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Difference between revisions of "v0.31:Personality trait"

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{{quality|Fine|14:52, 22 January 2011 (UTC)}}{{av}}
+
{{Quality|Superior|14:15, 13 June 2014 (UTC)}}
 +
{{av}}
  
Dwarven personalities are determined by a set of traits.  These traits are distinct from {{L|attributes}}.
+
A dwarf's '''personality traits''' can be seen in that dwarf's '''profile''', which can be viewed by selecting that dwarf on the map with {{k|v}}iew, {{k|p}}, {{k|z}}, {{k|Enter}} ), or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}.
  
Personality traits are shown in a dwarf's "thoughts and preferences" description page, which can be accessed by {{k|v}}iewing that dwarf then {{k|p}}, {{k|z}}, {{k|Enter}}, or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}.
+
The profile shows (from top to bottom) a dwarf's:
 +
:* recent good/bad [[thought]]s
 +
:* relationships with other notable figures (romantic interests, spouses, family members, and any targets of [[deity|worship]])
 +
:* citizenship, group memberships, and any special positions held
 +
:* appearance
 +
:* [[Attribute#Body_Attributes|physical attributes]]
 +
:* [[preference]]s
 +
:* [[Attribute#Soul_Attributes|mental attributes]]
 +
:* '''personality traits''', [[mannerism]]s, and other special properties
 +
:* creature description (i.e. "A short, sturdy creature fond of drink and industry.")
 +
- see each of those articles for a more complete discussion of them.
  
Each trait varies from 1 (lowest possible) to 100 (highest possible), but are categorised as below. The points are distributed in 7 levels:
+
The personality traits of a dwarf are rated from 1 (lowest) to 100 (highest), but are categorized as below. A personality value between 40 and 60 is simply not noted in the profile. Without exception, every dwarf "needs alcohol to get through the working day".
{| {{prettytable}}
 
|- style="background:#ddd"
 
!                          | Token
 
!                          | Value Range
 
!                          | Value Points
 
!                          | Effect
 
|-
 
! rowspan="7" | ???
 
|            | 91 - 100
 
|            | 10
 
| rowspan="3" | High
 
|-
 
|            | 76 -  90
 
|            | 15
 
|-
 
|            | 61 -  75
 
|            | 15
 
|-
 
|            | 40 60
 
|            | 20
 
|            | Neutral
 
|-
 
|            | 25 -  39
 
|            | 15
 
| rowspan="3" | Low
 
|-
 
|            | 10 -  24
 
|            | 15
 
|-
 
|            |  0 -  9
 
|            | 10
 
|}
 
 
 
Traits are also influenced by species via the use of the PERSONALITY {{L|creature token}}. For example, dwarves are slightly more straightforward than average with a median of 55 in that trait, whereas goblins aren't likely to help others out - their altruism median is a mere 25, and is capped at 50.
 
  
Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad {{L|thought}}. Traits may have other, more subtle effects on creature behaviour, which are currently not entirely understood.
+
----
  
 +
:'''List of personality traits:'''
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
|- style="background:#ddd"
 
! Token
 
! Token
! Value
+
! style="width:4em" | Value
 
! Description
 
! Description
 
! Gameplay effects
 
! Gameplay effects
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ACHIEVEMENT_STRIVING
+
! rowspan=6 | ANXIETY
| 91 - 100
+
| 91 - 100 || is a nervous wreck
|Constantly strives for perfection.
+
| rowspan=3 | More likely to go [[Insane|stark raving mad]]
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || is always tense and jittery
|Thinks it is incredibly important to strive for excellence.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is often nervous
|Strives for excellence.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || has a calm demeanor
|Doesn't go out of its/his/her way to do more work than necessary.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || has a very calm demeanor
|Very rarely does more work than necessary.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || has an incredibly calm demeanor
|Does the bare minimum necessary to accomplish the task at hand.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ACTIVITY_LEVEL
+
! rowspan=6 | ANGER
| style="width:4em" | 91 - 100
+
| 91 - 100 || is in a constant state of internal rage
| Is constantly active and energetic.
+
| rowspan=3 | More likely to go [[Insane|berserk]]<br />More likely to become [[enraged]] during combat<br />During worldgen, more likely to declare wars even if they are unwinnable<br />Values below 63 reduce the chances of throwing [[tantrum]]s<br />More likely to require [[Pacifier|pacification]] when unhappy
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || is very quick to anger
| Is very energetic and active.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is quick to anger
| Is very active.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || is slow to anger
| Is relaxed.
+
| rowspan=3 | Will never become enraged during combat<br />During worldgen, less likely to declare wars frivolously<br />Values below 25 prevent the dwarf from throwing [[tantrum]]s
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || is very slow to anger
| Lives life at a leisurely pace.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || never becomes angry
| Can't be bothered with frantic, fast-paced living.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ADVENTUROUSNESS
+
! rowspan=6 | DEPRESSION
| 91 - 100
+
| 91 - 100 || is frequently depressed
| Is highly adventurous and loves fresh experiences.
+
| rowspan=3 | More likely to be [[Insane|stricken by melancholy]]<br />More likely to require [[Consoler|consolation]] when unhappy
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || is often sad and dejected
| Is eager for new experiences.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || often feels discouraged
| Likes to try new things.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || rarely feels discouraged
| Prefers familiar routines.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || almost never feels discouraged
| Is uncomfortable with change.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || never feels discouraged
| Is resistant to change.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ALTRUISM
+
! rowspan=6 | SELF_CONSCIOUSNESS
| 91 - 100
+
| 91 - 100 || is socially crippled by thoughts that everyone is watching and judging (him)
| Is truly fulfilled by assisting those in need.
+
| rowspan=2 | Cannot gain [[Comedian]] experience
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || is concerned about rejection and ridicule
| Finds helping others very rewarding.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is self-conscious
| Finds helping others rewarding.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || is comfortable in social situations
| Does not go out of its/his/her way to help others.
 
| rowspan=3 valign=top | Helping a {{L|wound|wounded}} dwarf<br>is a bad thought<br>at these levels.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || is very comfortable in social situations
| colspan=1 | Dislikes helping others.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || is absolutely unfazed by the opinions of others
| colspan=1 | Views helping others as an imposition on own needs to get along with others.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ANGER
+
! rowspan=6 | IMMODERATION
| 91 - 100
+
| 91 - 100 || is ruled by irresistible cravings and urges
| Is in a constant state of internal rage.
+
| rowspan=2 | Will become a "Drunk" during worldgen
| rowspan=6 | Angry creatures will <br>become {{L|Status icon|enraged}} in<br>combat more commonly.<br>The very least angry<br>creatures will never<br>become enraged.
 
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || feels strong urges and seeks short-term rewards
| Is very quick to anger.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || occasionally overindulges
| Is quick to anger.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || doesn't often experience strong cravings or urges
| Is slow to anger.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || only rarely feels strong cravings or urges
| Is very slow to anger.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || never feels tempted to overindulge in anything
| Never becomes angry.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ANXIETY
+
! rowspan=6 | VULNERABILITY
| 91 - 100
+
| 91 - 100 || becomes completely helpless in stressful situations
| Is a nervous wreck.
+
| rowspan=4 | More likely to complain to the [[Mayor]] when unhappy<br />Values below 63 reduce the chances of starting to throw [[tantrum]]s and spiral toward [[insane|insanity]]
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || cracks easily under pressure
| Is always tense and jittery.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || doesn't handle stress well
| Is often nervous.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || can handle stress
| Has a calm demeanor.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || is confident under pressure
| Has a very calm demeanor.
+
| rowspan=2 | Never throws [[tantrum]]s or goes insane from being unhappy
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || is impervious to the effects of stress
| Has an incredibly calm demeanor.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ARTISTIC_INTEREST
+
! rowspan=6 | FRIENDLINESS
| 91 - 100
+
| 91 - 100 || genuinely likes others and openly expresses positive feelings toward them
| Can easily become absorbed in art and the beauty of the natural world.
+
| rowspan=3 | More likely to make [[friend]]s when talking.
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || makes friends quickly
| Greatly appreciates art and natural beauty.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is very friendly
| Appreciates art and natural beauty.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || is somewhat reserved
| Does not have a great aesthetic sensitivity.
+
| rowspan=3 | Cannot gain [[Conversationalist]] experience<br />Will not form friendships if less than 10 in ''both'' people.
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || is very distant and reserved
| Is not interested in art.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || does not actively seek friendships and is incredibly distant and reserved
| Is completely uninterested in art.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ASSERTIVENESS
+
! rowspan=6 | GREGARIOUSNESS
| 91 - 100
+
| 91 - 100 || truly treasures the company of others
| Loves to take charge and direct activities.
+
| rowspan=4 | More likely to join [[party|parties]] in progress<br />More likely to require [[Consoler|consolation]] when unhappy
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || enjoys being in crowds
| Is very assertive.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || enjoys the company of others
| Is assertive.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || tends to avoid crowds
| Is unassertive.
 
| rowspan=3 | An unassertive dwarf (under<br>40) never gains experience<br>in the {{L|Persuader}} skill.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || prefers to be alone
| Prefers that others handle the leadership roles.
+
| rowspan=2 | Will not throw [[party|parties]]<br />Reduces certain skill rolls
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || considers spending time alone much more important than associating with others
| Never speaks out or attempts to direct activities.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | CAUTIOUSNESS
+
! rowspan=6 | ASSERTIVENESS
| 91 - 100
+
| 91 - 100 || loves to take charge and direct activities
| Thinks through every alternatives and their consequences before acting.
+
| rowspan=3 | More likely to require [[Pacifier|pacification]] when unhappy
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || is very assertive
| Is extremely cautious.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is assertive
| Takes time when making decisions.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || is unassertive
| Often does the first thing that comes to mind.
+
| rowspan=3 | Cannot gain [[Persuader]] experience<br />Reduces skill rolls around making leadership decisions
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || prefers that others handle the leadership roles
| Acts impulsively.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || never speaks out or attempts to direct activities
| Always acts without considering alternatives or thinking through possibilities.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | CHEERFULNESS
+
! rowspan=6 | ACTIVITY_LEVEL
| 91 - 100
+
| 91 - 100 || is constantly active and energetic
| Often feels filled with joy.
 
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || is very energetic and active
| Can be very happy and optimistic.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is very active
| Is often cheerful.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || is relaxed
| Is rarely happy or enthusiastic.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || lives life at a leisurely pace
| Is a pessimist.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || can't be bothered with frantic, fast-paced living
| Is never optimistic or enthusiastic about anything.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | COOPERATION
+
! rowspan=6 | ''EXCITEMENT_SEEKING''†
| 91 - 100
+
| 91 - 100 || lives for risk and excitement
| Sacrifices its/his/her own needs to get along with others.
+
| rowspan=3 | During worldgen, more likely to declare wars<br />If greater than 75, Slaves or Civilians can join Adventurer party
| rowspan=3 | A cooperative dwarf (over 60)<br>never gains experience<br>in the {{L|Intimidator}} skill.
 
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || is a risk-taker and a thrill-seeker
| Dislikes confrontations.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || loves a good thrill
| Is willing to compromise with others.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || is not a risk-taker
| Doesn't like to compromise with others.
+
| rowspan=3 | During worldgen, less likely to declare wars
| rowspan=3 | An uncooperative dwarf (under 40)<br>never gains experience<br>in the {{L|Pacifier}} skill.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || doesn't need thrills or risks in life
| Would rather intimidate others than compromise with them.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || is entirely averse to risk and excitement
| Would never deny its/his/her own needs just to compromise with somebody else.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | DEPRESSION
+
! rowspan=6 | ''CHEERFULNESS''†
| 91 - 100
+
| 91 - 100 || often feels filled with joy
| Is frequently depressed.
 
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || can be very happy and optimistic
| Is often sad and dejected.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is often cheerful
| Often feels discouraged.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || is rarely happy or enthusiastic
| Rarely feels discouraged.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || is a pessimist
| Almost never feels discouraged.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || is never optimistic or enthusiastic about anything
| Never feels discouraged.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | DUTIFULNESS
+
! rowspan=6 | ''IMAGINATION''†
| 91 - 100
+
| 91 - 100 || is bored by reality and has a wonderful imagination
| Has a profound sense of duty and obligation.
 
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || is incredibly creative
| Has a strong sense of duty.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || has a fertile imagination
| Has a sense of duty.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || isn't given to flights of fancy
| Finds rules confining.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || is grounded in reality
| Dislikes contracts and regulations.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || is interested only in facts and the real world
| Hates rules, contracts and other confining elements in its/his/her life.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | EMOTIONALITY
+
! rowspan=6 | ''ARTISTIC_INTEREST''†
| 91 - 100
+
| 91 - 100 || can easily become absorbed in art and the beauty of the natural world
| Has a profound understanding of its/his/her own emotions.
 
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || greatly appreciates art and natural beauty
| Has a great awareness of its/his/her own emotions.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || appreciates art and natural beauty
| Has a good awareness of its/his/her own emotions.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || does not have a great aesthetic sensitivity
| Tends not to openly express emotions.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || is not interested in art
| Is mostly unaware of its/his/her own emotions and rarely expresses them.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || is completely uninterested in art
| Does not display its/his/her own emotions and has no awareness of them.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | EXCITEMENT_SEEKING
+
! rowspan=6 | EMOTIONALITY
| 91 - 100
+
| 91 - 100 || has a profound understanding of (his) own feelings
|Lives for risk and excitement.
+
| rowspan=4 | More likely to complain to the [[Mayor]] when unhappy
| rowspan=3 | Beings with this trait are <br>more likely to join you<br> in adventure mode.
 
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || has a great awareness of (his) own emotions
|Is a risk-taker and a thrill-seeker.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || has a good awareness of (his) own emotions
|Loves a good thrill.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || tends not to openly express emotions
|Is not a risk-taker.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || is mostly unaware of (his) own emotions and rarely expresses them
|Doesn't need thrills or risks in life.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || does not display (his) own emotions and has no awareness of them
|Is entirely adverse to risk and excitement.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | FRIENDLINESS
+
! rowspan=6 | ''ADVENTUROUSNESS''†
| 91 - 100
+
| 91 - 100 || is highly adventurous and loves fresh experiences
| Truly treasures the company of others.
+
| Slaves or Civilians can join Adventurer party
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || is eager for new experiences
| Enjoys being in crowds.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || likes to try new things
| Enjoys the company of others.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || prefers familiar routines
| Tends to avoid crowds.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || is uncomfortable with change
| Prefers to be alone.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || is resistant to change
| Considers spending time alone much more important than associating with others.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | GREGARIOUSNESS
+
! rowspan=6 | ''INTELLECTUAL_CURIOSITY''†
| 91 - 100
+
| 91 - 100 || is entranced by riddles and puzzles and loves to debate issues and ideas
| Genuinely likes others and openly expresses positive feelings toward them.
 
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || loves new and fresh ideas
| Makes friends quickly.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is open-minded to new ideas
| Is very friendly.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || dislikes intellectual discussions
| Is somewhat reserved.
 
| rowspan=3 | A reserved dwarf (under 40)<br>never gains experience in<br>the {{L|Conversationalist}} skill.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || regards intellectual exercises as a waste of energy
| Is very distant and reserved.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || is completely uninterested in ideas and debates over intellectual issues
| Does not actively seek friendships and is incredibly distant and reserved.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | IMAGINATION
+
! rowspan=6 | ''LIBERALISM''†
| 91 - 100
+
| 91 - 100 || revels in chaos and disorder
| Is bored by reality and has a wonderful imagination.
+
| rowspan=3 | Receives unhappy [[thought]] when talking to [[Champion]] (or other position with {{token|BUILD_MORALE|position}})
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || loves to defy convention
| Is incredibly creative.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is put off by authority and tradition
| Has a fertile imagination.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || admires tradition
| Isn't given to flights of fancy.
+
| rowspan=3 | Receives happy [[thought]] when talking to [[Champion]] (or other position with {{token|BUILD_MORALE|position}})
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || prefers stability and security to ambiguity and disorder
| Is grounded in reality.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || is an ardent believer in convention and traditional society
| Is interested only in facts and the real world.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | IMMODERATION
+
! rowspan=6 | TRUST
| 91 - 100
+
| 91 - 100 || is naturally trustful of everybody
| Is ruled by irresistible cravings and urges.
 
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || is very trusting
| Feels strong urges and seeks short-term rewards.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is trusting
| Occassionally overindulges.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || is slow to trust others
| Doesn't often experience strong cravings or urges.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || does not trust others
| Only rarely feels strong cravings or urges.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || sees others as selfish and conniving
| Never feels tempted to overindulge in anything.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | INTELLECTUAL_CURIOSITY
+
! rowspan=6 | STRAIGHTFORWARDNESS
| 91 - 100
+
| 91 - 100 || is incredibly frank and candid in dealings with others
| Is entranced by riddles and puzzles and loves to debate issues and ideas.
+
| rowspan=3 | Cannot gain [[Flatterer]] experience
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || is very straightforward with others
| Loves new and fresh ideas.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is candid and sincere in dealings with others
| Is open-minded to new ideas.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || is guarded in relationships with others
| Dislikes intellectual discussions.
+
| rowspan=3 | Cannot gain [[Consoler]] experience<br />Can gain [[Liar]] experience
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || is not straightforward when dealing with others
| Regards intellectual exercises as a waste of energy.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || believes that some deception is necessary in relationships with others
| Is completely uninterested in ideas and debates over intellectual issues.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | LIBERALISM
+
! rowspan=6 | ''ALTRUISM''†
| 91 - 100
+
| 91 - 100 || is truly fulfilled by assisting those in need
| Revels in chaos and disorder.
+
| rowspan=3 | Receives happy [[thought]] from rescuing wounded or bringing food/water
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || finds helping others very rewarding
| Loves to defy convention.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || finds helping others rewarding
| Is put off by authority and tradition.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || does not go out of (his) way to help others
| Admires tradition.
+
| rowspan=3 | Receives unhappy [[thought]] from rescuing wounded or bringing food/water
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || dislikes helping others
| Prefers stability and security to ambiguity and disorder.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || views helping others as an imposition on (his) time
| Is an ardent believer in convention and traditional society.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | MODESTY
+
! rowspan=6 | COOPERATION
| 91 - 100
+
| 91 - 100 || sacrifices (his)  own needs to get along with others
| Would never claim to be better than somebody else.
+
| rowspan=3 | Cannot gain [[Intimidator]] experience
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || dislikes confrontations
| Finds immodesty distasteful.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is willing to compromise with others
| Is modest.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || doesn't like to compromise with others
| Is immodest.
+
| rowspan=3 | Cannot gain [[Pacifier]] experience
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || would rather intimidate others than compromise with them
| Is very willing to compare itself/himself/herself favorably with others.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || would never deny (his) own needs just to compromise with somebody else
| Would never shy away from an opportunity to say it/he/she is better than somebody else.
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ORDERLINESS
+
! rowspan=6 | ''MODESTY''†
| 91 - 100
+
| 91 - 100 || would never claim to be better than somebody else
| Loves to make lists and keep schedules.
 
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || finds immodesty distasteful
| Tries to live a well-organized life.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is modest
| Is organized.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || is immodest
| Is disorganized.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || is very willing to compare (himself) favorably with others
| Is very disorganized.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || would never shy away from an opportunity to say (he) is better than somebody else
| Is completely disorganized.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | SELF_CONSCIOUSNESS
+
! rowspan=6 | ''SYMPATHY''†
| 91 - 100
+
| 91 - 100 || is incredibly compassionate and feels the pain of others
| Is socially crippled by thoughts that everyone is watching and judging it/him/her.
+
| rowspan=3 | Intended to give an unhappy [[thought]] if a [[grudge]] dies; due to a bug, this does not work correctly
| rowspan=2 valign=top | A very self-conscious dwarf (over 75)<br>never gains experience<br>in the {{L|Comedian}} skill.
 
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || is easily moved to pity
| Is concerned about rejection and ridicule.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is compassionate
| Is self-conscious.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || is not easily moved to pity
| Is comfortable in social situations.
+
| rowspan=3 | Intended to give a happy [[thought]] if a [[grudge]] dies; due to a bug, this does not work correctly
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || is not affected by the suffering of others
| Is very comfortable in social situations.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || would never let an objective judgement be tempered by mercy or pity
| Is absolutely unfazed by the opinions of others.
+
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | SELF_DISCIPLINE
 
| 91 - 100
 
| Will persist in the face of any difficulty until the task is complete.
 
| rowspan=6 | Self-discipline affects<br> how long the {{L|on break|breaks}} a<br> dwarf takes are.
 
|-
 
| 76 - 90
 
| Possesses great willpower.
 
|-
 
| 61 - 75
 
| Is self-disciplined.
 
|-
 
| 25 - 39
 
| Is occasionally given to procrastination.
 
|-
 
| 10 - 24
 
| Has very little self-discipline.
 
|-
 
| 0 - 9
 
| Rarely completes tasks and is often overcome by distractions.
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | SELF_EFFICACY  
 
! rowspan=6 | SELF_EFFICACY  
| 91 - 100
+
| 91 - 100 || is incredibly confident
| Is incredibly confident.
+
| rowspan=3 | During worldgen, more likely to declare wars even if they are unwinnable
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || is very confident
| Is very confident.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is confident
| Is confident.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || lacks confidence
| Lacks confidence.
+
| rowspan=3 | During worldgen, less likely to declare wars frivolously
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || does not feel effective in life
| Does not feel effective in life.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || always feels as if (he) is not in control of (his) life
| Feels as if it/he/she is not in control of its/his/her life.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | STRAIGHTFORWARDNESS
+
! rowspan=6 | ORDERLINESS
| 91 - 100
+
| 91 - 100 || loves to make lists and keep schedules
| Is incredibly frank and candid in dealings with others.
+
| rowspan=5 | More likely to store items in rooms
| rowspan=3 | A straightforward dwarf (over 60)<br>never gains experience<br>in the {{L|Flatterer}} skill.
 
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || tries to live a well-organized life
| Is very straightforward with others.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is organized
| Is candid and sincere in dealings with others.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || is disorganized
| Is guarded in {{L|relationship|relationships}} with others.
 
| rowspan=3 | Guarded dwarves (under 40) never<br>gain experience in the {{L|Consoler}} <br>skill, and are the only ones to<br>gain experience in the {{L|Liar}} skill.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || is very disorganized
| Is not straightforward when dealing with others.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || is completely disorganized
| Believes that some deception is necessary in relationships with others.
+
| Never stores items in rooms
 +
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | SYMPATHY
+
! rowspan=6 | ''DUTIFULNESS''†
| 91 - 100
+
| 91 - 100 || has a profound sense of duty and obligation
| Is incredibly compassionate and feels the pain of others.
+
| rowspan=3 | More likely to take part in personal [[training]]
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || has a strong sense of duty
| Is easily moved to pity.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || has a sense of duty
| Is compassionate.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || finds rules confining
| Is not easily moved to pity.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || dislikes contracts and regulations
| Is not affected by the suffering of others.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || hates rules, contracts and other confining elements in (his) life
| Would never let an objective judgement be tempered by mercy or pity.
+
| Will not train unless forced
 +
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | TRUST
+
! rowspan=6 | ''ACHIEVEMENT_STRIVING''†
| 91 - 100
+
| 91 - 100 || constantly strives for perfection
| Is naturally trustful of everybody.
+
| rowspan=3 | During worldgen, more likely to declare wars<br />More likely to take part in personal [[training]]
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || thinks it is incredibly important to strive for excellence
| Is very trusting.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || strives for excellence
| Is trusting.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || doesn't go out of (his) way to do more work than necessary
| Is slow to trust others.
+
| rowspan=3 | During worldgen, more likely to declare wars<br />If less than 10, will not train unless forced
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || very rarely does more work than necessary
| Does not trust others.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || does the bare minimum necessary to accomplish the task at hand
| Sees others as selfish and conniving.
+
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | VULNERABILITY
+
! rowspan=6 | SELF_DISCIPLINE
| 91 - 100
+
| 91 - 100 || will persist in the face of any difficulty until the task is complete
| Becomes completely helpless in stressful situations.
+
| rowspan=3 | More likely to take part in personal [[training]]
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || possesses great willpower
| Cracks easily under pressure.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || is self-disciplined
| Doesn't handle stress well.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || is occasionally given to procrastination
| Can handle stress.
 
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || has very little self-discipline
| Is confident under pressure.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || rarely completes tasks and is often overcome by distractions
| Is impervious to the effects of stress.
+
| Will not train unless forced
 +
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ALCOHOL_DEPENDENT *
+
! rowspan=6 | CAUTIOUSNESS
| 91 - 100
+
| 91 - 100 || thinks through every alternative and its consequences before acting
| Needs alcohol to get through the working day.
+
| rowspan=3 | During worldgen, less likely to declare wars<br />Less likely to initiate attacks while [[sparring]]
|Had a drink recently, no penalty.
 
 
|-
 
|-
| 76 - 90
+
| 76 - 90 || is extremely cautious
| Needs alcohol to get through the working day and is starting to work slowly due to its scarcity.
 
| rowspan=3 | The lower this gets, the slower an alcohol dependent creature will work, and the longer their breaks become.  Low intake of booze may be one cause of {{l|insanity}}.
 
 
|-
 
|-
| 61 - 75
+
| 61 - 75 || takes time when making decisions
| Needs alcohol to get through the working day and really wants a drink.
 
 
|-
 
|-
| 25 - 39
+
| 25 - 39 || often does the first thing that comes to mind
| Needs alcohol to get through the working day and has gone without a drink for far, far too long.
+
| rowspan=3 | During worldgen, more likely to declare wars<br />More likely to initiate attacks while [[sparring]]
 
|-
 
|-
| 10 - 24
+
| 10 - 24 || acts impulsively
| Needs alcohol to get through the working day and can't even remember the last time s/he had some.
 
 
|-
 
|-
| 0 - 9
+
| 0 - 9 || always acts without considering alternatives or thinking through possibilities
| ?????
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=5 | CAVE_ADAPT †
 
| 91 - 100
 
| rowspan=3 | (There aren't actually personality traits that appear, but there are multiple levels of this  that control how {{l|Cave_adaptation|cave adapted}} the creature actually is (whether or not they will grow irritated or {{l|vomit}}).  This trait goes lower as creatures spend time in the {{l|sun}}.)
 
|-
 
| 76 - 90
 
|-
 
| 61 - 75
 
| rowspan=3 | These low levels of Cave Adaptation cause no ill effects.
 
|-
 
| 25 - 39
 
| Does not mind being outdoors, at least for a time.
 
|-
 
| 0 - 24
 
| Likes working outdoors and grumbles only mildly at inclement weather.
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=4 | DETACHMENT ‡
 
| 76 - 100
 
| Doesn't really care about anything anymore.
 
| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy.  The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort.  This trait often finds its way into experienced {{l|military|soldiers}}, who might watch {{l|friend|friends}} and comrades die as often as they kill {{l|goblin|goblins}}.
 
|-
 
| 40 - 75
 
| Is a hardened individual.
 
|-
 
| 10 - 39
 
| Is getting used to tragedy.
 
|-
 
| 0 - 9
 
|
 
| Nothing displayed.  Dwarf is not yet traumatized.
 
 
|}
 
|}
  
* Applies to creatures with the [ALCOHOL_DEPENDENT] token and changes depending on when they last had {{l|alcohol|booze}}.
+
Traits marked with "†" will influence relationships between dwarves - similar values will lead to [[friend]]ship and [[lover|romance]], while differing values will lead to [[grudge]]s.
† Applies to creatures with the [CAVE_ADAPT] token.
+
 
‡ Probably not the actual name, but it fits.
+
Personality traits determine the psychological profile of each race. Trait ranges can be defined in Creature definitions as follows:
 +
:[PERSONALITY:name:min:avg:max]
 +
:: "name" is the personality trait
 +
:: "min" is the minimum value for an individual
 +
:: "avg" is the average for a race
 +
:: "max" is the maximum value for an individual.  
 +
Races without the tags for a certain field have a full range of values, presumably with an average value of 50.
  
 +
{{Category|Dwarves}}
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

Latest revision as of 21:22, 25 September 2024

This article is about an older version of DF.

A dwarf's personality traits can be seen in that dwarf's profile, which can be viewed by selecting that dwarf on the map with view, p, z, Enter ), or from the unit menu with view, Enter.

The profile shows (from top to bottom) a dwarf's:

  • recent good/bad thoughts
  • relationships with other notable figures (romantic interests, spouses, family members, and any targets of worship)
  • citizenship, group memberships, and any special positions held
  • appearance
  • physical attributes
  • preferences
  • mental attributes
  • personality traits, mannerisms, and other special properties
  • creature description (i.e. "A short, sturdy creature fond of drink and industry.")

- see each of those articles for a more complete discussion of them.

The personality traits of a dwarf are rated from 1 (lowest) to 100 (highest), but are categorized as below. A personality value between 40 and 60 is simply not noted in the profile. Without exception, every dwarf "needs alcohol to get through the working day".


List of personality traits:
Token Value Description Gameplay effects
ANXIETY 91 - 100 is a nervous wreck More likely to go stark raving mad
76 - 90 is always tense and jittery
61 - 75 is often nervous
25 - 39 has a calm demeanor
10 - 24 has a very calm demeanor
0 - 9 has an incredibly calm demeanor
ANGER 91 - 100 is in a constant state of internal rage More likely to go berserk
More likely to become enraged during combat
During worldgen, more likely to declare wars even if they are unwinnable
Values below 63 reduce the chances of throwing tantrums
More likely to require pacification when unhappy
76 - 90 is very quick to anger
61 - 75 is quick to anger
25 - 39 is slow to anger Will never become enraged during combat
During worldgen, less likely to declare wars frivolously
Values below 25 prevent the dwarf from throwing tantrums
10 - 24 is very slow to anger
0 - 9 never becomes angry
DEPRESSION 91 - 100 is frequently depressed More likely to be stricken by melancholy
More likely to require consolation when unhappy
76 - 90 is often sad and dejected
61 - 75 often feels discouraged
25 - 39 rarely feels discouraged
10 - 24 almost never feels discouraged
0 - 9 never feels discouraged
SELF_CONSCIOUSNESS 91 - 100 is socially crippled by thoughts that everyone is watching and judging (him) Cannot gain Comedian experience
76 - 90 is concerned about rejection and ridicule
61 - 75 is self-conscious
25 - 39 is comfortable in social situations
10 - 24 is very comfortable in social situations
0 - 9 is absolutely unfazed by the opinions of others
IMMODERATION 91 - 100 is ruled by irresistible cravings and urges Will become a "Drunk" during worldgen
76 - 90 feels strong urges and seeks short-term rewards
61 - 75 occasionally overindulges
25 - 39 doesn't often experience strong cravings or urges
10 - 24 only rarely feels strong cravings or urges
0 - 9 never feels tempted to overindulge in anything
VULNERABILITY 91 - 100 becomes completely helpless in stressful situations More likely to complain to the Mayor when unhappy
Values below 63 reduce the chances of starting to throw tantrums and spiral toward insanity
76 - 90 cracks easily under pressure
61 - 75 doesn't handle stress well
25 - 39 can handle stress
10 - 24 is confident under pressure Never throws tantrums or goes insane from being unhappy
0 - 9 is impervious to the effects of stress
FRIENDLINESS 91 - 100 genuinely likes others and openly expresses positive feelings toward them More likely to make friends when talking.
76 - 90 makes friends quickly
61 - 75 is very friendly
25 - 39 is somewhat reserved Cannot gain Conversationalist experience
Will not form friendships if less than 10 in both people.
10 - 24 is very distant and reserved
0 - 9 does not actively seek friendships and is incredibly distant and reserved
GREGARIOUSNESS 91 - 100 truly treasures the company of others More likely to join parties in progress
More likely to require consolation when unhappy
76 - 90 enjoys being in crowds
61 - 75 enjoys the company of others
25 - 39 tends to avoid crowds
10 - 24 prefers to be alone Will not throw parties
Reduces certain skill rolls
0 - 9 considers spending time alone much more important than associating with others
ASSERTIVENESS 91 - 100 loves to take charge and direct activities More likely to require pacification when unhappy
76 - 90 is very assertive
61 - 75 is assertive
25 - 39 is unassertive Cannot gain Persuader experience
Reduces skill rolls around making leadership decisions
10 - 24 prefers that others handle the leadership roles
0 - 9 never speaks out or attempts to direct activities
ACTIVITY_LEVEL 91 - 100 is constantly active and energetic
76 - 90 is very energetic and active
61 - 75 is very active
25 - 39 is relaxed
10 - 24 lives life at a leisurely pace
0 - 9 can't be bothered with frantic, fast-paced living
EXCITEMENT_SEEKING 91 - 100 lives for risk and excitement During worldgen, more likely to declare wars
If greater than 75, Slaves or Civilians can join Adventurer party
76 - 90 is a risk-taker and a thrill-seeker
61 - 75 loves a good thrill
25 - 39 is not a risk-taker During worldgen, less likely to declare wars
10 - 24 doesn't need thrills or risks in life
0 - 9 is entirely averse to risk and excitement
CHEERFULNESS 91 - 100 often feels filled with joy
76 - 90 can be very happy and optimistic
61 - 75 is often cheerful
25 - 39 is rarely happy or enthusiastic
10 - 24 is a pessimist
0 - 9 is never optimistic or enthusiastic about anything
IMAGINATION 91 - 100 is bored by reality and has a wonderful imagination
76 - 90 is incredibly creative
61 - 75 has a fertile imagination
25 - 39 isn't given to flights of fancy
10 - 24 is grounded in reality
0 - 9 is interested only in facts and the real world
ARTISTIC_INTEREST 91 - 100 can easily become absorbed in art and the beauty of the natural world
76 - 90 greatly appreciates art and natural beauty
61 - 75 appreciates art and natural beauty
25 - 39 does not have a great aesthetic sensitivity
10 - 24 is not interested in art
0 - 9 is completely uninterested in art
EMOTIONALITY 91 - 100 has a profound understanding of (his) own feelings More likely to complain to the Mayor when unhappy
76 - 90 has a great awareness of (his) own emotions
61 - 75 has a good awareness of (his) own emotions
25 - 39 tends not to openly express emotions
10 - 24 is mostly unaware of (his) own emotions and rarely expresses them
0 - 9 does not display (his) own emotions and has no awareness of them
ADVENTUROUSNESS 91 - 100 is highly adventurous and loves fresh experiences Slaves or Civilians can join Adventurer party
76 - 90 is eager for new experiences
61 - 75 likes to try new things
25 - 39 prefers familiar routines
10 - 24 is uncomfortable with change
0 - 9 is resistant to change
INTELLECTUAL_CURIOSITY 91 - 100 is entranced by riddles and puzzles and loves to debate issues and ideas
76 - 90 loves new and fresh ideas
61 - 75 is open-minded to new ideas
25 - 39 dislikes intellectual discussions
10 - 24 regards intellectual exercises as a waste of energy
0 - 9 is completely uninterested in ideas and debates over intellectual issues
LIBERALISM 91 - 100 revels in chaos and disorder Receives unhappy thought when talking to Champion (or other position with [BUILD_MORALE])
76 - 90 loves to defy convention
61 - 75 is put off by authority and tradition
25 - 39 admires tradition Receives happy thought when talking to Champion (or other position with [BUILD_MORALE])
10 - 24 prefers stability and security to ambiguity and disorder
0 - 9 is an ardent believer in convention and traditional society
TRUST 91 - 100 is naturally trustful of everybody
76 - 90 is very trusting
61 - 75 is trusting
25 - 39 is slow to trust others
10 - 24 does not trust others
0 - 9 sees others as selfish and conniving
STRAIGHTFORWARDNESS 91 - 100 is incredibly frank and candid in dealings with others Cannot gain Flatterer experience
76 - 90 is very straightforward with others
61 - 75 is candid and sincere in dealings with others
25 - 39 is guarded in relationships with others Cannot gain Consoler experience
Can gain Liar experience
10 - 24 is not straightforward when dealing with others
0 - 9 believes that some deception is necessary in relationships with others
ALTRUISM 91 - 100 is truly fulfilled by assisting those in need Receives happy thought from rescuing wounded or bringing food/water
76 - 90 finds helping others very rewarding
61 - 75 finds helping others rewarding
25 - 39 does not go out of (his) way to help others Receives unhappy thought from rescuing wounded or bringing food/water
10 - 24 dislikes helping others
0 - 9 views helping others as an imposition on (his) time
COOPERATION 91 - 100 sacrifices (his) own needs to get along with others Cannot gain Intimidator experience
76 - 90 dislikes confrontations
61 - 75 is willing to compromise with others
25 - 39 doesn't like to compromise with others Cannot gain Pacifier experience
10 - 24 would rather intimidate others than compromise with them
0 - 9 would never deny (his) own needs just to compromise with somebody else
MODESTY 91 - 100 would never claim to be better than somebody else
76 - 90 finds immodesty distasteful
61 - 75 is modest
25 - 39 is immodest
10 - 24 is very willing to compare (himself) favorably with others
0 - 9 would never shy away from an opportunity to say (he) is better than somebody else
SYMPATHY 91 - 100 is incredibly compassionate and feels the pain of others Intended to give an unhappy thought if a grudge dies; due to a bug, this does not work correctly
76 - 90 is easily moved to pity
61 - 75 is compassionate
25 - 39 is not easily moved to pity Intended to give a happy thought if a grudge dies; due to a bug, this does not work correctly
10 - 24 is not affected by the suffering of others
0 - 9 would never let an objective judgement be tempered by mercy or pity
SELF_EFFICACY 91 - 100 is incredibly confident During worldgen, more likely to declare wars even if they are unwinnable
76 - 90 is very confident
61 - 75 is confident
25 - 39 lacks confidence During worldgen, less likely to declare wars frivolously
10 - 24 does not feel effective in life
0 - 9 always feels as if (he) is not in control of (his) life
ORDERLINESS 91 - 100 loves to make lists and keep schedules More likely to store items in rooms
76 - 90 tries to live a well-organized life
61 - 75 is organized
25 - 39 is disorganized
10 - 24 is very disorganized
0 - 9 is completely disorganized Never stores items in rooms
DUTIFULNESS 91 - 100 has a profound sense of duty and obligation More likely to take part in personal training
76 - 90 has a strong sense of duty
61 - 75 has a sense of duty
25 - 39 finds rules confining
10 - 24 dislikes contracts and regulations
0 - 9 hates rules, contracts and other confining elements in (his) life Will not train unless forced
ACHIEVEMENT_STRIVING 91 - 100 constantly strives for perfection During worldgen, more likely to declare wars
More likely to take part in personal training
76 - 90 thinks it is incredibly important to strive for excellence
61 - 75 strives for excellence
25 - 39 doesn't go out of (his) way to do more work than necessary During worldgen, more likely to declare wars
If less than 10, will not train unless forced
10 - 24 very rarely does more work than necessary
0 - 9 does the bare minimum necessary to accomplish the task at hand
SELF_DISCIPLINE 91 - 100 will persist in the face of any difficulty until the task is complete More likely to take part in personal training
76 - 90 possesses great willpower
61 - 75 is self-disciplined
25 - 39 is occasionally given to procrastination
10 - 24 has very little self-discipline
0 - 9 rarely completes tasks and is often overcome by distractions Will not train unless forced
CAUTIOUSNESS 91 - 100 thinks through every alternative and its consequences before acting During worldgen, less likely to declare wars
Less likely to initiate attacks while sparring
76 - 90 is extremely cautious
61 - 75 takes time when making decisions
25 - 39 often does the first thing that comes to mind During worldgen, more likely to declare wars
More likely to initiate attacks while sparring
10 - 24 acts impulsively
0 - 9 always acts without considering alternatives or thinking through possibilities

Traits marked with "†" will influence relationships between dwarves - similar values will lead to friendship and romance, while differing values will lead to grudges.

Personality traits determine the psychological profile of each race. Trait ranges can be defined in Creature definitions as follows:

[PERSONALITY:name:min:avg:max]
"name" is the personality trait
"min" is the minimum value for an individual
"avg" is the average for a race
"max" is the maximum value for an individual.

Races without the tags for a certain field have a full range of values, presumably with an average value of 50.