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Difference between revisions of "v0.31 Talk:Reactions"

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== Quality ==
 
== Quality ==
 
Several tests indicate that items produced via reactions in .10 have varying quality levels.  No idea how skill factors into it, though. [[User:Lofn|Lofn]] 12:21, 14 July 2010 (UTC)
 
Several tests indicate that items produced via reactions in .10 have varying quality levels.  No idea how skill factors into it, though. [[User:Lofn|Lofn]] 12:21, 14 July 2010 (UTC)
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== Page quality ==
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I disagree that this article is masterwork, or even close to it. The article is difficult to read and each tag is described randomly. The only tokens that appear with a useful reference are those in the table, and those pertain only to modifiers for reagents. To be even "exceptional", this article needs a solid table like [[Creature token]]s in addition to the attempt at providing a general description. --[[Special:Contributions/99.199.37.230|99.199.37.230]] 09:40, 6 October 2010 (UTC)
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:I've recently stuck in a Creature Tokens style table, like the one suggested by the previous poster, at the end of the article, but the article still needs a lot of work. --[[User:Bohandas|Bohandas]]

Latest revision as of 07:06, 13 March 2011

Worthless Stone Only[edit]

[WORTHLESS_STONE_ONLY] - Only a stone of value 1 can be used?

This tag is probably unconcerned with value, but rather economic stone status -- whether the stone is used in any specific reactions. For instance, anything which is listed under a [REAGENT:BOULDER...] is fair game (broad categories of reagents do not force economic stone status), but if it were to directly specify [REAGENT:CLAYSTONE...] then claystone would become an economic stone and would be forbidden from any WORTHLESS_STONE_ONLY reactions.

One thing that would be necessary is to verify whether the WORTHLESS_STONE_ONLY setting honours the economic stone state of the Status screen -- i.e., if you enable an economic stone for routine crafting (say your entire fort is built on dolomite), is it now considered worthless stone? --JT 20:42, 6 April 2010 (UTC)

Tested[edit]

I tested what I had written on account of the WORTHLESS_STONE_ONLY tag. It forces the reaction to honor the settings on the Economic Stone screen. Without this tag, ANY stone can be used in the reaction. With it, only stone allowed in the Economic Stone screen can be used.

Further, [REAGENT:A:1:NONE:NONE:NONE:NONE][WORTHLESS_STONE_ONLY] can result in using a Stone, Flute, Bar of Ash, as the reagent. Upright Path

Gemstones and Quantity[edit]

Consider the following reaction:

[REACTION:CHARCOAL_TO_DIAMOND] [NAME:make diamond from charcoal] [BUILDING:SMELTER:NONE] [REAGENT:A:1:BAR:NO_SUBTYPE:COAL:CHARCOAL] [PRODUCT:100:1:ROUGH:NONE:STONE:DIAMOND_CLEAR] [FUEL] [SKILL:SMELT]

This produces not 1 but 150 diamonds from one piece of charcoal. It seems the product quantity is equal to x times y, where x is the quantity value and y is the product dimension of the reagent. If I verify this I'll put the info on the main page. --SethCreiyd 20:01, 12 June 2010 (UTC)

That only does so because the reagent is incorrect. It is using 150 bars, but since the reagent only calls for 1, it produces 150.--174.113.156.80 02:02, 29 July 2010 (UTC)

[AUTOMATIC] Tag[edit]

Does anyone know if this tag functions on reactions which don't require a reagent? It would be nice to have certain reactions (training, etc) queued up automatically. Shukaro

After testing, I have determined that reagentless reactions will indeed autopopulate the queue if they have the [AUTOMATIC] tag. Hooray! Shukaro

Quality[edit]

Several tests indicate that items produced via reactions in .10 have varying quality levels. No idea how skill factors into it, though. Lofn 12:21, 14 July 2010 (UTC)

Page quality[edit]

I disagree that this article is masterwork, or even close to it. The article is difficult to read and each tag is described randomly. The only tokens that appear with a useful reference are those in the table, and those pertain only to modifiers for reagents. To be even "exceptional", this article needs a solid table like Creature tokens in addition to the attempt at providing a general description. --99.199.37.230 09:40, 6 October 2010 (UTC)

I've recently stuck in a Creature Tokens style table, like the one suggested by the previous poster, at the end of the article, but the article still needs a lot of work. --Bohandas