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Difference between revisions of "v0.31:Martial trance"

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(since when are trances related to strange moods?)
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{{quality|Fine|16:45, 30 August 2010 (UTC)}}{{av}}
 
{{quality|Fine|16:45, 30 August 2010 (UTC)}}{{av}}
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[[Image:Champions.png|150px|thumb|right| The aftermath of a dwarf in martial trance. ]]
 
[[Image:Champions.png|150px|thumb|right| The aftermath of a dwarf in martial trance. ]]
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A [[creature]] enters '''martial trance''' when it is fighting multiple enemies at once. The trance offers a boost to the creature's abilities - a creature in a martial trance has a significantly increased chance of blocking or parrying an attack, and is more likely to hit their opponent. However, it does not give a direct damage bonus like '''enraged'''. The symbol for a dwarf in a trance is {{Tile|!|2:1}} which will flash over his [[Status icons|icon]].
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A {{l|creature}} enters '''martial trance''' when it is fighting multiple enemies at once. The trance offers a boost to the creature's abilities - a creature in a martial trance has a significantly increased chance of blocking or parrying an attack, and is more likely to hit their opponent.
 
  
{{l|Dwarves}} are the only creatures which enter martial trances without {{l|modding}}, the RAW tag which determines this also causes {{l|strange mood}}s{{verify}}. A dwarven adventure may also enter a martial trance in {{l|Adventurer mode}}. Fresh recruits can, when pressed to fight, go into martial trance as well.
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[[Dwarves]] are the only creatures which enter martial trances without [[modding]], the RAW tag which determines this is [TRANCES]. A dwarven adventurer may also enter a martial trance in [[Adventurer mode]]. Fresh recruits can, when pressed to fight, go into martial trance as well.
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This is also a great way to dispose of [[Bogeymen]] in adventurer mode, as you can dodge most of their attacks and most of your attacks will land successfully regardless of the difficulty of the shot.

Latest revision as of 15:11, 9 August 2014

This article is about an older version of DF.
The aftermath of a dwarf in martial trance.

A creature enters martial trance when it is fighting multiple enemies at once. The trance offers a boost to the creature's abilities - a creature in a martial trance has a significantly increased chance of blocking or parrying an attack, and is more likely to hit their opponent. However, it does not give a direct damage bonus like enraged. The symbol for a dwarf in a trance is ! which will flash over his icon.

Dwarves are the only creatures which enter martial trances without modding, the RAW tag which determines this is [TRANCES]. A dwarven adventurer may also enter a martial trance in Adventurer mode. Fresh recruits can, when pressed to fight, go into martial trance as well.

This is also a great way to dispose of Bogeymen in adventurer mode, as you can dodge most of their attacks and most of your attacks will land successfully regardless of the difficulty of the shot.