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Difference between revisions of "v0.31 Talk:Material token"

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(hardcoded material properties)
 
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spec_heat heatdam_point colddam_point ignite_point melting_point boiling_point fixed_temp solid_density liquid_density material_value
 
spec_heat heatdam_point colddam_point ignite_point melting_point boiling_point fixed_temp solid_density liquid_density material_value
 
"rock" 1000 NONE NONE NONE 11500 13000 NONE 2000 2000 1
 
"rock" 1000 NONE NONE NONE 11500 13000 NONE 2000 2000 1
amber 1000 11000 NONE NONE NONE NONE NONE 1200 1200 2
+
amber 1000 11000 NONE NONE NONE NONE NONE 1200 NONE 2
 
coral 1000 10600 NONE NONE NONE NONE NONE 1200 NONE 2
 
coral 1000 10600 NONE NONE NONE NONE NONE 1200 NONE 2
 
green glass 700 NONE NONE NONE 13600 16000 NONE 2600 2240 2
 
green glass 700 NONE NONE NONE 13600 16000 NONE 2600 2240 2
Line 12: Line 12:
 
ash 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
 
ash 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
 
pearlash 800 NONE NONE NONE NONE NONE NONE 1200 NONE 4
 
pearlash 800 NONE NONE NONE NONE NONE NONE 1200 NONE 4
 
 
lye 4181 NONE NONE NONE 10000 10180 NONE 920 1000 2
 
lye 4181 NONE NONE NONE 10000 10180 NONE 920 1000 2
 
mud 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
 
mud 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
 
vomit 4181 10180 NONE NONE NONE NONE NONE 1200 NONE 1
 
vomit 4181 10180 NONE NONE NONE NONE NONE 1200 NONE 1
 
salt 854 NONE NONE NONE 11442 12637 NONE 1200 1200 10
 
salt 854 NONE NONE NONE 11442 12637 NONE 1200 1200 10
filth1 4181 10180 NONE NONE NONE NONE NONE 1200 NONE 1
+
filth_b 4181 10180 NONE NONE NONE NONE NONE 1200 NONE 1
filth2 4181 10180 NONE NONE 10000 10180 NONE 920 1000 1
+
filth_y 4181 10180 NONE NONE 10000 10180 NONE 920 1000 1
 
unknown subst 4181 10180 NONE NONE 10000 10180 NONE 920 1000 1
 
unknown subst 4181 10180 NONE NONE 10000 10180 NONE 920 1000 1
 
grime 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
 
grime 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
 
</nowiki>
 
</nowiki>
All hardcoded materials use 10000/10000/0 for all YIELD/FRACTURE/STRAIN_AT_YIELD properties and '''do not define''' MAX_EDGE or ABSORPTION. --[[User:Quietust|Quietust]] 19:54, 8 September 2010 (UTC)
+
All hardcoded materials except glass use 10000/10000/0 for all YIELD/FRACTURE/STRAIN_AT_YIELD properties and 0/0 for MAX_EDGE/ABSORPTION. "Rock" is used in Arena mode instead of actual stone types. --[[User:Quietust|Quietust]] 19:54, 8 September 2010 (UTC)
 +
 
 +
Effective raws can be found at [[hardcoded_materials.txt]].

Latest revision as of 18:27, 8 December 2011

		spec_heat	heatdam_point	colddam_point	ignite_point	melting_point	boiling_point	fixed_temp	solid_density	liquid_density	material_value
"rock"		1000		NONE		NONE		NONE		11500		13000		NONE		2000		2000		1
amber		1000		11000		NONE		NONE		NONE		NONE		NONE		1200		NONE		2
coral		1000		10600		NONE		NONE		NONE		NONE		NONE		1200		NONE		2
green glass	700		NONE		NONE		NONE		13600		16000		NONE		2600		2240		2
clear glass	700		NONE		NONE		NONE		13600		16000		NONE		2600		2240		5
crystal glass	700		NONE		NONE		NONE		13600		16000		NONE		2600		2240		10
water		4181		NONE		NONE		NONE		10000		10180		NONE		920		1000		1
coal		409		NONE		NONE		11440		NONE		NONE		NONE		1346		NONE		2
potash		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		3
ash		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
pearlash	800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		4
lye		4181		NONE		NONE		NONE		10000		10180		NONE		920		1000		2
mud		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
vomit		4181		10180		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
salt		854		NONE		NONE		NONE		11442		12637		NONE		1200		1200		10
filth_b		4181		10180		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
filth_y		4181		10180		NONE		NONE		10000		10180		NONE		920		1000		1
unknown	subst	4181		10180		NONE		NONE		10000		10180		NONE		920		1000		1
grime		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		1

All hardcoded materials except glass use 10000/10000/0 for all YIELD/FRACTURE/STRAIN_AT_YIELD properties and 0/0 for MAX_EDGE/ABSORPTION. "Rock" is used in Arena mode instead of actual stone types. --Quietust 19:54, 8 September 2010 (UTC)

Effective raws can be found at hardcoded_materials.txt.