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Difference between revisions of "v0.31:Soldier"

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(Undo revision 111351 by SenorPwnage (Talk) it's not a spelling error, as far as Toady is concerned - take a look at the raws)
 
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:''This article is about individual soldiers and their training; for information on {{l|squads|maneuvering}}, {{l|scheduling}}, or {{l|equipment|equipping}}, your dwarves, see the respective pages. For a general overview, see {{l|Military}}.
 
  
 +
:''This article is about individual soldiers and their training; for information on [[squads|maneuvering]], [[scheduling]], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]].
  
Your '''soldiers''' are the dwarves who make up each '''{{l|squad}}''' of your '''{{l|military}}'''. Turning your {{l|lye maker|useless civilians}} into hardened harbingers of death is one of the most important jobs in the fort. With all the {{l|forgotten beasts|horrors}} {{l|megabeasts|awaiting}} {{l|titan|you}}, you'll need the toughest dwarves you can get.
 
  
Note that soldiers will not follow any orders, alerts or schedules when they are in line of sight of an "enemy", be it a goblin, alligator or even a hoary marmot. Instead they will chase right into the perceived opponent, no matter how badly outnumbered they are. Removing them from their squads "works", for a certain value of "works", but has additional downsides. (Now aren't we happy that the 40d 'don't attack dangerous animals' option is replaced with this more sophisticated system')
+
Your '''soldiers''' are the dwarves who make up each '''[[squad]]''' of your '''[[military]]'''. Turning your [[lye maker|useless civilians]] into hardened harbingers of death is one of the most important jobs in the fort. With all the [[forgotten beast|horrors]] [[megabeast|awaiting]] [[titan|you]], you'll need the toughest dwarves you can get.
 +
 
 +
Note that soldiers will not follow any orders, alerts or schedules when they are in line of sight of an "enemy", be it a goblin, alligator or even a hoary marmot. Instead they will chase right into the perceived opponent, no matter how badly outnumbered they are. Removing them from their squads "works", for a certain value of "works", but has additional downsides.  
  
 
=Weapons and Skills=
 
=Weapons and Skills=
  
Dwarves will train with whatever {{l|weapon}}s (they often carry more than one) they ''carry'' (not necessarily what you 've assigned them) or use {{l|wrestling}}, if they're weaponless). At a certain level of skill in a weapon, they will turn from recruits to specialized soldiers (ie. a {{l|sword}}-using recruit would become a swordsdwarf). Once they reach the level of Great or higher in a weapon skill, they will become a Hero, or ''elite'' soldier (ie. swordsdwarf becomes swordmaster). All dwarves can wear armor and wield a shield along with their weapon. In previous versions only champions could wield artifact weapons/armor, but Toady has mentioned that this is no longer the case {{verify}}.
+
Dwarves will train with whatever [[weapon]]s (they often carry more than one) they ''carry'' (not necessarily what you've assigned them) or use [[wrestling]] (if they're weaponless). At a certain level of skill in a weapon, they will turn from recruits to specialized soldiers (ie. a [[sword]]-using recruit would become a swordsdwarf). Once they reach the level of Great or higher in a weapon skill, they will become a Hero, or ''elite'' soldier (ie. swordsdwarf becomes swordmaster). All dwarves can wear armor and wield a shield along with their weapon. Occasionally, dwarves may become attached to and even name their weapons and shields.
  
In previous versions, Heroes could not be deactivated from the military. This is no longer true; a military dwarf returns to civilian status when removed from their squad. This does not necessarily mean he will ever work again; usually he will keep training in the barracks. Recruits; dwarves who have not specialized in a fighting style, are technically militia-dwarves who are supposed to still perform civilian duties {{verify}}. A recruit will get a {{l|thought|bad thought}} from being drafted into the military; similarly, a specialized dwarf will get a bad thought from being taken ''off'' duty.
+
In previous versions, Heroes could not be deactivated from the military. This is no longer true; a military dwarf returns to civilian status when removed from their squad. This does not necessarily mean he will ever work again; usually he will keep training in the barracks. Recruits are dwarves who have not specialized in a fighting style. A civilian with no military skills will get a [[thought|bad thought]] from being drafted into the military and becoming a Recruit; similarly, a soldier with no civilian skills will get a bad thought from being taken ''off'' duty and becoming a Peasant.
  
 
==Skills==
 
==Skills==
  
''Dwarves can specialize in any of the following weapon skills.
+
''Dwarves can specialize in any of the following weapon skills. Not all of these skills are easily trained: some weapons, like pikes and whips, are 'foreign' and cannot be manufactured by dwarves.
:* {{L|Axedwarf}}
+
:* [[Axedwarf]]
:* {{L|Hammerdwarf}}
+
:* [[Hammerdwarf]]
:* {{L|Macedwarf}}
+
:* [[Macedwarf]]
:* {{L|Marksdwarf}}
+
:* [[Marksdwarf]]
:* {{L|Speardwarf}}
+
:* [[Speardwarf]]
:* {{L|Swordsdwarf}}
+
:* [[Swordsdwarf]]
:* {{L|Wrestler}}
+
:* [[Wrestler]]
 +
:* [[Combat skill|Pikedwarf]]
 +
:* [[Combat skill|Lasher]]
 +
:* [[Combat skill|Knife User]]
 +
:* [[Combat skill|Blowgunner]]
 +
:* [[Combat skill|Bowdwarf]]
  
''Other military skills cannot be specialized in, but are equally important. <!--Please verify what all of these are... I don't know Striker or Fighter, and I'm not sure if Kicker is appropriate to list-->
+
''Other military skills cannot be specialized in, but are equally important.
:* {{L|Armor user}}
+
:* [[Armor user]]
:* {{L|Dodger}}
+
:* [[Dodger]]
:* {{L|Fighter}}
+
:* [[Fighter]]
:* {{L|Kicker}}
+
:* [[Kicker]]
:* {{L|Shield user}}
+
:* [[Shield user]]
:* {{L|Striker}}
+
:* [[Striker]]
:* {{L|Archer}}
+
:* [[Archer]]
  
 
''Yet more civilian skills are important for a soldier to have in order to learn (or teach) better during demonstrations. <!--Check these, too-->
 
''Yet more civilian skills are important for a soldier to have in order to learn (or teach) better during demonstrations. <!--Check these, too-->
:* {{L|Concentration}}
+
:* [[Concentration]]
:* {{L|Leader}}
+
:* [[Leader]]
:* {{L|Observer}}
+
:* [[Observer]]
:* {{L|Student}}
+
:* [[Student]]
:* {{L|Teacher}}
+
:* [[Teacher]]
  
 
==Soldier professions==
 
==Soldier professions==
  
Every {{l|weapon}} has an associated skill. Soldiers will have professions according to what weapon they are most skilled at using, as long as they are at least a novice rank in one. Thus a soldier whose highest weapon skill is with a {{l|spear}} will be known as a Speardwarf, even if the soldier has been reassigned to train with an {{l|axe}} instead.
+
Every [[weapon]] has an associated skill. Soldiers will have professions according to what weapon they are most skilled at using, as long as they are at least a novice rank in one. Thus a soldier whose highest weapon skill is with a [[spear]] will be known as a Speardwarf, even if the soldier has been reassigned to train with an [[axe]] instead.
 +
 
 +
=== [[Axeman|Axedwarves]] ===
  
=== {{L|Axeman|Axedwarves}} ===
+
Axedwarves, thought by some to be the only true dwarven soldiers, specialize in the slash [[damage type]], also known as the fine art of severing limbs.
  
Axedwarves, thought by some to be the only true dwarven soldiers, specialize in {{L|slash}} damage, also known as the fine art of severing limbs. Due to bugs in the combat system this seem to be by far the most effective skill.  <!--Need info on material and weight vs. weapon quality-->
+
=== [[Hammerman|Hammerdwarves]] ===
  
=== {{L|Hammerman|Hammerdwarves}} ===
+
Hammerdwarves, the other true dwarven soldiers, specialize in the blunt [[damage type]], which breaks the bones of the enemy and will often repel the enemy some distance, causing extra damage if they are bashed into a wall.
  
Hammerdwarves, the other true dwarven soldiers, specialize in {{L|bludgeon}} damage, which breaks the bones of the enemy and will often repel the enemy some distance, causing extra damage if they are bashed into a wall. <!--Need info on material and weight vs. weapon quality-->
+
Human Hammermen often use a two-handed maul instead of a war hammer. More powerful, mauls focus on breaking bones rather than mangling limbs, though that does also happen on the occasion. They have a greater chance to knock back an opponent than a mace does but comes at the cost of speed and lack of a shield. Also should someone be knocked back into an obstacle, they'll take extra damage.
  
Human Hammermen use a two-handed maul instead of a war hammer. More powerful, mauls focus on breaking bones rather than mangling limbs, though that does also happen on the occasion. They have a greater chance to knock back an opponent than a mace does but comes at the cost of speed. Also should someone be knocked back into an obstacle, they'll take extra damage.
+
=== [[Maceman|Macedwarves]] ===
  
=== {{L|Maceman|Macedwarves}} ===
+
Macedwarves use blunt weapons that are suited against plate armored opponents like hammerdwarves, it remains however a singlegrasp weapon, allowing it to be used with a shield without a penalty to hit unlike hammers. If you plan to use the dwarves as marksdwarves it may be better to use hammers instead, as the hammer skill determines the effectiveness of crossbows used in melee.
  
Macedwarves are exactly like hammerdwarves, but use a weapon with a different name and skill, though exactly the same in game terms {{verify}}.  Assuming none of your weaponsmiths have a preference for maces, hammers are slightly better, since the hammer skill is also used by a marksman who has run out of bolts or finds an opponent in his face, as he bashes enemies with his crossbow. <!--Need info on material and weight vs. weapon quality-->
+
=== [[Spearman|Speardwarves]] ===
  
=== {{L|Spearman|Speardwarves}} ===
+
Speardwarves specialize in edged damage, and will puncture an enemy's organs quickly and critically once in range. The spear doesn't hit as hard as an axe, but it has a higher chance of piercing organs, making it a better choice against large, living creatures like demons or dragons. These dwarves are your monster killers; they specialize mainly in killing unarmored targets but are still extremely deadly against armored targets since they can puncture organs. While your other dwarves disable the enemy, the speardwarves will finish them off quickly. Definitely have a squad of them in your military. <!--Need info on material and weight vs. weapon quality-->
  
Speardwarves specialize in {{L|pierce}} damage and will puncture an enemy's organs quickly and critically once in range. The spear doesn't hit as hard as an axe, but it has a higher chance of piercing organs, making it a better choice against large, living creatures like demons or dragons. <!--Need info on material and weight vs. weapon quality-->
+
=== [[Swordsman|Swordsdwarves]] ===
  
=== {{L|Swordsman|Swordsdwarves}} ===
+
A Jack-of-All-Trades weapon, Swordsdwaves deal edged damage. Swords can cut off limbs, like an axe, but also reasonably good at hitting internal organs, like a spear. They are useful for a general-purpose squad or a stormtrooper squad of sorts. <!--Need info on material and weight vs. weapon quality-->
  
Swordsdwaves deal {{L|slash}} damage. Swords can cut off limbs, like an axe, but also reasonably good at hitting internal organs, like a spear. <!--Need info on material and weight vs. weapon quality-->
+
=== [[Marksman|Marksdwarves]] ===
  
=== {{L|Marksman|Marksdwarves}} ===
+
Marksdwarves, the only ranged soldiers, are armed with [[crossbow|crossbows]] and deal edge damage from afar. A [[bolt]] does a fine job at destroying the internal organs of a creature while also doing some damage to outside parts. This is of limited use against creatures without organs, such as [[bronze colossus]]es or creatures made out of non-solid materials, such as [[magma man|magma men]]. Occasionally a bolt will get stuck in a target. The only known use for this is that a [[wrestling]] dwarf may grab the bolt and twist it in the [[wound]]. <!--Need info on material and weight vs. weapon quality-->
  
Marksdwarves, the only ranged soldiers, are armed with {{L|crossbow|crossbows}} and deal {{L|pierce}} damage from afar. A {{L|bolt}} does a fine job at destroying the internal organs of a creature while also doing some damage to outside parts. This is of limited use against creatures without organs, such as {{L|bronze collosus}}es or creatures made out of non-solid materials, such as {{l|magma man|magma men}}. Occasionally a bolt will get stuck in a target. The only known use for this is that a {{L|wrestling}} dwarf may grab the bolt and twist it in the {{L|wound}}. <!--Need info on material and weight vs. weapon quality-->
+
Generally they are used as a first line of defense; stick them in your tower behind fortifications to slow down/injure enemies coming in so that your melee dwarves can take them out easier. Don't rely on them too much; it takes a while for them to kill their enemies unless they score a lucky hit.
  
A Marksdwarf who is forced into melee will use the {{L|hammer}} skill to bash enemies with their crossbow, so you may consider crosstraining them as hammerdwarves.
+
A marksdwarf who is forced into melee will use the [[hammer]] skill to bash enemies with their crossbow, so you may consider crosstraining them as hammerdwarves.
  
Immigrating {{L|Trapper|Trappers}} often arrive with some training in the Marksdwarf skill.
+
Immigrating [[Trapper|Trappers]] often arrive with some training in the Marksdwarf skill.
  
=== {{L|Wrestler|Wrestlers}} ===
+
=== [[Wrestler|Wrestlers]] ===
  
Wrestlers focus on tying the opponent into knots, choking them, and breaking limbs. Creatures tied up in {{L|wrestling}} will do nothing else and remain immobile, perfect for a marksdwarf to pick off the creature at a range or an armed dwarf to carve into bite-sized pieces. Also note that this skill is often used in extremely close combat regardless of what weapon a dwarf is holding, so it can be useful even for a dwarf with a weapon equipped. Wrestlers are much weaker than any other soldier type, but forcing powerful opponents to wrestle can exhaust them and make them easy prey for other soldiers.
+
Wrestlers focus on tying the opponent into knots, choking them, and breaking limbs. Creatures tied up in [[wrestling]] will do nothing else and remain immobile, perfect for a marksdwarf to pick off the creature at a range or an armed dwarf to carve into bite-sized pieces. Also note that this skill is often used in extremely close combat regardless of what weapon a dwarf is holding, so it can be useful even for a dwarf with a weapon equipped. Wrestlers are much weaker than any other soldier type, but forcing powerful opponents to wrestle can exhaust them and make them easy prey for other soldiers.
  
 
Wrestler skill will be improved somewhat even while practicing with a weapon.
 
Wrestler skill will be improved somewhat even while practicing with a weapon.
Line 84: Line 90:
 
=== Recruits ===
 
=== Recruits ===
  
Any dwarf without at least one of the above skills at {{L|skill|Novice}} level or higher will be classified as recruits. If you keep them off duty, they will train at their selected weapon until they reach Novice skill in it, at which point they will turn into one of the above weaponsdwarves. They will NOT train if the squad is ordered to 'train', somewhat confusingly, so a seperate squad for dwarfs with no combat skills at all is recommended until they drilled to novice in a combat skill.
+
Any dwarf without at least one of the above skills at [[skill|Novice]] level or higher will be classified as recruits. If you keep them off of active duty, they will train at their selected weapon until they reach Novice skill in it, at which point they will turn into one of the above weaponsdwarves.
  
 
==Heroes==
 
==Heroes==
 
[[Image:Champions.png|thumb|left|Melee goblins are no match for a champion Axedwarf.]]
 
[[Image:Champions.png|thumb|left|Melee goblins are no match for a champion Axedwarf.]]
  
Once soldiers reach ''great'' {{L|skill}} level ''(the 15th level)'' in any weapon (or wrestling), they will become '''heroes''', will be called Lord/Master/Elite, and have a different color shade. Unlike previous versions, heroes can be removed from duty regardless of skill level, but gain a {{l|thought|very bad thought}} from this. Note that non-weapon or wrestling skills ''do not'' make dwarf a hero.
+
Once soldiers reach ''great'' [[skill]] level ''(the 11th level)'' in any weapon, they will become '''heroes''', will be called Lord/Master/Elite and have a different color shade, and will turn off all of their [[labor]]s{{bug|3100}}. Heroes can be removed from duty regardless of skill level, but gain a [[thought|very bad thought]] from this if they have no civilian skills and become Peasants. Heroes can be kept on active duty indefinitely, since they love training and will no longer complain about long patrol duty.
 
 
:'''Exception:''' If a dwarf gains Great skill (or above) in a weapons skill while a civilian (usually as a {{L|Hunter}}), they will not become a Hero, not even when activated ''as'' military. To become a Hero, some experience over the limit must be gained ''while'' activated as a soldier.  Weapon skills can only be improved as a civilian while {{L|Hunting}}, depending on the weapon assigned to the dwarf, or on the chance occasion that a civilian dwarf is forced into combat by enemies and wins. If the dwarf is then activated as military and gains any experience in a weapon that is at rank 15 or better, the dwarf becomes a Hero as usual.
 
  
===Champion===
+
Note that non-weapon (like shield or armor) or wrestling skills ''do not'' make dwarf a hero.
:''For information on the Champion title given to legendary soldiers in previous versions see [[40d:Soldier#Heroes_and_Champions|here]].
 
  
The '''{{l|champion}}''' is a noble position appointed by the {{l|Baron}} (that is, you can appoint it, but you can't do so without a baron or greater {{l|noble}} being present). A champion has no special room requirements, but may make a single demand eventually. As the title of champion is now bestowed by appointment rather than merit, you may want to have your best {{l|teacher}} be the champion and conduct weapon demonstrations to boost the morale of training soldiers while your toughest killers go out and fight {{l|goblin|goblins}}.
+
:'''Exception:''' If a dwarf gains Great skill (or above) in a weapons skill while a civilian (usually as a [[Hunter]]), they will not become a Hero, not even when activated ''as'' military.  To become a Hero, some experience over the limit must be gained ''while'' activated as a soldier. Weapon skills can only be improved as a civilian while [[Hunting]], through in-active training, or on the chance occasion that a civilian dwarf is forced into combat by an enemy. If the dwarf is then activated as military and gains any experience in a weapon that is at rank 11 or better, the dwarf becomes a Hero as usual.
  
 
=Training=
 
=Training=
  
Once you've drafted some dwarves, you should start training them. Dwarves will perform 'Individual Training' when they have no {{l|squads|active order}} or {{l|scheduling}} to follow. They will spar, or observe/teach combat demonstrations when they are following the 'Train' schedule order. There are mixed reports on whether this feature is bugged {{version|0.31.03}}. Dwarves will train with whatever weapon they carry. {{l|Marksdwarf|Marksdwarves}} require an archery target to train, as well as bolts (assigned in the military/ammunition window). If this is not available, they may resort to bashing each other with their {{l|crossbow}}s.
+
Once you've drafted some dwarves, you should start training them. Dwarves will perform 'Individual Training' when they have no [[squads|active order]] or [[scheduling]] to follow. They will spar, or observe/teach combat demonstrations when they are following the 'Train' schedule order. Dwarves will train with whatever weapon they carry. [[Marksdwarf|Marksdwarves]] require an archery target to train, as well as bolts (assigned in the military/ammunition window). If this is not available, they will simply do combat demonstrations in the barracks; if you do not assign them a barracks, they will simply stand in your meeting areas with the job "Soldier (cannot follow orders)".
  
Squads train in their assigned {{l|barracks}}. To assign a squad, build a bed or storage building (ie. weapon rack) and turn it into a room, then use the secondary up/down selector to pick your squad and press {{k|t}} to tell the squad to train there. You may wish to build your barracks outside to avoid {{l|cave adaptation}}.
+
Squads train in their assigned [[barracks]]. To assign a squad, build a bed or storage building (ie. weapon rack) and turn it into a room, then use the secondary up/down selector to pick your squad and press {{k|t}} to tell the squad to train there. You may wish to build your barracks outside to avoid [[cave adaptation]].
  
 
===Duty Roster===
 
===Duty Roster===
 
+
Due to a bug, all soldiers will consider themselves to be on ''continuous'' patrol duty, even if they are training, and reverting to civilian status will not count as downtime. As a result, within 1 year they will all be "enraged by long patrol duty lately". The only way to remove this thought is to train your soldiers up to "Great" skill as stated above.
Dwarves will get a {{l|thought|bad thought}} if left on duty too long. When {{l|scheduling}} your squads, give them the occasional free month off, and make sure to keep the number of dwarves an order criteria requires at 50-75% of the squad's population so that dwarves can rotate in and out of duty.
 
  
 
===Rations===
 
===Rations===
  
You can assign what squad carries how much or little food and alcohol through the military screen's '''supplies tab'''. Make sure your dwarves have access to {{l|flasks}}, {{l|waterskins}} and {{l|backpack}}s.
+
You can assign what squad carries how much or little food and alcohol through the military screen's '''supplies tab'''. Make sure your dwarves have access to [[flask]]s, [[waterskin]]s and [[backpack]]s. Carrying rations will not prevent your dwarves from going off duty to eat or drink, but it will reduce the amount of time they are off duty. The downside of assigning food to soldiers is that they will likely drop it in their barracks, where it will rot and produce miasma.
  
  
Line 117: Line 119:
 
'''See Also:'''
 
'''See Also:'''
  
:* {{L|Weapon}}s
+
:* [[Weapon]]s
:* {{L|Armor}}
+
:* [[Armor]]
  
{{Military v0.31}}
+
{{Military}}
 
{{Category|Dwarves}}
 
{{Category|Dwarves}}
 
{{Category|Military}}
 
{{Category|Military}}

Latest revision as of 20:06, 25 September 2024

This article is about an older version of DF.
This article is about individual soldiers and their training; for information on maneuvering, scheduling, or equipping, your dwarves, see the respective pages. For a general overview, see Military.


Your soldiers are the dwarves who make up each squad of your military. Turning your useless civilians into hardened harbingers of death is one of the most important jobs in the fort. With all the horrors awaiting you, you'll need the toughest dwarves you can get.

Note that soldiers will not follow any orders, alerts or schedules when they are in line of sight of an "enemy", be it a goblin, alligator or even a hoary marmot. Instead they will chase right into the perceived opponent, no matter how badly outnumbered they are. Removing them from their squads "works", for a certain value of "works", but has additional downsides.

Weapons and Skills[edit]

Dwarves will train with whatever weapons (they often carry more than one) they carry (not necessarily what you've assigned them) or use wrestling (if they're weaponless). At a certain level of skill in a weapon, they will turn from recruits to specialized soldiers (ie. a sword-using recruit would become a swordsdwarf). Once they reach the level of Great or higher in a weapon skill, they will become a Hero, or elite soldier (ie. swordsdwarf becomes swordmaster). All dwarves can wear armor and wield a shield along with their weapon. Occasionally, dwarves may become attached to and even name their weapons and shields.

In previous versions, Heroes could not be deactivated from the military. This is no longer true; a military dwarf returns to civilian status when removed from their squad. This does not necessarily mean he will ever work again; usually he will keep training in the barracks. Recruits are dwarves who have not specialized in a fighting style. A civilian with no military skills will get a bad thought from being drafted into the military and becoming a Recruit; similarly, a soldier with no civilian skills will get a bad thought from being taken off duty and becoming a Peasant.

Skills[edit]

Dwarves can specialize in any of the following weapon skills. Not all of these skills are easily trained: some weapons, like pikes and whips, are 'foreign' and cannot be manufactured by dwarves.

Other military skills cannot be specialized in, but are equally important.

Yet more civilian skills are important for a soldier to have in order to learn (or teach) better during demonstrations.

Soldier professions[edit]

Every weapon has an associated skill. Soldiers will have professions according to what weapon they are most skilled at using, as long as they are at least a novice rank in one. Thus a soldier whose highest weapon skill is with a spear will be known as a Speardwarf, even if the soldier has been reassigned to train with an axe instead.

Axedwarves[edit]

Axedwarves, thought by some to be the only true dwarven soldiers, specialize in the slash damage type, also known as the fine art of severing limbs.

Hammerdwarves[edit]

Hammerdwarves, the other true dwarven soldiers, specialize in the blunt damage type, which breaks the bones of the enemy and will often repel the enemy some distance, causing extra damage if they are bashed into a wall.

Human Hammermen often use a two-handed maul instead of a war hammer. More powerful, mauls focus on breaking bones rather than mangling limbs, though that does also happen on the occasion. They have a greater chance to knock back an opponent than a mace does but comes at the cost of speed and lack of a shield. Also should someone be knocked back into an obstacle, they'll take extra damage.

Macedwarves[edit]

Macedwarves use blunt weapons that are suited against plate armored opponents like hammerdwarves, it remains however a singlegrasp weapon, allowing it to be used with a shield without a penalty to hit unlike hammers. If you plan to use the dwarves as marksdwarves it may be better to use hammers instead, as the hammer skill determines the effectiveness of crossbows used in melee.

Speardwarves[edit]

Speardwarves specialize in edged damage, and will puncture an enemy's organs quickly and critically once in range. The spear doesn't hit as hard as an axe, but it has a higher chance of piercing organs, making it a better choice against large, living creatures like demons or dragons. These dwarves are your monster killers; they specialize mainly in killing unarmored targets but are still extremely deadly against armored targets since they can puncture organs. While your other dwarves disable the enemy, the speardwarves will finish them off quickly. Definitely have a squad of them in your military.

Swordsdwarves[edit]

A Jack-of-All-Trades weapon, Swordsdwaves deal edged damage. Swords can cut off limbs, like an axe, but also reasonably good at hitting internal organs, like a spear. They are useful for a general-purpose squad or a stormtrooper squad of sorts.

Marksdwarves[edit]

Marksdwarves, the only ranged soldiers, are armed with crossbows and deal edge damage from afar. A bolt does a fine job at destroying the internal organs of a creature while also doing some damage to outside parts. This is of limited use against creatures without organs, such as bronze colossuses or creatures made out of non-solid materials, such as magma men. Occasionally a bolt will get stuck in a target. The only known use for this is that a wrestling dwarf may grab the bolt and twist it in the wound.

Generally they are used as a first line of defense; stick them in your tower behind fortifications to slow down/injure enemies coming in so that your melee dwarves can take them out easier. Don't rely on them too much; it takes a while for them to kill their enemies unless they score a lucky hit.

A marksdwarf who is forced into melee will use the hammer skill to bash enemies with their crossbow, so you may consider crosstraining them as hammerdwarves.

Immigrating Trappers often arrive with some training in the Marksdwarf skill.

Wrestlers[edit]

Wrestlers focus on tying the opponent into knots, choking them, and breaking limbs. Creatures tied up in wrestling will do nothing else and remain immobile, perfect for a marksdwarf to pick off the creature at a range or an armed dwarf to carve into bite-sized pieces. Also note that this skill is often used in extremely close combat regardless of what weapon a dwarf is holding, so it can be useful even for a dwarf with a weapon equipped. Wrestlers are much weaker than any other soldier type, but forcing powerful opponents to wrestle can exhaust them and make them easy prey for other soldiers.

Wrestler skill will be improved somewhat even while practicing with a weapon.

Recruits[edit]

Any dwarf without at least one of the above skills at Novice level or higher will be classified as recruits. If you keep them off of active duty, they will train at their selected weapon until they reach Novice skill in it, at which point they will turn into one of the above weaponsdwarves.

Heroes[edit]

Melee goblins are no match for a champion Axedwarf.

Once soldiers reach great skill level (the 11th level) in any weapon, they will become heroes, will be called Lord/Master/Elite and have a different color shade, and will turn off all of their laborsBug:3100. Heroes can be removed from duty regardless of skill level, but gain a very bad thought from this if they have no civilian skills and become Peasants. Heroes can be kept on active duty indefinitely, since they love training and will no longer complain about long patrol duty.

Note that non-weapon (like shield or armor) or wrestling skills do not make dwarf a hero.

Exception: If a dwarf gains Great skill (or above) in a weapons skill while a civilian (usually as a Hunter), they will not become a Hero, not even when activated as military. To become a Hero, some experience over the limit must be gained while activated as a soldier. Weapon skills can only be improved as a civilian while Hunting, through in-active training, or on the chance occasion that a civilian dwarf is forced into combat by an enemy. If the dwarf is then activated as military and gains any experience in a weapon that is at rank 11 or better, the dwarf becomes a Hero as usual.

Training[edit]

Once you've drafted some dwarves, you should start training them. Dwarves will perform 'Individual Training' when they have no active order or scheduling to follow. They will spar, or observe/teach combat demonstrations when they are following the 'Train' schedule order. Dwarves will train with whatever weapon they carry. Marksdwarves require an archery target to train, as well as bolts (assigned in the military/ammunition window). If this is not available, they will simply do combat demonstrations in the barracks; if you do not assign them a barracks, they will simply stand in your meeting areas with the job "Soldier (cannot follow orders)".

Squads train in their assigned barracks. To assign a squad, build a bed or storage building (ie. weapon rack) and turn it into a room, then use the secondary up/down selector to pick your squad and press t to tell the squad to train there. You may wish to build your barracks outside to avoid cave adaptation.

Duty Roster[edit]

Due to a bug, all soldiers will consider themselves to be on continuous patrol duty, even if they are training, and reverting to civilian status will not count as downtime. As a result, within 1 year they will all be "enraged by long patrol duty lately". The only way to remove this thought is to train your soldiers up to "Great" skill as stated above.

Rations[edit]

You can assign what squad carries how much or little food and alcohol through the military screen's supplies tab. Make sure your dwarves have access to flasks, waterskins and backpacks. Carrying rations will not prevent your dwarves from going off duty to eat or drink, but it will reduce the amount of time they are off duty. The downside of assigning food to soldiers is that they will likely drop it in their barracks, where it will rot and produce miasma.



See Also:

Military and defense
F.A.Q.
Guides
Managing soldiers
Design tips
Invaders