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Difference between revisions of "v0.31 Talk:Advanced world generation"

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Now pray excuse me, I need to find an answer to this most pressing issue before continuing toying with the world generator :)
 
Now pray excuse me, I need to find an answer to this most pressing issue before continuing toying with the world generator :)
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:I tried to find out but I could never find a good answer. See http://www.bay12forums.com/smf/index.php?topic=80995.0 for what little people did say about it. If you happen to figure this out please update the section. --[[User:Ral|Ral]] 02:30, 18 April 2011 (UTC)

Latest revision as of 02:30, 18 April 2011

This page needs some grammar checking. I don't have enough experience with the latest version to correct it though. Is there a tag or template I should add for this type of error? --Altaree 13:10, 15 April 2010 (UTC)

I cleaned up the Cavern Parameters section, based on some worldgen testing. Seems like some of the info was wrong, although it might just be referring to events later in the game - it was a little hard to parse. Still not sure what the z-levels section is supposed to mean, so I left it alone. --Runcible_spoon 15:32, 18 April 2010 (UTC)

The options in the "z-levels" section seem to refer to how much rock there is between cavern features. See http://www.bay12forums.com/smf/index.php?topic=20638.msg1135248#msg1135248. That said, I'm still unsure quite how the 'huge' underground is genned - modifying some of the default templates only ended up with ca 50 underground levels. More testing needed, evidently. --87.194.186.154 11:12, 5 May 2010 (UTC) BertieB

D'oh! I was confused by the info on the page and thought there were only 5 possible levels for each z-level item, when on checking there are actually up to 100 possible. Smashing! --87.194.186.154 11:17, 5 May 2010 (UTC)
This needs more testing, but I'm led to believe that the first option, LEVELS_ABOVE_LAYER_1 affects in fact the number of layers between the last rock layer and the first cavern layer, ie. the height of the cavern. I bumped it up to 20 and ended up with a few ridiculously high caverns. --Alkarlosse 11:10, 8 June 2010 (UTC)

Log Reject Reasons[edit]

Hi, how do I get a log of why each map was rejected during worldgen?--208.81.12.34 18:18, 30 July 2010 (UTC)

I hope you've already found the answer to this, but just in-case anyone else comes along looking for the answer, the setting is in the "d_init.txt" file, the output is generated in "map_rejection_log.txt" in the main DF folder.--MadGreyOne 01:40, 18 October 2010 (UTC)

Spoiler Hidden? You mean Spoiler Missing![edit]

There are a couple of "Spoiler Hidden" tags in the Z Levels table, suggesting it was copied from a forum post without some of the important information. --Danaris 17:54, 13 October 2010 (UTC) Try selecting the "blank" area after the words "spoiler hidden." Nothing was copied from a forum post, nothing is missing. ~~

Above Ground LEVELS_ABOVE_GROUND[edit]

Changing this value to sth else than 15 (lower, higher) will result in unlimited number of rejects. Bug? 213.134.175.225 07:32, 27 December 2010 (UTC)

Deny, I set it to 10 with no problems in many generated worlds. --WwWraith 23:26, 6 March 2011 (UTC)

World Painter Parameters[edit]

Is anybody going to update the list of elevation/rainfall/drainage/etc necessary for the different terrain types to exist? If not can someone at least point me in the right direction so I can find this info in the raws or something? --Doctorzuber 22:27, 6 March 2011 (UTC)

Trying to improve the docs[edit]

I'm currently trying to improve the docs, but I need some help. My list of questions is here: http://www.bay12forums.com/smf/index.php?topic=80995.0

--Ral 01:37, 31 March 2011 (UTC)

Break this article up?[edit]

I realize that this article probably need to be broken up as it is now too long. I will work on that. --Ral 06:09, 31 March 2011 (UTC)

Yes, it is long, but it is describing a complex part of the game that most users will not dare (or need) to delve into. I think it's good to have all information collected in one place. --MathFox 11:41, 31 March 2011 (UTC)
Ok, I will leave it mostly alone but the stuff on troubleshooting world rejection seems like it could probably use it's own page so I've given that one its own page. --Ral 00:15, 1 April 2011 (UTC)

Massive updates. --Ral 11:39, 1 April 2011 (UTC)

Temperature seed value[edit]

Speaking from personal example, it would really help to indicate on what, if any, actual temperature scale the values rely on.

Default range 35-75 seems to mildly suggest Fahrenheit, but... 35F freezing? Not where I'm from... :D

If it is an arbitrary range, it would help to have some indication of what numerical range each temperature category in the game (i.e. freezing, temperate, scorching, etc.) falls under in this article.

Now pray excuse me, I need to find an answer to this most pressing issue before continuing toying with the world generator :)

I tried to find out but I could never find a good answer. See http://www.bay12forums.com/smf/index.php?topic=80995.0 for what little people did say about it. If you happen to figure this out please update the section. --Ral 02:30, 18 April 2011 (UTC)