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Difference between revisions of "40d:Department of Dwarven Veteran's Affairs"

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{{av}}
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{{quality|Exceptional|16:02, 29 April 2011 (UTC)}}{{av}}
 
{{D for Dwarf}}
 
{{D for Dwarf}}
  
 
{{Noble
 
{{Noble
 
| noble=Fortress/Royal Guard
 
| noble=Fortress/Royal Guard
| quarters=Decent {{L|Bedroom}}
 
| dining=Decent {{L|Dining room}}
 
| office=
 
| tomb={{L|Tomb}} (if you want one for them)
 
| stands=1
 
| racks=1
 
| chests=1
 
| cabinets=1
 
 
| arrival=
 
| arrival=
* {{L|Siege|Goblins}}
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* [[Siege|Goblins]]
* {{L|Elf|The Green Party}}
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* [[Elf|The Green Party]]
* {{L|Unfortunate_accident|Accidents}}
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* [[Unfortunate_accident|Accidents]]
 
| function=
 
| function=
* Assist the {{L|Sheriff}}
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* Assist the [[Sheriff]]
* Dupe {{L|noble}}s into thinking they safe here and not 2" away from dying
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* Dupe [[noble]]s into thinking they safe here and not 2" away from dying
* Killing {{L|Goblin|Child snatchers}}
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* Killing [[Goblin|Child snatchers]]
 
* Living off the government
 
* Living off the government
 
* Sparring practice
 
* Sparring practice
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The '''Department of Dwarven Veteran's Affairs''' (also known as the '''Fortress/Royal Guard'''), is an organisation dedicated to helping those brave {{L|dwarves}} that have become injured to the point of combat ineffectiveness, and are also relatively unskilled (so putting them into the {{L|Craftsdwarf's workshop}} to make +goblin bone {{L|bolt}}s+ until the end of time is out of the question).  They are usually <s>relieved of</s> promoted up from their military duties due to some {{L|Baron|snooty noble}} turning up and wanting to be all protected (until, of course, said {{L|noble}} makes one-too-many demands and find themselves in the {{L|Chasm|dwarven departure lounge}}).
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The '''Department of Dwarven Veteran's Affairs''' (also known as the '''Fortress/Royal Guard'''), is an organisation dedicated to helping those brave [[dwarves]] that have become injured to the point of combat ineffectiveness, and are also relatively unskilled (so putting them into the [[craftsdwarf's workshop]] to make +goblin bone [[bolt]]s+ until the end of time is out of the question).  They are usually <s>relieved of</s> promoted up from their military duties due to some [[Baron|snooty noble]] turning up and wanting to be all protected (until, of course, said [[noble]] makes one-too-many demands and find themselves in the [[Chasm|dwarven departure lounge]]).
  
These dwarves who have sustained their injuries in whatever way, whether through physical combat, {{L|Cave-in|creative excavation}}, sparring matches, {{L|goblin}} snipers, {{L|Elves|hippies}}, {{L|Carp|The Watery Menace}} or otherwise, may be promoted through the military menu.  The fortress guard itself doesn't do much, apart from telling the various nobles that they are not in danger of {{L|Goblin|assassination}}, assisting the {{L|Sheriff}} (now {{L|Captain of the guard|Captain of the Guard}}) in {{L|Justice|abusing citizens' rights}} and spending all their spare time {{L|Military#Training / Sparring|brawling}}.  The sparring can be a problem, in that some dwarf may receive a speedy recovery (you know the ones), but has meanwhile trained himself up to an elite level - which prohibits his removal from the  payrolls of DDVA.  Thus active dwarves that can spend their time better {{L|Hauling|pulling levers}}, are now only assisting with some engraver who is too busy smashing something other than a {{L|bridge}} over a {{L|chasm}}.
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These dwarves who have sustained their injuries in whatever way, whether through physical combat, [[Cave-in|creative excavation]], sparring matches, [[goblin]] snipers, [[Elves|hippies]], [[Carp|The Watery Menace]] or otherwise, may be promoted through the military menu.  The fortress guard itself doesn't do much, apart from telling the various nobles that they are not in danger of [[Goblin|assassination]], assisting the [[Sheriff]] (now [[Captain of the guard|Captain of the Guard]]) in [[Justice|abusing citizens' rights]] and spending all their spare time [[Military#Training / Sparring|brawling]].  The sparring can be a problem, in that some dwarf may receive a speedy recovery (you know the ones), but has meanwhile trained himself up to an elite level - which prohibits his removal from the  payrolls of DDVA.  Thus active dwarves that can spend their time better [[Hauling|pulling levers]], are now only assisting with some engraver who is too busy smashing something other than a [[bridge]] over a [[chasm]].
  
 
==See also==
 
==See also==
* {{L|Fortress guard}}
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* [[Fortress guard]]
  
 
{{Category|Nobles}}
 
{{Category|Nobles}}

Latest revision as of 14:44, 29 September 2021

This article is about an older version of DF.
D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Fortress/Royal Guard
Room requirements  
Office None
Quarters None
Dining room None
Tomb None
Furniture requirements
Chests None
Cabinets None
Weapon racks None
Armor stands None
Other
Mandates None
Demands None
Arrival conditions
Function
  • Assist the Sheriff
  • Dupe nobles into thinking they safe here and not 2" away from dying
  • Killing Child snatchers
  • Living off the government
  • Sparring practice
  • Retirement for mangled champions, to stop death-by-tantrum


The Department of Dwarven Veteran's Affairs (also known as the Fortress/Royal Guard), is an organisation dedicated to helping those brave dwarves that have become injured to the point of combat ineffectiveness, and are also relatively unskilled (so putting them into the craftsdwarf's workshop to make +goblin bone bolts+ until the end of time is out of the question). They are usually relieved of promoted up from their military duties due to some snooty noble turning up and wanting to be all protected (until, of course, said noble makes one-too-many demands and find themselves in the dwarven departure lounge).

These dwarves who have sustained their injuries in whatever way, whether through physical combat, creative excavation, sparring matches, goblin snipers, hippies, The Watery Menace or otherwise, may be promoted through the military menu. The fortress guard itself doesn't do much, apart from telling the various nobles that they are not in danger of assassination, assisting the Sheriff (now Captain of the Guard) in abusing citizens' rights and spending all their spare time brawling. The sparring can be a problem, in that some dwarf may receive a speedy recovery (you know the ones), but has meanwhile trained himself up to an elite level - which prohibits his removal from the payrolls of DDVA. Thus active dwarves that can spend their time better pulling levers, are now only assisting with some engraver who is too busy smashing something other than a bridge over a chasm.

See also[edit]