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Difference between revisions of "Shaostoul's Guide"
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! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Current List of Products | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Current List of Products | ||
|- style="text-align: left; display:table-cell; " | |- style="text-align: left; display:table-cell; " | ||
− | |[PRODUCT:1:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]<br /> | + | |[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]<br /> |
<br /> | <br /> | ||
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br /> | [REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br /> | ||
Line 441: | Line 441: | ||
BREWING<br /> | BREWING<br /> | ||
ALCHEMY<br /> | ALCHEMY<br /> | ||
+ | EXTRACT_STRAND<br /> | ||
CLOTHESMAKING<br /> | CLOTHESMAKING<br /> | ||
MILLING<br /> | MILLING<br /> | ||
Line 500: | Line 501: | ||
LEADERSHIP<br /> | LEADERSHIP<br /> | ||
TEACHING<br /> | TEACHING<br /> | ||
− | MELEE_COMBAT (one of the few that don't seem to be used by | + | MELEE_COMBAT (one of the few that don't seem to be used by dwarves)<br /> |
− | RANGED_COMBAT (one of the few that don't seem to be used by | + | RANGED_COMBAT (one of the few that don't seem to be used by dwarves)<br /> |
WRESTLING<br /> | WRESTLING<br /> | ||
BITE<br /> | BITE<br /> | ||
− | GRASP_STRIKE (one of the few that don't seem to be used by | + | GRASP_STRIKE (one of the few that don't seem to be used by dwarves)<br /> |
− | STANCE_STRIKE (one of the few that don't seem to be used by | + | STANCE_STRIKE (one of the few that don't seem to be used by dwarves)<br /> |
DODGING | DODGING | ||
|- | |- | ||
Line 777: | Line 778: | ||
|- | |- | ||
|} | |} | ||
+ | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" | ||
+ | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Basic Body Modification | ||
+ | |- style="text-align: left; display:table-cell; " | ||
+ | |This section has some basic body modifications to change your dwarves in a subtle way. | ||
+ | <br /> | ||
+ | <br /> | ||
+ | '''Just copy from the points indicated by bold to the matching points in the creature_standard.txt and paste over any of the information that is in-between the 2 bold points of the original'''<br /> | ||
+ | <br /> | ||
+ | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" | ||
+ | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Skin & Bones | ||
+ | |- style="text-align: left; display:table-cell; " | ||
+ | |'''Next we use body detail plans (which have their own raw file) to streamline the addition of some of the common materials, tissues and their relationships with each other.'''<br /> | ||
+ | <br /> | ||
+ | [BODY_DETAIL_PLAN:STANDARD_MATERIALS]<br /> | ||
+ | [BODY_DETAIL_PLAN:STANDARD_TISSUES]<br /> | ||
+ | [BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]<br /> | ||
+ | <br /> | ||
+ | [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN_OBSIDIAN:FAT:MUSCLE:BONE_OBSIDIAN:CARTILAGE]<br /> | ||
+ | <br /> | ||
+ | [TISSUE:SKIN_OBSIDIAN]<br /> | ||
+ | [TISSUE_NAME:obsidian:NP]<br /> | ||
+ | [SCARS]<br /> | ||
+ | [TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br /> | ||
+ | [RELATIVE_THICKNESS:1]<br /> | ||
+ | [HEALING_RATE:1]<br /> | ||
+ | [VASCULAR:1]<br /> | ||
+ | [CONNECTS]<br /> | ||
+ | [TISSUE_SHAPE:LAYER]<br /> | ||
+ | <br /> | ||
+ | [TISSUE:BONE_OBSIDIAN]<br /> | ||
+ | [TISSUE_NAME:obsidianbone:NP]<br /> | ||
+ | [STRUCTURAL]<br /> | ||
+ | [CONNECTIVE_TISSUE_ANCHOR]<br /> | ||
+ | [TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br /> | ||
+ | [RELATIVE_THICKNESS:2]<br /> | ||
+ | [HEALING_RATE:1]<br /> | ||
+ | [VASCULAR:3]<br /> | ||
+ | [CONNECTS]<br /> | ||
+ | [TISSUE_SHAPE:LAYER]<br /> | ||
+ | [SETTABLE]<br /> | ||
+ | [SPLINTABLE]<br /> | ||
+ | <br /> | ||
+ | [BODY_DETAIL_PLAN:STANDARD_MATERIALS]<br /> | ||
+ | [REMOVE_MATERIAL:BONE]<br /> | ||
+ | [REMOVE_MATERIAL:SKIN]<br /> | ||
+ | <br /> | ||
+ | [BODY_DETAIL_PLAN:STANDARD_TISSUES]<br /> | ||
+ | [REMOVE_TISSUE:BONE]<br /> | ||
+ | [REMOVE_TISSUE:SKIN]<br /> | ||
+ | <br /> | ||
+ | [SELECT_TISSUE_LAYER:BY_CATEGORY:ALL]<br /> | ||
+ | [TL_HEALING_RATE:1]<br /> | ||
+ | <br /> | ||
+ | [SELECT_MATERIAL:ALL] ''You don't need this part. It just makes your dwarves' skin and bones never melt or freeze. If you don't want it then just skip this part.''<br /> | ||
+ | [COLDDAM_POINT:NONE]<br /> | ||
+ | [HEATDAM_POINT:NONE]<br /> | ||
+ | [IGNITE_POINT:NONE]<br /> | ||
+ | [IF_EXISTS_SET_MELTING_POINT:NONE]<br /> | ||
+ | [IF_EXISTS_SET_BOILING_POINT:NONE]<br /> | ||
+ | [SPEC_HEAT:NONE]<br /> | ||
+ | <br /> | ||
+ | <br /> | ||
+ | <br /> | ||
+ | '''Eyebrows and eyelashes are manually added here.'''<br /> | ||
+ | |- | ||
+ | |} | ||
+ | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" | ||
+ | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Tendons and Ligaments | ||
+ | |- style="text-align: left; display:table-cell; " | ||
+ | |'''Tendons and ligaments are currently very abstract, but adding these flags will let wounds occur that damage them. The number afterward is the healing rate. Lower is faster.'''<br /> | ||
+ | <br /> | ||
+ | <br /> | ||
+ | <br /> | ||
+ | [TENDONS:LOCAL_CREATURE_MAT:OBSIDIAN:1]<br /> | ||
+ | [LIGAMENTS:LOCAL_CREATURE_MAT:OBSIDIAN:1]<br /> | ||
+ | <br /> | ||
+ | [TISSUE:OBSIDIAN]<br /> | ||
+ | [TISSUE_NAME:obsidian:np]<br /> | ||
+ | [TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br /> | ||
+ | [MUSCULAR]<br /> | ||
+ | [FUNCTIONAL]<br /> | ||
+ | [STRUCTURAL]<br /> | ||
+ | [RELATIVE_THICKNESS:1]<br /> | ||
+ | [CONNECTS]<br /> | ||
+ | [TL_HEALING_RATE:1]<br /> | ||
+ | [TISSUE_SHAPE:LAYER]<br /> | ||
+ | <br /> | ||
+ | '''This makes the creature susceptible to severed nerves when muscles are torn in limb, grasp and stance parts.'''<br /> | ||
+ | |- | ||
+ | |} | ||
+ | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" | ||
+ | ! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Skin Colors | ||
+ | |- style="text-align: left; display:table-cell; " | ||
+ | |==''This is very important to have, as it prevents the whole thing from not working and or spamming the error log with messages''==<br /> | ||
+ | <br /> | ||
+ | '''Here all of the skin is selected and various colors are listed.'''<br /> | ||
+ | <br /> | ||
+ | [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN_OBSIDIAN]<br /> | ||
+ | [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]<br /> | ||
+ | [TLCM_NOUN:skin:SINGULAR]<br /> | ||
+ | <br /> | ||
+ | [TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]<br /> | ||
+ | [APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]<br /> | ||
+ | [APP_MOD_NOUN:skin:SINGULAR]<br /> | ||
+ | [APP_MOD_DESC_RANGE:0:0:0:1:25:50]<br /> | ||
+ | <br /> | ||
+ | '''Now we do the eyes, using the somewhat clunky eye color patterns.'''<br /> | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | |} | ||
+ | |||
== Finished Reactions/Buildings == | == Finished Reactions/Buildings == | ||
=== SKILLS === | === SKILLS === | ||
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<br /> | <br /> | ||
'''What is here...'''<br /> | '''What is here...'''<br /> | ||
− | '''87 reactions... that will train your dwarf in near every skill imaginable (I excluded some for the sake that | + | '''87 reactions... that will train your dwarf in near every skill imaginable (I excluded some for the sake that dwarves don't really use them.)'''<br /> |
'''2 custom buildings... these are to separate what I called civilian skills and military skills... red military, blue civilian.'''<br /> | '''2 custom buildings... these are to separate what I called civilian skills and military skills... red military, blue civilian.'''<br /> | ||
'''89 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br /> | '''89 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br /> | ||
Line 1,409: | Line 1,522: | ||
|- | |- | ||
|} | |} | ||
+ | |||
=== TREES & PLANTS === | === TREES & PLANTS === | ||
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" | {| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;" | ||
Line 1,504: | Line 1,618: | ||
<br /> | <br /> | ||
[REACTION:CHEAT_TREE_016]<br /> | [REACTION:CHEAT_TREE_016]<br /> | ||
− | [NAME:Free Tunnel Tube<br /> | + | [NAME:Free Tunnel Tube]<br /> |
− | [BUILDING: | + | [BUILDING:CHEAT_FREE_TREE:NONE]<br /> |
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:TUNNEL_TUBE:WOOD]<br /> | [PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:TUNNEL_TUBE:WOOD]<br /> | ||
<br /> | <br /> | ||
Line 1,836: | Line 1,950: | ||
<br /> | <br /> | ||
'''What is here...'''<br /> | '''What is here...'''<br /> | ||
− | '''236 reactions... every mineral, stone, metal and | + | '''236 reactions... every mineral, stone, metal and gems that you could ask for... literally, all of them.'''<br /> |
− | ''' | + | '''4 custom buildings... one for each category - mineral, stone, metal and gem.'''<br /> |
'''239 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br /> | '''239 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br /> | ||
<br /> | <br /> | ||
Line 3,387: | Line 3,501: | ||
[PERMITTED_REACTION:CHEAT_GEM_088]<br /> | [PERMITTED_REACTION:CHEAT_GEM_088]<br /> | ||
[PERMITTED_REACTION:CHEAT_GEM_089]<br /> | [PERMITTED_REACTION:CHEAT_GEM_089]<br /> | ||
+ | [PERMITTED_REACTION:CHEAT_GEM_090]<br /> | ||
[PERMITTED_REACTION:CHEAT_GEM_091]<br /> | [PERMITTED_REACTION:CHEAT_GEM_091]<br /> | ||
[PERMITTED_REACTION:CHEAT_GEM_092]<br /> | [PERMITTED_REACTION:CHEAT_GEM_092]<br /> | ||
Line 3,428: | Line 3,543: | ||
|- | |- | ||
|} | |} | ||
− | [[Category: | + | [[Category:v0.31:Modding]] |
Latest revision as of 13:06, 27 July 2021
Welcome to my wiki guide! By popular demand I did what I could to make this as easy and simple as I could and not as overwhelming...
There's a ton of information here and it "should" be able to help you with any simple reaction modding problems you run into at the moment.
This WILL be updated with creature editing, entity editing and whatever else.
MOST IMPORTANT NOTE FOR MODDING! - With the way the "new" Dwarf Fortress is, when you are modding the easiest thing to do is just to generate a new world. This new version saves raw and graphic information IN the SAVE->(REGION1) folder. If you are editing an EXISTING world, you MUST edit the SAVE folder version and not the normal location for you to see the effects. To follow a safe motto for modding dwarf fortress... If you don't know if it needs a regen, just regen.
It seems many people don't realize the new method of save handling and reaction handling. There are multiple places that have to be altered in order for your custom reaction/building to show up to be used. For example...
If you add a smelting reaction, you have to add the reaction to the "reaction_smelter.txt", you then have to make your reaction permitted on the "entity_default.txt".
When you add a reaction to the "entity_default.txt" it will be under the [ENTITY:MOUNTAIN] listing. Your permitted reaction should look like...
[PERMITTED_REACTION:XXXCUSTOM_REACTION_NAMEXXX]
When you add your custom building to the "entity_default.txt" it should look something like...
[PERMITTED_BUILDING:XXXCUSTOM_BUILDING_NAMEXXX]
YOU WILL CHANGE "XXXCUSTOM_REACTION_NAMEXXX" and "XXXCUSTOM_BUILDING_NAMEXXX" TO WHATEVER YOU HAVE IT LISTED AS.
Now that, that is out of the way.
Custom Build & Reaction[edit]
Your first custom reaction and building! | |
---|---|
You may not see the .txt, but don't worry, they should still be text files.
This is the guide to make a custom reaction and custom building. -To start open up your dwarf fortress folder. -Next go to the raw folder. -Next go to the objects folder. -We'll make a custom reaction that doesn't go into the smelter and has it's own custom building. So find the "reaction_other.txt" file and open it. -We'll start with a very simple reaction to give us one free granite stone. [REACTION:CHEAT_REACTION] -Now save and close the file and look for the file named "building_custom.txt". -You should see something along the lines of a Soap Maker Workshop entry. Go ahead and select and copy everything from "[BUILDING_WORKSHOP:SOAP_MAKER]" to "[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]". -Paste this entry right below the Soap Maker entry, make sure there is a space between them, so you should now have two entries separated by a line break. You should have the following... building_custom.txt [OBJECT:BUILDING] [BUILDING_WORKSHOP:SOAP_MAKER] [BUILDING_WORKSHOP:SOAP_MAKER] -Now you want to change the second entry to following. [BUILDING_WORKSHOP:CHEAT_WORKSHOP] -Now save this file and close it and look for the final file called "entity_default" -The beginning entry should say "[ENTITY:MOUNTAIN]" If you scroll down a bit you should eventually come to a part in the list that looks like the following. [PERMITTED_JOB:BONE_SETTER] -Now for simplicity sake and for keeping it a little organized go ahead and add the following between the "[PERMITTED_BUILDING:SOAP_MAKER]" and "[PERMITTED_REACTION:TAN_A_HIDE]" [PERMITTED_BUILDING:CHEAT_WORKSHOP] You should now have... [PERMITTED_JOB:BONE_SETTER] -Now save and close this file. -You have now successfully created your first custom reaction, custom building and you've added it to the entity file! -Generate a new world and test it! Your custom building should be under the workshop menu at the bottom most likely. You could also press Shift+c to hotkey build it. It's going to use the furnace operating skill to build the workshop and use the custom reaction. -After all is said and done you should have one workshop named "Cheat Workshop" and one extra Granite! -Mind you this workshop is going to look like a soap makers workshop, but we want to keep things easy! -If you want to change the appearance of your workshop, use this utility: http://dffd.wimbli.com/file.php?id=2068 |
Various Reactions and Information[edit]
Current List of Products | |
---|---|
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]
|
Most Creature Specific Products | |
---|---|
Please see full creature list to fill in CCC.
|
Skills List | |
---|---|
MINING WOODCUTTING |
Creature List | |
---|---|
TOAD WORM |
Basic Body Modification | |||||||||
---|---|---|---|---|---|---|---|---|---|
This section has some basic body modifications to change your dwarves in a subtle way.
|
Finished Reactions/Buildings[edit]
SKILLS[edit]
Skill Training | |||||||||
---|---|---|---|---|---|---|---|---|---|
How to train your dwarf
|
TREES & PLANTS[edit]
Trees & Plants | |||||||||
---|---|---|---|---|---|---|---|---|---|
For food in bed
|
MINERALS, STONES, METALS, GEMS[edit]
Minerals, Stones, Metals, Gems | |||||||||
---|---|---|---|---|---|---|---|---|---|
That crap you stand on and has walled you in... plus shinies!
|