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Difference between revisions of "v0.31:Thought"

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{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}
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{{quality|Exceptional|15:52 27 December 2011 (UTC)}}{{av}}
  
 +
'''Thoughts''' are the reported observations and sentiments of the [[Dwarves]] in [[Dwarf fortress mode|Fortress Mode]].  Over the course of play, a dwarf will experience things that make them more or less happy, with each experience recorded and displayed as a Thought.  The rate at which a dwarf gains certain thoughts is controlled by [[personality]].
  
Over time dwarves will have different thoughts. In the latest version of DF, the rate at which a dwarf gains certain thoughts is controlled by personality modifiers. Thoughts have effects on the dwarf's happiness.  
+
Dwarven psychology is relatively simple.  There are Good Thoughts and Bad Thoughts.  Lots of Good Thoughts will make your dwarves ecstatic [[party|party animals]] who have lots of [[children]].  Too many Bad Thoughts and your dwarves will throw [[tantrum|tantrums]]. Too many tantrums and the Bad Thoughts will [[Fun|spread]]. If you wish to avoid Bad Thoughts, please consult ways of [[keeping your dwarves happy]].
  
The change in {{L|Status icon|status}} that triggers bad thoughts about thirst, hunger, and fatigue can also slow the speed at which a dwarf works and moves.
+
The change in [[Status icon|status]] that triggers bad thoughts about thirst, hunger, and fatigue can also slow the speed at which a dwarf works and moves.  To view a dwarf's recent thoughts and current happiness level, press {{key|k}}, move the cursor to the dwarf, and press {{key|enter}} twice.  (Or {{key|v}}, move to the dwarf, then {{key|z}} and {{key|enter}}.)  Now you will see a page describing the dwarf's feelings and thoughts, physical description, and a set of phrases describing personality traits.  A dwarf's level of happiness will affect the type of [[strange mood]] they fall into should they be chosen for one.
  
To view a dwarf's thoughts, press {{key|k}}, move the cursor to the dwarf, and press {{key|enter}} twice.  (Or {{key|v}}, move to the dwarf, then {{key|z}} and {{key|enter}}.) Now you will see a page describing the dwarf's feelings and thoughts, physical description, and a set of phrases describing personality traits.
+
Below are thoughts your dwarves may experience over the course of a gameFor a full list of the game's programmed thoughts (whether or not they appear in gameplay), please see the [[List of Dwarven Thoughts]].
  
 
==Happy Thoughts==
 
==Happy Thoughts==
Line 14: Line 15:
 
!Triggered by
 
!Triggered by
 
|-
 
|-
|Slept in a (good quality) {{L|bedroom}} recently
+
|Slept in a (good quality) [[bedroom]] recently
|doesn't have to be the dwarf's assigned quarters
+
|Self-explanatory - note that it does not need to be the dwarf's assigned quarters
 
|-
 
|-
|Dined in a (good quality) {{L|dining room}} lately
+
|Dined in a (good quality) [[dining room]] lately
|self-explaining
+
|Self-explanatory
 
|-
 
|-
 
|Admired a (good quality) (object) lately
 
|Admired a (good quality) (object) lately
|Was near <sub>(how near?)</sub> a constructed piece of {{L|furniture}} and noticed it <sub>(what are the chances of noticing an object?)</sub>
+
|Passed right next to or over a constructed piece of [[furniture]] and noticed it. Influenced by value, not quality as implied by the thought <sub>(what are the chances of noticing an object?)</sub>
 
|-
 
|-
 
|Talked with a spouse lately
 
|Talked with a spouse lately
|<sub>(when do dwarfs talk with each other?) (Both need to be idle and in the same room. Applies to the one below too.)</sub>
+
|Married dwarves idling in the same room
 
|-
 
|-
 
|Talked with a friend lately
 
|Talked with a friend lately
|<sub>(when do dwarfs talk with each other?)</sub>
+
|Idling in the same room with a friend
 +
|-
 +
|Talked with a child recently
 +
|When talking to the dwarf's own son or daughter (whether a child or adult)
 
|-
 
|-
 
|Made a friend recently
 
|Made a friend recently
|<sub>(how do dwarfs make friends?) (Idle, same room, dorf that likes socializing)</sub>
+
|Idling in the same room with a dwarf who prefers socializing
 
|-
 
|-
|Had a {{L|soap|nice bath}} recently
+
|Had a [[soap|nice bath]] recently
|usually from {{L|healthcare|Clean Patient}}
+
|Usually from [[healthcare|Clean Patient]]
 
|-
 
|-
|Was comforted by a lovely {{L|waterfall}} lately
+
|Had a wonderful soapy [[soap|bath]] recently
|Saw a waterfall.
+
|Dwarf cleaned contaminants from self using soap
 
|-
 
|-
|Was glad to have {{L|justice|punishment}} (delayed/reduced) recently
+
|Was comforted by a lovely [[waterfall]] lately
|<sub>What causes a punishment to be reduced?</sub>
+
|Sprayed by mist from a waterfall.
 +
|-
 +
|Was comforted by a wonderful [[creature]] in a [[cage]] recently
 +
|Passed near a caged favorite creature.
 +
|-
 +
|Was glad to have [[justice|punishment]] (delayed/reduced) recently
 +
|No one around to execute the dwarf's punishment
 
|-
 
|-
 
|Satisfied at work lately
 
|Satisfied at work lately
 
|When the dwarf works with materials, items or animals he/she likes.
 
|When the dwarf works with materials, items or animals he/she likes.
 
|-
 
|-
|Took someone to {{L|hospital|bed}} recently
+
|Took someone to [[hospital|bed]] recently
 
|Moved an unconscious (usually injured) dwarf to a bed.
 
|Moved an unconscious (usually injured) dwarf to a bed.
 
|-
 
|-
 
|Enjoyed throwing something recently
 
|Enjoyed throwing something recently
|Threw an item during a {{L|tantrum}}
+
|Threw an item during a [[tantrum]]
 
|-
 
|-
 
|Enjoyed smashing a building recently
 
|Enjoyed smashing a building recently
|Destroyed a building or piece of furniture during a {{L|tantrum}}
+
|Destroyed a building or piece of furniture during a [[tantrum]]
 
|-
 
|-
 
|Enjoyed starting a fist fight recently
 
|Enjoyed starting a fist fight recently
|Attacked another dwarf during a {{L|tantrum}}
+
|Attacked another dwarf during a [[tantrum]]
 
|-
 
|-
|Is quite pleased with making an {{L|artifact}}
+
|Is quite pleased with making an [[artifact]]
 
|Crafted an artifact
 
|Crafted an artifact
 
|-
 
|-
 
|Took joy in slaughter lately
 
|Took joy in slaughter lately
|Had a fight with an enemy
+
|Have killed another creature
 
|-
 
|-
 
|Adopted a new pet recently
 
|Adopted a new pet recently
 
|self-explaining
 
|self-explaining
 
|-
 
|-
|Was pleased to have been able to give somebody water lately
+
|Was pleased to have been able to give somebody (food/water) lately
|Self-explanatory
+
|When a dwarf with a kind personality feeds or gives water to another.
 
|-
 
|-
 
|Gave somebody (food/water) lately
 
|Gave somebody (food/water) lately
|<sub>How is this different from the previous one?</sub>
+
|When a dwarf feeds or gives water to another.
|-
 
|Ate a legendary meal lately
 
|<sub>What foods qualify for this?</sub>
 
 
|-
 
|-
 
|Was able to rest and recuperate lately
 
|Was able to rest and recuperate lately
 
|Self-explanatory
 
|Self-explanatory
 
|-
 
|-
|Had a (fine/wonderful) drink lately
+
|Had a (fine/truly decadent/legendary) [[booze|drink]] lately
|<sub>What qualifies as fine or wonderful?</sub>
+
|Dwarf drank alcohol they have a [[preference]] for.  The thought is happier if the booze is home-brewed.
 +
|-
 +
|Had a (fine/truly decadent/legendary) [[food|meal]] lately
 +
|Dwarf ate food they have a [[preference]] for.  The thought is happier if the meal is homemade.
 
|-
 
|-
 
|Beat somebody recently
 
|Beat somebody recently
|{{L|Justice}} administered <sub>but is this a happy or unhappy thought?</sub>
+
|Administering [[Justice]]
 +
|-
 +
|Is happy to be free
 +
|Was [[Justice|jailed]], and was released recently
 
|}
 
|}
  
Line 90: Line 103:
 
!Triggered by
 
!Triggered by
 
|-
 
|-
|Dummy|Has complained of (hunger|thirst) lately
+
|Dummy|Complained of (hunger/thirst) lately
|Got hungry/thirsty and didn't reach food immediately <sub>(how long?)</sub>
+
|Got hungry/thirsty and didn't eat or drink soon enough (actual time unmeasured).
 +
|-
 +
|Has been (starving/dehydrated) recently
 +
|Has not had food or drink for a long time and will soon [[death|die]].
 +
|-
 +
|Forced to eat vermin to survive lately
 +
|Dwarf hunted vermin for food due to starvation.  Will still die soon without real food.
 +
|-
 +
|Complained about the nasty water lately
 +
|Got thirsty and had to drink from open water because no alcohol or at least a [[well]] was available
 +
|-
 +
|Was forced to drink vomit lately
 +
|A tainted water source causes this little gem.
 +
|-
 +
|Disgusted by a miasma recently
 +
|Dwarf was exposed to [[miasma]]
 +
|-
 +
|Accidentally killed somebody in a fit of rage lately
 +
|Killed a dwarf or someone's pet during a [[tantrum]]
 +
|-
 +
|Has been (tired/exhausted) lately
 +
|Became sleepy but wasn't able to [[sleep]] because a task had to be completed.  Exhaustion is extreme tiredness and may come from over-exertion.
 +
|-
 +
|Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently
 +
|[[Noble]] dwarf is jealous of a lower-ranked dwarf's room and will soon go [[insanity|insane]].
 +
|-
 +
|Slept in a (poor/very poor/awful/horrible/horribly substandard) bedroom recently
 +
|Noble dwarf has slept in an unsatisfactory [[bedroom]].  Increasing levels of badness.
 +
|-
 +
|Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently
 +
|Noble dwarf hates the [[office]] provided them for meetings.
 +
|-
 +
|Dined in a (poor/very poor/awful/horrible/horribly substandard) dining room recently
 +
|Stupid noble wants a better [[dining room]].
 +
|-
 +
|Worried greatly about not having a tomb after gaining another year
 +
|Noble dwarf is upset about lacking a [[tomb]] on their birthday.
 +
|-
 +
|Worried about having a (poor/very poor/awful/horrible/horribly substandard) tomb after gaining another year
 +
|As above, but the dwarf has a tomb, just one that isn't good enough
 +
|-
 +
|Was (very/greatly) angered at the state of demands recently
 +
|Noble dwarf [[demand|demanded]] something that wasn't provided.
 +
|-
 +
|Upset by having a mandate ignored lately
 +
|Noble issued a [[mandate]] that went unfulfilled.
 
|-
 
|-
|Has been starved recently
+
|Upset that a criminal could not be properly punished
|Got hungry and didn't reach food for a long <sub>(how long?)</sub> time
+
|A dwarf became a criminal without an established [[Justice]] system present.
 
|-
 
|-
|Has complained of the nasty water lately
+
|Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately
|Got thirsty and had to drink from open water because no alcohol or at least a well was available
+
|Noble doesn't have enough of their position's furniture requirements.
 
|-
 
|-
|Has accidentally killed somebody in a fit of rage lately
+
|Attacked/Haunted by the dead lately
|Killed a dwarf or someone's pet during a tantrum
+
|Dwarf was frightened or injured by an unacquainted ghost.  Hauntings aren't as bad as attacks for the dwarven psyche.
 
|-
 
|-
|Has been tired lately
+
|Attacked/Haunted by a dead (spouse/lover/sibling/and still annoying acquaintance) lately
|Became sleepy but wasn't able to sleep because a task had to be completed
+
|Dwarf was frightened or injured by an acquainted ghost, somewhat worse than the above thought.
 +
|-
 +
|Attacked/Haunted by own dead (mother/father/child) lately
 +
|Dwarf was frightened or injured by a closely-related ghost.  This is a very bad thought.
 +
|-
 +
|Yelled at somebody in charge lately (but only got angrier)
 +
|Dwarf yelled at a Leader/Mayor and felt worse afterward.
 +
|-
 +
|Cried on somebody in charge lately (but only felt more depressed)
 +
|Like above, but for dwarves less prone to anger/more prone to depression.
 
|-
 
|-
 
|Complained of the lack of chairs lately
 
|Complained of the lack of chairs lately
|Was eating and couldn't find an unoccupied {{L|chair}}
+
|Was eating and couldn't find an unoccupied [[chair]].
 +
|-
 +
|Complained of the crowded tables lately
 +
|Tried to eat at a table someone else was already eating at.
 
|-
 
|-
 
|Complained of the lack of dining tables lately
 
|Complained of the lack of dining tables lately
|Was eating and couldn't find an unused {{L|table}} next to the chair it sat on while eating
+
|Was eating and couldn't find an unused [[table]] next to the chair it sat on while eating.
 +
|-
 +
|Depressed about being confined
 +
|Dwarf is in [[jail|prison]].
 
|-
 
|-
 
|Slept uneasily due to noise lately
 
|Slept uneasily due to noise lately
|Was sleeping in the zone of influence of a {{L|noise}} source
+
|Was sleeping in the zone of influence of a [[noise]] source.
 +
|-
 +
|Woken by noise while sleeping recently
 +
|As above, but a worse thought from being closer to noise.
 
|-
 
|-
 
|Slept without a proper room recently
 
|Slept without a proper room recently
|Was sleeping and couldn't find a bed designated as a {{L|bedroom}} not assigned to someone else
+
|Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.
 +
|-
 +
|Slept in the (mud/dirt/grass/rocks/ice/a ('rough stone') floor) recently
 +
|Could not find any [[bed]] for sleeping, or Dwarf is a [[ambusher|Hunter]].  The thought may be worse with certain terrain.
 +
|-
 +
|Slept on rocks/pebbles/ice/a floor/a pile of driftwood) recently
 +
|Like above.  May or may not be a slightly better thought.
 +
|-
 +
|Caught in the rain recently
 +
|Went outside while it was [[weather|raining]]
 +
|-
 +
|(Irritated/Nauseated) by the sun lately
 +
|Is suffering from [[cave adaptation]] and went outside.  Nausea indicates a more serious case.
 +
|-
 +
|Annoyed by flies
 +
|Shared a tile with [[fly|flies]].
 
|-
 
|-
|Slept in the mud recently
+
|Accosted by terrible vermin
|Could not find any {{L|bed}} for sleeping
+
|Exposed to [[vermin]] that the dwarf particularly hates.
 
|-
 
|-
|Was caught in the rain recently
+
|Saw something unpleasant in a cage recently
|Went outside while it was {{L|weather|raining}}
+
|Dwarf examined a cage containing hated vermin
 
|-
 
|-
|Was irritated by the sun lately
+
|Killed somebody by accident while sparring recently
|Is suffering from {{L|cave adaptation}} and went outside
+
|Sparring dwarf accidentally(?) kills another.  Defunct now that sparring is now totally safe, whatever weapons are used.
 
|-
 
|-
|Was annoyed by flies
+
|Had a miscarriage recently
|Exposed to {{L|vermin}}
+
|Pregnant dwarves that lose their baby before birth (like female military getting too much damage to the lower body)
 
|-
 
|-
|Has a miscarriage recently
+
|Attacked recently
|pregnant dwarfs that lose their baby before birth (like female military getting to much into the lower body)
+
|Dwarf was assaulted by a hostile creature.
 
|-
 
|-
|Has witnessed death
+
|Witnessed death
 
|Present while another dwarf died.  
 
|Present while another dwarf died.  
 
|-
 
|-
|Lost a friend to tragedy recently
+
|Lost a (friend/pet) to tragedy recently
|A dwarf with relationship status "Friend" died
+
|A dwarf with relationship status "Friend" or a pet died.
 +
|-
 +
|Lost a (family member) to tragedy recently
 +
|Someone related to the dwarf has died.  Worse thought than above.
 +
|-
 +
|Forced to endure the decay of a (friend/pet/family member/annoying acquaintance)
 +
|Dwarf was exposed to the [[miasma|rotten]] corpse of a companion, loved one or rival.
 +
|-
 +
|Unable to find somebody in charge to cry on lately
 +
|Dwarf couldn't complain to the Expedition Leader/Mayor, either because they are inaccessible or busy. This may also include other nobles.
 
|-
 
|-
|Forced to endure the decay of a friend/pet
+
|Upset that a criminal could not be properly punished
|The body of a dead friend/pet wasn't buried in a {{L|coffin}} before generating miasma
+
|Crimes always have an "injured" party (the noble who assigns the mandate), and a "criminal" party (the dwarf who breaks the mandate). The injured party gets this thought if the criminal goes unpunished.
 
|-
 
|-
|Was unable to find somebody in charge to cry on lately
+
|Was (very) embarrassed to have to conduct an official meeting in a (dining room/bedroom)
|self-explanatory?
+
|Noble dwarf had to meet a diplomat without an office (or any dining room, if the bedroom was used).
 
|-
 
|-
|Was upset that a criminal could not be properly punished
+
|Incredibly embarrassed not to have any rooms lately
|<sub>something {{L|justice}}-related?</sub>
+
|Noble dwarf went without any kind of room to conduct a meeting in.
 +
|-
 +
|Beaten recently
 +
|[[Justice]] served.
 +
|-
 +
|(Irritated at/Unhappy at/Suffered the pain of) having to haul somebody to bed lately
 +
|Selfish dwarves will be annoyed at needing to help others.
 +
|-
 +
|(Irritated at/Unhappy at/Suffered the pain of) having to give somebody (food/water) lately
 +
|As above, with bringing food or drink to others.
 
|-
 
|-
 
|Sustained (minor/major) injuries recently
 
|Sustained (minor/major) injuries recently
|<sub>What counts as minor or major?</sub>
+
|Dwarf recently suffered torn arteries and/or broken bones.
 
|-
 
|-
|Was beaten recently
+
|Knocked out during a cave-in lately
|{{L|Justice}} served
+
|Being caught in a [[cave-in]].  May or may not be coupled with the above thought.
 
|-
 
|-
|Was irritated at having to haul somebody to bed lately
+
|Choked on smoke/dust underground lately  
|Selfish dwarves will be annoyed at needing to help others
+
|Dwarf was exposed to either smoke from a [[fire]] or [[dust]] from a cave-in.
 
|-
 
|-
|Was irritated at having to give somebody (food/water) lately
+
|Suffered the travesty of art defacement
|As above
+
|Loss of a masterpiece, (usually destroyed or stolen). This is a pretty major hit. Can include mining through an engraved wall or allowing a masterful meal to rot away.
 +
|-
 +
|Complained about the draft lately
 +
|Civilian dwarf enters [[military]] duty and becomes a Recruit.
 +
|-
 +
|Upset about being relieved from duty
 +
|Military dwarf is removed from active duty and becomes a Peasant.
 +
|-
 +
|(Grumbling about/Depressed by/Angered by/Enraged by) long patrol duty
 +
|Military dwarf has active order for more than one month (one if complaining, two if depressed, three angered, four if enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]]. Due to a bug, training counts as patrol duty.{{bug|3190}}
 
|}
 
|}
  
Line 166: Line 284:
  
 
==Effects of Thoughts==
 
==Effects of Thoughts==
 +
A positive thought improves a dwarf's mood. A negative thought lowers a dwarf's mood.
 +
 +
== The mechanics of thoughts ==
 +
 +
A dwarf's emotional state is quantified in a single number which is influenced by recent thoughts in an unknown manner.
 +
 +
{| border="1" cellpadding="4" style="border-collapse:collapse"
 +
! Number
 +
! Happiness
 +
|-
 +
| 150 or more || ecstatic
 +
|-
 +
| 125 to 149 || happy
 +
|-
 +
| 75 to 124 || quite content
 +
|-
 +
| 51 to 74 || fine
 +
|-
 +
| 26 to 50 || unhappy
 +
|-
 +
| 1 to 25 || very unhappy
 +
|-
 +
| 0 || miserable
 +
|}
  
 
{{Category|Thoughts}}
 
{{Category|Thoughts}}

Latest revision as of 22:37, 18 September 2024

This article is about an older version of DF.

Thoughts are the reported observations and sentiments of the Dwarves in Fortress Mode. Over the course of play, a dwarf will experience things that make them more or less happy, with each experience recorded and displayed as a Thought. The rate at which a dwarf gains certain thoughts is controlled by personality.

Dwarven psychology is relatively simple. There are Good Thoughts and Bad Thoughts. Lots of Good Thoughts will make your dwarves ecstatic party animals who have lots of children. Too many Bad Thoughts and your dwarves will throw tantrums. Too many tantrums and the Bad Thoughts will spread. If you wish to avoid Bad Thoughts, please consult ways of keeping your dwarves happy.

The change in status that triggers bad thoughts about thirst, hunger, and fatigue can also slow the speed at which a dwarf works and moves. To view a dwarf's recent thoughts and current happiness level, press k, move the cursor to the dwarf, and press enter twice. (Or v, move to the dwarf, then z and enter.) Now you will see a page describing the dwarf's feelings and thoughts, physical description, and a set of phrases describing personality traits. A dwarf's level of happiness will affect the type of strange mood they fall into should they be chosen for one.

Below are thoughts your dwarves may experience over the course of a game. For a full list of the game's programmed thoughts (whether or not they appear in gameplay), please see the List of Dwarven Thoughts.

Happy Thoughts[edit]

Thought Triggered by
Slept in a (good quality) bedroom recently Self-explanatory - note that it does not need to be the dwarf's assigned quarters
Dined in a (good quality) dining room lately Self-explanatory
Admired a (good quality) (object) lately Passed right next to or over a constructed piece of furniture and noticed it. Influenced by value, not quality as implied by the thought (what are the chances of noticing an object?)
Talked with a spouse lately Married dwarves idling in the same room
Talked with a friend lately Idling in the same room with a friend
Talked with a child recently When talking to the dwarf's own son or daughter (whether a child or adult)
Made a friend recently Idling in the same room with a dwarf who prefers socializing
Had a nice bath recently Usually from Clean Patient
Had a wonderful soapy bath recently Dwarf cleaned contaminants from self using soap
Was comforted by a lovely waterfall lately Sprayed by mist from a waterfall.
Was comforted by a wonderful creature in a cage recently Passed near a caged favorite creature.
Was glad to have punishment (delayed/reduced) recently No one around to execute the dwarf's punishment
Satisfied at work lately When the dwarf works with materials, items or animals he/she likes.
Took someone to bed recently Moved an unconscious (usually injured) dwarf to a bed.
Enjoyed throwing something recently Threw an item during a tantrum
Enjoyed smashing a building recently Destroyed a building or piece of furniture during a tantrum
Enjoyed starting a fist fight recently Attacked another dwarf during a tantrum
Is quite pleased with making an artifact Crafted an artifact
Took joy in slaughter lately Have killed another creature
Adopted a new pet recently self-explaining
Was pleased to have been able to give somebody (food/water) lately When a dwarf with a kind personality feeds or gives water to another.
Gave somebody (food/water) lately When a dwarf feeds or gives water to another.
Was able to rest and recuperate lately Self-explanatory
Had a (fine/truly decadent/legendary) drink lately Dwarf drank alcohol they have a preference for. The thought is happier if the booze is home-brewed.
Had a (fine/truly decadent/legendary) meal lately Dwarf ate food they have a preference for. The thought is happier if the meal is homemade.
Beat somebody recently Administering Justice
Is happy to be free Was jailed, and was released recently

Unhappy Thoughts[edit]

Thought Triggered by
Complained of (hunger/thirst) lately Got hungry/thirsty and didn't eat or drink soon enough (actual time unmeasured).
Has been (starving/dehydrated) recently Has not had food or drink for a long time and will soon die.
Forced to eat vermin to survive lately Dwarf hunted vermin for food due to starvation. Will still die soon without real food.
Complained about the nasty water lately Got thirsty and had to drink from open water because no alcohol or at least a well was available
Was forced to drink vomit lately A tainted water source causes this little gem.
Disgusted by a miasma recently Dwarf was exposed to miasma
Accidentally killed somebody in a fit of rage lately Killed a dwarf or someone's pet during a tantrum
Has been (tired/exhausted) lately Became sleepy but wasn't able to sleep because a task had to be completed. Exhaustion is extreme tiredness and may come from over-exertion.
Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently Noble dwarf is jealous of a lower-ranked dwarf's room and will soon go insane.
Slept in a (poor/very poor/awful/horrible/horribly substandard) bedroom recently Noble dwarf has slept in an unsatisfactory bedroom. Increasing levels of badness.
Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently Noble dwarf hates the office provided them for meetings.
Dined in a (poor/very poor/awful/horrible/horribly substandard) dining room recently Stupid noble wants a better dining room.
Worried greatly about not having a tomb after gaining another year Noble dwarf is upset about lacking a tomb on their birthday.
Worried about having a (poor/very poor/awful/horrible/horribly substandard) tomb after gaining another year As above, but the dwarf has a tomb, just one that isn't good enough
Was (very/greatly) angered at the state of demands recently Noble dwarf demanded something that wasn't provided.
Upset by having a mandate ignored lately Noble issued a mandate that went unfulfilled.
Upset that a criminal could not be properly punished A dwarf became a criminal without an established Justice system present.
Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately Noble doesn't have enough of their position's furniture requirements.
Attacked/Haunted by the dead lately Dwarf was frightened or injured by an unacquainted ghost. Hauntings aren't as bad as attacks for the dwarven psyche.
Attacked/Haunted by a dead (spouse/lover/sibling/and still annoying acquaintance) lately Dwarf was frightened or injured by an acquainted ghost, somewhat worse than the above thought.
Attacked/Haunted by own dead (mother/father/child) lately Dwarf was frightened or injured by a closely-related ghost. This is a very bad thought.
Yelled at somebody in charge lately (but only got angrier) Dwarf yelled at a Leader/Mayor and felt worse afterward.
Cried on somebody in charge lately (but only felt more depressed) Like above, but for dwarves less prone to anger/more prone to depression.
Complained of the lack of chairs lately Was eating and couldn't find an unoccupied chair.
Complained of the crowded tables lately Tried to eat at a table someone else was already eating at.
Complained of the lack of dining tables lately Was eating and couldn't find an unused table next to the chair it sat on while eating.
Depressed about being confined Dwarf is in prison.
Slept uneasily due to noise lately Was sleeping in the zone of influence of a noise source.
Woken by noise while sleeping recently As above, but a worse thought from being closer to noise.
Slept without a proper room recently Was sleeping and couldn't find a bed designated as a bedroom not assigned to someone else.
Slept in the (mud/dirt/grass/rocks/ice/a ('rough stone') floor) recently Could not find any bed for sleeping, or Dwarf is a Hunter. The thought may be worse with certain terrain.
Slept on rocks/pebbles/ice/a floor/a pile of driftwood) recently Like above. May or may not be a slightly better thought.
Caught in the rain recently Went outside while it was raining
(Irritated/Nauseated) by the sun lately Is suffering from cave adaptation and went outside. Nausea indicates a more serious case.
Annoyed by flies Shared a tile with flies.
Accosted by terrible vermin Exposed to vermin that the dwarf particularly hates.
Saw something unpleasant in a cage recently Dwarf examined a cage containing hated vermin
Killed somebody by accident while sparring recently Sparring dwarf accidentally(?) kills another. Defunct now that sparring is now totally safe, whatever weapons are used.
Had a miscarriage recently Pregnant dwarves that lose their baby before birth (like female military getting too much damage to the lower body)
Attacked recently Dwarf was assaulted by a hostile creature.
Witnessed death Present while another dwarf died.
Lost a (friend/pet) to tragedy recently A dwarf with relationship status "Friend" or a pet died.
Lost a (family member) to tragedy recently Someone related to the dwarf has died. Worse thought than above.
Forced to endure the decay of a (friend/pet/family member/annoying acquaintance) Dwarf was exposed to the rotten corpse of a companion, loved one or rival.
Unable to find somebody in charge to cry on lately Dwarf couldn't complain to the Expedition Leader/Mayor, either because they are inaccessible or busy. This may also include other nobles.
Upset that a criminal could not be properly punished Crimes always have an "injured" party (the noble who assigns the mandate), and a "criminal" party (the dwarf who breaks the mandate). The injured party gets this thought if the criminal goes unpunished.
Was (very) embarrassed to have to conduct an official meeting in a (dining room/bedroom) Noble dwarf had to meet a diplomat without an office (or any dining room, if the bedroom was used).
Incredibly embarrassed not to have any rooms lately Noble dwarf went without any kind of room to conduct a meeting in.
Beaten recently Justice served.
(Irritated at/Unhappy at/Suffered the pain of) having to haul somebody to bed lately Selfish dwarves will be annoyed at needing to help others.
(Irritated at/Unhappy at/Suffered the pain of) having to give somebody (food/water) lately As above, with bringing food or drink to others.
Sustained (minor/major) injuries recently Dwarf recently suffered torn arteries and/or broken bones.
Knocked out during a cave-in lately Being caught in a cave-in. May or may not be coupled with the above thought.
Choked on smoke/dust underground lately Dwarf was exposed to either smoke from a fire or dust from a cave-in.
Suffered the travesty of art defacement Loss of a masterpiece, (usually destroyed or stolen). This is a pretty major hit. Can include mining through an engraved wall or allowing a masterful meal to rot away.
Complained about the draft lately Civilian dwarf enters military duty and becomes a Recruit.
Upset about being relieved from duty Military dwarf is removed from active duty and becomes a Peasant.
(Grumbling about/Depressed by/Angered by/Enraged by) long patrol duty Military dwarf has active order for more than one month (one if complaining, two if depressed, three angered, four if enraged). Soldiers stop getting this thought upon becoming Heroes. Due to a bug, training counts as patrol duty.Bug:3190

Negative Thought Modifiers[edit]

  • "is quick to tire"

Positive Thought Modifiers[edit]

Effects of Thoughts[edit]

A positive thought improves a dwarf's mood. A negative thought lowers a dwarf's mood.

The mechanics of thoughts[edit]

A dwarf's emotional state is quantified in a single number which is influenced by recent thoughts in an unknown manner.

Number Happiness
150 or more ecstatic
125 to 149 happy
75 to 124 quite content
51 to 74 fine
26 to 50 unhappy
1 to 25 very unhappy
0 miserable