table-cell; "
 +
|==''This is very important to have, as it prevents the whole thing from not working and or spamming the error log with messages''==<br />
 +
<br />
 +
'''Here all of the skin is selected and various colors are listed.'''<br />
 +
<br />
 +
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN_OBSIDIAN]<br />
 +
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]<br />
 +
[TLCM_NOUN:skin:SINGULAR]<br />
 +
<br />
 +
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]<br />
 +
[APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]<br />
 +
[APP_MOD_NOUN:skin:SINGULAR]<br />
 +
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]<br />
 +
<br />
 +
'''Now we do the eyes, using the somewhat clunky eye color patterns.'''<br />
 +
|-
 +
|}
 +
|-
 +
|}
 +
 
 +
== Finished Reactions/Buildings ==
 +
=== SKILLS ===
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Skill Training
 +
|- style="text-align: left; display:table-cell; "
 +
|'''How to train your dwarf'''<br />
 +
<br />
 +
'''What is here...'''<br />
 +
'''87 reactions... that will train your dwarf in near every skill imaginable (I excluded some for the sake that dwarves don't really use them.)'''<br />
 +
'''2 custom buildings... these are to separate what I called civilian skills and military skills... red military, blue civilian.'''<br />
 +
'''89 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
 +
<br />
 +
'''All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.'''
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | reaction_cheats_skills.txt
 +
|- style="text-align: left; display:table-cell; "
 +
|reaction_cheats_skill<br />
 +
<br />
 +
[OBJECT:REACTION]<br />
 +
<br />
 +
[REACTION:TRAIN_M_001]<br />
 +
[NAME:Train Sneak]<br />
 +
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 +
[SKILL:SNEAK]<br />
 +
<br />
 +
[REACTION:TRAIN_M_002]<br />
 +
[NAME:Train Dodging]<br />
 +
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 +
[SKILL:DODGING]<br />
 +
<br />
 +
[REACTION:TRAIN_M_003]<br />
 +
[NAME:Train Biting]<br />
 +
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 +
[SKILL:BITE]<br />
 +
<br />
 +
[REACTION:TRAIN_M_004]<br />
 +
[NAME:Train Wrestling]<br />
 +
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 +
[SKILL:WRESTLING]<br />
 +
<br />
 +
[REACTION:TRAIN_M_005]<br />
 +
[NAME:Train Armor]<br />
 +
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 +
[SKILL:ARMOR]<br />
 +
<br />
 +
[REACTION:TRAIN_M_006]<br />
 +
[NAME:Train Shield]<br />
 +
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 +
[SKILL:SHIELD]<br />
 +
<br />
 +
[REACTION:TRAIN_M_007]<br />
 +
[NAME:Train Crossbow]<br />
 +
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 +
[SKILL:CROSSBOW]<br />
 +
<br />
 +
[REACTION:TRAIN_M_008]<br />
 +
[NAME:Train Spear]<br />
 +
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 +
[SKILL:SPEAR]<br />
 +
<br />
 +
[REACTION:TRAIN_M_009]<br />
 +
[NAME:Train Hammer]<br />
 +
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 +
[SKILL:HAMMER]<br />
 +
<br />
 +
[REACTION:TRAIN_M_010]<br />
 +
[NAME:Train Mace]<br />
 +
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 +
[SKILL:MACE]<br />
 +
<br />
 +
[REACTION:TRAIN_M_011]<br />
 +
[NAME:Train Sword]<br />
 +
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 +
[SKILL:SWORD]<br />
 +
<br />
 +
[REACTION:TRAIN_M_012]<br />
 +
[NAME:Train Axe]<br />
 +
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 +
[SKILL:AXE]<br />
 +
<br />
 +
[REACTION:TRAIN_C_001]<br />
 +
[NAME:Train Smelt]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:SMELT]<br />
 +
<br />
 +
[REACTION:TRAIN_C_002]<br />
 +
[NAME:Train Glassmaker]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:GLASSMAKER]<br />
 +
<br />
 +
[REACTION:TRAIN_C_003]<br />
 +
[NAME:Train Dyer]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:DYER]<br />
 +
<br />
 +
[REACTION:TRAIN_C_004]<br />
 +
[NAME:Train Writing]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:PROSE]<br />
 +
<br />
 +
[REACTION:TRAIN_C_005]<br />
 +
[NAME:Train Cook]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:COOK]<br />
 +
<br />
 +
[REACTION:TRAIN_C_006]<br />
 +
[NAME:Train Butcher]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:BUTCHER]<br />
 +
<br />
 +
[REACTION:TRAIN_C_007]<br />
 +
[NAME:Train Tanner]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:TANNER]<br />
 +
<br />
 +
[REACTION:TRAIN_C_008]<br />
 +
[NAME:Train Bowyer]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:BOWYER]<br />
 +
<br />
 +
[REACTION:TRAIN_C_009]<br />
 +
[NAME:Train Animal Train]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:ANIMALTRAIN]<br />
 +
<br />
 +
[REACTION:TRAIN_C_010]<br />
 +
[NAME:Train Animal Care]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:ANIMALCARE]<br />
 +
<br />
 +
[REACTION:TRAIN_C_011]<br />
 +
[NAME:Train Diagnose]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:DIAGNOSE]<br />
 +
<br />
 +
[REACTION:TRAIN_C_012]<br />
 +
[NAME:Train Surgery]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:SURGERY]<br />
 +
<br />
 +
[REACTION:TRAIN_C_013]<br />
 +
[NAME:Train Dissect Vermin]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:DISSECT_VERMIN]<br />
 +
<br />
 +
[REACTION:TRAIN_C_014]<br />
 +
[NAME:Train Milk]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:MILK]<br />
 +
<br />
 +
[REACTION:TRAIN_C_015]<br />
 +
[NAME:Train Dissect Fish]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:DISSECT_FISH]<br />
 +
<br />
 +
[REACTION:TRAIN_C_016]<br />
 +
[NAME:Train Forge Weapon]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:FORGE_WEAPON]<br />
 +
<br />
 +
[REACTION:TRAIN_C_017]<br />
 +
[NAME:Train Forge Armor]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:FORGE_ARMOR]<br />
 +
<br />
 +
[REACTION:TRAIN_C_018]<br />
 +
[NAME:Train Forge Furniture]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:FORGE_FURNITURE]<br />
 +
<br />
 +
[REACTION:TRAIN_C_019]<br />
 +
[NAME:Train Extract Strand]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:EXTRACT_STRAND]<br />
 +
<br />
 +
[REACTION:TRAIN_C_020]<br />
 +
[NAME:Train Siege Craft]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:SIEGECRAFT]<br />
 +
<br />
 +
[REACTION:TRAIN_C_021]<br />
 +
[NAME:Train Siege Operate]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:SIEGEOPERATE]<br />
 +
<br />
 +
[REACTION:TRAIN_C_022]<br />
 +
[NAME:Train Potash Making]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:POTASH_MAKING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_023]<br />
 +
[NAME:Train Lye Making]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:LYE_MAKING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_024]<br />
 +
[NAME:Train Operate Pump]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:OPERATE_PUMP]<br />
 +
<br />
 +
[REACTION:TRAIN_C_025]<br />
 +
[NAME:Train Mining]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:MINING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_026]<br />
 +
[NAME:Train Woodcutting]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:WOODCUTTING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_027]<br />
 +
[NAME:Train Carpentry]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:CARPENTRY]<br />
 +
<br />
 +
[REACTION:TRAIN_C_028]<br />
 +
[NAME:Train Detail Stone]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:DETAILSTONE]<br />
 +
<br />
 +
[REACTION:TRAIN_C_029]<br />
 +
[NAME:Train Masonry]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:MASONRY]<br />
 +
<br />
 +
[REACTION:TRAIN_C_030]<br />
 +
[NAME:Train Process Fish]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:PROCESSFISH]<br />
 +
<br />
 +
[REACTION:TRAIN_C_031]<br />
 +
[NAME:Train Trapping]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:TRAPPING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_032]<br />
 +
[NAME:Train Weaving]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:WEAVING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_033]<br />
 +
[NAME:Train Brewing]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:BREWING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_034]<br />
 +
[NAME:Train Alchemy]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:ALCHEMY]<br />
 +
<br />
 +
[REACTION:TRAIN_C_035]<br />
 +
[NAME:Train Clothes Making]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:CLOTHESMAKING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_036]<br />
 +
[NAME:Train Milling]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:MILLING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_037]<br />
 +
[NAME:Train Process Plants]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:PROCESSPLANTS]<br />
 +
<br />
 +
[REACTION:TRAIN_C_038]<br />
 +
[NAME:Train Cheese Making]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:CHEESEMAKING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_039]<br />
 +
[NAME:Train Herbalism]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:HERBALISM]<br />
 +
<br />
 +
[REACTION:TRAIN_C_040]<br />
 +
[NAME:Train Cut Gem]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:CUTGEM]<br />
 +
<br />
 +
[REACTION:TRAIN_C_041]<br />
 +
[NAME:Train Encrust Gem]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:ENCRUSTGEM]<br />
 +
<br />
 +
[REACTION:TRAIN_C_042]<br />
 +
[NAME:Train Wood Craft]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:WOODCRAFT]<br />
 +
<br />
 +
[REACTION:TRAIN_C_043]<br />
 +
[NAME:Train Stone Craft]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:STONECRAFT]<br />
 +
<br />
 +
[REACTION:TRAIN_C_044]<br />
 +
[NAME:Train Metal Craft]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:METALCRAFT]<br />
 +
<br />
 +
[REACTION:TRAIN_C_045]<br />
 +
[NAME:Train Leather Work]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:LEATHERWORK]<br />
 +
<br />
 +
[REACTION:TRAIN_C_046]<br />
 +
[NAME:Train Bone Carve]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:BONECARVE]<br />
 +
<br />
 +
[REACTION:TRAIN_C_047]<br />
 +
[NAME:Train Mechanics]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:MECHANICS]<br />
 +
<br />
 +
[REACTION:TRAIN_C_048]<br />
 +
[NAME:Train Design Building]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:DESIGNBUILDING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_049]<br />
 +
[NAME:Train Dress Wounds]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:DRESS_WOUNDS]<br />
 +
<br />
 +
[REACTION:TRAIN_C_050]<br />
 +
[NAME:Train Set Bone]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:SET_BONE]<br />
 +
<br />
 +
[REACTION:TRAIN_C_051]<br />
 +
[NAME:Train Suture]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:SUTURE]<br />
 +
<br />
 +
[REACTION:TRAIN_C_052]<br />
 +
[NAME:Train Crutch Walk]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:CRUTCH_WALK]<br />
 +
<br />
 +
[REACTION:TRAIN_C_053]<br />
 +
[NAME:Train Wood Burning]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:WOOD_BURNING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_054]<br />
 +
[NAME:Train Soap Making]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:SOAP_MAKING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_055]<br />
 +
[NAME:Train Swimming]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:SWIMMING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_056]<br />
 +
[NAME:Train Negotiation]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:NEGOTIATION]<br />
 +
<br />
 +
[REACTION:TRAIN_C_057]<br />
 +
[NAME:Train Judging Intent]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:JUDGING_INTENT]<br />
 +
<br />
 +
[REACTION:TRAIN_C_058]<br />
 +
[NAME:Train Appraisal]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:APPRAISAL]<br />
 +
<br />
 +
[REACTION:TRAIN_C_059]<br />
 +
[NAME:Train Organization]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:ORGANIZATION]<br />
 +
<br />
 +
[REACTION:TRAIN_C_060]<br />
 +
[NAME:Train Record Keeping]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:RECORD_KEEPING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_061]<br />
 +
[NAME:Train Intimidation]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:INTIMIDATION]<br />
 +
<br />
 +
[REACTION:TRAIN_C_062]<br />
 +
[NAME:Train Conversation]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:CONVERSATION]<br />
 +
<br />
 +
[REACTION:TRAIN_C_063]<br />
 +
[NAME:Train Comedy]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:COMEDY]<br />
 +
<br />
 +
[REACTION:TRAIN_C_064]<br />
 +
[NAME:Train Flattery]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:FLATTERY]<br />
 +
<br />
 +
[REACTION:TRAIN_C_065]<br />
 +
[NAME:Train Console]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:CONSOLE]<br />
 +
<br />
 +
[REACTION:TRAIN_C_066]<br />
 +
[NAME:Train Pacify]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:PACIFY]<br />
 +
<br />
 +
[REACTION:TRAIN_C_067]<br />
 +
[NAME:Train Tracking]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:TRACKING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_068]<br />
 +
[NAME:Train Concentration]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:CONCENTRATION]<br />
 +
<br />
 +
[REACTION:TRAIN_C_069]<br />
 +
[NAME:Train Situational Awareness]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:SITUATIONAL_AWARENESS]<br />
 +
<br />
 +
[REACTION:TRAIN_C_070]<br />
 +
[NAME:Train Reading]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:READING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_071]<br />
 +
[NAME:Train Speaking]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:SPEAKING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_072]<br />
 +
[NAME:Train Coordination]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:COORDINATION]<br />
 +
<br />
 +
[REACTION:TRAIN_C_073]<br />
 +
[NAME:Train Leadership]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:LEADERSHIP]<br />
 +
<br />
 +
[REACTION:TRAIN_C_074]<br />
 +
[NAME:Train Teaching]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:TEACHING]<br />
 +
<br />
 +
[REACTION:TRAIN_C_075]<br />
 +
[NAME:Train Student]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:KNOWLEDGE_ACQUISITION]
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | building_cheats.txt
 +
|- style="text-align: left; display:table-cell; "
 +
|building_cheats<br />
 +
<br />
 +
[OBJECT:BUILDING]<br />
 +
<br />
 +
[BUILDING_WORKSHOP:TRAINING_BOOTH_CIVILIAN]<br />
 +
[NAME:Civilian Training Booth]<br />
 +
[NAME_COLOR:7:0:1]<br />
 +
[WORK_LOCATION:2:2]<br />
 +
[BUILD_LABOR:CARPENTER]<br />
 +
[BUILD_KEY:NONE]<br />
 +
[DIM:3:3]<br />
 +
[BLOCK:1:1:0:1]<br />
 +
[BLOCK:2:0:0:0]<br />
 +
[BLOCK:3:1:0:1]<br />
 +
[TILE:0:1:32:32:32]<br />
 +
[TILE:0:2:32:32:32]<br />
 +
[TILE:0:3:32:32:32]<br />
 +
[COLOR:0:1:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:0:2:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:0:3:0:0:0:0:0:0:0:0:0]<br />
 +
[TILE:1:1:32:32:32]<br />
 +
[TILE:1:2:32:32:32]<br />
 +
[TILE:1:3:32:32:32]<br />
 +
[COLOR:1:1:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:1:2:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:1:3:0:0:0:0:0:0:0:0:0]<br />
 +
[TILE:2:1:32:32:32]<br />
 +
[TILE:2:2:32:32:32]<br />
 +
[TILE:2:3:32:32:32]<br />
 +
[COLOR:2:1:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:2:2:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:2:3:0:0:0:0:0:0:0:0:0]<br />
 +
[TILE:3:1:201:61:187]<br />
 +
[TILE:3:2:61:61:61]<br />
 +
[TILE:3:3:200:61:188]<br />
 +
[COLOR:3:1:3:7:1:3:7:1:3:7:1]<br />
 +
[COLOR:3:2:3:7:1:3:7:1:3:7:1]<br />
 +
[COLOR:3:3:3:7:1:3:7:1:3:7:1]<br />
 +
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br />
 +
<br />
 +
[BUILDING_WORKSHOP:TRAINING_BOOTH_MILITARY]<br />
 +
[NAME:Military Training Booth]<br />
 +
[NAME_COLOR:7:0:1]<br />
 +
[WORK_LOCATION:2:2]<br />
 +
[BUILD_LABOR:CARPENTER]<br />
 +
[BUILD_KEY:NONE]<br />
 +
[DIM:3:3]<br />
 +
[BLOCK:1:1:0:1]<br />
 +
[BLOCK:2:0:0:0]<br />
 +
[BLOCK:3:1:0:1]<br />
 +
[TILE:0:1:32:32:32]<br />
 +
[TILE:0:2:32:32:32]<br />
 +
[TILE:0:3:32:32:32]<br />
 +
[COLOR:0:1:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:0:2:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:0:3:0:0:0:0:0:0:0:0:0]<br />
 +
[TILE:1:1:32:32:32]<br />
 +
[TILE:1:2:32:32:32]<br />
 +
[TILE:1:3:32:32:32]<br />
 +
[COLOR:1:1:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:1:2:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:1:3:0:0:0:0:0:0:0:0:0]<br />
 +
[TILE:2:1:32:32:32]<br />
 +
[TILE:2:2:32:32:32]<br />
 +
[TILE:2:3:32:32:32]<br />
 +
[COLOR:2:1:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:2:2:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:2:3:0:0:0:0:0:0:0:0:0]<br />
 +
[TILE:3:1:201:61:187]<br />
 +
[TILE:3:2:61:61:61]<br />
 +
[TILE:3:3:200:61:188]<br />
 +
[COLOR:3:1:4:0:1:4:0:1:4:0:1]<br />
 +
[COLOR:3:2:4:0:1:4:0:1:4:0:1]<br />
 +
[COLOR:3:3:4:0:1:4:0:1:4:0:1]<br />
 +
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | entity_default.txt
 +
|- style="text-align: left; display:table-cell; "
 +
|[PERMITTED_BUILDING:TRAINING_BOOTH_CIVILIAN]<br />
 +
[PERMITTED_BUILDING:TRAINING_BOOTH_MILITARY]<br />
 +
[PERMITTED_REACTION:TRAIN_M_001]<br />
 +
[PERMITTED_REACTION:TRAIN_M_002]<br />
 +
[PERMITTED_REACTION:TRAIN_M_003]<br />
 +
[PERMITTED_REACTION:TRAIN_M_004]<br />
 +
[PERMITTED_REACTION:TRAIN_M_005]<br />
 +
[PERMITTED_REACTION:TRAIN_M_006]<br />
 +
[PERMITTED_REACTION:TRAIN_M_007]<br />
 +
[PERMITTED_REACTION:TRAIN_M_008]<br />
 +
[PERMITTED_REACTION:TRAIN_M_009]<br />
 +
[PERMITTED_REACTION:TRAIN_M_010]<br />
 +
[PERMITTED_REACTION:TRAIN_M_011]<br />
 +
[PERMITTED_REACTION:TRAIN_M_012]<br />
 +
[PERMITTED_REACTION:TRAIN_C_001]<br />
 +
[PERMITTED_REACTION:TRAIN_C_002]<br />
 +
[PERMITTED_REACTION:TRAIN_C_003]<br />
 +
[PERMITTED_REACTION:TRAIN_C_004]<br />
 +
[PERMITTED_REACTION:TRAIN_C_005]<br />
 +
[PERMITTED_REACTION:TRAIN_C_006]<br />
 +
[PERMITTED_REACTION:TRAIN_C_007]<br />
 +
[PERMITTED_REACTION:TRAIN_C_008]<br />
 +
[PERMITTED_REACTION:TRAIN_C_009]<br />
 +
[PERMITTED_REACTION:TRAIN_C_010]<br />
 +
[PERMITTED_REACTION:TRAIN_C_011]<br />
 +
[PERMITTED_REACTION:TRAIN_C_012]<br />
 +
[PERMITTED_REACTION:TRAIN_C_013]<br />
 +
[PERMITTED_REACTION:TRAIN_C_014]<br />
 +
[PERMITTED_REACTION:TRAIN_C_015]<br />
 +
[PERMITTED_REACTION:TRAIN_C_016]<br />
 +
[PERMITTED_REACTION:TRAIN_C_017]<br />
 +
[PERMITTED_REACTION:TRAIN_C_018]<br />
 +
[PERMITTED_REACTION:TRAIN_C_019]<br />
 +
[PERMITTED_REACTION:TRAIN_C_020]<br />
 +
[PERMITTED_REACTION:TRAIN_C_021]<br />
 +
[PERMITTED_REACTION:TRAIN_C_022]<br />
 +
[PERMITTED_REACTION:TRAIN_C_023]<br />
 +
[PERMITTED_REACTION:TRAIN_C_024]<br />
 +
[PERMITTED_REACTION:TRAIN_C_025]<br />
 +
[PERMITTED_REACTION:TRAIN_C_026]<br />
 +
[PERMITTED_REACTION:TRAIN_C_027]<br />
 +
[PERMITTED_REACTION:TRAIN_C_028]<br />
 +
[PERMITTED_REACTION:TRAIN_C_029]<br />
 +
[PERMITTED_REACTION:TRAIN_C_030]<br />
 +
[PERMITTED_REACTION:TRAIN_C_031]<br />
 +
[PERMITTED_REACTION:TRAIN_C_032]<br />
 +
[PERMITTED_REACTION:TRAIN_C_033]<br />
 +
[PERMITTED_REACTION:TRAIN_C_034]<br />
 +
[PERMITTED_REACTION:TRAIN_C_035]<br />
 +
[PERMITTED_REACTION:TRAIN_C_036]<br />
 +
[PERMITTED_REACTION:TRAIN_C_037]<br />
 +
[PERMITTED_REACTION:TRAIN_C_038]<br />
 +
[PERMITTED_REACTION:TRAIN_C_039]<br />
 +
[PERMITTED_REACTION:TRAIN_C_040]<br />
 +
[PERMITTED_REACTION:TRAIN_C_041]<br />
 +
[PERMITTED_REACTION:TRAIN_C_042]<br />
 +
[PERMITTED_REACTION:TRAIN_C_043]<br />
 +
[PERMITTED_REACTION:TRAIN_C_044]<br />
 +
[PERMITTED_REACTION:TRAIN_C_045]<br />
 +
[PERMITTED_REACTION:TRAIN_C_046]<br />
 +
[PERMITTED_REACTION:TRAIN_C_047]<br />
 +
[PERMITTED_REACTION:TRAIN_C_048]<br />
 +
[PERMITTED_REACTION:TRAIN_C_049]<br />
 +
[PERMITTED_REACTION:TRAIN_C_050]<br />
 +
[PERMITTED_REACTION:TRAIN_C_051]<br />
 +
[PERMITTED_REACTION:TRAIN_C_052]<br />
 +
[PERMITTED_REACTION:TRAIN_C_053]<br />
 +
[PERMITTED_REACTION:TRAIN_C_054]<br />
 +
[PERMITTED_REACTION:TRAIN_C_055]<br />
 +
[PERMITTED_REACTION:TRAIN_C_056]<br />
 +
[PERMITTED_REACTION:TRAIN_C_057]<br />
 +
[PERMITTED_REACTION:TRAIN_C_058]<br />
 +
[PERMITTED_REACTION:TRAIN_C_059]<br />
 +
[PERMITTED_REACTION:TRAIN_C_060]<br />
 +
[PERMITTED_REACTION:TRAIN_C_061]<br />
 +
[PERMITTED_REACTION:TRAIN_C_062]<br />
 +
[PERMITTED_REACTION:TRAIN_C_063]<br />
 +
[PERMITTED_REACTION:TRAIN_C_064]<br />
 +
[PERMITTED_REACTION:TRAIN_C_065]<br />
 +
[PERMITTED_REACTION:TRAIN_C_066]<br />
 +
[PERMITTED_REACTION:TRAIN_C_067]<br />
 +
[PERMITTED_REACTION:TRAIN_C_068]<br />
 +
[PERMITTED_REACTION:TRAIN_C_069]<br />
 +
[PERMITTED_REACTION:TRAIN_C_070]<br />
 +
[PERMITTED_REACTION:TRAIN_C_071]<br />
 +
[PERMITTED_REACTION:TRAIN_C_072]<br />
 +
[PERMITTED_REACTION:TRAIN_C_073]<br />
 +
[PERMITTED_REACTION:TRAIN_C_074]<br />
 +
[PERMITTED_REACTION:TRAIN_C_075]
 +
|-
 +
|}
 +
|-
 +
|}
 +
 
 +
=== TREES & PLANTS ===
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Trees & Plants
 +
|- style="text-align: left; display:table-cell; "
 +
|'''''For food in bed'''''<br />
 +
<br />
 +
'''What is in this post...'''<br />
 +
'''52 reactions... will give you access to all plants and trees.'''<br />
 +
'''2 custom buildings... two buildings, one for plants and one for trees'''<br />
 +
'''54 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
 +
<br />
 +
'''All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.'''
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | reaction_cheats_trees_plants.txt
 +
|- style="text-align: left; display:table-cell; "
 +
|reaction_cheats_trees_plants<br />
 +
<br />
 +
[OBJECT:REACTION]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_001]<br />
 +
[NAME:Free Mangrove]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MANGROVE:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_002]<br />
 +
[NAME:Free Saguaro]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:SAGUARO:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_003]<br />
 +
[NAME:Free Pine]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:PINE:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_004]<br />
 +
[NAME:Free Cedar]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CEDAR:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_005]<br />
 +
[NAME:Free Oak]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_006]<br />
 +
[NAME:Free Mahogany]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MAHOGANY:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_007]<br />
 +
[NAME:Free Acacia]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:ACACIA:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_008]<br />
 +
[NAME:Free Kapok]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:KAPOK:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_009]<br />
 +
[NAME:Free Maple]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MAPLE:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_010]<br />
 +
[NAME:Free Willow]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:WILLOW:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_011]<br />
 +
[NAME:Free Tower Cap]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:TOWER_CAP:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_012]<br />
 +
[NAME:Free Black Cap]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:BLACK_CAP:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_013]<br />
 +
[NAME:Free Nether Cap]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:NETHER_CAP:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_014]<br />
 +
[NAME:Free Goblin Cap]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:GOBLIN_CAP:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_015]<br />
 +
[NAME:Free Fungiwood]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:FUNGIWOOD:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_016]<br />
 +
[NAME:Free Tunnel Tube]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:TUNNEL_TUBE:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_017]<br />
 +
[NAME:Free Spore Tree]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:SPORE_TREE:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_018]<br />
 +
[NAME:Free Blood Thorn]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:BLOOD_THORN:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_019]<br />
 +
[NAME:Free Glumprong]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:GLUMPRONG:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_020]<br />
 +
[NAME:Free Feather]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:FEATHER:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_021]<br />
 +
[NAME:Free Highwood]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:HIGHWOOD:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_022]<br />
 +
[NAME:Free Larch]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:LARCH:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_023]<br />
 +
[NAME:Free Chestnut]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CHESTNUT:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_024]<br />
 +
[NAME:Free Alder]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:ALDER:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_025]<br />
 +
[NAME:Free Birch]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:BIRCH:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_026]<br />
 +
[NAME:Free Ash]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:ASH:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_027]<br />
 +
[NAME:Free Candlenut]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CANDLENUT:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_028]<br />
 +
[NAME:Free Mango]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MANGO:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_029]<br />
 +
[NAME:Free Rubber]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:RUBBER:WOOD]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:RUBBER:WOOD]<br />
Line 375: Line 1,696:
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:PALM:WOOD]<br />
 
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:PALM:WOOD]<br />
<br />
 
File = reaction_cheats_plants --- below is a reaction for every plant.<br />
 
reaction_cheats_plants<br />
 
<br />
 
[OBJECT:REACTION]<br />
 
 
<br />
 
<br />
 
[REACTION:CHEAT_PLANT_001]<br />
 
[REACTION:CHEAT_PLANT_001]<br />
Line 484: Line 1,800:
 
[NAME:Free Whip Vine]<br />
 
[NAME:Free Whip Vine]<br />
 
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:VINE_WHIP:PLANT]<br />
+
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:VINE_WHIP:PLANT]
<br />
+
|-
File name = building_cheats --- below are the buildings you will need to include in order to be able to use the reactions in the above listing.<br />
+
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | building_cheats.txt
 +
|- style="text-align: left; display:table-cell; "
 +
|building_cheats
 
<br />
 
<br />
 
[BUILDING_WORKSHOP:CHEAT_FREE_TREE]<br />
 
[BUILDING_WORKSHOP:CHEAT_FREE_TREE]<br />
Line 558: Line 1,878:
 
[COLOR:3:2:0:2:0:0:2:0:0:2:0]<br />
 
[COLOR:3:2:0:2:0:0:2:0:0:2:0]<br />
 
[COLOR:3:3:2:2:1:0:2:0:2:2:1]<br />
 
[COLOR:3:3:2:2:1:0:2:0:2:2:1]<br />
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br />
+
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
<br />
+
|-
File name = entity_default --- below is the entity_default text you will enter to gain access to the reactions and the buildings for the dwarf race.<br />
+
|}
<br />
+
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
[PERMITTED_BUILDING:CHEAT_FREE_PLANT]<br />
+
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | entity_default.txt
 +
|- style="text-align: left; display:table-cell; "
 +
|[PERMITTED_BUILDING:CHEAT_FREE_PLANT]<br />
 
[PERMITTED_BUILDING:CHEAT_FREE_TREE]<br />
 
[PERMITTED_BUILDING:CHEAT_FREE_TREE]<br />
 
[PERMITTED_REACTION:CHEAT_TREE_001]<br />
 
[PERMITTED_REACTION:CHEAT_TREE_001]<br />
Line 605: Line 1,927:
 
[PERMITTED_REACTION:CHEAT_PLANT_009]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_009]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_010]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_010]<br />
[PERMITTED_REACTION:CHEAT_PLANT_011]<br />
+
[PERMITTED_REACTION:CHEAT_PLANT_011]<br />
[PERMITTED_REACTION:CHEAT_PLANT_012]<br />
+
[PERMITTED_REACTION:CHEAT_PLANT_012]<br />
[PERMITTED_REACTION:CHEAT_PLANT_013]<br />
+
[PERMITTED_REACTION:CHEAT_PLANT_013]<br />
[PERMITTED_REACTION:CHEAT_PLANT_014]<br />
+
[PERMITTED_REACTION:CHEAT_PLANT_014]<br />
[PERMITTED_REACTION:CHEAT_PLANT_015]<br />
+
[PERMITTED_REACTION:CHEAT_PLANT_015]<br />
[PERMITTED_REACTION:CHEAT_PLANT_016]<br />
+
[PERMITTED_REACTION:CHEAT_PLANT_016]<br />
[PERMITTED_REACTION:CHEAT_PLANT_017]<br />
+
[PERMITTED_REACTION:CHEAT_PLANT_017]<br />
[PERMITTED_REACTION:CHEAT_PLANT_018]<br />
+
[PERMITTED_REACTION:CHEAT_PLANT_018]<br />
[PERMITTED_REACTION:CHEAT_PLANT_019]<br />
+
[PERMITTED_REACTION:CHEAT_PLANT_019]<br />
[PERMITTED_REACTION:CHEAT_PLANT_020]<br />
+
[PERMITTED_REACTION:CHEAT_PLANT_020]<br />
[PERMITTED_REACTION:CHEAT_PLANT_021]<br />
+
[PERMITTED_REACTION:CHEAT_PLANT_021]
----
+
|-
== MINERALS, STONES, METALS, GEMS ==
+
|}
'''''That crap you stand on and has walled you in... plus shinies!'''''<br />
+
|-
 +
|}
 +
 
 +
=== MINERALS, STONES, METALS, GEMS ===
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Minerals, Stones, Metals, Gems
 +
|- style="text-align: left; display:table-cell; "
 +
|'''''That crap you stand on and has walled you in... plus shinies!'''''<br />
 
<br />
 
<br />
 
'''What is here...'''<br />
 
'''What is here...'''<br />
'''236 reactions... every mineral, stone, metal and geml that you could ask for... literally, all of them.'''<br />
+
'''236 reactions... every mineral, stone, metal and gems that you could ask for... literally, all of them.'''<br />
'''3 custom buildings... one for each category - mineral, stone, metal and gem.'''<br />
+
'''4 custom buildings... one for each category - mineral, stone, metal and gem.'''<br />
 
'''239 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
 
'''239 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
 
<br />
 
<br />
Line 628: Line 1,957:
 
<br />
 
<br />
 
'''File = reaction_cheats_mineral --- below is a reaction for every mineral.'''<br />
 
'''File = reaction_cheats_mineral --- below is a reaction for every mineral.'''<br />
'''reaction_cheats_mineral'''<br />
+
'''reaction_cheats_mineral'''
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | reaction_cheats_stones.txt
 +
|- style="text-align: left; display:table-cell; "
 +
|reaction_cheats_stones
 
<br />
 
<br />
 
[OBJECT:REACTION]<br />
 
[OBJECT:REACTION]<br />
Line 921: Line 2,254:
 
[BUILDING:CHEAT_FREE_MINERAL:NONE]<br />
 
[BUILDING:CHEAT_FREE_MINERAL:NONE]<br />
 
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SLADE]<br />
 
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SLADE]<br />
<br />
 
'''File = reaction_cheats_stone --- below is a reaction for every stone.'''<br />
 
'''reaction_cheats_stone'''<br />
 
<br />
 
[OBJECT:REACTION]<br />
 
 
<br />
 
<br />
 
[REACTION:CHEAT_STONE_001]<br />
 
[REACTION:CHEAT_STONE_001]<br />
Line 1,051: Line 2,379:
 
[BUILDING:CHEAT_FREE_STONE:NONE]<br />
 
[BUILDING:CHEAT_FREE_STONE:NONE]<br />
 
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MARBLE]<br />
 
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MARBLE]<br />
<br />
 
'''File = reaction_cheats_metal --- below is a reaction for every metal.'''<br />
 
'''reaction_cheats_metal'''<br />
 
<br />
 
[OBJECT:REACTION]<br />
 
 
<br />
 
<br />
 
[REACTION:CHEAT_METAL_001]<br />
 
[REACTION:CHEAT_METAL_001]<br />
Line 1,186: Line 2,509:
 
[BUILDING:CHEAT_FREE_METAL:NONE]<br />
 
[BUILDING:CHEAT_FREE_METAL:NONE]<br />
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:ADAMANTINE]<br />
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:ADAMANTINE]<br />
<br />
 
'''File = reaction_cheats_gem --- below is a reaction for every gem.'''<br />
 
'''reaction_cheats_gem'''<br />
 
<br />
 
[OBJECT:REACTION]<br />
 
 
<br />
 
<br />
 
[REACTION:CHEAT_GEM_001]<br />
 
[REACTION:CHEAT_GEM_001]<br />
Line 1,825: Line 3,143:
 
[NAME:Free Gem Star Ruby]<br />
 
[NAME:Free Gem Star Ruby]<br />
 
[BUILDING:CHEAT_FREE_GEM:NONE]<br />
 
[BUILDING:CHEAT_FREE_GEM:NONE]<br />
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RUBY_STAR]<br />
+
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RUBY_STAR]
<br />
+
|-
'''File name = building_cheats --- below are the buildings you will need to include in order to be able to use the reactions in the above listing.'''<br />
+
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | building_cheats.txt
 +
|- style="text-align: left; display:table-cell; "
 +
|building_cheats<br />
 
<br />
 
<br />
 
[BUILDING_WORKSHOP:CHEAT_FREE_MINERAL]<br />
 
[BUILDING_WORKSHOP:CHEAT_FREE_MINERAL]<br />
Line 1,971: Line 3,293:
 
[COLOR:3:2:7:0:0:7:0:0:7:0:0]<br />
 
[COLOR:3:2:7:0:0:7:0:0:7:0:0]<br />
 
[COLOR:3:3:2:0:1:7:0:0:2:0:1]<br />
 
[COLOR:3:3:2:0:1:7:0:0:2:0:1]<br />
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br />
+
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
<br />
+
|-
'''File name = entity_default --- below is the entity_default text you will enter to gain access to the reactions and the buildings for the dwarf race.'''<br />
+
|}
'''For buildings'''<br />
+
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
<br />
+
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | entity_default.txt
[PERMITTED_BUILDING:CHEAT_FREE_MINERAL]<br />
+
|- style="text-align: left; display:table-cell; "
 +
|[PERMITTED_BUILDING:CHEAT_FREE_MINERAL]<br />
 
[PERMITTED_BUILDING:CHEAT_FREE_STONE]<br />
 
[PERMITTED_BUILDING:CHEAT_FREE_STONE]<br />
 
[PERMITTED_BUILDING:CHEAT_FREE_METAL]<br />
 
[PERMITTED_BUILDING:CHEAT_FREE_METAL]<br />
 
[PERMITTED_BUILDING:CHEAT_FREE_GEM]<br />
 
[PERMITTED_BUILDING:CHEAT_FREE_GEM]<br />
<br />
 
'''For Mineral'''<br />
 
<br />
 
 
[PERMITTED_REACTION:CHEAT_MINERAL_001]<br />
 
[PERMITTED_REACTION:CHEAT_MINERAL_001]<br />
 
[PERMITTED_REACTION:CHEAT_MINERAL_002]<br />
 
[PERMITTED_REACTION:CHEAT_MINERAL_002]<br />
Line 2,041: Line 3,361:
 
[PERMITTED_REACTION:CHEAT_MINERAL_057]<br />
 
[PERMITTED_REACTION:CHEAT_MINERAL_057]<br />
 
[PERMITTED_REACTION:CHEAT_MINERAL_058]<br />
 
[PERMITTED_REACTION:CHEAT_MINERAL_058]<br />
<br />
 
'''For Stone'''<br />
 
<br />
 
 
[PERMITTED_REACTION:CHEAT_STONE_001]<br />
 
[PERMITTED_REACTION:CHEAT_STONE_001]<br />
 
[PERMITTED_REACTION:CHEAT_STONE_002]<br />
 
[PERMITTED_REACTION:CHEAT_STONE_002]<br />
Line 2,069: Line 3,386:
 
[PERMITTED_REACTION:CHEAT_STONE_024]<br />
 
[PERMITTED_REACTION:CHEAT_STONE_024]<br />
 
[PERMITTED_REACTION:CHEAT_STONE_025]<br />
 
[PERMITTED_REACTION:CHEAT_STONE_025]<br />
<br />
 
'''For Metal'''<br />
 
<br />
 
 
[PERMITTED_REACTION:CHEAT_METAL_001]<br />
 
[PERMITTED_REACTION:CHEAT_METAL_001]<br />
 
[PERMITTED_REACTION:CHEAT_METAL_002]<br />
 
[PERMITTED_REACTION:CHEAT_METAL_002]<br />
Line 2,098: Line 3,412:
 
[PERMITTED_REACTION:CHEAT_METAL_025]<br />
 
[PERMITTED_REACTION:CHEAT_METAL_025]<br />
 
[PERMITTED_REACTION:CHEAT_METAL_026]<br />
 
[PERMITTED_REACTION:CHEAT_METAL_026]<br />
<br />
 
'''For Gem'''<br />
 
<br />
 
 
[PERMITTED_REACTION:CHEAT_GEM_001]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_001]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_002]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_002]<br />
Line 2,190: Line 3,501:
 
[PERMITTED_REACTION:CHEAT_GEM_088]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_088]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_089]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_089]<br />
 +
[PERMITTED_REACTION:CHEAT_GEM_090]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_091]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_091]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_092]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_092]<br />
Line 2,227: Line 3,539:
 
[PERMITTED_REACTION:CHEAT_GEM_126]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_126]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_127]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_127]<br />
 +
|-
 +
|}
 +
|-
 +
|}
 +
[[Category:v0.31:Modding]]

Latest revision as of 13:06, 27 July 2021

Welcome to my wiki guide! By popular demand I did what I could to make this as easy and simple as I could and not as overwhelming...

There's a ton of information here and it "should" be able to help you with any simple reaction modding problems you run into at the moment.

This WILL be updated with creature editing, entity editing and whatever else.


MOST IMPORTANT NOTE FOR MODDING! - With the way the "new" Dwarf Fortress is, when you are modding the easiest thing to do is just to generate a new world. This new version saves raw and graphic information IN the SAVE->(REGION1) folder. If you are editing an EXISTING world, you MUST edit the SAVE folder version and not the normal location for you to see the effects. To follow a safe motto for modding dwarf fortress... If you don't know if it needs a regen, just regen.

It seems many people don't realize the new method of save handling and reaction handling. There are multiple places that have to be altered in order for your custom reaction/building to show up to be used. For example...

If you add a smelting reaction, you have to add the reaction to the "reaction_smelter.txt", you then have to make your reaction permitted on the "entity_default.txt".
When you add a reaction to the "entity_default.txt" it will be under the [ENTITY:MOUNTAIN] listing. Your permitted reaction should look like...
[PERMITTED_REACTION:XXXCUSTOM_REACTION_NAMEXXX]
When you add your custom building to the "entity_default.txt" it should look something like...
[PERMITTED_BUILDING:XXXCUSTOM_BUILDING_NAMEXXX]
YOU WILL CHANGE "XXXCUSTOM_REACTION_NAMEXXX" and "XXXCUSTOM_BUILDING_NAMEXXX" TO WHATEVER YOU HAVE IT LISTED AS.

Now that, that is out of the way.

Custom Build & Reaction[edit]

Various Reactions and Information[edit]

Finished Reactions/Buildings[edit]

SKILLS[edit]

TREES & PLANTS[edit]

MINERALS, STONES, METALS, GEMS[edit]