v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Observer"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (links)
(Fixing links within namespace (1748/2808))
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{AV}} {{Quality|Fine|16:27, 10 August 2010 (UTC)}}<br>
+
{{Quality|Fine|16:27, 10 August 2010 (UTC)}}{{av}}
{{Expand Topic}}<br>
 
  
The '''observer''' {{l|skill}} represents the ability of a {{l|dwarf}} to spot a {{l|thief|stealth}} unit. The higher the skill the bigger the distance. The skill is particularly good to have for {{l|military|guards}} at your entrance or marksdwarves on your walls.
+
{{Expand Topic}}
  
{{l|Soldier}}s will gradually increase this skill while training. It is currently uncertain whether this is related to observing combat demonstrations or is relevant to {{l|sparring}} or {{l|combat}}.
+
The '''observer''' [[skill]] represents the ability of a [[dwarf]] to spot a [[thief|stealth]] unit. The higher the skill the bigger the distance. The skill is particularly good to have for [[military|guards]] at your entrance or marksdwarves on your walls.
 +
 
 +
[[Soldier]]s will gradually increase this skill while training. It is currently uncertain whether this is related to observing combat demonstrations or is relevant to [[sparring]] or [[combat]].
 +
 
 +
It may also influence the probability of receiving the message "You feel uneasy" instead of an ambush in adventure mode.
  
  
 
{{skills}}
 
{{skills}}

Latest revision as of 17:14, 8 December 2011

This article is about an older version of DF.


The observer skill represents the ability of a dwarf to spot a stealth unit. The higher the skill the bigger the distance. The skill is particularly good to have for guards at your entrance or marksdwarves on your walls.

Soldiers will gradually increase this skill while training. It is currently uncertain whether this is related to observing combat demonstrations or is relevant to sparring or combat.

It may also influence the probability of receiving the message "You feel uneasy" instead of an ambush in adventure mode.


Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused