v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Glass"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(31 intermediate revisions by 13 users not shown)
Line 1: Line 1:
 
{{quality|Fine|06:19, 8 September 2010 (UTC)}}{{buggy}}{{av}}
 
{{quality|Fine|06:19, 8 September 2010 (UTC)}}{{buggy}}{{av}}
  
Glass is produced at the {{l|glass furnace}} using {{l|fuel}} with either {{l|sand}} (green glass), {{l|sand}} and {{l|pearlash}} (clear glass), or {{l|rock crystal}} and pearlash (crystal glass). A {{l|magma glass furnace}} can also be used, in which case no fuel is required.  Raw glass (of all three types) can now be acquired from some {{l|trading|trade}} caravans.
+
Glass is produced at the [[glass furnace]] using [[fuel]] with either [[sand]] (green glass), [[sand]] and [[pearlash]] (clear glass), or [[rock crystal]] and pearlash (crystal glass). A [[magma glass furnace]] can also be used, in which case no fuel is required.  Raw glass (of all three types) can now be acquired from some [[trading|trade]] caravans and be purchased in the [[embark]] screen.  Note that raw glass can '''''not''''' be made into glass items, but can only be [[gem cutting|cut]] into [[gem]]-like items which can be used for [[decoration|decorating]] items.  You have to buy or collect [[sand]] to get the raw materials to make glass.
  
 
Glass is valued based on the difficulty in making it, with green glass being the lowest value and crystal glass being the highest.
 
Glass is valued based on the difficulty in making it, with green glass being the lowest value and crystal glass being the highest.
  
 
== Uses ==
 
== Uses ==
Glass may be used to produce most things that can be produced at a {{l|carpenter's workshop}}, with the exception of beds, medical supplies, training weapons, and possibly other things. In addition, it may be used to produce {{l|gems#Glass|glass gems}}. These, especially ones made of green glass, are excellent practice for aspiring jewelers (and their production provides experience for {{l|glassmaker|glassmakers}}). Glass can also be shaped into {{L|block}}s which can be used to build {{L|workshop}}s and {{L|construction}}s. Glass trap components can be made, though they are woefully ineffective (see below).{{version|0.31.14}}
+
Glass may be used to produce most things that can be produced at a [[carpenter's workshop]], with the exception of beds, medical supplies, training weapons, and possibly other things. In addition, it may be used to produce [[gems#Glass|glass gems]]. These, especially ones made of green glass, are excellent practice for aspiring jewelers (and their production provides experience for [[glassmaker]]s). Glass can also be shaped into [[block]]s which can be used to build [[workshop]]s and [[construction]]s. You can even make glass trap components.
  
For more information on the use of glass, see the {{l|Glass industry}} page.
+
For more information on the use of glass, see the [[Glass industry]] page.
 +
 
 +
Raw and cut glass storage options can be found under the Gem [[stockpile]] sub-menu. Glass blocks are stored in Bar/Block stockpiles.
  
 
== Bugs ==
 
== Bugs ==
Making raw crystal glass or crystal glass items is currently not functional. Despite rough rock crystals being available, the game will announce 'Needs glass-making rough gems'.{{version|0.31.03}}
+
*Making raw crystal glass or crystal glass items is currently not functional. Despite rough rock crystals being available, the game will announce 'Needs glass-making rough gems' {{bug|1498}}. See the bug entry for information on how to patch this bug for version 0.31.25 on Windows or Linux.
 +
*Raw clear glass and raw crystal glass cannot be selected for cutting or encrusting tasks at the jeweler's workshop. The tasks are available in the Job Manager screen.
  
While glass can be used to make trap components, they seem to not be able to penetrate even base quality clothing, though they will still cause tired status. This may be due to the glass materials failing to initialize [MAX_EDGE], resulting in it often being equal to zero. {{version|0.31.12}}
+
==Glass and Magma==
 +
Glass behaves somewhat oddly with [[magma]], despite being strictly magma-safe (with a melting point of 13,600°U) - glass objects dropped into magma tend to disappear instantly (a property seemingly shared by every non-INORGANIC material), but '''built''' glass furniture will survive indefinitely when covered with magma.
  
==Glass and Magma==
+
==Physical Properties==
It is currently unknown if glass still behaves oddly with {{l|magma}}, and this needs to be confirmed. In the previous version, certain glass items would melt and others would not.
+
Through memory hacking, the material properties of each type of glass have been determined; for reference, they have been reconstructed below as material definitions:
  
 +
{{gamedata|{{raw|v0.31:hardcoded_materials.txt|MATERIAL|GLASS_GREEN}}}}
  
Through memory hacking, the material properties of each type of glass have been determined; for convenience, they are provided below as inorganic material definitions:
+
{{gamedata|{{raw|v0.31:hardcoded_materials.txt|MATERIAL|GLASS_CLEAR}}}}
  
{{gamedata|[INORGANIC:GLASS_GREEN]
+
{{gamedata|{{raw|v0.31:hardcoded_materials.txt|MATERIAL|GLASS_CRYSTAL}}}}
[STATE_NAME_ADJ:SOLID:green glass]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground green glass]
 
[STATE_NAME_ADJ:LIQUID:molten green glass]
 
[STATE_NAME_ADJ:GAS:boiling green glass]
 
[DISPLAY_COLOR:2:2:0]
 
[MATERIAL_VALUE:2]
 
[SPEC_HEAT:700]
 
[MELTING_POINT:13600]
 
[BOILING_POINT:16000]
 
[SOLID_DENSITY:2600]
 
[LIQUID_DENSITY:2240]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
  
{{gamedata|[INORGANIC:GLASS_CLEAR]
 
[STATE_NAME_ADJ:SOLID:clear glass]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground clear glass]
 
[STATE_NAME_ADJ:LIQUID:molten clear glass]
 
[STATE_NAME_ADJ:GAS:boiling clear glass]
 
[DISPLAY_COLOR:3:3:0]
 
[MATERIAL_VALUE:5]
 
[SPEC_HEAT:700]
 
[MELTING_POINT:13600]
 
[BOILING_POINT:16000]
 
[SOLID_DENSITY:2600]
 
[LIQUID_DENSITY:2240]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
  
{{gamedata|[INORGANIC:GLASS_CRYSTAL]
+
{{Category|Materials}}
[STATE_NAME_ADJ:SOLID:crystal glass]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground crystal glass]
 
[STATE_NAME_ADJ:LIQUID:molten crystal glass]
 
[STATE_NAME_ADJ:GAS:boiling crystal glass]
 
[DISPLAY_COLOR:7:7:1]
 
[MATERIAL_VALUE:10]
 
[SPEC_HEAT:700]
 
[MELTING_POINT:13600]
 
[BOILING_POINT:16000]
 
[SOLID_DENSITY:2600]
 
[LIQUID_DENSITY:2240]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 

Latest revision as of 18:29, 31 July 2012

This article is about an older version of DF.

Glass is produced at the glass furnace using fuel with either sand (green glass), sand and pearlash (clear glass), or rock crystal and pearlash (crystal glass). A magma glass furnace can also be used, in which case no fuel is required. Raw glass (of all three types) can now be acquired from some trade caravans and be purchased in the embark screen. Note that raw glass can not be made into glass items, but can only be cut into gem-like items which can be used for decorating items. You have to buy or collect sand to get the raw materials to make glass.

Glass is valued based on the difficulty in making it, with green glass being the lowest value and crystal glass being the highest.

Uses[edit]

Glass may be used to produce most things that can be produced at a carpenter's workshop, with the exception of beds, medical supplies, training weapons, and possibly other things. In addition, it may be used to produce glass gems. These, especially ones made of green glass, are excellent practice for aspiring jewelers (and their production provides experience for glassmakers). Glass can also be shaped into blocks which can be used to build workshops and constructions. You can even make glass trap components.

For more information on the use of glass, see the Glass industry page.

Raw and cut glass storage options can be found under the Gem stockpile sub-menu. Glass blocks are stored in Bar/Block stockpiles.

Bugs[edit]

  • Making raw crystal glass or crystal glass items is currently not functional. Despite rough rock crystals being available, the game will announce 'Needs glass-making rough gems' Bug:1498. See the bug entry for information on how to patch this bug for version 0.31.25 on Windows or Linux.
  • Raw clear glass and raw crystal glass cannot be selected for cutting or encrusting tasks at the jeweler's workshop. The tasks are available in the Job Manager screen.

Glass and Magma[edit]

Glass behaves somewhat oddly with magma, despite being strictly magma-safe (with a melting point of 13,600°U) - glass objects dropped into magma tend to disappear instantly (a property seemingly shared by every non-INORGANIC material), but built glass furniture will survive indefinitely when covered with magma.

Physical Properties[edit]

Through memory hacking, the material properties of each type of glass have been determined; for reference, they have been reconstructed below as material definitions: