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Difference between revisions of "v0.31:String dump"
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Latest revision as of 11:27, 4 October 2011
This article is about an older version of DF. |
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:
READ BEFORE EDITING: Do not remove lines from the actual lists of strings. Do not move any subsection to == top level ==. The divisions between the top-level sections are important, since no string is repeated in a top-level section (so if the same token is used for more than one thing for instance it will only appear in one of the 'lists'. (don't try to be helpful and copy it to the other one either, that's what the modding help pages are for.)
Adding or rearranging ===subsection=== divisions is fine, as is adding commentary (outside the <pre> tags, though this page might be a bit long for it)
(This page is very long - you can click this elegant and finely-crafted link to edit just this top section.)
Section[edit]
TRANS_NAME FIRST_NAME PRO_POS PRO_OBJ PRO_SUB PRO_REF
Combat Training Activity Strings[edit]
Activity Training Session Activity Event LD CAN'T MOVE Go to Combat Training Organize Combat Training Lead Combat Training Wait for Combat Training Go to Demonstration Organize Lead Wait for Watch Individual Combat Drill Go to Sparring Match Spar Go to Sparring Practice Watch Sparring Practice Archery Practice
Combat Attack and Engraving Description Strings[edit]
x You The Your 's spinning flying its It by the in the from behind from the side with , but the attack is deflected by ! , but the attack has no force! , but the attack passes right through! , but the attack glances away! and the severed part sails off in an arc! and , passing through a hole in the 's main part jamming the part out of the wound through the tearing tearing apart shattering fracturing denting bruising the it apart and tearing apart shattering tearing fracturing denting bruising breaking away most of half of a piece of the rest of through a hole in the through the a major artery an artery has been opened by the strike many nerves a motor nerve a sensory nerve have has been severed a ligament has been torn sprained bruised a tendon strained have has become enraged! has lodged firmly in the wound! latch on firmly latches on firmly to latch on firmly! latches on firmly! are is propelled away by the force of the blow! been knocked unconscious! been stunned again! been stunned! having more trouble breathing! having trouble breathing! feel looks even more sick! sick! pops out of the wound! is injected into the crumbles over the splatters over the flows over the pours over the is sucked out of the wound! A group of migrants, , has arrived. migrants has arrived. ios_base::badbit set ios_base::failbit set ios_base::eofbit set data data/save data/save/current data/save/current/art_image- .dat art_image- data/save/current/ / data/save/ is are prostrating themselves before torturing committing a depraved act upon devouring admiring burning shooting surrounded by massacring fighting with greeting refusing speaking with embracing striking down raising hiding praying to contemplating cooking engraving impaled on being flayed by hanging from being mutilated by . praying weeping cringing screaming being tortured committing a depraved act making a submissive gesture in a fetal position smeared out into a spiral falling dead laughing being shot making a plaintive gesture melting burning looks look dejected terrified offended confused suffering withering away striking a menacing pose striking a triumphant pose laboring traveling contemplating cooking engraving unnaturally contorted being flayed being mutilated the a two three four five the deity of , depicted as a female male bad cast
Section with all the tokens in it[edit]
true/false strings[edit]
false true
Material States[edit]
SOLID LIQUID GAS POWDER SOLID_POWDER ALL_SOLID ALL Unrecognized Material State Token:
Breath Attack Tokens[edit]
TRAILING_DUST_FLOW TRAILING_VAPOR_FLOW TRAILING_GAS_FLOW SOLID_GLOB LIQUID_GLOB UNDIRECTED_GAS UNDIRECTED_VAPOR UNDIRECTED_DUST Unrecognized Breath Attack Token:
Position Responsibility Tokens[edit]
LAW_MAKING LAW_ENFORCEMENT RECEIVE_DIPLOMATS MEET_WORKERS MANAGE_PRODUCTION TRADE ACCOUNTING ESTABLISH_COLONY_TRADE_AGREEMENTS MAKE_INTRODUCTIONS MAKE_PEACE_AGREEMENTS MAKE_TOPIC_AGREEMENTS COLLECT_TAXES ESCORT_TAX_COLLECTOR EXECUTIONS TAME_EXOTICS RELIGION ATTACK_ENEMIES PATROL_TERRITORY MILITARY_GOALS MILITARY_STRATEGY UPGRADE_SQUAD_EQUIPMENT EQUIPMENT_MANIFESTS SORT_AMMUNITION BUILD_MORALE HEALTH_MANAGEMENT Unrecognized Position Responsibility Token:
Ethic Action Tokens[edit]
KILL_ENTITY_MEMBER KILL_NEUTRAL KILL_ENEMY KILL_ANIMAL EAT_SAPIENT_OTHER EAT_SAPIENT_KILL MAKE_TROPHY_SAME_RACE MAKE_TROPHY_SAPIENT MAKE_TROPHY_ANIMAL KILL_PLANT TORTURE_AS_EXAMPLE TORTURE_FOR_INFORMATION TORTURE_FOR_FUN TORTURE_ANIMALS TREASON OATH_BREAKING LYING VANDALISM TRESPASSING THEFT ASSAULT SLAVERY Unrecognized Ethic Action Token:
Ethic Response Tokens[edit]
NOT_APPLICABLE ACCEPTABLE PERSONAL_MATTER JUSTIFIED_IF_NO_REPERCUSSIONS JUSTIFIED_IF_GOOD_REASON JUSTIFIED_IF_EXTREME_REASON JUSTIFIED_IF_SELF_DEFENSE ONLY_IF_SANCTIONED MISGUIDED SHUN APPALLING PUNISH_REPRIMAND PUNISH_SERIOUS PUNISH_EXILE PUNISH_CAPITAL UNTHINKABLE Unrecognized Ethic Response Token:
World Construction Tokens[edit]
ROAD TUNNEL BRIDGE WALL Unrecognized World Construction Token:
Religion Tokens[edit]
PANTHEON REGIONAL_FORCE Unrecognized Religion Token:
Season Tokens[edit]
SPRING SUMMER AUTUMN WINTER Unrecognized Season Token:
Sphere Tokens[edit]
AGRICULTURE ANIMALS ART BALANCE BEAUTY BIRTH BLIGHT BOUNDARIES CAVERNS CHAOS CHARITY CHILDREN COASTS CONSOLATION COURAGE CRAFTS CREATION DANCE DARKNESS DAWN DAY DEATH DEFORMITY DEPRAVITY DISCIPLINE DISEASE DREAMS DUSK DUTY EARTH FAMILY FAME FATE FERTILITY FESTIVALS FIRE FISH FISHING FOOD FORGIVENESS FORTRESSES FREEDOM GAMBLING GAMES GENEROSITY HAPPINESS HEALING HOSPITALITY HUNTING INSPIRATION JEALOUSY JEWELS JUSTICE LABOR LAKES LAWS LIES LIGHT LIGHTNING LONGEVITY LOVE LOYALTY LUCK LUST MARRIAGE MERCY METALS MINERALS MISERY MIST MOON MOUNTAINS MUCK MURDER MUSIC NATURE NIGHT NIGHTMARES OATHS OCEANS ORDER PAINTING PEACE PERSUASION PLANTS POETRY PREGNANCY RAIN RAINBOWS REBIRTH REVELRY REVENGE RIVERS RULERSHIP RUMORS SACRIFICE SALT SCHOLARSHIP SEASONS SILENCE SKY SONG SPEECH STARS STORMS STRENGTH SUICIDE SUN THRALLDOM THUNDER TORTURE TRAVELERS TREACHERY TREES TRICKERY TRUTH TWILIGHT VALOR VICTORY VOLCANOS WAR WATER WEALTH WEATHER WIND WISDOM WRITING YOUTH Unrecognized Sphere Token:
Art Facet Tokens[edit]
OWN_RACE FANCIFUL EVIL GOOD Unrecognized Art Facet Token:
Art Image Element Tokens[edit]
CREATURE PLANT TREE SHAPE ITEM Unrecognized Art Image Element Token:
Item Improvement Tokens[edit]
ART_IMAGE COVERED RINGS_HANGING BANDS SPIKES ITEMSPECIFIC THREAD CLOTH SEWN_IMAGE Unrecognized Item Improvement Token:
Site Tokens[edit]
PLAYER_FORTRESS DARK_FORTRESS CAVE CAVE_DETAILED TREE_CITY CITY Unrecognized Site Token:
Creature Texture Tokens[edit]
DEFAULT LAW_ENFORCE TAX_ESCORT ZOMBIE SKELETON ADVENTURER Unrecognized Creature Texture Token:
Historical Figure Hist Fig Link Tokens[edit]
MOTHER FATHER SPOUSE CHILD DEITY LOVER Unrecognized Historical Figure Hist Fig Link Token:
Labor and Unit Type Tokens[edit]
MERCENARY FORMER_MERCENARY ENEMY CRIMINAL MEMBER FORMER_MEMBER SLAVE FORMER_SLAVE PRISONER FORMER_PRISONER SHOPKEEPER MINER WOODWORKER CARPENTER BOWYER WOODCUTTER STONEWORKER ENGRAVER MASON RANGER ANIMAL_CARETAKER ANIMAL_TRAINER HUNTER TRAPPER ANIMAL_DISSECTOR METALSMITH FURNACE_OPERATOR WEAPONSMITH ARMORER BLACKSMITH METALCRAFTER JEWELER GEM_CUTTER GEM_SETTER CRAFTSMAN WOODCRAFTER STONECRAFTER LEATHERWORKER BONE_CARVER WEAVER CLOTHIER GLASSMAKER STRAND_EXTRACTOR FISHERY_WORKER FISHERMAN FISH_DISSECTOR FISH_CLEANER FARMER CHEESE_MAKER MILKER COOK THRESHER MILLER BUTCHER TANNER DYER PLANTER HERBALIST BREWER SOAP_MAKER POTASH_MAKER LYE_MAKER WOOD_BURNER ENGINEER MECHANIC SIEGE_ENGINEER SIEGE_OPERATOR PUMP_OPERATOR CLERK ARCHITECT DOCTOR DIAGNOSER BONE_SETTER SUTURER SURGEON ADMINISTRATOR TRADER ALCHEMIST MERCHANT HAMMERMAN MASTER_HAMMERMAN SPEARMAN MASTER_SPEARMAN CROSSBOWMAN MASTER_CROSSBOWMAN WRESTLER MASTER_WRESTLER AXEMAN MASTER_AXEMAN SWORDSMAN MASTER_SWORDSMAN MACEMAN MASTER_MACEMAN PIKEMAN MASTER_PIKEMAN BOWMAN MASTER_BOWMAN BLOWGUNMAN MASTER_BLOWGUNMAN RECRUIT TRAINED_HUNTER TRAINED_WAR MASTER_THIEF THIEF STANDARD BABY DRUNK LASHER MASTER_LASHER NONE MINE HAUL_STONE HAUL_WOOD HAUL_BODY HAUL_FOOD HAUL_REFUSE HAUL_ITEM HAUL_FURNITURE HAUL_ANIMALS CLEAN CUTWOOD DETAIL ANIMALTRAIN ANIMALCARE DIAGNOSE SURGERY BONE_SETTING SUTURING DRESSING_WOUNDS FEED_WATER_CIVILIANS RECOVER_WOUNDED DISSECT_VERMIN LEATHER CLOTHESMAKER PROCESS_PLANT MAKE_CHEESE MILK CLEAN_FISH DISSECT_FISH HUNT SMELT FORGE_WEAPON FORGE_ARMOR FORGE_FURNITURE METAL_CRAFT CUT_GEM ENCRUST_GEM WOOD_CRAFT STONE_CRAFT BONE_CARVE EXTRACT_STRAND SIEGECRAFT SIEGEOPERATE POTASH_MAKING LYE_MAKING BURN_WOOD OPERATE_PUMP Unrecognized Labor Token: Unrecognized Unit Type Token:
Skill Tokens[edit]
MINING WOODCUTTING CARPENTRY DETAILSTONE MASONRY PROCESSFISH TRAPPING WEAVING BREWING ALCHEMY CLOTHESMAKING MILLING PROCESSPLANTS CHEESEMAKING HERBALISM CUTGEM ENCRUSTGEM WOODCRAFT STONECRAFT METALCRAFT LEATHERWORK BONECARVE AXE SWORD MISC_WEAPON DAGGER MACE HAMMER SPEAR CROSSBOW SHIELD ARMOR PIKE WHIP BOW BLOWGUN THROW MECHANICS MAGIC_NATURE SNEAK DESIGNBUILDING DRESS_WOUNDS SET_BONE SUTURE CRUTCH_WALK WOOD_BURNING SOAP_MAKING SWIMMING NEGOTIATION JUDGING_INTENT APPRAISAL ORGANIZATION RECORD_KEEPING INTIMIDATION CONVERSATION COMEDY FLATTERY CONSOLE PACIFY TRACKING KNOWLEDGE_ACQUISITION CONCENTRATION SITUATIONAL_AWARENESS PROSE READING SPEAKING COORDINATION LEADERSHIP TEACHING MELEE_COMBAT RANGED_COMBAT WRESTLING BITE GRASP_STRIKE STANCE_STRIKE DODGING Unrecognized Skill Token:
Material Tokens[edit]
AMBER CORAL GLASS_GREEN GLASS_CLEAR GLASS_CRYSTAL POTASH ASH PEARLASH LYE MUD VOMIT FILTH_B FILTH_Y UNKNOWN_SUBSTANCE GRIME STONE METAL INORGANIC COAL GET_MATERIAL_FROM_REAGENT : Unrecognized Material Token:
Item Availability Tokens (Entity)[edit]
FORCED UNCOMMON RARE
Item Tokens[edit]
BAR SMALLGEM BLOCKS ROUGH BOULDER WOOD DOOR FLOODGATE HATCH_COVER GRATE BED TRACTION_BENCH CHAIR CHAIN FLASK GOBLET INSTRUMENT TOY WINDOW CAGE BARREL BUCKET ANIMALTRAP TABLE COFFIN STATUE QUERN MILLSTONE CORPSE WEAPON SHOES HELM GLOVES BOX BIN ARMORSTAND WEAPONRACK CABINET FIGURINE AMULET SCEPTER AMMO CROWN RING EARRING BRACELET GEM ANVIL CORPSEPIECE REMAINS MEAT FISH_RAW VERMIN PET SEEDS SKIN_TANNED LEAVES TOTEM PANTS BACKPACK QUIVER SPLINT ORTHOPEDIC_CAST CRUTCH CATAPULTPARTS BALLISTAPARTS SIEGEAMMO BALLISTAARROWHEAD TRAPPARTS TRAPCOMP DRINK POWDER_MISC CHEESE LIQUID_MISC COIN GLOB ROCK PIPE_SECTION Unrecognized Item Token:
Entity Naming Tokens[edit]
CIV SITE VESSEL MILITARY_UNIT TEMPLE BATTLE SIEGE
Output File Names[edit]
errorlog.txt map_rejection_log.txt gamelog.txt
Inorganic and Coal Tokens[edit]
PLANT_MAT CREATURE_MAT COKE CHARCOAL USE_LAVA_STONE NO_MATGLOSS Unrecognized Inorganic Token: Unrecognized Coal Token:
Inclusion Type Tokens[edit]
VEIN CLUSTER CLUSTER_SMALL CLUSTER_ONE Unrecognized Inclusion Type Token:
Directions[edit]
NW NE SW SE West East North South Below Above Here /Below /Above All
Item Categories[edit]
Leather Cloth (Plant) Cloth (Silk) Crafts Wood Pets Drinks Cheeses Powders Extracts Meat Fish Plants Meat/Fish Recipes Other Recipes Metal Bars Small Cut Gems Large Cut Gems Stone Blocks Seeds Anvils Weapons Training Weapons Bodywear Ammo Trap Components Digging Implements Headwear Handwear Footwear Legwear Shields Toys Instruments Stone Sand Glass Cages Bags (Leather) Bags (Plant) Bags (Silk) Thread (Plant) Thread (Silk) Ropes (Plant) Ropes (Silk) Barrels Miscellaneous Flasks/Waterskins Quivers Backpacks Buckets Splints Crutches
Tasks?[edit]
None Dungeon Commander Insane Mood Undead Hunt Sieger Patrol Maraude Target Sieger Basepoint Sieger Mill Ambush Patrol Marauder Mill Wilderness Curious Wander Wilderness Curious Steal Target Wilderness Roamer Pattern Patrol Inactive Marauder Owner Commander Chained Animal Meeting Location Meeting Location Building Depot Vermin Hunting Seek Commander Return to Base Mill Anywhere Wagon Mill Building Head for Edge Milling Flood Milling Burrow Squad Move Squad Kill List Squad Patrol Squad Defend Burrow Squad Defend Burrow From Target Nonsense Come to Job Building Valid Pond Dump Unit Valid Pond Dump Conflict Defense Adventure Move Thief Target Check Chest Sleep Bed Sleep Barracks Sleep Ground Leave Wall Flee Terrain Tax Room Guard Taxes Ransack Taxes Get Empty Sand Bag Sand Zone Grab Cage Uncage Animal Capture Small Pet Grab Cage Unit Grab Milk Unit Go to Milk Station Go to Cage Grab Animal Trap Cage Vermin Grab Unfill Bucket Seek Fill Bucket Seek Patient for Carry Seek Patient for Diagnosis Seek Patient for Immobilize Break Seek Patient for Crutch Seek Patient for Suturing Seek Surgery Site Carry Patient to Bed Seek Give Water Bucket Seek Job Item Seek Unit For Item Drop Seek Unit For Job Seek Building For Item Drop Seek Building For Job Seek Splint Seek Crutch Seek Suture Thread Seek Dressing Cloth Go to Give Water Target Seek Food for Target Seek Target for Food Seek Animal for Slaughter Seek Slaughter Building Seek Animal for Chain Seek Chain for Animal Seek Cage for Unchain Seek Animal for Unchain Grab Food for Taming Seek Animal for Taming Seek Drink Item Seek Food Item Seek Eating Chair Seek Eating Chair 2 Seek Bad Mood Building Set Glass Mood Building Set Mood Building Seek Fell Victim Clean Building Site Reset Priority Goal Main Job Building Drop Off Job Items Grab Job Resources Work at Building Grab Uniform Grab Clothing Grab Weapon Grab Ammunition Grab Shield Grab Armor Grab Helm Grab Boots Grab Gloves Grab Pants Grab Quiver Grab Backpack Grab Waterskin Start Hunt Start Fish Clean Hunt Vermin Patrol Squad Station Seek Infant Shop Specific Mill in Shop Go to Shop Seek Training Ammunition Archery Training Site Sparring Partner Sparring Site Attend Party Seek Artifact Grab Ammunition for Building Seek Building for Ammunition Seek Item for Storage Store Item Grab Kill Drop Kill at Butcher Drop Kill out Front Go to Beating Target Seek Kidnap Victim Seek Hunting Target Seek Target Mechanism Seek Target for Mechanism Seek Mechanism for Trigger Seek Trigger for Mechanism Seek Trap for Vermin Catch Seek Vermin for Catching Seek Vermin Catch Location Wander Vermin Catch Location Seek Vermin for Hunting Seek Vermin Hunting Spot Wander Vermin Hunting Spot Seek Fish Trap Seek Fish Catch Location Seek Well for Water Seek Drink Area for Water Manage Work Orders Update Stockpile Records Upgrade Squad Equipment Prepare Equipment Manifests Wander Depot Seek Update Office Seek Manage Office Assigned Building Job Chase Opponent Chase Opponent (Same Square) Flee from Opponent Attack Building Start Bed Carry Start Give Food Water Start Medical Aid Seek Station Flood Seek Station Start Water Job Well Start Water Job Drink Area Start Eat Job Scheduled Meal Scheduled Sleep Bed Scheduled Sleep Ground Rest Remove Construction Chop Detail Gather Plant Dig Mischief Rest (Recovered) Rest (Reset) Combat Training Skill Demonstration Individual Skill Drill
Symbolic word groups[edit]
This appears to be the hardcoded counterpart to language_SYM.txt
PRIMITIVE FLOWERY THOUGHT NEW UGLY BOUNDARY NAME_CAVE VIOLENT WILD AQUATIC ASSERTIVE ARTIFICE MYSTERY COLOR UNTOWARD LEADER DOMESTIC MYTHIC FESTIVAL SUBORDINATE NEGATIVE NEGATOR PROTECT NAME_LAKE RESTRAIN OLD ROMANTIC NAME_MOUNTAINS NAME_OCEAN TRAVEL NAME_FOREST NAME_VOLCANO
Sphere names[edit]
agriculture animals art balance beauty birth blight boundaries caverns chaos charity children coasts consolation courage crafts creation dance darkness dawn day death deformity depravity discipline disease dreams dusk duty earth family fame fate fertility festivals fire fish fishing food forgiveness fortresses freedom gambling games generosity happiness healing hospitality hunting inspiration jealousy jewels justice labor lakes laws lies light lightning longevity love loyalty luck lust marriage mercy metals minerals misery mist moon mountains muck murder music nature night nightmares oaths oceans order painting peace persuasion plants poetry pregnancy rain rainbows rebirth revelry revenge rivers rulership rumors sacrifice salt scholarship seasons silence sky song speech stars storms strength suicide sun theft thralldom thunder torture trade travelers treachery trees trickery truth twilight valor victory volcanos war water wealth weather wind wisdom writing youth no sphere
Temple decorations[edit]
paved outdoor area uneven pillars square of pillars pillars on the perimeter upper floors lower floors water pool lava pool stagnant pool open structure paved indoor areas detailed surfaces no architectural element
Biome Tokens[edit]
MOUNTAIN GLACIER TUNDRA SWAMP_TEMPERATE_FRESHWATER SWAMP_TEMPERATE_SALTWATER MARSH_TEMPERATE_FRESHWATER MARSH_TEMPERATE_SALTWATER SWAMP_TROPICAL_FRESHWATER SWAMP_TROPICAL_SALTWATER SWAMP_MANGROVE MARSH_TROPICAL_FRESHWATER MARSH_TROPICAL_SALTWATER FOREST_TAIGA FOREST_TEMPERATE_CONIFER FOREST_TEMPERATE_BROADLEAF FOREST_TROPICAL_CONIFER FOREST_TROPICAL_DRY_BROADLEAF FOREST_TROPICAL_MOIST_BROADLEAF GRASSLAND_TEMPERATE SAVANNA_TEMPERATE SHRUBLAND_TEMPERATE GRASSLAND_TROPICAL SAVANNA_TROPICAL SHRUBLAND_TROPICAL DESERT_BADLAND DESERT_ROCK DESERT_SAND OCEAN_TROPICAL OCEAN_TEMPERATE OCEAN_ARCTIC POOL_TEMPERATE_FRESHWATER POOL_TEMPERATE_BRACKISHWATER POOL_TEMPERATE_SALTWATER POOL_TROPICAL_FRESHWATER POOL_TROPICAL_BRACKISHWATER POOL_TROPICAL_SALTWATER LAKE_TEMPERATE_FRESHWATER LAKE_TEMPERATE_BRACKISHWATER LAKE_TEMPERATE_SALTWATER LAKE_TROPICAL_FRESHWATER LAKE_TROPICAL_BRACKISHWATER LAKE_TROPICAL_SALTWATER RIVER_TEMPERATE_FRESHWATER RIVER_TEMPERATE_BRACKISHWATER RIVER_TEMPERATE_SALTWATER RIVER_TROPICAL_FRESHWATER RIVER_TROPICAL_BRACKISHWATER RIVER_TROPICAL_SALTWATER SUBTERRANEAN_WATER SUBTERRANEAN_CHASM SUBTERRANEAN_LAVA ALL_MAIN ANY_LAND ANY_OCEAN ANY_LAKE ANY_RIVER ANY_POOL NOT_FREEZING ANY_TEMPERATE ANY_TROPICAL ANY_FOREST ANY_SHRUBLAND ANY_GRASSLAND ANY_SAVANNA ANY_TEMPERATE_FOREST ANY_TROPICAL_FOREST ANY_TEMPERATE_BROADLEAF ANY_TROPICAL_BROADLEAF ANY_WETLAND ANY_DESERT Unrecognized Biome Token:
Relations[edit]
an mother father parent husband wives wife spouse eldest son second eldest son third eldest son fourth eldest son fifth eldest son sixth eldest son seventh eldest son eighth eldest son ninth eldest son tenth eldest son son youngest son only son eldest daughter second eldest daughter third eldest daughter fourth eldest daughter fifth eldest daughter sixth eldest daughter seventh eldest daughter eighth eldest daughter ninth eldest daughter tenth eldest daughter daughter only daughter youngest daughter eldest child second eldest child third eldest child fourth eldest child fifth eldest child sixth eldest child seventh eldest child eighth eldest child ninth eldest child tenth eldest child child youngest child only child paternal grandmother paternal grandfather maternal grandmother maternal grandfather grandmother grandfather grandparent older brother older sister older sibling younger brother younger sister younger sibling cousin aunt uncle no relationship ren s negative zero one two three four five six seven eight nine ten eleven twelve thirteen fourteen fifteen sixteen seventeen eighteen nineteen billion million thousand hundred twenty thirty forty fifty sixty seventy eighty ninety - th st nd rd Negative Zeroth First Second Third Fourth Fifth Sixth Seventh Eighth Ninth Tenth Eleventh Twelfth Thirteenth Fourteenth Fifteenth Sixteenth Seventeenth Eighteenth Nineteenth
Region Types[edit]
SWAMP DESERT FOREST OCEAN LAKE GRASSLAND HILLS Unrecognized Region Type Token: Wetland Desert Forest Mountains Ocean Lake Glacier Tundra Grassland Hills
??????[edit]
LOCAL_CREATURE_MAT LOCAL_PLANT_MAT
Attribute Tokens[edit]
Physical Attribute Tokens[edit]
AGILITY TOUGHNESS ENDURANCE RECUPERATION DISEASE_RESISTANCE Unrecognized Physical Attribute Token:
Mental Attribute Tokens[edit]
ANALYTICAL_ABILITY FOCUS WILLPOWER CREATIVITY INTUITION PATIENCE MEMORY LINGUISTIC_ABILITY SPATIAL_SENSE MUSICALITY KINESTHETIC_SENSE EMPATHY SOCIAL_AWARENESS Unrecognized Mental Attribute Token:
Body Part Tokens[edit]
Body Part Type Tokens[edit]
HEAD UPPERBODY LOWERBODY SIGHT EMBEDDED INTERNAL CIRCULATION LIMB GRASP STANCE GUTS BREATHE SMALL THROAT JOINT NERVOUS RIGHT LEFT HEAR SMELL FLIER DIGIT MOUTH APERTURE SOCKET TOTEMABLE UNDER_PRESSURE VERMIN_BUTCHER_ITEM Unrecognized Body Part Flag Token:
Body Part Position Tokens[edit]
FRONT BACK SIDES TOP BOTTOM Unrecognized Body Part Position Token:
Body Part Relation Tokens[edit]
AROUND SURROUNDED_BY ABOVE BELOW IN_FRONT BEHIND CLEANS CLEANED_BY Unrecognized Body Part Relation Token:
Body Part Group Tokens[edit]
TYPE TOKEN CATEGORY BY_TYPE BY_TOKEN BY_CATEGORY BYTYPE BYTOKEN BYCATEGORY Unrecognized Body Part Group Token:
Appearance Tokens[edit]
HEIGHT BROADNESS LENGTH CLOSE_SET DEEP_SET HIGH_POSITION LARGE_IRIS WRINKLY CURLY CONVEX DENSE THICKNESS UPTURNED SPLAYED_OUT HANGING_LOBES GAPS HIGH_CHEEKBONES BROAD_CHIN JUTTING_CHIN SQUARE_CHIN ROUND_VS_NARROW GREASY DEEP_VOICE RASPY_VOICE Unrecognized Appearance Modifier Token: DAILY WEEKLY MONTHLY YEARLY Unrecognized Appearance Modifier Rate Scale Token: FADE ROOT Unrecognized Replacement Method Token: MONOTONE STRIPES IRIS_EYE SPOTS PUPIL_EYE Unrecognized Pattern Token: LAYER STRANDS FEATHERS SCALES CUSTOM Unrecognized Tissue Shape Token: MIX DOMINANT_LESS DOMINANT_MORE Unrecognized Genetic Model Token: REACHED_PEAK ERA_CHANGE ENDGAME_EVENT_1 ENDGAME_EVENT_2 FEATURE_DISCOVERY STRUCK_DEEP_METAL STRUCK_MINERAL STRUCK_ECONOMIC_MINERAL COMBAT_TWIST_WEAPON COMBAT_LET_ITEM_DROP COMBAT_START_CHARGE COMBAT_SURPRISE_CHARGE COMBAT_JUMP_DODGE_PROJ COMBAT_JUMP_DODGE_STRIKE COMBAT_DODGE COMBAT_COUNTERSTRIKE COMBAT_BLOCK COMBAT_PARRY COMBAT_CHARGE_COLLISION COMBAT_CHARGE_DEFENDER_TUMBLES COMBAT_CHARGE_DEFENDER_KNOCKED_OVER COMBAT_CHARGE_ATTACKER_TUMBLES COMBAT_CHARGE_ATTACKER_BOUNCE_BACK COMBAT_CHARGE_TANGLE_TOGETHER COMBAT_CHARGE_TANGLE_TUMBLE COMBAT_CHARGE_RUSH_BY COMBAT_CHARGE_MANAGE_STOP COMBAT_CHARGE_OBSTACLE_SLAM COMBAT_WRESTLE_LOCK COMBAT_WRESTLE_CHOKEHOLD COMBAT_WRESTLE_TAKEDOWN COMBAT_WRESTLE_THROW COMBAT_WRESTLE_PINCH COMBAT_WRESTLE_GOUGE COMBAT_WRESTLE_RELEASE_LOCK COMBAT_WRESTLE_RELEASE_CHOKE COMBAT_WRESTLE_RELEASE_GRIP COMBAT_WRESTLE_STRUGGLE COMBAT_WRESTLE_RELEASE_LATCH COMBAT_WRESTLE_STRANGLE COMBAT_WRESTLE_STRANGLE_KO COMBAT_WRESTLE_ADJUST_GRIP COMBAT_SHAKE COMBAT_GRAB_TEAR COMBAT_STRIKE_DETAILS COMBAT_STRIKE_DETAILS_2 COMBAT_EVENT_ENRAGED COMBAT_EVENT_STUCKIN COMBAT_EVENT_LATCH_BP COMBAT_EVENT_LATCH_GENERAL COMBAT_EVENT_PROPELLED_AWAY COMBAT_EVENT_KNOCKED_OUT COMBAT_EVENT_STUNNED COMBAT_EVENT_WINDED COMBAT_EVENT_NAUSEATED MIGRANT_ARRIVAL_NAMED MIGRANT_ARRIVAL DIG_CANCEL_WARM DIG_CANCEL_DAMP AMBUSH_DEFENDER AMBUSH_RESIDENT AMBUSH_THIEF AMBUSH_THIEF_SUPPORT_SKULKING AMBUSH_THIEF_SUPPORT_NATURE AMBUSH_THIEF_SUPPORT AMBUSH_MISCHIEVIOUS AMBUSH_SNATCHER AMBUSH_SNATCHER_SUPPORT AMBUSH_AMBUSHER_NATURE AMBUSH_AMBUSHER AMBUSH_INJURED AMBUSH_OTHER AMBUSH_INCAPACITATED CARAVAN_ARRIVAL NOBLE_ARRIVAL D_MIGRANTS_ARRIVAL D_MIGRANT_ARRIVAL D_MIGRANT_ARRIVAL_DISCOURAGED D_NO_MIGRANT_ARRIVAL ANIMAL_TRAP_CATCH ANIMAL_TRAP_ROBBED MISCHIEF_LEVER MISCHIEF_PLATE MISCHIEF_CAGE MISCHIEF_CHAIN DIPLOMAT_ARRIVAL LIAISON_ARRIVAL TRADE_DIPLOMAT_ARRIVAL CAVE_COLLAPSE BIRTH_CITIZEN BIRTH_ANIMAL STRANGE_MOOD MADE_ARTIFACT NAMED_ARTIFACT ITEM_ATTACHMENT VERMIN_CAGE_ESCAPE TRIGGER_WEB MOOD_BUILDING_CLAIMED ARTIFACT_BEGUN MEGABEAST_ARRIVAL BERSERK_CITIZEN MAGMA_DEFACES_ENGRAVING ENGRAVING_MELTS MASTERPIECE_ARCHITECTURE MASTERPIECE_CONSTRUCTION MASTER_ARCHITECTURE_LOST MASTER_CONSTRUCTION_LOST ADV_AWAKEN ADV_SLEEP_INTERRUPTED CANCEL_JOB ADV_CREATURE_DEATH CITIZEN_DEATH PET_DEATH FALL_OVER CAUGHT_IN_FLAMES CAUGHT_IN_WEB UNIT_PROJECTILE_SLAM_BLOW_APART UNIT_PROJECTILE_SLAM UNIT_PROJECTILE_SLAM_INTO_UNIT LOSE_HOLD_OF_ITEM REGAIN_CONSCIOUSNESS FREE_FROM_WEB PARALYZED OVERCOME_PARALYSIS NOT_STUNNED EXHAUSTION PAIN_KO BREAK_GRIP NO_BREAK_GRIP BLOCK_FIRE BREATHE_FIRE SHOOT_WEB PULL_OUT_DROP STAND_UP MARTIAL_TRANCE MAT_BREATH Unrecognized Announcement Token: SINGULAR PLURAL Unrecognized Word Property Token: NEATLY_COMBED BRAIDED DOUBLE_BRAIDS PONY_TAILS CLEAN_SHAVEN STANDARD_HAIR_SHAPINGS STANDARD_BEARD_SHAPINGS STANDARD_MOUSTACHE_SHAPINGS STANDARD_SIDEBURNS_SHAPINGS Unrecognized Tissue Layer Shapings Token: blob quadruped humanoid silverfish mayfly dragonfly damselfly stonefly earwig grasshopper cricket stick insect cockroach termite mantis louse thrips aphid cicada assassin bug wasp bee hornet ant tiger beetle ladybug weevil darkling beetle click beetle firefly scarab beetle stag beetle dung beetle rhinoceros beetle rove beetle snakefly lacewing antlion larva fly mosquito flea scorpionfly caddisfly butterfly moth caterpillar maggot spider tarantula scorpion tick mite shrimp lobster crab nematode snail slug earthworm leech bristleworm ribbon worm flat worm toad frog salamander newt alligator crocodile lizard chameleon iguana gecko skink gila monster monitor serpent viper rattlesnake cobra python anaconda turtle tortoise pterosaur dimetrodon sauropod theropod iguanodont hadrosaurid stegosaurid ceratopsid ankylosaurid duck goose swan turkey grouse chicken quail pheasant gull loon grebe albatross petrel penguin pelican stork vulture flamingo falcon kestrel condor osprey buzzard eagle harrier hawk kite crane dove pigeon parrot cockatoo cuckoo owl nightjar swift hummingbird kingfisher hornbill quetzal toucan woodpecker lyrebird thornbill honeyeater oriole fantail shrike crow raven jay magpie kinglet lark swallow martin bushtit warbler thrush oxpecker starling mockingbird wren nuthatch sparrow tanager cardinal bunting finch titmouse chickadee waxwing flycatcher opossum koala wombat kangaroo sloth anteater armadillo squirrel marmot beaver gopher rat mouse porcupine chincilla cavy capybara rabbit hare lemur loris monkey ape hedgehog shrew mole fruit bat bat wolf coyote fox jackal raccoon coati weasel otter badger skunk bear panda cat panther mongoose hyena civet walrus pangolin elephant mammoth horse ass zebra tapir rhinoceros pig warthog hippopotamus camel llama giraffe deer elk moose antelope sheep goat bison buffalo bull Granite Slate Felsite Hematite Malachite Galena Limestone Sandstone Timber Moonstone Opal Obsidian Dabbling Novice Adequate Competent Skilled Proficient Talented Adept Expert Professional Accomplished Great Master High Master Grand Master Legendary Mining Wood Cutting Carpentry Bowmaking Engraving Masonry Animal Training Animal Caretaking Fish Dissection Animal Dissection Fish Cleaning Butchery Trapping Growing Herbalism Ambush Swimming Persuasion Negotiation Judging Intent Appraisal Organization Record Keeping Lying Intimidation Conversation Comedy Flattery Consoling Pacification Tracking Fishing Furnace Operation Strand Extraction Soap Making Potash Making Lye Making Wood Burning Weaponsmithing Armorsmithing Metalsmithing Gem Cutting Gem Setting Wood Crafting Stone Crafting Metal Crafting Glassmaking Studying Concentration Discipline Observation Writing Prose Poetry Reading Speaking Coordination Balance Leadership Teaching Fighting Archery Wrestling Biting Striking Kicking Dodging Axe Sword Mace Hammer Spear Crossbow Pike Bow Shield Armor Siege Engineering Siege Operation Pump Operation Leatherworkering Tanning Dyeing Bone Carving Weaving Brewing Clothes Making Milling Threshing Blowgun Throwing Machinery Nature Knife Lash Cooking Alchemy Building Design Cheese Making Milking Misc. Object Wound Dressing Diagnostics Surgery Bone Setting Suturing Crutch-walking Miner Wood Cutter Carpenter Bowyer Engraver Mason Animal Trainer Animal Caretaker Fish Dissector Animal Dissector Fish Cleaner Butcher Trapper Grower Herbalist Ambusher Swimmer Persuader Negotiator Judge of Intent Appraiser Organizer Record Keeper Liar Intimidator Conversationalist Comedian Flatterer Consoler Pacifier Tracker Fisherman Furnace Operator Strand Extractor Soaper Potash Maker Lye Maker Wood Burner Weaponsmith Armorsmith Metalsmith Gem Cutter Gem Setter Wood Crafter Stone Crafter Metal Crafter Glassmaker Student Observer Wordsmith Writer Poet Reader Speaker Leader Teacher Fighter Archer Wrestler Biter Striker Kicker Dodger Axeman Swordsman Maceman Hammerman Spearman Crossbowman Pikeman Bowman Shield User Armor User Siege Engineer Siege Operator Pump Operator Leatherworker Tanner Dyer Bone Carver Weaver Brewer Clothier Miller Thresher Blowgunner Thrower Mechanic Druid Knife User Lasher Cook Alchemist Building Designer Cheese Maker Milker Misc. Object User Wound Dresser Diagnostician Surgeon Bone Doctor Suturer Crutch-walker <1 ld lu Ld Lu %p E e Empty biased index vector Biased index vector computation error
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The impertinent lava has defaced a The impertinent magma has defaced a A sculpture has melted! Digging designation cancelled: warm stone located. Digging designation cancelled: damp stone located.
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--------- TAN_MAT Shop Trade Depot Carpenter's Workshop Farmer's Workshop Ashery Mason's Workshop Craftsman 's Workshop Jeweler's Workshop Metalsmith's Forge Magma Forge Bowyer's Workshop Mechanic's Workshop Siege Workshop Butcher's Shop Leather Works Tanner's Shop Dyer's Shop Clothier's Shop Fishery Still Loom Quern Millstone Kennels Kitchen Workshop Zone Farm Plot Smelter Glass Furnace Wood Furnace Kiln Magma Smelter Magma Glass Furnace Magma Kiln Furnace Lever Pressure Plate Cage Trap Stone-Fall Trap Weapon Trap Trap Catapult Ballista Siege Engine Door Floor Hatch Wall Grate Floor Grate Vertical Bars Floor Bars Floodgate Restraint Cage Support Gear Assembly Horizontal Axle Vertical Axle Upright Spear/Spike Archery Target Screw Pump Water Wheel Windmill Burial Receptacle Seat Animal Trap Table Cabinet Weapon Rack Armor Stand Container Bed Traction Bench Dirt Road Paved Road Bridge Well Statue Glass Window Gem Window Stockpile Wall Floor Up Stair Down Stair Up/Down Stair Ramp Fortification Construction Vacant Shop General Store Crafts Market Clothing Shop Exotic Clothing Shop Lever Custom Workshop Door Floor Hatch Wall Grate Floor Grate Vertical Bars Floor Bars Floodgate Rope Chain Aquarium Terrarium Shared ) ( Rough Archery Target Gear Assembly Horizontal Axle Pillar Support Retracted Upright Spikes Spears Spears/Spikes Weapon Casket Sarcophagus Coffin Chair Throne Animal Trap Table Cabinet Weapon Rack Armor Stand Chest Coffer Bag Dirt Road Bridge Statue Gem Window Armor Weapon Animal Food Furniture Graveyard Refuse Stone Ammo Coins Bar/Block Gem Finished Goods Leather Cloth Wood Stockpile # (CLT) *CLT* CLT You've caught a Your trap was robbed of the BALLISTA has designed a masterpiece! has constructed a masterpiece! preparetomb() HAS NULL owner preparetomb() HAS LIVE owner A masterwork of has been lost! Home Craft Store Basement Weapon Store Armor Store Clothing Store Food Store Mead Hall Temple Throneroom Activity Zone Invalid Type Building Level Map Overflow
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OBJECT BUILDING_WORKSHOP BUILDING_FURNACE Unrecognized Building Definition Type: REACTION_CLASS HAS_MATERIAL_REACTION_PRODUCT UNROTTEN CONTAINS_LYE POTASHABLE NOT_WEB WEB_ONLY EMPTY NOT_CONTAIN_BARREL_ITEM BAG GLASS_MATERIAL BUILDMAT FIRE_BUILD_SAFE MAGMA_BUILD_SAFE CAN_USE_ARTIFACT WORTHLESS_STONE_ONLY ANY_PLANT_MATERIAL ANY_SILK_MATERIAL ANY_SOAP_MATERIAL ANY_LEATHER_MATERIAL ANY_BONE_MATERIAL ANY_SHELL_MATERIAL ANY_TOOTH_MATERIAL ANY_HORN_MATERIAL ANY_PEARL_MATERIAL USE_BODY_COMPONENT METAL_ORE MIN_DIMENSION BUILD_ITEM NAME NAME_COLOR BUILD_LABOR DIM WORK_LOCATION BUILD_KEY NEEDS_MAGMA BLOCK TILE Unrecognized Building Definition (Workshop) Token: Unrecognized Building Definition (Furnace) Token: Or , Etc. Any Labor
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This is the currency of from the year from an unknown year under under an obscure ruler from a period of no rule gen RANDOM strike strikes NO_SUB twist twists the embedded around in let lets drop away as attack attacks . leap at leaps at charge at charges at looks surprised by the ferocity of onslaught! jump jumps away from attack attacks but away miss misses counterstrike counterstrikes strike at strikes at but the shot is blocked! block blocks but the shot is parried! bat bats out of the air! collide collides knocked over and tumble and tumbles backward bounce bounces You tangle together and fall over! They tangle together and fall over! You tangle together and tumble forward! They tangle together and tumble forward! rush rushes by manage manages to stop where used to be. slam slams into an obstacle fall falls over of your lock locks place places a chokehold on take takes down by the throw throws pinch pinches gouge gouges release releases loosen loosens the joint lock of on the choke hold of break breaks the grip of struggle struggles in vain against the grip of shake shakes around by the is ripped away and remains in mouth grip lose loses hold of the strangle pass passes out. adjust adjusts grab grabs push pushes
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corrected null contaminant specks dusting coating spatter smear covering Don't talk to me. Welcome to Welcome home, my child. Welcome to the Let's trade. Fantastic! Please come closer and ask again. You do business. Come see me in my store sometime. You should probably try a shopkeeper. Join me on my adventures! Yes, let's continue onward! Hey... that sounds like a great idea! Surely any place is better than this. Let's set off immediately! I've always wanted to travel the world. Let us be off! Excitement! Adventure! I am thrilled to join you. I will agree to travel with you if you lead me to glory and death. Take me away from here. I'm sorry. My duty is here. I'm sorry. I can't go with you. It is I that would lead you, but I have no need of your protection. Ha! Such enthusiasm from one such as yourself. With a band so large, what share of the glory would I have? I would... rather not. Tell me about this area. Ask me when I've returned to my home! Tell me about You look like a mighty warrior indeed. I am I am a slave of I am a prisoner of I am a shopkeeper at here in Please help me to escape from this place. But mostly I just like to drink. How I long for some excitement in my life... I've always dreamed of seeing far-away places. I would give anything to be away from here. I can't stand the boredom! Can you lead me to battle and a warrior's death? Tell me about your family. I seek the capital. I am here to discuss serving your cause. Ah, of course. Please come closer and ask again. I'm flattered, but I have no need of you. Goodbye. Press to continue. when finished. Greet Nevermind Trade Join Profession Family Capital Surroundings Service Goodbye to select choices. to scroll text. Talking to You begin a conversation with lies before stands before calls out to you. S ([LIP]) ([lip]) ... STRANGUS AUGIS STORKIS ... (slew [PRO_SUB] [PRO_OBJ] [PRO_POS] I am speaking for . Thank you for your offer of service. Our people have been pestered by a skulking villian. Our people have been tormented by a fearsome foe. As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. Vanquishing a great beast on our behalf would bring us all much glory. Seek this place and kill Seek and kill Knowing no mercy, devoured devoured our livestock stole stole our treasures destroyed a craft store a weapon store an armor store a clothing store a food store a mead hall a keep a home a collection of homes an apartment room a temple a tower destroyed our homes This vile fiend even murdered my has even killed has killed lust for murder , among them Ah, well... we are quite untroubled here. You succeeded! Amazing. You are a champion. It looks like somebody got there first. In any case, thank you for your dedication. Keep up the good work. Let me know when the deed is done. Capital of what? This is all there is. There is no capital. There's absolutely nothing interesting around here. We are in There is a great keep there named There is a temple there is there. It is a place of great evil. looks around nervously and leans forward, speaking quietly. It is rumored that the dead rise and stalk the living! That place is blessed. Savage beasts call it their home. ! It's terrifying. have been known to hunt out there. roam freely out there. I don't know very much about it. The surrounding area is called PLACE the wilds something CONTEXT ANY ENTITY HIST_FIG ABSTRACT_BUILDING SUBREGION FAMILY_RELATIONSHIP NUMBER ORDINAL UNIT_NAME RACE INDEF_FAMILY_RELATIONSHIP SPHERE DEF_SPHERE ARCH_ELEMENT JUSTIFICATION SQUAD FORMATION ACTIVITY SPEAKER AUDIENCE is us er in as remains silent. The Void , Deity , Force vector<bool> too long
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] <SWAP> [ MATERIAL USE_MATERIAL USE_MATERIAL_TEMPLATE Unrecognized Material Template: SELECT_MATERIAL PLUS_MATERIAL REMOVE_MATERIAL TISSUE USE_TISSUE USE_TISSUE_TEMPLATE Unrecognized Tissue Template: SELECT_TISSUE REMOVE_TISSUE CASTE USE_CASTE SELECT_CASTE SELECT_ADDITIONAL_CASTE BIOME PROFESSION_NAME STP DOES_NOT_EXIST LARGE_ROAMING LOOSE_CLUSTERS VERMIN_FISH VERMIN_SOIL VERMIN_SOIL_COLONY VERMIN_EATER VERMIN_GROUNDER VERMIN_ROTTER MUNDANE FREQUENCY UNDERGROUND_DEPTH POPULATION_NUMBER CLUSTER_NUMBER TRIGGERABLE_GROUP GENERAL_BABY_NAME GENERAL_CHILD_NAME GLOWCOLOR CREATURE_TILE GLOWTILE ALTTILE SAVAGE EQUIPMENT_WAGON PREFSTRING SPEECH_MALE SPEECH_FEMALE GENERATED Unrecognized Creature Token: COPY_TAGS_FROM Unrecognized Creature Copy (Order is important!): APPLY_CREATURE_VARIATION APPLY_CURRENT_CREATURE_VARIATION GO_TO_START GO_TO_END GO_TO_TAG *** Error(s) finalizing the creature Creature Tissue Material Failure: (empty tissue) (no mat1) (no mat3) : : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) : Special attack material missing state -- set to liquid , layer was not found, using first tissue instead : Tissue : No tissue thickness data/speech/ ADD_COLOR a girl a boy a child twins triplets quadruplets quintuplets sextuplets septuplets octuplets nonuplets decaplets undecaplets duodecaplets tredecaplets quattuordecaplets quindecaplets many babies creature NUMBERED_NAME skeletal zombie BODY_APPEARANCE_MODIFIER SET_BP_GROUP PLUS_BP_GROUP SET_TL_GROUP PLUS_TL_GROUP TISSUE_STYLE_UNIT TSU_NOUN TISSUE_LAYER_APPEARANCE_MODIFIER BP_APPEARANCE_MODIFIER BP Mod Was Not Used APP_MOD_NOUN APP_MOD_IMPORTANCE APP_MOD_RATE NO_END TL_COLOR_MODIFIER Color Mod Ending With ( , ) Was Not Used TLCM_TIMING TLCM_NOUN TLCM_IMPORTANCE APP_MOD_GENETIC_MODEL TLCM_GENETIC_MODEL CASTE_SPEECH POP_RATIO FEATURE_ATTACK_GROUP CASTE_PROFESSION_NAME CHILDNAME BABYNAME AMPHIBIOUS MOUNT MOUNT_EXOTIC LIKES_FIGHTING PEARL VEGETATION MAGICAL NATURAL VERMIN_HATEABLE REMAINS_UNDETERMINED BODY Unrecognized Creature Caste Body Token: Body Token Recognized But Could Not Connect: BODYGLOSS Unrecognized Creature Caste Body Gloss Token: RELSIZE ATTACK BODYPART TISSUE_LAYER CHILD_BODYPART_GROUP CHILD_TISSUE_LAYER_GROUP Attack seems to have correct format but could not find proper BPs in any caste, so not added ATTACK_SKILL ATTACK_VERB ATTACK_CONTACT_PERC ATTACK_PENETRATION_PERC ATTACK_PRIORITY MAIN ATTACK_VELOCITY_MODIFIER ATTACK_FLAG_CANLATCH ATTACK_FLAG_WITH ATTACK_FLAG_EDGE SPECIALATTACK_INJECT_EXTRACT SPECIALATTACK_SUCK_BLOOD NOSMELLYROT ITEMCORPSE ITEMCORPSE_QUALITY BEACH_FREQUENCY UNDERSWIM CANOPENDOORS GETS_WOUND_INFECTIONS GETS_INFECTIONS_FROM_ROT NOFEAR NOSTUCKINS PARALYZEIMMUNE NOSKULL NOSKIN NOBONES NOMEAT HASSHELL NOEXERT NOPAIN TENDONS HAS_NERVES LIGAMENTS CAVE_ADAPT NOTHOUGHT ARENA_RESTRICTED NO_THOUGHT_CENTER_FOR_MOVEMENT NOEMOTION TRANCES NOSTUN NONAUSEA NO_DIZZINESS NO_FEVERS EXTRAVISION BONECARN CARNIVORE CREATURE_CLASS PERSONALITY LISP INTELLIGENT CAN_LEARN SLOW_LEARNER CAN_SPEAK UTTERANCES EQUIPS ALL_ACTIVE DIURNAL NOCTURNAL CREPUSCULAR MATUTINAL VESPERTINE ENDING POWER MEGABEAST SEMIMEGABEAST FEATURE_BEAST TITAN DEMON UNIQUE_DEMON DEFENDER MEANDERER ALCOHOL_DEPENDENT NOBREATHE AMBUSHPREDATOR LOCKPICKER TRAPAVOID NOT_BUTCHERABLE MISCHIEVIOUS COOKABLE_LIVE PATTERNFLIER CURIOUSBEAST_EATER CURIOUSBEAST_ITEM CURIOUSBEAST_GUZZLER FLEEQUICK VERMINHUNTER IMMOLATE NO_SPRING NO_SUMMER NO_AUTUMN NO_WINTER LARGE_PREDATOR BENIGN SMALL_REMAINS remains CASTE_NAME CASTE_COLOR CASTE_GLOWCOLOR REMAINS_COLOR IMMOBILE_LAND LIGHT_GEN VERMIN_MICRO CANNOT_UNDEAD NO_EAT NO_DRINK NO_SLEEP COMMON_DOMESTIC WAGON_PULLER PACK_ANIMAL PET_EXOTIC TRAINABLE TRAINABLE_HUNTING TRAINABLE_WAR WEBBER THICKWEB WEBIMMUNE FIREBREATH MULTIPLE_LITTER_RARE DRAGONFIREBREATH MAGMA_VISION FIREIMMUNE FIREIMMUNE_SUPER FEMALE MALE NO_GENDER LITTERSIZE MAXAGE GNAWER DESCRIPTION PETVALUE BODY_SIZE GRAVITATE_BODY_SIZE CHANGE_BODY_SIZE_PERC ATTACK_TRIGGER MODVALUE VIEWRANGE BUILDINGDESTROYER DIFFICULTY GRASSTRAMPLE SPEED SWIMS_LEARNED SWIMS_INNATE SWIM_SPEED TRADE_CAPACITY BLOOD PUS SECRETION MATERIAL_BREATH_ATTACK CASTE_TILE CASTE_GLOWTILE CASTE_ALTTILE EXTRACT MILKABLE MANNERISM_LAUGH MANNERISM_SMILE MANNERISM_WALK MANNERISM_SIT MANNERISM_BREATH MANNERISM_POSTURE MANNERISM_STRETCH MANNERISM_EYELIDS MANNERISM_FINGERS MANNERISM_NOSE MANNERISM_EAR MANNERISM_HEAD MANNERISM_EYES MANNERISM_MOUTH MANNERISM_HAIR MANNERISM_KNUCKLES MANNERISM_LIPS MANNERISM_CHEEK MANNERISM_NAILS MANNERISM_FEET MANNERISM_ARMS MANNERISM_HANDS MANNERISM_TONGUE MANNERISM_LEG VERMIN_BITE PENETRATEPOWER FISHITEM VERMIN_NOROAM VERMIN_NOFISH VERMIN_NOTRAP HOMEOTHERM FIXED_TEMP SKILL_RATES PHYS_ATT_RANGE Attribute range not in increasing order, repaired Attribute range less than , repaired Attribute range greater than PHYS_ATT_RATES PHYS_ATT_CAP_PERC Attribute cap perc less than 100, set to 100 MENT_ATT_RANGE MENT_ATT_RATES MENT_ATT_CAP_PERC TISSUE_LAYER_UNDER TISSUE_LAYER_OVER NORMAL Unknown Body Group/Relation Token(s): Unknown Body Part Position Token: Tissue layer not added because no BP found: SELECT_TISSUE_LAYER PLUS_TISSUE_LAYER BODY_DETAIL_PLAN ARG1 ARG2 ARG3 ARG4 ARG5 SET_LAYER_TISSUE TL_RELATIVE_THICKNESS TL_CONNECTS TL_MAJOR_ARTERIES TL_HEALING_RATE TL_VASCULAR TL_PAIN_RECEPTORS TISSUE_NAME Tissue Definition missing plural string NP TISSUE_MATERIAL RELATIVE_THICKNESS HEALING_RATE VASCULAR PAIN_RECEPTORS THICKENS_ON_STRENGTH THICKENS_ON_ENERGY_STORAGE ARTERIES SCARS STRUCTURAL CONNECTIVE_TISSUE_ANCHOR SETTABLE SPLINTABLE FUNCTIONAL MUSCULAR FLIGHT CONNECTS MAJOR_ARTERIES INSULATION COSMETIC STYLEABLE TISSUE_SHAPE Custom tissue shape not found: SUBORDINATE_TO_TISSUE TISSUE_MAT_STATE TISSUE_LEAKS Tissue Template TISSUE_TEMPLATE Unrecognized Tissue Template Token: *** Error(s) finalizing the template CV_NEW_TAG CV_ADD_TAG CV_REMOVE_TAG CV_CONVERT_TAG CVCT_MASTER CVCT_TARGET CVCT_REPLACEMENT CREATURE_VARIATION Unrecognized Creature Variation Token: ADD_MATERIAL ADD_TISSUE BP_POSITION BP_RELATION BP_RELSIZE BP_LAYERS BP_LAYERS_UNDER BP_LAYERS_OVER Unrecognized Body Detail Plan Token: nothing chunk chunks creature_layer [OBJECT:CREATURE] [CREATURE:
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BP CON CON_CAT CONTYPE Unrecognized Creature Bodypart CONTYPE Token: DEFAULT_RELSIZE : number capped at 32 INDIVIDUAL_NAME Unrecognized Creature Bodypart Token: Unrecognized Creature Body Token: COLOR_PATTERN CP_COLOR PATTERN Unrecognized Colored Pattern Token: WORD RGB Unrecognized Color Token: ADJ Unrecognized Shape Token: Gain possession Pull it out FATAL ERROR Adventure Starting Site Files Missing/Corrupted Could not locate adventure start square Where would you like to go? Nowhere Mountain Halls Dark Fortress Cave Forest Retreat Town Important Location Civilization Site Vessel Migrating Nomadic Religion Military Unit Creature Group Do Not Travel You awaken from your slumber. Your sleep has been interrupted! Select your combat preferences. - Current Attack Preference: Strike Charge Close Combat According to Opponent - Current Dodge Preference: Move Around Stand Ground - Current Charge Defense: Dodge Away Select your movement preferences. - Current Swimming Preference: When Possible When Necessary What would you like to do with the ? ( to view other pages) - Where would you like to move? What would you like to pick up? . Who will you talk to? to view other pages - a colony of many a swarm of Miasma Steam Mist An Ocean Wave Sea Foam Lava Mist Magma Mist Vapor Smoke Dragonfire Fire A Web A Fire A Campfire Water [ /7] Lava [ Magma [ A spattering of A smear of A pool of A thin layer of A small pile of A pile of A dusting of Untitled , " " Really attack Really wrestle confirms. aborts. Which creature will you attack? Which creature will you wrestle? changes mode. pages) Really sleep? Your character will rest for eight hours. You sleep. You can't rest because you are drowning. You can't rest because you are swimming. You can't rest because somebody can see you. You've already searched this area recently. You've found a colony of and another small creature. and some other small creatures. You've found a small creature. You've found some small creatures. Your intense search turns up nothing. You have nothing with which to interact. You have nothing to examine. You have nothing left to remove. You have nothing left to wear. You have nothing left to eat or drink. You have nothing to put inside a container. You have nothing left to drop. There is nothing to pick up here. You have nothing left to throw. You have nothing to fire with. You have nothing left to fire. You are no longer in hiding. You begin sneaking. You can't sneak because somebody can see you. There is no sunlight when you are dead. There are no traces of sunlight here. Being dead is cold and clammy. The temperature is as it has been and always will be. The temperature cannot be judged. It is burning. It is deathly cold. The temperature is pleasant. It is scorching. It is hot. It is warm. It is cool. It is freezing. It is cold. You've lost track of time since your death. It is the You can't travel because somebody can see you. You can't travel because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. You can't travel until you've stopped the bleeding. You can't travel because you can't breathe. You can't travel because you are swimming. You can't travel because you are journeying underground. You must survive the ambush. You cannot travel until you leave this site. You stand up. You lie on the ground. The webs make it impossible to stand. You can't stand up -- somebody is in the way. to return to arena. You have reached the summit of You are deceased. Press to finish. Unconscious Stunned Dizzy Exhausted Over-Exert Tired V Drowsy Drowsy Drowning Winded Flying Nauseous Dhyd Thir Stvg Hung W: A: Mortal Wound In Flight Paralyzed Webbed On Ground Numb Bleeding! Bleeding Pale Faint Fever Pain Speed: [DONE] [MORE] Adventure Log: NULL task Adventure Log: NULL site Adventure Log: NULL subregion Adventure Log: NULL entity Adventure Log: NULL feature_layer Adventure Log ", for destination. Civilization Site Government Vessel Crew Migrating Group Nomadic Group Religion Military Unit , Dead Unaligned Enemy Criminal Prisoner Devoted Loyal Aligned Affiliated Associated Member Mercenary Slave Former Member Mercenary Slave Mountain Temperate Freshwater Swamp Temperate Saltwater Swamp Temperate Freshwater Marsh Temperate Saltwater Marsh Tropical Freshwater Swamp Tropical Saltwater Swamp Mangrove Swamp Tropical Freshwater Marsh Tropical Saltwater Marsh Taiga Temperate Coniferous Forest Temperate Broadleaf Forest Tropical Coniferous Forest Tropical Dry Broadleaf Forest Tropical Moist Broadleaf Forest Temperate Grassland Temperate Savanna Temperate Shrubland Tropical Grassland Tropical Savanna Tropical Shrubland Badlands Rocky Wasteland Sand Desert Tropical Ocean Temperate Ocean Arctic Ocean Temperate Freshwater Pool Temperate Brackish Pool Temperate Saltwater Pool Tropical Freshwater Pool Tropical Brackish Pool Tropical Saltwater Pool Temperate Freshwater Lake Temperate Brackish Lake Temperate Saltwater Lake Tropical Freshwater Lake Tropical Brackish Lake Tropical Saltwater Lake Temperate Freshwater River Temperate Brackish River Temperate Saltwater River Tropical Freshwater River Tropical Brackish River Tropical Saltwater River Subterranean Water Subterranean Chasm Subterranean Magma the depths of the world the magma sea the Underworld - Tasks - Entities - Sites - Regions - Scroll - Underground - Zoom to Selected - Zoom to Current Location - Toggle Line - Toggle Map/Info Wrestle The Wrestling of >- -- <- Latch Grasp JLock Choke -> -< to scroll Lock Choke Take-down by Throw by Pinch Gouge Break Release joint lock of Release choke of Release grip of Loosen joint lock of Loosen choke of Break grip of Shake Strangle Grab Deceased Abysmal Very Low Low Below Average Average Above Average High Superior Super Strength Agility Toughness Endurance Recuperation Disease Resistance Analytical Ability Focus Willpower Creativity Intuition Patience Memory Linguistic Ability Spatial Sense Musicality Kinesthetic Sense Empathy Social Awareness Very small Small Average-sized Large Very large for a Enraged at all enemies! In a martial trance! Throwing a tantrum! On the Ground Partially Webbed Partially Paralyzed Sluggish Completely Numb Partially Numb Slightly Numb Heavy Bleeding Extreme Pain Very Drowsy Dehydrated Thirsty Starving Hungry : View Attributes : View Skills : Health : Kills : Select : View : Desc : Scroll : View Wr : Cust [C:7:0:1] The Kills of [P] [B] What would you like to wear? What would you like to remove? What would you like to drop? What would you like to throw? With what would you like to interact? With what would you like to eat or drink? What would you like to put inside a container? Where would you like to put the Your Inventory to view other pages. when done. There is nothing to do with the You empty the You take out the You don't have a suitable container. You put the into the You eat the You drink the is too salty. is too hot. is too cold. You lick the No. That's disgusting. You are too full. You drop You pick picks up the and put it in and puts it in You do not have a free grasp and your quivers and packs are full. You do not have a free grasp and your quiver and packs are full. You do not have a free grasp and your quivers and pack are full. You do not have a free grasp and your quiver and pack are full. You do not have a free grasp and your quivers are full. You do not have a free grasp and your quiver is full. You do not have a free grasp and your packs are full. You do not have a free grasp and your pack is full. You do not have a free grasp. No recent announcements. Announcements Offloading site... There is a here. - Pull it You pull the lever. There is a locked - Break it in - Pick the lock You break the hatch in! You pick the lock! - Bash it down You bash the door down! Create Your Character Race: from : Play Now! : Select : Back Remaining: Not : Done to change Name: : Done : Abort : Enter First Name : Customize Name : Random Name : Become : Go! ** Unretiring Adventurer ** ** Starting Adventurer ** Dawn is breaking. It is noon. Night is falling. You struggle for You pull out Fill stagnant salt You fill your Your is already full. Drink Eat Ignite The steam around the vegetation stops you from setting the fire. The vegetation is submerged. The vegetation is too wet. You set a fire. Attack error creatures Interact with building Move to N NNE ENE ESE SSE SSW WSW W WNW NNW --- TSK Site Center Flood Overflow
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fP Squad Order Button Saving... REC Disconnected Build Overflow SOAP Select Item: Points Remaining Select Item to select. to abort. scroll. Type in parts of the name to narrow your search. P Weapons and Ammunition Furniture Siege Equipment Other Objects Metal Clothing Main Siege Engines Traps/Levers Workshops Furnaces Wall/Floor/Stairs Machine Components Building Placement Distance Overflow
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CHEESE_MAT Crafts Logs TISSUE_STYLE TS_MAINTAIN_LENGTH TS_PREFERRED_SHAPING DIGGER TRANSLATION CIV_CONTROLLABLE INDIV_CONTROLLABLE SIEGER AMBUSHER LAYER_LINKED BABYSNATCHER ITEM_THIEF SUBTERRANEAN_CLOTHING CLOTHING CURRENCY_BY_YEAR METAL_PREF GEM_PREF STONE_PREF WOOD_WEAPONS WOOD_ARMOR RIVER_PRODUCTS OCEAN_PRODUCTS INDOOR_WOOD OUTDOOR_WOOD INDOOR_FARMING OUTDOOR_FARMING UNDEAD_CANDIDATE USE_CAVE_ANIMALS USE_EVIL_ANIMALS USE_GOOD_ANIMALS USE_EVIL_WOOD USE_GOOD_WOOD USE_EVIL_PLANTS USE_GOOD_PLANTS START_BIOME BIOME_SUPPORT MERCHANT_NOBILITY SKULKING PERMITTED_JOB PERMITTED_BUILDING PERMITTED_REACTION WORLD_CONSTRUCTION WILL_ACCEPT_TRIBUTE ETHIC WANDERER BEAST_HUNTER SCOUT MAX_STARTING_CIV_NUMBER START_GROUP_NUMBER MAX_SITE_POP_NUMBER MAX_POP_NUMBER RELIGION_SPHERE TREE_CAP_DIPLOMACY DIPLOMAT_BODYGUARDS MERCHANT_BODYGUARDS ACTIVE_SEASON PROGRESS_TRIGGER_POPULATION PROGRESS_TRIGGER_PRODUCTION PROGRESS_TRIGGER_TRADE PROGRESS_TRIGGER_POP_SIEGE PROGRESS_TRIGGER_PROD_SIEGE PROGRESS_TRIGGER_TRADE_SIEGE DEFAULT_SITE_TYPE LIKES_SITE TOLERATES_SITE USE_ANY_PET_RACE USE_MISC_PROCESSED_WOOD_PRODUCTS IMPROVED_BOWS INVADERS_IGNORE_NEUTRALS AT_PEACE_WITH_WILDLIFE EQUIPMENT_IMPROVEMENTS ABUSE_BODIES USE_ANIMAL_PRODUCTS COMMON_DOMESTIC_PACK COMMON_DOMESTIC_PULL COMMON_DOMESTIC_MOUNT COMMON_DOMESTIC_PET SPHERE_ALIGNMENT ART_FACET_MODIFIER ART_IMAGE_ELEMENT_MODIFIER ITEM_IMPROVEMENT_MODIFIER CURRENCY ADVENTURE_TIER SELECT_SYMBOL REMAINING SUBSELECT_SYMBOL CULL_SYMBOL FRIENDLY_COLOR VARIABLE_POSITIONS LAND_HOLDER_TRIGGER POSITION CONQUERED_SITE ELECTED has negative foreground color, set to 7 has foreground color > 7, set to 7 has negative background color, set to 0 has background color > 7, set to 0 has invalid brightness value (must be 0 or 1), set to 0 has equal foreground/background colors without brightness, background set to 0 FLASHES BRAG_ON_KILL CHAT_WORTHY DO_NOT_CULL RULES_FROM_LOCATION MENIAL_WORK_EXEMPTION MENIAL_WORK_EXEMPTION_SPOUSE SLEEP_PRETENSION PUNISHMENT_EXEMPTION KILL_QUEST ALLOWED_CREATURE ALLOWED_CLASS REJECTED_CREATURE REJECTED_CLASS GENDER MILITARY_SCREEN_ONLY EXPORTED_IN_LEGENDS DETERMINES_COIN_DESIGN SUCCESSION BY_HEIR BY_POSITION APPOINTED_BY REPLACED_BY REQUIRES_POPULATION PRECEDENCE : Negative precedence changed to zero : Precedence exceeding capped LAND_HOLDER RESPONSIBILITY COMMANDER AS_NEEDED LAND_NAME NAME_MALE NAME_FEMALE SPOUSE_MALE SPOUSE_FEMALE REQUIRED_BOXES : REQUIRED_BOXES negative, set to 0 : REQUIRED_BOXES exceeds 100, capped REQUIRED_CABINETS : REQUIRED_CABINETS negative, set to 0 : REQUIRED_CABINETS exceeds 100, capped REQUIRED_RACKS : REQUIRED_RACKS negative, set to 0 : REQUIRED_RACKS exceeds 100, capped REQUIRED_STANDS : REQUIRED_STANDS negative, set to 0 : REQUIRED_STANDS exceeds 100, capped REQUIRED_OFFICE : REQUIRED_OFFICE negative, set to 0 : REQUIRED_OFFICE exceeds 1000000, capped REQUIRED_BEDROOM : REQUIRED_BEDROOM negative, set to 0 : REQUIRED_BEDROOM exceeds 1000000, capped REQUIRED_DINING : REQUIRED_DINING negative, set to 0 : REQUIRED_DINING exceeds 1000000, capped REQUIRED_TOMB : REQUIRED_TOMB negative, set to 0 : REQUIRED_TOMB exceeds 1000000, capped MANDATE_MAX : MANDATE_MAX negative, set to 0 : MANDATE_MAX exceeds 100, capped DEMAND_MAX : DEMAND_MAX negative, set to 0 : DEMAND_MAX exceeds 100, capped ACCOUNT_EXEMPT DUTY_BOUND :Unrecognized Entity Token: a i o u ay ee b br bl d dr dl str stl sh shr shl sr sl t tr tl thr thl ch chr chl l lr f fr fl g gr gl k kr kl p pr pl j jr jl m r ng mb lg lb lm nk rsn *** Error(s) finalizing the entity Unrecognized entity digger token: Unrecognized entity weapon token: Unrecognized entity armor token: Unrecognized entity ammo token: Unrecognized entity helm token: Unrecognized entity gloves token: Unrecognized entity shoes token: Unrecognized entity pants token: Unrecognized entity shield token: Unrecognized entity trapcomp token: Unrecognized entity toy token: Unrecognized entity instrument token: Unrecognized entity siege ammo token: Unrecognized entity position allowed caste token: Unrecognized entity position allowed creature token: Unrecognized entity position rejected caste token: Unrecognized entity position rejected creature token: Migrating group coordinates out of bounds during goal check ( ), ) Invalid Nem Invalid ID Empty , has decided to stay. CUSTOM_LAW_MAKER law-giver law-givers CUSTOM_MILITARY_GOALS war leader war leaders CUSTOM_MILITARY_STRATEGY general generals HIGH_PRIEST high first exalted holy sacred high priest high priests PRIEST priest priests WORSHIP_HF failure to get start square construction for transport link failure to get end square construction for transport link midmap construction path build failure Entity has self-referential diplomacy state [PROFILE] TITLE: [SKILL: [RECLAIM_SKILL: [ITEM: [PET: FORCED_ADMINISTRATOR administrator administrators Leather armor Metal armor
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has guzzled some Miner destination wiped body Merchants have arrived and are unloading their goods. The merchants need a trade depot to unload their goods. An animal has become a has adopted Something has pulled a lever! Something has triggered a pressure plate! Something has emptied a cage! Something has unchained a creature! improvable butcherable millable possibly buryable unrotten undisturbed collected sharpenable distillable empty processable cookable extract-bearing plant extract-bearing fish extract-bearing small creature processable (to vial) processable (to bag) processable (to barrel) tameable small creature nearby sand-bearing glass lye-bearing milk milkable finished good ammo furniture dye dyeable totemable glass-making dyed melt-designated deep material sewn-imageless screw fire-safe magma-safe building material non-economic plant silk leather bone shell horn pearl plaster-containing soap ivory/tooth lye/milk-free -bearing -producing bag body part that isn't a bin Short Pathing Flood Overflow
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been by a burned flown rough log block the river the cave the pit the magma pool the volcano the underworld portal the subterranean water the underworld deposit
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One of the compressed files on disk has errors in it. Restore from backup if you are able. \ .. The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! The glowing barrier has disappeared! Horrifying screams come from the darkness below!
World Gen / World History Strings[edit]
Year was waged by One of the most significant causes of the conflict was The most significant cause of the conflict was disgust with the adversary's godlessness religious opposition to the adversary's worship of religious opposition to the adversary's inherent association with natural aversion to the adversary's worship of natural aversion to the adversary's inherent association with a dispute over the treatment of animals the treatment of plants a formalized agreement truthfulness the devouring of the bodies of sapient beings the display of war and hunting trophies the adversary's inability to communicate and form treaties prior aggression by the adversary a first contact that went horribly wrong the adversary's refusal to form treaties the adversary's abuse of the aggressor's fallen an incident involving a lost diplomat a disagreement over prior treaties an incident involving a trade caravan general ill feelings over past historical events a previous war a previous battle a previous duel a previous conquest an abduction an act of theft an attack by a beast a journey The causes of the conflict are debated by scholars and very little is truly known. unknown creature , lost , all lost losses , one loss , no losses , mostly creatures D: Attacker was uncontested. Attacker was victorious. Defender was victorious. A fearsome beast attack was a time when the , the and the were the only great powers in the world. was a time when yet again was the only great power in the world. living gods and mighty beasts still held sway. the powers of the world were fading great powers had returned to the world there were still great powers in the world fantastic creatures no longer lived in great numbers. fantastic creatures were few and far between, and some even doubted their existence. ruled the world. the last of the ancient powers fought their final battles. various civilized races peopled the world. was a time after civilization had yet again crumbled completely. fantastic creatures were but mere stories told by travelers. only simple creatures inhabited no civilized peoples existed in the world. Part of In ended. occurred. began. Legends Sorting Initialization complete... Historical events completed Check for culled historical figures Historical figures Artifacts completed Structures completed event sort Historical events left to discover: Historical Figures Sites Artifacts Regions Civilizations and other entities Art Structures Historical Maps Underground Regions goddess god deity , force b. d. Civilizations and Other Entities Keep Hovel Apartment Complex Apartment Room Dark Tower Slain Received a wound wounds fled Fled yet emerged victorious Victorious yet drove forward Drove forward and was repelled Repelled stood fast Stood fast beaten back Beaten back Populations : Filter on string _ : Done filtering. Movement keys to view. : civ/site to change year. : view top event : toggle territories. : select an option. : done. : export current map. : show only important events. : show all events. : back to age. : XML dump (incomplete) : export map/gen info. : export detailed map. Standard biome+site map Elevations including lake and ocean floors (lowest 25 black) Elevations respecting water level Temperature Rainfall Drainage Savagery Volcanism Current vegetation Evil Salinity to export to cancel Export of column complete Saving world... Offloading units... Offloading art images... Sorting historical figures... Saving world information... Synchronizing folders... data/save/current/world.dat Command Line: World exported. data/init/world_gen.txt WORLD_GEN TITLE SEED HISTORY_SEED NAME_SEED CREATURE_SEED CUSTOM_NAME EMBARK_POINTS PEAK_NUMBER_MIN PARTIAL_OCEAN_EDGE_MIN OCEAN_EDGE_MIN COMPLETE_OCEAN_EDGE_MIN REVEAL_ALL_HISTORY CULL_HISTORICAL_FIGURES EROSION_CYCLE_COUNT PERIODICALLY_ERODE_EXTREMES OROGRAPHIC_PRECIPITATION ALL_CAVES_VISIBLE SHOW_EMBARK_TUNNEL PLAYABLE_CIVILIZATION_REQUIRED VOLCANO_MIN END_YEAR BEAST_END_YEAR ELEVATION RAINFALL TEMPERATURE DRAINAGE VOLCANISM SAVAGERY PS_EL PS_RF PS_TP PS_DR PS_VL PS_SV Attempted to set world gen presets prior to dimensions Elevation preset attempted beyond Y range preset failed to load X value at Y = ELEVATION_FREQUENCY RAIN_FREQUENCY DRAINAGE_FREQUENCY TEMPERATURE_FREQUENCY SAVAGERY_FREQUENCY VOLCANISM_FREQUENCY TITAN_NUMBER TITAN_ATTACK_TRIGGER DEMON_NUMBER GOOD_SQ_COUNTS EVIL_SQ_COUNTS REGION_COUNTS RIVER_MINS SUBREGION_MAX CAVERN_LAYER_COUNT CAVERN_LAYER_OPENNESS_MIN CAVERN_LAYER_OPENNESS_MAX CAVERN_LAYER_PASSAGE_DENSITY_MIN CAVERN_LAYER_PASSAGE_DENSITY_MAX CAVERN_LAYER_WATER_MIN CAVERN_LAYER_WATER_MAX HAVE_BOTTOM_LAYER_1 HAVE_BOTTOM_LAYER_2 LEVELS_ABOVE_GROUND LEVELS_ABOVE_LAYER_1 LEVELS_ABOVE_LAYER_2 LEVELS_ABOVE_LAYER_3 LEVELS_ABOVE_LAYER_4 LEVELS_ABOVE_LAYER_5 LEVELS_AT_BOTTOM CAVE_MIN_SIZE CAVE_MAX_SIZE MOUNTAIN_CAVE_MIN NON_MOUNTAIN_CAVE_MIN TOTAL_CIV_NUMBER TOTAL_CIV_POPULATION ELEVATION_RANGES RAIN_RANGES DRAINAGE_RANGES SAVAGERY_RANGES VOLCANISM_RANGES Unrecognized World Gen Token: LARGE ISLAND LARGE REGION MEDIUM ISLAND MEDIUM REGION SMALL ISLAND SMALL REGION SMALLER ISLAND SMALLER REGION POCKET ISLAND POCKET REGION Command Line: World generation manually aborted. The world generator is having trouble placing enough mountain peaks. You might want to check your maximum elevation value and other elevation parameters. Can the elevation 400 be placed enough times to provide space for your peaks? You might want to check your preset elevations for the elevation 400. You must have at least as many of these highest elevation points as you are requiring peaks. Alternatively, you can reduce the number of peaks required by the parameters. The world generator is having trouble placing enough mid-level elevations. Can your parameters achieve elevations between 100 and 299? You might want to adjust the parameters governing elevation frequencies. Alternatively, you can reduce the number of mid-level elevation squares required. The world generator is having trouble placing enough low elevations. Can your parameters achieve elevations between 0 and 99? The world generator is having trouble placing enough high elevations. Can your parameters achieve elevations between 300 and 400? The world generator is having trouble placing enough ocean squares along the edges. Can your parameters achieve elevations between 0 and 99 frequently? You might want to adjust the parameters governing elevation. Alternatively, you can reduce the number of edge oceans required. The world generator is having trouble placing rainfall in the manner specified by the parameters. You might want to adjust the parameters governing rainfall. Alternatively, you can reduce the number of high, medium or low rainfall squares required. The world generator is having trouble setting drainage in the manner specified by the parameters. You might want to adjust the parameters governing drainage. Alternatively, you can reduce the number of high, medium or low drainage squares required. The world generator is having trouble placing savagery in the manner specified by the parameters. You might want to adjust the parameters governing savagery. Alternatively, you can reduce the number of high, medium or low savagery squares required. The world generator is having trouble setting volcanism in the manner specified by the parameters. You might want to adjust the parameters governing volcanism. Alternatively, you can reduce the number of high, medium or low volcanism squares required. The world generator is having trouble placing enough volcanos. You might want to check your maximum volcanism value. Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? You might want to check your preset volcanism for the value 100. You must have at least as many of these highest volcanism points as you are requiring volcanos. Alternatively, you can reduce the number of volcanos required by the parameters. The world generator is having trouble placing swamps and marshes. Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. Alternatively, you can reduce the number of swamp squares and regions required by the parameters. The world generator is having trouble placing deserts and badlands. Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. Alternatively, you can reduce the number of desert squares and regions required by the parameters. The world generator is having trouble placing forests. Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. Alternatively, you can reduce the number of forest squares and regions required by the parameters. The world generator is having trouble placing mountains. Make sure your parameters and presets can support high elevation areas. Alternatively, you can reduce the number of mountain squares and regions required by the parameters. The world generator is having trouble placing oceans. Make sure your parameters and presets can support low elevation areas. Alternatively, you can reduce the number of ocean squares and regions required by the parameters. The world generator is having trouble placing glaciers. Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. Alternatively, you can reduce the number of glacial squares and regions required by the parameters. The world generator is having trouble placing tundra regions. Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. Alternatively, you can reduce the number of tundra squares and regions required by the parameters. The world generator is having trouble placing grasslands. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. The world generator is having trouble placing hills. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. The world generator is having trouble placing rivers. Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. Alternatively, you can reduce the number of rivers required by the parameters. The world generator is placing too many subregions. Make sure your parameters and presets aren't so variable that biomes change frequently. Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. The world generator is having trouble placing mountain caves. Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. Alternatively, you can reduce the number of mountain caves required by the parameters. The world generator is having trouble placing low-lying caves. Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. Alternatively, you can reduce the number of non-mountain caves required by the parameters. The world generator is having trouble placing enough civilizations. Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. Alternatively, you can reduce the number of civilizations required by the parameters. The world generator is couldn't find any civilization definitions. This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. The world generator is having trouble placing a controllable civilization. Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. Make sure your parameters and presets have adequate squares of this kind. Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). TO CREATE THE WORLD. Title: Seed: Various Random Dimensions: Custom Name: Random Name : Enter advanced parameters : New param set : Copy param set : Delete param set : Enter title : Use random name : Enter custom name : Use random seed : Enter custom seed : Change dimensions to load the world params. to save the world params. Last Param Set: Last Seed: Last History Seed: Last Name Seed: Last Creature Seed: Really delete this parameter set? : Delete : Cancel Really change the dimensions? This parameter set will be reset. : Change Are you sure you want to abort? You haven't saved your changes. : Yes Are you sure you want to go on? Creating New Region Rejected) Preparing elevation... Setting temperature... Running rivers... Forming lakes and minerals... Growing vegetation... Verifying terrain... Importing wildlife... Recounting legends... Finished prehistory... Placing civilizations... ( Making cave civilizations... Making cave pops... Placing other beasts... Placing megabeasts... Placing good/evil... Placing caves... ( Prehistory init... Hist Figs: Dead: Events: Finalizing civ mats... ( Finalizing art... ( Finalizing uniforms... ( Finalizing sites... ( or Dark Fortress LACK OF PEAKS MEDIUM ELEVATION REJECTION LOW ELEVATION REJECTION HIGH ELEVATION REJECTION LACK OF EDGE OCEANS RAINFALL REJECTION DRAINAGE REJECTION SAVAGERY REJECTION VOLCANISM REJECTION LACK OF VOLCANOS SWAMP REJECTION DESERT REJECTION FOREST REJECTION MOUNTAIN REJECTION OCEAN REJECTION GLACIER REJECTION TUNDRA REJECTION GRASSLAND REJECTION HILLS REJECTION LACK OF RIVERS TOO MANY REGIONS LACK OF MOUNTAIN CAVES LACK OF LOW-LYING CAVES UNABLE TO PLACE ENOUGH CIVILIZATIONS NO CIVILIZATIONS AVAILABLE UNABLE TO PLACE CONTROLLABLE CIVILIZATION Note: If you are using the default parameters in unmodded DF, and it doesn't work after continuing a few times, please report the issue at the B12 forum. : CONTINUE until you give me another warning. : ABORT NOW and I'll look over my parameters. : ALLOW THIS REJECTION TYPE and continue reporting others. : ALLOW ALL REJECTS, even if I end up with a legends-only world! has been created. : Accept : Export image/info : Use the world as it currently exists : Continue LARGE Command Line: World image, detailed image and info exported. Cleaning game objects... Cleaning stranded objects... Cleaning play objects... raw/ /raw/ ** Starting New Arena ** /world.dat Continue Playing Start Playing Create New World Now! Design New World With Parameters Object Testing Arena Quit to select an option. scroll. at any time for options, including key bindings. at any time for the manual. , Folder: Select a source for your arena objects: Folder: raw (Default) /raw Preparing Arena... Importing world... world_graphic- el- elw- tmp- rain- drn- sav- vol- veg- evil- sal- .bmp Histories of Greed Avarice Jealousy Cupidity Gluttony Industry Enterprise Resourcefulness Determination Mettle Dynamism Labor Toil Diligence Exertion Tenacity Perseverance *** STARTING NEW GAME *** Command Line: data/art/curses.bmp data/init/init.txt FONT data/art/ FULLFONT WINDOWEDX WINDOWEDY FULLSCREENX FULLSCREENY PARTIAL_PRINT YES GRAPHICS_FONT GRAPHICS_FULLFONT GRAPHICS_WINDOWEDX GRAPHICS_WINDOWEDY GRAPHICS_FULLSCREENX GRAPHICS_FULLSCREENY GRAPHICS_BLACK_SPACE GRAPHICS BLACK_SPACE SHOW_ALL_HISTORY_IN_DWARF_MODE ALWAYS FINDER NO SHOW_FLOW_AMOUNTS SHOW_IMP_QUALITY ENGRAVINGS_START_OBSCURED MOUSE VSYNC ON OFF PRIORITY REALTIME HIGH ABOVE_NORMAL BELOW_NORMAL IDLE COMPRESSED_SAVES TEXTURE_PARAM LINEAR TOPMOST FPS AUTOSAVE_PAUSE EMBARK_WARNING_ALWAYS INITIAL_SAVE AUTOSAVE SEASONAL AUTOBACKUP PATH_COST CAVEINS ARTIFACTS ECONOMY ZERO_RENT TESTING_ARENA EMBARK_RECTANGLE PAUSE_ON_LOAD LOG_MAP_REJECTS INVADERS MOUSE_PICTURE VARIED_GROUND_TILES NICKNAME_DWARF REPLACE_FIRST CENTRALIZE REPLACE_ALL NICKNAME_ADVENTURE NICKNAME_LEGENDS FPS_CAP G_FPS_CAP CHASM WOUND_COLOR_NONE WOUND_COLOR_MINOR WOUND_COLOR_INHIBITED WOUND_COLOR_FUNCTION_LOSS WOUND_COLOR_BROKEN WOUND_COLOR_MISSING WINDOWED PROMPT GRID FULLGRID IDLERS MORE ADVENTURER_TRAPS ADVENTURER_ALWAYS_CENTER ADVENTURER_Z_VIEWS UNHIDDEN DISPLAY_LENGTH COFFIN_NO_PETS_DEFAULT STORE_DIST_ITEM_DECREASE STORE_DIST_SEED_COMBINE STORE_DIST_BUCKET_COMBINE STORE_DIST_BARREL_COMBINE STORE_DIST_BIN_COMBINE BABY_CHILD_CAP POPULATION_CAP BLACK_R BLACK_G BLACK_B BLUE_R BLUE_G BLUE_B GREEN_R GREEN_G GREEN_B CYAN_R CYAN_G CYAN_B RED_R RED_G RED_B MAGENTA_R MAGENTA_G MAGENTA_B BROWN_R BROWN_G BROWN_B LGRAY_R LGRAY_G LGRAY_B DGRAY_R DGRAY_G DGRAY_B LBLUE_R LBLUE_G LBLUE_B LGREEN_R LGREEN_G LGREEN_B LCYAN_R LCYAN_G LCYAN_B LRED_R LRED_G LRED_B LMAGENTA_R LMAGENTA_G LMAGENTA_B YELLOW_R YELLOW_G YELLOW_B WHITE_R WHITE_G WHITE_B SOUND INTRO VOLUME KEY_HOLD_MS RECENTER_INTERFACE_SHUTDOWN_MS Unrecognized Init Option: data/init/announcements.txt DO_MEGA PAUSE P RECENTER R A_DISPLAY A_D D_DISPLAY D_D UNIT_COMBAT_REPORT UCR UNIT_COMBAT_REPORT_ALL_ACTIVE UCR_A Start FullScreen?
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data/sound/song_title.ogg data/sound/song_game.ogg data/art/mouse.bmp data/movies text data/dipscript/*.* data/dipscript/ region Command Line: World generation initiated. Command Line: World generation aborted because world exists. data/speech/general.txt data/speech/male.txt data/speech/female.txt data/speech/slayer.txt data/speech/threat.txt data/speech/greet.txt data/speech/greet_reply.txt data/speech/greet_reply_diff_language.txt data/speech/greet_reply_unusual_first.txt data/speech/greet_worship.txt data/speech/greet_baby.txt data/speech/goodbye_worship_1.txt data/speech/goodbye_worship_2.txt data/speech/goodbye_worship_3.txt data/speech/temple_already_member.txt data/speech/temple_become_member.txt data/speech/positive.txt data/speech/task_recommendation.txt data/speech/unknown_hf_seeker.txt data/speech/ab_specific_hf_seeker.txt data/speech/site_specific_hf_seeker.txt data/speech/same_site_ab_specific_hf_seeker.txt data/speech/same_site_specific_hf_seeker.txt data/speech/arch_info_justification.txt data/speech/justification_representation.txt data/speech/justification_proximity.txt data/speech/justification_experience.txt data/speech/justification_reminder.txt data/speech/justification_antithetical.txt data/speech/no_family.txt data/speech/family_relationship_spec.txt data/speech/family_relationship_no_spec.txt data/speech/family_relationship_additional.txt data/speech/family_relationship_spec_dead.txt data/speech/family_relationship_no_spec_dead.txt data/speech/family_relationship_additional_dead.txt data/speech/child_age_proclamation.txt data/speech/wandering_profession.txt data/speech/scouting_profession.txt data/speech/hunting_profession.txt data/speech/snatcher_profession.txt data/speech/thief_profession.txt data/speech/wandering_profession_year.txt data/speech/scouting_profession_year.txt data/speech/hunting_profession_year.txt data/speech/snatcher_profession_year.txt data/speech/thief_profession_year.txt data/speech/past_wandering_profession.txt data/speech/past_scouting_profession.txt data/speech/past_hunting_profession.txt data/speech/past_snatcher_profession.txt data/speech/past_thief_profession.txt data/speech/guard_profession.txt data/speech/guard_warning.txt data/speech/soldier_profession.txt data/speech/past_profession_no_year.txt data/speech/past_profession_year.txt data/speech/current_profession_no_year.txt data/speech/current_profession_year.txt data/speech/hist_fig_slayer.txt data/speech/animal_slayer.txt
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were unable to complete the Jobs removed from unpowered small large logs rough gems raw green glass raw clear glass raw crystal glass small rock stones wafers bars charcoal coke refined coal bars cut gems cut green glass gems cut clear glass gems cut crystal glass gems gems blocks portal door floodgate hatch cover grate table cabinet weapon rack armor stand bin box coffer chest boxes and bag backpack limb/body cast splint crutch es quiver casket sarcophag coffin rope chain waterskin vial flask musical instrument toy cup mug goblet window terrarium cage barrel bucket animal trap chair throne web strands thread cloth tanned hide totem figurine rotten drink filthy sticky vomitous slimy dirty gooey purulent ichorous bloody liquid glob laced with powder cheese catapult parts mechanisms tube pipe section trap component ballista parts anvil amulet ballista arrow head siege ammo ammunition scepter crown coin perfect large green glass clear glass crystal glass gem gem ring earring bracelet bed traction bench quern millstone statue corpse Rotten seeds withered leaves raw live small live animal tame small tame animal prepared meal preserved chops chop meat weapon chain suits of armor right left handwear shield /buckler footwear headwear legwear item [ A kidnapper has made off with has stolen A thief has stolen has You have died in a cage. fallen into a deep chasm. died of old age. starved to death. died from thirst. drowned. burned up in magma. burned up in dragon fire. boiled. melted. condensed. solidified. died in the heat. been encased in cooling lava. been encased in cooling magma. been encased in ice. frozen to death. burned to death. been scalded to death. burned up in a magma mist. been crushed by a drawbridge. been crushed under the collapsing ceiling. been killed by falling rocks. been shot and killed. bled to death. succumbed to infection. suffocated. been struck down. been scuttled. been hacked to pieces. been beheaded. been crucified. been buried alive. been executed by being left out in the air. been executed by drowning. been burned alive. been fed to beasts. been murdered by somebody been killed by a trap. collapsed. died after colliding with an obstacle. been impaled on spikes. Of of is taken by a fey mood! withdraws from society... has been possessed! looses a roaring laughter, fell and terrible! begins to stalk and brood... has created , a *PAUSED* SIEGE + Idlers: Page fighting! hunting. sparring. No recent reports. : View report Last Report Date: x Announcement Date: : Zoom to location Ingredient Type Number Permissions ---- Brew : Toggle cook. : Toggle brew. You have no appropriate ingredients. Price N/A Uninterested For Sale Available Ready for Slaughter Work Animal Not For Sale Unavailable Being Traded Not Tame : Toggle pet availability. : Slaughter. You have no appropriate creatures. Justice Cages&Chains: , Deceased There are no criminals. No Sentence Pending. Hammerstrike Beating. Day in Prison. Officer: None Assigned Violation of Production Order. Violation of Export Prohibition. Violation of Job Order. Conspiracy to Slow Labor. Murder. Disorderly Conduct. Building Destruction. Vandalism. Injured Party: General Items Prepared Food Thread/Cloth Bone Tooth Horn Pearl Shell Silk Stone/Gems/Metals Anml Extracts Plnt Extracts Anml Cheeses Plnt Cheeses Milled Animal Milled Plants Item Type Setter Unknown Job Wage Cleaning Place Item in Tomb Store Item in Stockpile Store Item in Bag Store Item in Chest Store Item in Cabinet Store Weapon Store Armor Store Item in Barrel Store Item in Bin Store Item in Hospital Dump Item Building Construction Building Removal Door Construction Floodgate Construction Hatch Cover Construction Grate Construction Bed Construction Chair Construction Coffin Construction Table Construction Bin Construction Chest Construction Cabinet Construction Statue Construction Block Construction Anvil Construction Window Construction Pipe Section Construction Sand Collection Gem Encrusting Glass Cutting Glass Encrusting Basic Ore Smelting Object Melting Craft Making Coin Minting Metal Studding Metal Strand Extraction Totem Construction Flask Construction Goblet Construction Bone/Shell Decoration Instrument Construction Toy Construction Weapon Construction Ammo Construction Quiver Construction Armor Stand Construction Weapon Rack Construction Armor Construction Glove Construction Helm Construction Shield Construction Pants Construction Shoe Construction Backpack Construction Animal Trap Construction Trap Baiting Mechanism Construction Trap Component Construction Trap Cleaning Trigger Linking Cage Trap Loading Stone Trap Loading Weapon Trap Loading Lever Pulling Operate Pump Construct Quern Construct Millstone Catapult Loading Ballista Loading Catapult Firing Ballista Firing Ballista Arrow Head Construction Siege Ammo Construction Catapult Part Construction Ballista Part Construction Fortification Carving Wall Detailing Floor Detailing Stair/Ramp Removal Carving Upward Staircase Carving Downward Staircase Carving Up/Down Staircase Carving Ramp Digging Channel Tree Felling Plant Gathering Construction Removal Hunting Returning Kill Capturing Land Animals Capturing Fish Hunting Animal Training War Animal Training Web Collection Cage Construction Chain Construction Bucket Construction Planting Harvesting Fertilizing Thread Dyeing Cloth Dyeing Image Sewing Plant Extraction Plant Processing Plant Processing/Bag Plant Processing/Vial Plant Processing/Barrel Fish Extraction Land Animal Extraction Small Creature Taming Large Creature Taming Butchering Slaughtering Fish Processing Barrel Construction Other Jobs Animal Chaining Animal Unchaining Releasing Large Creature Releasing Small Creature Handling Large Creature Handling Small Creature Large Creature Caging Small Creature Caging Aquarium Draining Aquarium Filling Pond Filling Beat Criminal Large Creature Pit/Ponding Small Creature Pit/Ponding Charcoal Making Ash Making Potash Making (Lye) Potash Making (Ash) Managing Work Orders Updating Stockpile Records Trading at Depot Upgrading Squad Equipment Preparing Equipment Manifests Give Water Give Food Recover Wounded Diagnose Patient Immobilize Break Apply Cast Bring Crutch Dress Wound Clean Patient Suture Set Bone Place In Traction Splint Construction Crutch Construction Traction Bench Construction Work Orders Left Validated A manager is required to coordinate work orders. All work orders must be validated by the manager before they become active. : New Order : Remove : Increase priority : Max priority : Wages Quantity: Type in parts of the name to narrow your search. /R Suspended Inactive Independent # Wild Animal (Caged) (Chained) Undead Berserk Caged Prisoner Chained Prisoner Invader Diplomat Merchant Visitor Friendly Underworld Caged Guest Chained Guest Uninvited Guest Current Resident Hostile Tame You have not created any creatures yet. to return There are no idle or jobs. to return, : Manager : ViewCre, : ViewJob, : Zoom-Cre, : Zoom-Bld, : Manager, : Remv Cre (Lost) No treasures yet. This land has no important leaders. Exports to Petty Annoyance Terror Imports from Offerings from Death Vengeance You can look at trade information once you have a broker with appraisal skill. Trade Agreement (Exports to Trade Agreement (Imports from : View Agreement You have no agreements with this land. to change modes. Unnamed civilization Civilizations [B][P]Active Syndromes[B] phase seconds)
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he she it him her himself herself itself his caught in a cloud of flames! caught up in the web! The item sparkles with a supernatural brillance. The air around the object seems warped as if it were very hot, yet the item is cool to the touch. The object looks oddly square. The item constantly emits a nearly inaudible high-pitched whistle. The item is covered with small bumps. The item smells like wet earth. Tiny streaks of lightning streak quickly over the object's surface. Creatures that look at the item cannot think negative thoughts. The item is covered with minute gray hairs. The item sounds like rustling leaves when moved. Needs Disconnected Need trigger type Needs walkable perimeter Hidden Needs to be anchored on edge Blocked Surrounded by empty space Needs adjacent wall Needs open space Off map Water Lava/Magma Building present Construction present Must be inside Too close to edge Must be outside Cannot build at highest level Needs soil or mud Needs soil Needs ground or near machine No mud for underground farm Mud is left by water No access to No access Null site on overall status " Early Mid- Late Spring Summer Autumn Winter Animals Stocks Health Prices Currency Justice Created Wealth: Weapons: Armor and Garb: Furniture: Other Objects: Architecture: Displayed: Held/Worn: You need a broker with the appraisal skill. Imported Wealth: Exported Wealth: Trade Information: Population: Nobles/Admins Peasants Recruit/Others Trained Animals Other Animals Food Stores: Plant Drink Other Mountainhome Metropolis City Village Hamlet Outpost Evaluate Depot Access Overflow Evaluate Depot Caravan Access Overflow Building List (S) / Spouse No Owner You don't have any buildings. Evaluation: : View building information : Zoom to building items : Zoom to building tasks : Swap right panel The Health of Severe Blood Loss Moderate Blood Loss Serious Fever Moderate Fever Slight Fever Moderate Pain Slight Pain Cannot breathe Trouble breathing Vision lost Vision impaired Vision somewhat impaired Ability to stand lost Ability to stand somewhat impaired Ability to grasp lost Ability to grasp somewhat impaired Ability to fly lost Ability to fly somewhat impaired Motor nerve damage Sensory nerve damage No health problems Popped out Major artery torn Artery torn Heavy bleeding Bleeding Motor nerve severed Sensory nerve severed Torn tendon Strained tendon Bruised tendon Torn ligament Sprained ligament Bruised ligament Compound fracture Overlapping fracture Needs setting Cut apart Smashed apart Broken apart Torn apart Cut open Smashed open Broken open Torn open Dented Heavy bruising Moderate bruising Light bruising Serious burn Moderate burn Minor burn Serious frost-bite Moderate frost-bite Minor frost-bite Serious melting Moderate melting Minor melting Serious boiling Moderate boiling Minor boiling Serious freezing Moderate freezing Minor freezing Serious condensation Moderate condensation Minor condensation Advanced rot Moderate rot Minor rot Serious blistering Moderate blistering Minor blistering Extreme pain Moderate pain Minor pain Nausea Dizziness Paralysis Partial paralysis Some sluggishness Complete numbness Partial numbness Slight numbness Extreme swelling Moderate swelling Minor swelling Function totally impaired Partially impaired function Slightly impaired function Has been sutured Infection No evaluated wounds Diagnosis required Crutch required Rotten -- inoperable Needs cleaning Needs surgery Needs sutures Needs dressing Needs traction Needs immobilization No treatment scheduled Diagnosed with cast splint on dressing on sutures on Bleeding stopped Compound fracture of repaired amputated Rotten tissue excised from Had set Placed in traction Evaluated Brought to rest Cleaned - No medical history Stone Restrictions Economic stones are reserved for use by the listed tasks. : Change status : View selected Requires fuel Takes place at smelter REAGENTS PRODUCTS Currency Counts The broker recommends keeping of each coin type to match accounts. Overall Health Report __________ ____________ V Sx S~ Gx G~ Fx F~ Mn Sn B!+ B!~ Bl+ Bl~ Pal Fnt Pz+ Pz~ Slg Nm+ Nm~ Nm- A! A+ Tn Lg Cf Of Ns F! F+ Pn! Pn+ Pn~ Exh Ovx Tir St Dz X! X~ D! D+ D~ Pb! Pb+ Pb~ Sw! Sw+ Sw~ In Dr Wd Na Dw T! T~ H! H~ Br : Key 1 2 3 4 5 6 7 : Diagnosis request : Cleaning req. : Surgery req. : Inoperable rot : Heavy bleeding : Bleeding : Pale : Severe blood loss : Faint : Blood loss : Serious fever : Moderate fever : Slight fever : Dizzy : Drowning : Winded : Cannot breathe : Trouble breathing : Vision lost : Vision impaired : Vision ~impaired : Popped out : Major artery torn : Artery torn : Overlapping fracture : Broken tissue : Heavy damage : Moderate damage : Light damage : Suture request : Setting req. : Dressing request : Paralyzed : Partially paralyzed : Sluggish : Extreme pain : Moderate pain : Slight pain : Stunned : Dehydrated : Thirsty : Starving : Hungry : Cannot stand : Stand impaired : Cannot grasp : Grasp impaired : Compound fracture : Torn tendon : Tendon strain : Tendon brs. : Part brok tis : Minor pain : Traction request : Immobilization request : Crutch required : Completely numb : Partially numb : Slightly numb : Exhausted : Over-exerted : Tired : Very drowsy : Drowsy : Nauseous : Cannot fly : Flight impaired : Motor nerve : Sensory nerve : Torn ligament : Lig. sprain : Ligament bruise : Need setting : Extreme swell : Medium swell : Minor swelling : Infection : View health : Recenter Status Wounds Treatment History Create a Creature : Side = : Create : New item : Blank list : Remove item : Move selector : Change value : Change amount Squad Schedules: Early Wet Season Late Wet Season Early Dry Season Late Dry Season First Quarter Second Quarter Third Quarter Fourth Quarter Alert State Squads Months Months: Squads: (Cur) (Current) (C) : Name grid cell : Sleep in room at will in barracks at will in barracks at need Inactive = Uniformed Inactive = Civ clothes minimum # preferred : Give order : Edit order : Cancel order : Copy orders : Paste orders : Schedule grid : Order list : View alerts : Swap squads/months : Defend burrows Burrow : Patrol route Route : Station Point : Train soldier Position The Military of SQUADS/LEADERS SQUAD POSITIONS CANDIDATES VACANT AVAILABLE squad active Squad: No positions : Cancel move/station order kill order defend order patrol order training : Create squad : Disband squad : Create squad appointed by this leader : Need commander to appoint sub-commander No relevant skills Schedule: No scheduled order : Cannot remove commander with subordinates : Remove from squad Order: No orders : Assign to squad : Must assign commander first : Positions : Alerts : Equip : Uniforms : Supplies : Ammunition : Schedule No uniform ERROR : Use position : Select uniform ALERTS SQUADS BURROWS [CIV] no no burrow restrictions burrow Civilian alert: : Add alert : Delete alert : Set civilian alert : Set squad to alert : Restrict civs to burrow : Name alert : Set squad to alert, retaining orders ( no orders order Are you sure? Squad alert schedules will be lost!
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POSITION UNIFORM <no squads> <no positions> <no uniform> missing item individual choice , weapon indiv choice, melee indiv choice, ranged leather silk plant fiber metal wood stone bone shell pearl tooth horn BROKEN individual choice indiv choice, melee indiv choice, ranged any color (Dye) any material specific armor specific helm specific pants specific gloves specific shoes specific shield specific weapon (foreign) Uniform <no uniforms> <no assigned items> : View/Customize : Assign uniforms : Pri/Assignments : Armor : Legs : Helm : Gloves : Boots : Shield : Weapon : Material : Color : Replace clthng : Over clthng : Exact matches : Partial matches : Add item : Use mat : Use color : Del item : Use for position : Use for squad : Choose squad to reorder : Place squad in list UNIFORMS ITEMS SELECTION <no items> <no materials> <no colors> : Add uniform : Delete uniform : Name uniform SQUADS/GROUP AMMUNITION ASSIGNED Hunters <no ammunition> : Use in combat : Non-combat : Use in training : No training Do not carry water Carry water Carry any drink Do not carry food Carry one food Carry two food Carry three food : Change water amount : Change food amount The Nobles and Administrators of Choose the Settings [REQUIRE] [DEMAND] [MANDATE] : Replace : View Unit/Fill Vacancy : Settings : Becoming the Capital Leave Vacant There are no reasonable candidates. : View Unit Lowest Precision Low Precision Medium Precision High Precision Highest Precision 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 All counts accurate Your bookkeeper has done enough work to attain Your bookkeeper needs to work in an office to improve precision low precision medium precision high precision highest precision The stockpile records are % updated toward the next precision level. Becoming The Capital Architecture Desired: Current: Road Value Offerings Royal Throne Room Opulent Throne Room Throne Room Splendid Office Decent Office Office Modest Office Meager Office No Office Royal Bedroom Grand Bedroom Great Bedroom Fine Quarters Decent Quarters Quarters Modest Quarters Meager Quarters No Quarters Royal Dining Room Grand Dining Room Great Dining Room Fine Dining Room Decent Dining Room Dining Room Modest Dining Room Meager Dining Room No Dining Room Royal Mausoleum Grand Mausoleum Mausoleum Fine Tomb Tomb Burial Chamber Servant's Burial Chamber Grave No Tomb has been disturbed. group of Many have been disturbed. swarm of its way out of confinement! caught in a burst of an official land of the realm and the surrounding lands have been made an even more official land of the realm lumber limits data/init/interface.txt DISPLAY_STRING Unknown Interface Token: The Wealth of M F D H : Mode : Zoom : Melt : Forbid : Dump : Hide Basic Value: Weight: Price: Owner: Uses and Contents: Uses: Contents: : Claim : Description This building was designed by was well-designed by was finely-designed by was superiorly designed by bears the exceptional design of was masterfully designed by an unknown architect The structure was built by was solidly built by was finely-built by was superiorly built by was exceptionally built by was masterfully built by an unknown artisan Worker: Location: Repeating Items: Stone Hauling Wood Hauling Burial Food Hauling Refuse Hauling Item Hauling Furniture Hauling Animal Hauling Stone Detailing Animal Care Diagnosis Setting Bones Dressing Wounds Feed Patients/Prisoners Recovering Wounded Small Animal Dissection Leatherworking Soap Maker Clothesmaking Farming (Fields) Furnace Operating Armoring Blacksmithing Metalcrafting Woodcrafting Stonecrafting Siege Operating Crossbow-making Mechanics Pump Operating Woodworking Stoneworking Hunting/Related Healthcare Farming/Related Fishing/Related Jewelry Engineering Hauling LANGUAGE MATERIAL_TEMPLATE BUILDING DESCRIPTOR_SHAPE DESCRIPTOR_PATTERN DESCRIPTOR_COLOR REACTION /*.* data/save/*.* spr sum aut win *.dat *.sav raw data/save/current/*.dat data/save/current/*.sav world.dat world.sav /* .* data/save/current/world.sav
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FPS: TILE_PAGE CREATURE_GRAPHICS FILE TILE_DIM PAGE_DIM Unrecognized Tile Page Token: graphics/graphics_* graphics/ *** Error(s) found in the file " /raw/graphics/ designed a masterful for constructed a masterful created a masterful masterfully dyed a added a masterful image added a masterful covering added masterful rings added masterful bands added masterful spikes added a masterful handle added masterful thread added masterful cloth wove a masterful sewn image " to a prepared a masterful created a masterful engraving destroyed a masterpiece was destroyed by melting by magma during fortification carving during mining by falling debris by growing vegetation masterfully designed by masterfully constructed by the masterful created by masterfully dyed with addition of a masterful image addition of a masterful covering addition of masterful rings addition of masterful bands addition of masterful spikes addition of a masterful handle addition of masterful thread addition of masterful cloth weaving of a masterful sewn image prepared by the masterful engraving the destruction of in attacked led the attack , and the defenders were led by The defenders were led by the attack by the attack on defeated and destroyed the defeat of and destruction of and pillaged and pillaging of and placed and others in charge of The new government was called and lordship of over and demanded tribute from and the demand of tribute from and took over and takeover of routed the route of their settlement of withered. the withering of formed merged with abandoned the settlement of the formation of the incorporation of into the abandonment of the settlement of finished the construction of as a part of connecting the completion of constructed replaced razed founded the foundation of the construction of the replacement of the razing of launched an expedition to reclaim the reclamation of devoured the devouring of was broken away slashed out slashed off torn out torn off stabbed out ripped off burned out burned away smashed slashed ripped stabbed slashing out slashing off tearing out tearing off stabbing out ripping off burning out burning away smashing slashing ripping stabbing burning was were the first to reach the summit of an unknown peak , which rises above the climbing of escaped from returned to made a journey to unknown lands the escape from the return of the journey of tamed the wild beasts the taming of the fought with . While defeated, the latter escaped unscathed managed to escape from 's onslaught was forced to retreat from despite the latter's wounds eventually prevailed and was forced to make a hasty escape surprised ambushed happened upon cornered confronted a scuffle between in which the former emerged victorious the escape of after a punishing fight after a horrific combat attack on surprising of ambush of happening upon cornering of confrontation of burned in dragon fire to death shot and killed mortally wounded , who bled to death , with , who suffocated hacked to pieces beheaded crucified buried alive left out in the air drowned fed to beasts struck down murdered threw against an obstacle, causing immediate death into a pit of spikes boiled melted condensed solidified died in the heat was encased in cooling lava was encased in cooling magma was encased in ice froze to death died in a cage fell into a deep chasm died of old age starved to death died from thirst drowned burned up in magma burned up in dragon fire dragon fire was burned to death by fire burned to death was scalded to death burned up in a magma mist was crushed by a drawbridge was crushed under a collapsing ceiling was killed by falling rocks was shot and killed bled to death , slain by succumbed to infection suffocated was hacked to pieces was beheaded was crucified was buried alive was left out in the air was drowned was burned alive was fed to beasts was struck down was scuttled was murdered by was killed by a trap collapsed died after colliding with an obstacle was impaled on spikes the death of in a cage the fall of into a deep chasm the passing of the starvation of the dehydration of the drowning of the burning of in magma the boiling of the melting of the condensation of the freezing of the heat-induced death of the encasement of in cooling lava in cooling magma in ice the scalding of in a magma mist the crushing of under a drawbridge under a collapsing ceiling by falling rocks the shooting of the mortal wounding of the fatal illness of the hacking of the beheading of the crucifixion of the burial of the leaving of the feeding of the killing of the scuttling of the murder of by a trap the collapse of the collision of with an obstacle , after the death strike by the impalement of on spikes were was reunited with the reunion of abducted was abducted the abduction of gave up being a to become a became a stopped being a lost a hist fig entry in the wilds the career change from the start as a the giving up on being a the loss of a hist fig entry began wandering began scouting began hunting great beasts in settled in decided to become a baby-snatcher, operating out of decided to become a thief, operating out of fled into the area around wandering scouting hunting of great beasts settling baby-snatching thievery flight into the area around into around , based in gave birth to sired married was born to received the worship of became romantically involved with was sired by became the parent of began worshipping stopped being the mother of stopped being the father of divorced stopped being the child of lost the worship of ended the romantic relationship with stopped being the parent of lost faith in became a shopkeeper at ruled from started hanging out at took up residence in stopped shopkeeping at stopped ruling from stopped hanging out at moved out of fooled into believing a manifestation of the deity the impersonation of the deity members of created compelled the creation of collaborated to create the position of within through force of argument with threats of violence , pushed by a wave of popular support as a matter of course audacious creation forcible creation collaborative creation popularly-supported creation of the position of was enslaved by was imprisoned by became of a mercenary for an enemy of a criminal in the eyes of a member of a former member of a former mercenary of a former slave of a former prisoner of ceased to be left the service of made peace with was brought to the justice of left escaped from the slavery of escaped from the prisons of the status of the marriage of the belief of the romantic relationship between as the child of and as the parent of the termination of the divorce of the loss of faith of the end of the romantic relationship between the shopkeeping of the seat of power of the hanging-out of the residence of at the close of business of the removal of the seat of power of the stoppage of hanging-out of the moving out of from the ascension the appointment the election the selection the entry the rise the crimes the acceptance the status the enslavement the imprisonment to the position of into the mercenary service of as an enemy of in the eyes of as a member of as a former member of as a former mercenary of as a former slave of as a former prisoner of by the fall of the removal of the departure of the peace-making of the resolution of criminal matters between the end of the membership of the end of the former membership of the end of the former mercenary status of the end of the former enslavement of the end of the former imprisonment of the escape of from the position of from the mercenary service of with from the slavery of from the prisons of made contact with the first contact of rejected contact with the rejection of contact by between concluded , cementing bonds of mutual trust with a positive outcome fairly in an unsatisfactory fashion in failure with miserable outcome the brilliant the positive the fair conclusion the unsatisfactory conclusion the failure the miserable failure proposed by was rejected by the rejection of was accepted by the acceptance of accepted an offer of peace from the acceptance of an offer of peace from rejected an offer of peace from the rejection of an offer of peace from the bodies the body impaled on added to a grisly mound added to a grotesque pillar added to a gruesome sculpture flayed and the skin stretched over hung from a horribly mutilated on behalf of impalement on construction of a grisly mound from construction of a grotesque pillar from construction of a gruesome sculpture from the display on of the skins of hanging from a horrible mutilation of lost a diplomat at They suspected the involvement of the loss of a diplomat of with the possible involvment of voided all agreements with the voiding of agreements with , merchants from visited and were never heard from again and suffered great hardships . They reported a seizure of goods . They reported irregularities with their goods . They were greatly offended by the locals ill-fated tragic terrible costly unfortunate visit of merchants from was hidden in the concealment of was claimed in the acquisition of received its name in was created in the naming of the creation of was lost in the disappearance of was found in the discovery of was stolen and brought to the theft of was recovered by the recovery of was dropped by the discardment of is a was a that occurs in the myths of force which permeates which was said to permeate born in of unknown parentage is the was the The identity of has been lost to time the first of one of the first of the only one of one of the only ones of kind Although accounts vary, it is universally agreed that guided by forces unknown. most often takes the form of a was most often depicted as a rotting associated with a mountain fortress a dark fortress a cave a forest retreat a town an important location was a legendary could be found within were a population within civilization of religion of group from centered around the worship of various beings centered around the worship of , a force [C:3:0:1]Related Historical Figures[C:7:0:0][B] object of ardent faithful casual dubious worship lover [R] [C:1:0:1]Related Entities[C:7:0:0][B] mercenary former mercenary enemy criminal member former member slave former slave prisoner former prisoner )[R] [C:6:0:1]Related Sites[C:7:0:0][B] shopkeeper seat of power hangout home late early mid spring summer autumn winter a time before time an unknown civiliation me my myself I an unknown creature an unknown site a road a tunnel a bridge a wall an unknown construction an unknown store a hovel an apartment complex an apartment a dark tower an unknown building an unknown artifact an unknown underground region an unknown region an empty population an unknown population a peace agreement a lumber agreement the establishment of landed nobility the elevation of the landed nobility a trade agreement a vague agreement Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. Its nature is still an intriguing puzzle to the learned. It is still shrouded in mystery. Many facts are still unclear to historians. A few issues still trouble scholars, but the picture is fairly clear. HF_LINK RANDOM_DEF_SPHERE some vague concept Age of Three Powers Age of Two Two Powers Age of the Age Age of One Power Age of Myth Age of Legends Twilight Age Age of Fairy Tales Age of Heroes Golden Age Age of Death Age of Civilization Age of Emptiness The world has passed into Unknown Age [C:4:0:1] Notable Kill [C:7:0:0][B] Kill Unknown creature in Unknown creature[R] Other Kill in the wilds Duel of Pillaging Conquest Destruction Attempted Abduction in the Wilds Theft Monster Rampage the Wilds Journey master masters
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<historical_event> </id> <id> </year> <year> </seconds72> <seconds72> <type>field battle</type> </attacker_civ_id> <attacker_civ_id> </defender_civ_id> <defender_civ_id> </subregion_id> <subregion_id> </feature_layer_id> <feature_layer_id> </coords> <coords> </attacker_general_hfid> <attacker_general_hfid> </defender_general_hfid> <defender_general_hfid> </historical_event> <type>attacked site</type> </site_civ_id> <site_civ_id> </site_id> <site_id> <type>destroyed site</type> <type>plundered site</type> <type>site tribute forced</type> <type>new site leader</type> </new_site_civ_id> <new_site_civ_id> </new_leader_hfid> <new_leader_hfid> <type>site taken over</type> <type>hf destroyed site</type> </attacker_hfid> <attacker_hfid> <type>site died</type> </civ_id> <civ_id> <type>site abandoned</type> <type>created site</type> <type>created structure</type> </structure_id> <structure_id> <type>replaced structure</type> </old_ab_id> <old_ab_id> </new_ab_id> <new_ab_id> <type>razed structure</type> <type>hf razed structure</type> </hist_fig_id> <hist_fig_id> <type>created world construction</type> </wcid> <wcid> </master_wcid> <master_wcid> </site_id1> <site_id1> </site_id2> <site_id2> <type>reclaim site</type> <type>creature devoured</type> <type>hf wounded</type> </woundee_hfid> <woundee_hfid> </wounder_hfid> <wounder_hfid> <type>hf simple battle event</type> <subtype> scuffle attacked surprised ambushed happen upon corner confront 2 lost after receiving wounds 2 lost after giving wounds 2 lost after mutual wounds </subtype> </group_1_hfid> <group_1_hfid> </group_2_hfid> <group_2_hfid> <type>hf reach summit</type> </group_hfid> <group_hfid> <type>hf travel</type> <return/> <escape/> <type>hf new pet</type> <type>hf reunion</type> <type>hf died</type> </hfid> <hfid> </slayer_hfid> <slayer_hfid> </slayer_item_id> <slayer_item_id> </slayer_shooter_item_id> <slayer_shooter_item_id> <cause> old age hunger thirst shot blood drown air struck scuttled obstacle lava lava mist dragonfire steam crushed crushed bridge chasm cage blasted murdered trap summon quitdead abandon heat cold spikes cooling lava cooling magma freezing water exec beheaded exec crucified exec buried alive exec drowned exec burned alive exec fed to beasts exec hacked to pieces exec left out in air boil melt condense solid infection </cause> <type>hf abducted</type> </target_hfid> <target_hfid> </snatcher_hfid> <snatcher_hfid> <type>add hf entity link</type> <type>remove hf entity link</type> <type>change hf state</type> <state> settled snatcher thief refugee </state> <type>change hf job</type> <type>add hf hf link</type> </hfid_target> <hfid_target> <type>remove hf hf link</type> <type>add hf site link</type> <type>remove hf site link</type> <type>first contact</type> </contactor_enid> <contactor_enid> </contacted_enid> <contacted_enid> <type>first contact failed</type> </rejector_enid> <rejector_enid> <type>agreement concluded</type> <type>agreement rejected</type> <type>agreement made</type> <type>peace accepted</type> <type>peace rejected</type> <type>diplomat lost</type> <type>body abused</type> <type>agreement void</type> <type>merchant</type> <type>artifact hidden</type> </artifact_id> <artifact_id> </unit_id> <unit_id> </hist_figure_id> <hist_figure_id> <type>artifact possessed</type> <type>artifact created</type> <name_only/> <type>artifact lost</type> <type>artifact found</type> <type>item stolen</type> <type>artifact recovered</type> <type>artifact dropped</type> <injury/> <type>entity created</type> </entity_id> <entity_id> <type>entity incorporated</type> </migrant_entity_id> <migrant_entity_id> </join_entity_id> <join_entity_id> </skill_at_time> <skill_at_time> <type>masterpiece arch design</type> <type>masterpiece arch constructed</type> <type>masterpiece item</type> <type>masterpiece dye</type> <type>masterpiece item improvement</type> <type>masterpiece food</type> <type>masterpiece engraving</type> <type>masterpiece lost</type> <type>impersonate hf</type> </trickster_hfid> <trickster_hfid> </cover_hfid> <cover_hfid> </target_enid> <target_enid> <type>create entity position</type> <historical_event_collection> </start_year> <start_year> </start_seconds72> <start_seconds72> </end_year> <end_year> </end_seconds72> <end_seconds72> </eventcol> <eventcol> </event> <event> <type>war</type> </name> <name> </aggressor_ent_id> <aggressor_ent_id> </defender_ent_id> <defender_ent_id> </historical_event_collection> <type>battle</type> </war_eventcol> <war_eventcol> </attacking_ent_id> <attacking_ent_id> </defending_ent_id> <defending_ent_id> </attacking_hfid> <attacking_hfid> </defending_hfid> <defending_hfid> </noncom_hfid> <noncom_hfid> <outcome> attacker won defender won </outcome> <type>duel</type> </parent_eventcol> <parent_eventcol> </ordinal> <ordinal> <type>site conquered</type> </attacking_enid> <attacking_enid> </defending_enid> <defending_enid> <type>abduction</type> <type>theft</type> <type>beast attack</type> <type>journey</type>
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Set Building/Item Properties Set Traffic Areas Select Secondary Select Deselect Select all Deselect All Leave screen Leave all screens Close mega announcement Toggle Fullscreen World Param: Add World Param: Copy World Param: Delete World Param: Title World Param: Name, Random World Param: Name, Enter World Param: Seed, Random World Param: Seed, Enter World Param: Load World Param: Save World Param: Dim X, Up World Param: Dim X, Down World Param: Dim Y, Up World Param: Dim Y, Down World Param: Enter Advanced Parameters World Param: Increase Parameter World Param: Decrease Parameter World Param: Enter Value World Param: Nullify Parameter World Param: Set Presets World Param: Reject, Continue World Param: Reject, Abort World Param: Reject, Allow This World Param: Reject, Allow All World Generation: Continue World Generation: Use World Generation: Abort Setup game: Embark Setup game: Name Fort Setup game: Name Group Setup game: Reclaim Setup game: Find Setup game: Notes Setup game: Notes, New Note Setup game: Notes, Delete Note Setup game: Notes, Change Symbol Selection Setup game: Notes, Adopt Symbol Setup game: Resize Local Y Up Setup game: Resize Local Y Down Setup game: Resize Local X Up Setup game: Resize Local X Down Setup game: Move Local Y Up Setup game: Move Local Y Down Setup game: Move Local X Up Setup game: Move Local X Down Setup game: View Biome 1 Setup game: View Biome 2 Setup game: View Biome 3 Setup game: View Biome 4 Setup game: View Biome 5 Setup game: View Biome 6 Setup game: View Biome 7 Setup game: View Biome 8 Setup game: View Biome 9 Choose name: Random Choose name: Clear Choose name: Type View item: Description View item: Forbid View item: Melt View item: Dump View item: Hide Main menu Options, Export Local Image Help Movies Change tab or highlight selection Change tab or highlight selection, secondary Move selector up Move selector down Move selector left Move selector right Page selector up Page selector down Move secondary selector up Move secondary selector down Page secondary selector up Page secondary selector down Move view/cursor up Move view/cursor down Move view/cursor left Move view/cursor right Move view/cursor up and left Move view/cursor up and right Move view/cursor down and left Move view/cursor down and right Move view/cursor up, fast Move view/cursor down, fast Move view/cursor left, fast Move view/cursor right, fast Move view/cursor up and left, fast Move view/cursor up and right, fast Move view/cursor down and left, fast Move view/cursor down and right, fast Move view/cursor up (z) Move view/cursor down (z) Move view/cursor up (z), aux Move view/cursor down (z), aux Adventure: return to arena Adventure: move north Adventure: move south Adventure: move east Adventure: move west Adventure: move northwest Adventure: move northeast Adventure: move southwest Adventure: move southeast Adventure: move wait Adventure: careful move north up/down Adventure: careful move south up/down Adventure: careful move east up/down Adventure: careful move west up/down Adventure: careful move northwest up/down Adventure: careful move northeast up/down Adventure: careful move southwest up/down Adventure: careful move southeast up/down Adventure: careful move up/down Adventure: move north/up Adventure: move south/up Adventure: move east/up Adventure: move west/up Adventure: move northwest/up Adventure: move northeast/up Adventure: move southwest/up Adventure: move southeast/up Adventure: move up Adventure: move north/down Adventure: move south/down Adventure: move east/down Adventure: move west/down Adventure: move northwest/down Adventure: move northeast/down Adventure: move southwest/down Adventure: move southeast/down Adventure: move down Adventure: move up, aux Adventure: move down, aux World Gen: Export Map Legends: Export Map Legends: Export XML Legends: Export Detailed Map Legends: Civ/Site Legends: String filter Adventure: Combat, Attack Mode Adventure: Combat, Dodge Mode Adventure: Combat, Charge Defend Mode Adventure: Status Adventure: Status, Close Combat Adventure: Status, Customize Adventure: Status, Kills Adventure: Status, Health Adventure: Status, Att/Skills Adventure: Status, Desc Unit View, Customize Unit View, Health Unit View, Relationships Unit View, Relationships, Zoom Unit View, Relationships, View Unit View, Kills Customize Unit, Nickname Customize Unit, Profession Adventure: Clear announcements Adventure: Sleep Adventure: Wait Adventure: Attack Adventure: Look Adventure: Search Adventure: Talk Adventure: Inv. Interact Adventure: Inv. Look Adventure: Inv. Remove Adventure: Inv. Wear Adventure: Inv. Eat/Drink Adventure: Inv. Put In Adventure: Inv. Drop Adventure: Get/Ground Adventure: Throw Adventure: Fire Adventure: Announcements Adventure: Combat Options Adventure: Movement Options Adventure: Movement Options, Swim Adventure: Sneak Adventure: Center Adventure: Building Interact Adventure: Travel Adventure: Get Date Adventure: Get Weather Adventure: Get Temperature Adventure: Change Stance Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Option 7 Option 8 Option 9 Option 10 Option 11 Option 12 Option 13 Option 14 Option 15 Option 16 Option 17 Option 18 Option 19 Option 20 Secondary Option 1 Secondary Option 2 Secondary Option 3 Secondary Option 4 Secondary Option 5 Secondary Option 6 Secondary Option 7 Secondary Option 8 Secondary Option 9 Secondary Option 10 Secondary Option 11 Secondary Option 12 Secondary Option 13 Secondary Option 14 Secondary Option 15 Secondary Option 16 Secondary Option 17 Secondary Option 18 Secondary Option 19 Secondary Option 20 Hotkey: Make Ash Hotkey: Make Charcoal Hotkey: Melt Object Hotkey: Green Glass Hotkey: Clear Glass Hotkey: Crystal Glass Hotkey: Collect Sand Hotkey: Raw Glass Hotkey: Glass Armorstand Hotkey: Glass Box Hotkey: Glass Cabinet Hotkey: Glass Coffin Hotkey: Glass Floodgate Hotkey: Glass Hatch Cover Hotkey: Glass Grate Hotkey: Glass Goblet Hotkey: Glass Toy Hotkey: Glass Instrument Hotkey: Glass Portal Hotkey: Glass Statue Hotkey: Glass Table Hotkey: Glass Cage Hotkey: Glass Chair Hotkey: Glass Blocks Hotkey: Glass Vial Hotkey: Glass Weaponrack Hotkey: Glass Window Hotkey: Ashery, Lye Hotkey: Ashery, Potash (Lye) Hotkey: Ashery, Potash (Ash) Hotkey: Carpenter, Barrel Hotkey: Carpenter, Blocks Hotkey: Carpenter, Bucket Hotkey: Carpenter, Animal Trap Hotkey: Carpenter, Cage Hotkey: Carpenter, Armorstand Hotkey: Carpenter, Bed Hotkey: Carpenter, Chair Hotkey: Carpenter, Coffin Hotkey: Carpenter, Door Hotkey: Carpenter, Floodgate Hotkey: Carpenter, Hatch Cover Hotkey: Carpenter, Grate Hotkey: Carpenter, Cabinet Hotkey: Carpenter, Bin Hotkey: Carpenter, Box Hotkey: Carpenter, Weaponrack Hotkey: Carpenter, Table Hotkey: Siege Shop, Ballista Hotkey: Siege Shop, Catapult Hotkey: Leather, Bag Hotkey: Leather, Flask Hotkey: Leather, Shirt Hotkey: Leather, Cloak Hotkey: Leather, Backpack Hotkey: Leather, Quiver Hotkey: Leather, Image Hotkey: Clothes, Cloth Hotkey: Clothes, Silk Hotkey: Clothes, Shirt Hotkey: Clothes, Cloak Hotkey: Clothes, Box Hotkey: Clothes, Rope Hotkey: Clothes, Image Hotkey: Crafts, Mat Stone Hotkey: Crafts, Mat Wood Hotkey: Crafts, Dec Bone Hotkey: Crafts, Dec Shell Hotkey: Crafts, Dec Tooth Hotkey: Crafts, Dec Horn Hotkey: Crafts, Dec Pearl Hotkey: Crafts, Totem Hotkey: Crafts, Cloth Hotkey: Crafts, Silk Hotkey: Crafts, Shell Hotkey: Crafts, Tooth Hotkey: Crafts, Horn Hotkey: Crafts, Pearl Hotkey: Crafts, Bone Hotkey: Crafts, Leather Hotkey: Crafts, Mat Crafts Hotkey: Crafts, Mat Goblet Hotkey: Crafts, Mat Instrument Hotkey: Crafts, Mat Toy Hotkey: Forge, Weapon Hotkey: Forge, Armor Hotkey: Forge, Furniture Hotkey: Forge, Siege Hotkey: Forge, Trap Hotkey: Forge, Other Hotkey: Forge, Metal Clothing Hotkey: Building, Armorstand Hotkey: Building, Bed Hotkey: Building, Traction Bench Hotkey: Building, Chair Hotkey: Building, Coffin Hotkey: Building, Door Hotkey: Building, Floodgate Hotkey: Building, Hatch Hotkey: Building, Wall Grate Hotkey: Building, Floor Grate Hotkey: Building, Vertical Bars Hotkey: Building, Floor Bars Hotkey: Building, Cabinet Hotkey: Building, Chest Hotkey: Building, Kennel Hotkey: Building, Farm Plot Hotkey: Building, Weaponrack Hotkey: Building, Statue Hotkey: Building, Table Hotkey: Building, Dirt Road Hotkey: Building, Paved Road Hotkey: Building, Bridge Hotkey: Building, Well Hotkey: Building, Siege Hotkey: Building, Workshop Hotkey: Building, Furnace Hotkey: Building, Glass Window Hotkey: Building, Gem Window Hotkey: Building, Shop Hotkey: Building, Animal Trap Hotkey: Building, Chain Hotkey: Building, Cage Hotkey: Building, Trade Depot Hotkey: Building, Trap Hotkey: Building, Machine Component Hotkey: Building, Support Hotkey: Building, Archery Target Hotkey: Building, Machine Component, Screw Pump Hotkey: Building, Machine Component, Water Wheel Hotkey: Building, Machine Component, Windmill Hotkey: Building, Machine Component, Gear Assembly Hotkey: Building, Machine Component, Horizontal Axle Hotkey: Building, Machine Component, Vertical Axle Hotkey: Building, Siege, Ballista Hotkey: Building, Siege, Catapult Hotkey: Building, Trap, Stone Hotkey: Building, Trap, Weapon Hotkey: Building, Trap, Lever Hotkey: Building, Trap, Trigger Hotkey: Building, Trap, Cage Hotkey: Building, Trap, Upright Spear/Spike Hotkey: Building, Wall/Floor/Stairs Hotkey: Building, Construction, Fortification Hotkey: Building, Construction, Wall Hotkey: Building, Construction, Floor Hotkey: Building, Construction, Ramp Hotkey: Building, Construction, Upward Stair Hotkey: Building, Construction, Downward Stair Hotkey: Building, Construction, Up/Down Stair Hotkey: Building, Wksp, Leather Hotkey: Building, Wksp, Quern Hotkey: Building, Wksp, Millstone Hotkey: Building, Wksp, Loom Hotkey: Building, Wksp, Clothes Hotkey: Building, Wksp, Bowyer Hotkey: Building, Wksp, Carpenter Hotkey: Building, Wksp, Metalsmith Hotkey: Building, Wksp, Lavamill Hotkey: Building, Wksp, Jeweler Hotkey: Building, Wksp, Mason Hotkey: Building, Wksp, Butcher Hotkey: Building, Wksp, Tanner Hotkey: Building, Wksp, Dyer Hotkey: Building, Wksp, Craftsman Hotkey: Building, Wksp, Siege Hotkey: Building, Wksp, Mechanic Hotkey: Building, Wksp, Still Hotkey: Building, Wksp, Farmer Hotkey: Building, Wksp, Kitchen Hotkey: Building, Wksp, Fishery Hotkey: Building, Wksp, Ashery Hotkey: Building, Furn, Wood Hotkey: Building, Furn, Smelter Hotkey: Building, Furn, Glass Hotkey: Building, Furn, Kiln
Subsection[edit]
Main: One-Step Main: Pause/Resume Depot Access Main: Hot Keys Main: Hot Key 1 Main: Hot Key 2 Main: Hot Key 3 Main: Hot Key 4 Main: Hot Key 5 Main: Hot Key 6 Main: Hot Key 7 Main: Hot Key 8 Main: Hot Key 9 Main: Hot Key 10 Main: Hot Key 11 Main: Hot Key 12 Main: Hot Key 13 Main: Hot Key 14 Main: Hot Key 15 Main: Hot Key 16 Hot Keys: Change Name Hot Keys: Zoom Main: Announcements Main: Reports Main: Place Building Main: Civilizations Main: Designations Main: Artifacts Main: Nobles Main: Standing Orders Main: Military Main: Military, Create Squad Main: Military, Disband Squad Main: Military, Create Sub-Squad Main: Military, Cancel Orders Main: Military, Positions Main: Military, Alerts Main: Military, Alerts, Add Main: Military, Alerts, Delete Main: Military, Alerts, Set Main: Military, Alerts, Name Main: Military, Alerts, Set/Retain Main: Military, Equip Main: Military, Equip, Customize Main: Military, Equip, Uniform Main: Military, Equip, Priority Main: Military, Uniforms Main: Military, Supplies Main: Military, Supplies, Water Down Main: Military, Supplies, Water Up Main: Military, Supplies, Food Down Main: Military, Supplies, Food Up Main: Military, Ammunition Main: Military, Ammunition, Add Item Main: Military, Ammunition, Remove Item Main: Military, Ammunition, Lower Amount Main: Military, Ammunition, Raise Amount Main: Military, Ammunition, Lower Amount Lots Main: Military, Ammunition, Raise Amount Lots Main: Military, Ammunition, Material Main: Military, Ammunition, Combat Main: Military, Ammunition, Training Main: Military, Training Main: Military, Schedule Main: Military, Add Uniform Main: Military, Delete Uniform Main: Military, Name Uniform Main: Military, Add Armor Main: Military, Add Pants Main: Military, Add Helm Main: Military, Add Gloves Main: Military, Add Boots Main: Military, Add Shield Main: Military, Add Weapon Main: Military, Add Material Main: Military, Add Color Main: Military, Replace Clothing Main: Military, Exact Match Main: Rooms Building List: Zoom T Building List: Zoom Q Main: Control Squads Main: Control Squads, Move Main: Control Squads, Kill Main: Control Squads, Kill List Main: Control Squads, Kill Rect Main: Control Squads, Schedule Main: Control Squads, Cancel Order Main: Control Squads, Alert Main: Control Squads, Select Individuals Main: Control Squads, Center Squad Schedule: Sleep Squad Schedule: Civilian Uniform Squad Schedule: Give Order Squad Schedule: Edit Order Squad Schedule: Cancel Order Squad Schedule: Copy Orders Squad Schedule: Paste Orders Squad Schedule: Name Grid Cell Main: Stockpiles Main: Activity Zone Main: View Units Main: Job List Main: Unit List Main: Look Main: Burrows Main: Burrows, Add Main: Burrows, Delete Main: Burrows, Define Main: Burrows, Add Citizen Main: Burrows, Center Main: Burrows, Name Main: Burrows, Change Selector Main: Burrows, Brush Main: Burrows, Paint/Erase Main: Note Main: Note, Place Main: Note, Delete Main: Note, Enter Name Main: Note, Enter Text Main: Note, Adopt Symbol Main: Note, Change Selection Main: Note, Route, Done Main: Note, Routes Main: Note, Route, Add Main: Note, Route, Edit Main: Note, Route, Delete Main: Note, Route, Center Main: Note, Route, Name Main: Building Jobs Main: Overall Status Main: Status, Overall Health, Recenter Main: Building Items Building Items: Forbid Building Items: Dump Building Items: Melt Building Items: Hide Dwf Look: Forbid Dwf Look: Dump Dwf Look: Melt Dwf Look: Hide Dwf Look: Arena Creature Dwf Look: Arena Adv Mode Dwf Look: Arena Water Dwf Look: Arena Magma Arena Creature: Side Down Arena Creature: Side Up Arena Creature: New Item Arena Creature: Blank List Arena Creature: Remove Item Adventure: Creation, Name Entry Adventure: Creation, Customize Name Adventure: Creation, Random Name Adventure: Creation, Change Gender Adventure: Travel, Visit Site Adventure: Travel, Clouds Adventure: Log Adventure: Travel, Log Adventure: Log, Tasks Adventure: Log, Entities Adventure: Log, Sites Adventure: Log, Regions Adventure: Log, Feature Layers Adventure: Log, Zoom to Current Location Adventure: Log, Zoom to Selected Adventure: Log, Toggle Line Adventure: Log, Toggle Map/Info Orders: Forbid Orders: Forbid Projectiles Orders: Forbid Your Corpse Orders: Forbid Your Items Orders: Forbid Other Corpse Orders: Forbid Other Items Orders: Gather Refuse Orders: Gather Outside Orders: Dump Corpse Orders: Dump Skull Orders: Dump Skin Orders: Dump Bone Orders: Dump Shell Orders: Dump Other Orders: Gather Furniture Orders: Gather Animals Orders: Gather Food Orders: Gather Bodies Orders: Refuse Orders: Gather Stone Orders: Gather Wood Orders: All Harvest Orders: Piles Same Orders: Mix Foods Orders: Exceptions Orders: Loom Orders: Dyed Cloth Orders: Workshop Orders: Auto-Collect Web Orders: Auto-Slaughter Orders: Auto-Butcher Orders: Auto-Tan Orders: Auto-Fishery Orders: Auto-Kitchen Orders: Auto-Kiln Orders: Auto-Smelter Orders: Auto-Other Orders: Zone Orders: Zone, Drinking Orders: Zone, Fishing Destroy Building Suspend Building Menu Confirm Save Bindings Change Bindings Hotkey: Alchemist, Soap Hotkey: Still, Brew Hotkey: Still, Extract Hotkey: Loom, Collect Silk Hotkey: Loom, Weave Cloth Hotkey: Loom, Weave Silk Hotkey: Loom, Metal Hotkey: Kitchen, Meal 1 Hotkey: Kitchen, Meal 2 Hotkey: Kitchen, Meal 3 Hotkey: Kitchen, Render Fat Hotkey: Farmer, Process Hotkey: Farmer, Vial Hotkey: Farmer, Bag Hotkey: Farmer, Barrel Hotkey: Farmer, Cheese Hotkey: Farmer, Milk Hotkey: Mill, Mill Hotkey: Kennel, Hunt Hotkey: Kennel, Catch Hotkey: Kennel, Tame Small Hotkey: Kennel, Tame Large Hotkey: Kennel, War Hotkey: Fishery, Process Hotkey: Fishery, Extract Hotkey: Fishery, Catch Hotkey: Butcher, Butcher Hotkey: Butcher, Extract Hotkey: Butcher, Catch Hotkey: Tanner, Tan Hotkey: Dyer, Thread Hotkey: Dyer, Cloth Hotkey: Jeweler, Furniture Hotkey: Jeweler, Finished Hotkey: Jeweler, Ammo Hotkey: Jeweler, Cut Hotkey: Jeweler, Encrust Hotkey: Mechanic, Mechanisms Hotkey: Mechanic, Traction Bench Hotkey: Mason, Armorstand Hotkey: Mason, Blocks Hotkey: Mason, Chair Hotkey: Mason, Coffin Hotkey: Mason, Door Hotkey: Mason, Floodgate Hotkey: Mason, Hatch Cover Hotkey: Mason, Grate Hotkey: Mason, Cabinet Hotkey: Mason, Box Hotkey: Mason, Statue Hotkey: Mason, Quern Hotkey: Mason, Millstone Hotkey: Mason, Table Hotkey: Mason, Weaponrack Hotkey: Trap, Bridge Hotkey: Trap, Gear Assembly Hotkey: Trap, Door Hotkey: Trap, Floodgate Hotkey: Trap, Spike Hotkey: Trap, Hatch Hotkey: Trap, Wall Grate Hotkey: Trap, Floor Grate Hotkey: Trap, Vertical Bars Hotkey: Trap, Floor Bars Hotkey: Trap, Support Hotkey: Trap, Chain Hotkey: Trap, Cage Hotkey: Trap, Lever Buildjob: Add Buildjob: Cancel Buildjob: Promote Buildjob: Repeat Buildjob: Suspend Buildjob: Workshop Profile Buildjob: Well, Free Buildjob: Well, Size Buildjob: Target, Free Buildjob: Target, Size Buildjob: Target, Down Buildjob: Target, Up Buildjob: Target, Right Buildjob: Target, Left Buildjob: Statue, Assign Buildjob: Statue, Free Buildjob: Statue, Size Buildjob: Cage, Justice Buildjob: Cage, Free Buildjob: Cage, Size Buildjob: Cage, Assign Occ Buildjob: Cage, Water Buildjob: Cage, Assign Owner Buildjob: Chain, Assign Occ Buildjob: Chain, Justice Buildjob: Chain, Assign Owner Buildjob: Chain, Free Buildjob: Chain, Size Buildjob: Siege, Fire Buildjob: Siege, Orient Buildjob: Door, Internal Buildjob: Door, Forbid Buildjob: Door, Pet-passable Buildjob: Coffin, Assign Buildjob: Coffin, Free Buildjob: Coffin, Size Buildjob: Coffin, Gen. Burial Buildjob: Coffing, Allow Citizens Buildjob: Coffing, Allow Pets Buildjob: Chair, Assign Buildjob: Chair, Free Buildjob: Chair, Size Buildjob: Table, Assign Buildjob: Table, Hall Buildjob: Table, Free Buildjob: Table, Size Buildjob: Bed, Assign Buildjob: Bed, Free Buildjob: Bed, Barracks Buildjob: Bed, Dormitory Buildjob: Bed, Rent Buildjob: Bed, Size Buildjob: Bed, Name Buildjob: Bed, Sleep Buildjob: Bed, Train Buildjob: Bed, Indiv Eq Buildjob: Bed, Squad Eq Buildjob: Bed, Position Buildjob: Depot, Bring Buildjob: Depot, Trade Buildjob: Depot, Request Trader Buildjob: Depot, Broker Only Buildjob: Animal Trap, No Bait Buildjob: Animal Trap, Meat Bait Buildjob: Animal Trap, Fish Bait Buildjob: Animal Trap, Gem Bait Buildjob: Farm, Fallow Buildjob: Farm, Fertilize Buildjob: Farm, Seas Fert Buildjob: Farm, Spring Buildjob: Farm, Summer Buildjob: Farm, Autumn Buildjob: Farm, Winter Buildjob: Stockpile, Master Buildjob: Stockpile, Delete Child Buildjob: Stockpile, Settings Buildjob: Stockpile, Barrel Up Buildjob: Stockpile, Barrel Down Buildjob: Stockpile, Barrel Zero Buildjob: Stockpile, Barrel Max Buildjob: Stockpile, Bin Up Buildjob: Stockpile, Bin Down Buildjob: Stockpile, Bin Zero Buildjob: Stockpile, Bin Max Buildjob: Rack, Mat, Bone Buildjob: Rack, Mat, Bronze Buildjob: Rack, Mat, Copper Buildjob: Rack, Mat, Iron Buildjob: Rack, Mat, Steel Buildjob: Rack, Mat, Wood Buildjob: Rack, Mat, Special Metal Buildjob: Stand, Mat, Bone Buildjob: Stand, Mat, Leather Buildjob: Stand, Mat, Copper Buildjob: Stand, Mat, Bronze Buildjob: Stand, Mat, Steel Buildjob: Stand, Mat, Iron Buildjob: Stand, Mat, Wood Buildjob: Stand, Mat, Special Metal Buildjob: Rackstand, Assign Buildjob: Rackstand, Free Buildjob: Rackstand, Size Buildjob: Rackstand, Item Buildjob: Rackstand, Mat Buildjob: Rackstand, All Items Buildjob: Rackstand, No Items Buildjob: Rackstand, All Mats Buildjob: Rackstand, No Mats Stockpile Settings: Enable Stockpile Settings: Disable Stockpile Settings: Permit All Stockpile Settings: Forbid All Stockpile Settings: Permit Sub Stockpile Settings: Forbit Sub Stockpile Settings: Specific 1 Stockpile Settings: Specific 2 Movie: Record Movie: Play Movie: Save Movie: Load Assign Trade: View Assign Trade: String Assign Trade: Exclude Prohibited Assign Trade: Pending Assign Trade: Sort Noble List: Replace Noble List: Settings Noble List: Capital Noble List: View Candidate Adventure: Barter, View Adventure: Barter, Currency 1 Adventure: Barter, Currency 2 Adventure: Barter, Currency 3 Adventure: Barter, Currency 4 Adventure: Barter, Currency 5 Adventure: Barter, Currency 6 Adventure: Barter, Currency 7 Adventure: Barter, Currency 8 Adventure: Barter, Currency 9 Adventure: Barter, Trade Trade, View Trade, Trade Trade, Offer Trade, Seize Stores, View Stores, Forbid Stores, Melt Stores, Dump Stores, Zoom Stores, Hide Military, Activate Military, View Military, Weapon Military, Zoom Announcements, Zoom Unitjob, Remove Unit Unitjob, Zoom Unit Unitjob, Zoom Building Unitjob, View Unitjob, Manager Manager, New Order Manager, Remove Manager, Promote Manager, Max Manager, Wages Animals, Slaughter Kitchen, Cook Kitchen, Brew Setup, New Setup, View Setup, Customize Unit Setup, Save Profile Setup, Save Profile, Abort Setup, Save Profile, Go Setup, View Profile Problems Main: Activity Zone, Remove Main: Activity Zone, Remove Zone Main: Activity Zone, Shape Main: Activity Zone, Next Main: Activity Zone, Water Source Main: Activity Zone, Garbage Dump Main: Activity Zone, Pond Main: Activity Zone, Hospital Main: Activity Zone, Sand Collect Main: Activity Zone, Active Main: Activity Zone, Fish Main: Activity Zone, Meeting Main: Activity Zone, Pond Options Main: Activity Zone: Pond, Water Main: Activity Zone, Hospital Options
Subsection[edit]
Stockpile, Animal Stockpile, Food Stockpile, Weapon Stockpile, Armor Stockpile, Custom Stockpile, Custom Settings Stockpile, Furniture Stockpile, Graveyard Stockpile, Refuse Stockpile, Wood Stockpile, Stone Stockpile, Gem Stockpile, Bar/Block Stockpile, Cloth Stockpile, Leather Stockpile, Ammo Stockpile, Coins Stockpile, Finished Stockpile, None Designate, Building/Item Designate, Reclaim Designate, Forbid Designate, Melt Designate, No Melt Designate, Dump Designate, No Dump Designate, Hide Designate, No Hide Designate, Traffic Designate, High Traffic Designate, Normal Traffic Designate, Low Traffic Designate, Restricted Traffic Designate, Increase Weight Designate, Decrease Weight Designate, Increase Weight More Designate, Decrease Weight More Designate, Dig Designate, Dig Remove Stairs Ramps Designate, U Stair Designate, D Stair Designate, UD Stair Designate, Ramp Designate, Channel Designate, Chop Designate, Plants Designate, Smooth Designate, Engrave Designate, Fortify Designate, Toggle Engraving Designate, Undo Designate, Remove Construction Building, Change Height + Building, Change Height - Building, Change Width + Building, Change Width - Building, Orient Up Building, Orient Left Building, Orient Right Building, Orient Down Building, Orient None Building, View Item Building, Done Selecting Building, Expand/Contract Building, Trigger, Enable Water Building, Trigger, Min Water Up Building, Trigger, Min Water Down Building, Trigger, Max Water Up Building, Trigger, Max Water Down Building, Trigger, Enabler Magma Building, Trigger, Min Magma Up Building, Trigger, Min Magma Down Building, Trigger, Max Magma Up Building, Trigger, Max Magma Down Building, Trigger, Enable Creature Building, Trigger, Enable Locals Building, Trigger, Resets Building, Trigger, Min Size Up Building, Trigger, Min Size Down Building, Trigger, Max Size Up Building, Trigger, Max Size Down Unitview, General Unitview, Inventory Unitview, Prefs Unitview, Wounds Unitview, Next Unit Unitview, Slaughter Unitview, General, Combat Unitview, General, Labor Unitview, General, Misc Unitview, Prefs, Labor Unitview, Prefs, Pets Unitview, Prefs, Pets, Hunting Unitview, Prefs, Pets, War Unitview, Prefs, Profile String: Backspace String: Character 001 String: Character 002 String: Character 003 String: Character 004 String: Character 005 String: Character 006 String: Character 007 String: Character 008 String: Character 009 String: Character 010 String: Character 011 String: Character 012 String: Character 013 String: Character 014 String: Character 015 String: Character 016 String: Character 017 String: Character 018 String: Character 019 String: Character 020 String: Character 021 String: Character 022 String: Character 023 String: Character 024 String: Character 025 String: Character 026 String: Character 027 String: Character 028 String: Character 029 String: Character 030 String: Character 031 String: Character 032 String: Character 033 String: Character 034 String: Character 035 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Custom: P Custom: Q Custom: R Custom: S Custom: T Custom: U Custom: V Custom: W Custom: X Custom: Y Custom: Z Custom: Shift + A Custom: Shift + B Custom: Shift + C Custom: Shift + D Custom: Shift + E Custom: Shift + F Custom: Shift + G Custom: Shift + H Custom: Shift + I Custom: Shift + J Custom: Shift + K Custom: Shift + L Custom: Shift + M Custom: Shift + N Custom: Shift + O Custom: Shift + P Custom: Shift + Q Custom: Shift + R Custom: Shift + S Custom: Shift + T Custom: Shift + U Custom: Shift + V Custom: Shift + W Custom: Shift + X Custom: Shift + Y Custom: Shift + Z Custom: Ctrl + A Custom: Ctrl + B Custom: Ctrl + C Custom: Ctrl + D Custom: Ctrl + E Custom: Ctrl + F Custom: Ctrl + G Custom: Ctrl + H Custom: Ctrl + I Custom: Ctrl + J Custom: Ctrl + K Custom: Ctrl + L Custom: Ctrl + M Custom: Ctrl + N Custom: Ctrl + O Custom: Ctrl + P Custom: Ctrl + Q Custom: Ctrl + R Custom: Ctrl + S Custom: Ctrl + T Custom: Ctrl + U Custom: Ctrl + V Custom: Ctrl + W Custom: Ctrl + X Custom: Ctrl + Y Custom: Ctrl + Z Custom: Alt + A Custom: Alt + B Custom: Alt + C Custom: Alt + D Custom: Alt + E Custom: Alt + F Custom: Alt + G Custom: Alt + H Custom: Alt + I Custom: Alt + J Custom: Alt + K Custom: Alt + L Custom: Alt + M Custom: Alt + N Custom: Alt + O Custom: Alt + P Custom: Alt + Q Custom: Alt + R Custom: Alt + S Custom: Alt + T Custom: Alt + U Custom: Alt + V Custom: Alt + W Custom: Alt + X Custom: Alt + Y Custom: Alt + Z
Subsection[edit]
SELECT SEC_SELECT DESELECT SELECT_ALL DESELECT_ALL LEAVESCREEN LEAVESCREEN_ALL CLOSE_MEGA_ANNOUNCEMENT TOGGLE_FULLSCREEN WORLD_PARAM_ADD WORLD_PARAM_COPY WORLD_PARAM_DELETE WORLD_PARAM_TITLE WORLD_PARAM_NAME_RANDOM WORLD_PARAM_NAME_ENTER WORLD_PARAM_SEED_RANDOM WORLD_PARAM_SEED_ENTER WORLD_PARAM_LOAD WORLD_PARAM_SAVE WORLD_PARAM_DIM_X_UP WORLD_PARAM_DIM_X_DOWN WORLD_PARAM_DIM_Y_UP WORLD_PARAM_DIM_Y_DOWN WORLD_PARAM_SET WORLD_PARAM_INCREASE WORLD_PARAM_DECREASE WORLD_PARAM_ENTER_VALUE WORLD_PARAM_NULLIFY WORLD_PARAM_PRESET WORLD_PARAM_REJECT_CONTINUE WORLD_PARAM_REJECT_ABORT WORLD_PARAM_REJECT_ALLOW_THIS WORLD_PARAM_REJECT_ALLOW_ALL WORLD_GEN_CONTINUE WORLD_GEN_USE WORLD_GEN_ABORT SETUP_EMBARK SETUP_NAME_FORT SETUP_NAME_GROUP SETUP_RECLAIM SETUP_FIND SETUP_NOTES SETUP_NOTES_TAKE_NOTES SETUP_NOTES_DELETE_NOTE SETUP_NOTES_CHANGE_SYMBOL_SELECTION SETUP_NOTES_ADOPT_SYMBOL SETUP_LOCAL_Y_UP SETUP_LOCAL_Y_DOWN SETUP_LOCAL_X_UP SETUP_LOCAL_X_DOWN SETUP_LOCAL_Y_MUP SETUP_LOCAL_Y_MDOWN SETUP_LOCAL_X_MUP SETUP_LOCAL_X_MDOWN SETUP_BIOME_1 SETUP_BIOME_2 SETUP_BIOME_3 SETUP_BIOME_4 SETUP_BIOME_5 SETUP_BIOME_6 SETUP_BIOME_7 SETUP_BIOME_8 SETUP_BIOME_9 CHOOSE_NAME_RANDOM CHOOSE_NAME_CLEAR CHOOSE_NAME_TYPE ITEM_DESCRIPTION ITEM_FORBID ITEM_MELT ITEM_DUMP ITEM_HIDE HELP MOVIES OPTIONS OPTION_EXPORT CHANGETAB SEC_CHANGETAB STANDARDSCROLL_LEFT STANDARDSCROLL_RIGHT STANDARDSCROLL_UP STANDARDSCROLL_DOWN STANDARDSCROLL_PAGEUP STANDARDSCROLL_PAGEDOWN SECONDSCROLL_UP SECONDSCROLL_DOWN SECONDSCROLL_PAGEUP SECONDSCROLL_PAGEDOWN CURSOR_UP CURSOR_DOWN CURSOR_LEFT CURSOR_RIGHT CURSOR_UPLEFT CURSOR_UPRIGHT CURSOR_DOWNLEFT CURSOR_DOWNRIGHT CURSOR_UP_FAST CURSOR_DOWN_FAST CURSOR_LEFT_FAST CURSOR_RIGHT_FAST CURSOR_UPLEFT_FAST CURSOR_UPRIGHT_FAST CURSOR_DOWNLEFT_FAST CURSOR_DOWNRIGHT_FAST CURSOR_UP_Z CURSOR_DOWN_Z CURSOR_UP_Z_AUX CURSOR_DOWN_Z_AUX A_RETURN_TO_ARENA A_MOVE_N A_MOVE_S A_MOVE_E A_MOVE_W A_MOVE_NW A_MOVE_NE A_MOVE_SW A_MOVE_SE A_MOVE_WAIT A_CARE_MOVE_N A_CARE_MOVE_S A_CARE_MOVE_E A_CARE_MOVE_W A_CARE_MOVE_NW A_CARE_MOVE_NE A_CARE_MOVE_SW A_CARE_MOVE_SE A_CARE_MOVE_UPDOWN A_MOVE_N_UP A_MOVE_S_UP A_MOVE_E_UP A_MOVE_W_UP A_MOVE_NW_UP A_MOVE_NE_UP A_MOVE_SW_UP A_MOVE_SE_UP A_MOVE_UP A_MOVE_N_DOWN A_MOVE_S_DOWN A_MOVE_E_DOWN A_MOVE_W_DOWN A_MOVE_NW_DOWN A_MOVE_NE_DOWN A_MOVE_SW_DOWN A_MOVE_SE_DOWN A_MOVE_DOWN A_MOVE_UP_AUX A_MOVE_DOWN_AUX WORLDGEN_EXPORT_MAP LEGENDS_EXPORT_MAP LEGENDS_EXPORT_XML LEGENDS_EXPORT_DETAILED_MAP LEGENDS_TOGGLE_CIVSITE LEGENDS_STRING_FILTER A_COMBAT_ATTACK A_COMBAT_DODGE A_COMBAT_CHARGEDEF A_STATUS A_STATUS_WRESTLE A_STATUS_CUSTOMIZE A_STATUS_KILLS A_STATUS_HEALTH A_STATUS_ATT_SKILL A_STATUS_DESC UNITVIEW_CUSTOMIZE UNITVIEW_HEALTH UNITVIEW_RELATIONSHIPS UNITVIEW_RELATIONSHIPS_ZOOM UNITVIEW_RELATIONSHIPS_VIEW UNITVIEW_KILLS CUSTOMIZE_UNIT_NICKNAME CUSTOMIZE_UNIT_PROFNAME A_CLEAR_ANNOUNCEMENTS A_SLEEP A_WAIT A_ATTACK A_LOOK A_SEARCH A_TALK A_INTERACT A_INV_LOOK A_INV_REMOVE A_INV_WEAR A_INV_EATDRINK A_INV_PUTIN A_INV_DROP A_GROUND A_THROW A_SHOOT A_ANNOUNCEMENTS A_COMBAT A_MOVEMENT A_MOVEMENT_SWIM A_SNEAK A_CENTER A_BUILDING A_TRAVEL A_DATE A_WEATHER A_TEMPERATURE A_STANCE OPTION1 OPTION2 OPTION3 OPTION4 OPTION5 OPTION6 OPTION7 OPTION8 OPTION9 OPTION10 OPTION11 OPTION12 OPTION13 OPTION14 OPTION15 OPTION16 OPTION17 OPTION18 OPTION19 OPTION20 SEC_OPTION1 SEC_OPTION2 SEC_OPTION3 SEC_OPTION4 SEC_OPTION5 SEC_OPTION6 SEC_OPTION7 SEC_OPTION8 SEC_OPTION9 SEC_OPTION10 SEC_OPTION11 SEC_OPTION12 SEC_OPTION13 SEC_OPTION14 SEC_OPTION15 SEC_OPTION16 SEC_OPTION17 SEC_OPTION18 SEC_OPTION19 SEC_OPTION20 HOTKEY_MAKE_ASH HOTKEY_MAKE_CHARCOAL HOTKEY_MELT_OBJECT HOTKEY_GLASS_GREEN HOTKEY_GLASS_CLEAR HOTKEY_GLASS_CRYSTAL HOTKEY_COLLECT_SAND HOTKEY_GLASS_ROUGH HOTKEY_GLASS_ARMORSTAND HOTKEY_GLASS_BOX HOTKEY_GLASS_CABINET HOTKEY_GLASS_COFFIN HOTKEY_GLASS_FLOODGATE HOTKEY_GLASS_HATCH_COVER HOTKEY_GLASS_GRATE HOTKEY_GLASS_GOBLET HOTKEY_GLASS_TOY HOTKEY_GLASS_INSTRUMENT HOTKEY_GLASS_DOOR HOTKEY_GLASS_STATUE HOTKEY_GLASS_TABLE HOTKEY_GLASS_CAGE HOTKEY_GLASS_CHAIR HOTKEY_GLASS_BLOCKS HOTKEY_GLASS_FLASK HOTKEY_GLASS_WEAPONRACK HOTKEY_GLASS_WINDOW HOTKEY_ASHERY_LYE HOTKEY_ASHERY_POTASH HOTKEY_ASHERY_POTASH_DIRECT HOTKEY_CARPENTER_BARREL HOTKEY_CARPENTER_BLOCKS HOTKEY_CARPENTER_BUCKET HOTKEY_CARPENTER_TRAP_ANIMAL HOTKEY_CARPENTER_CAGE HOTKEY_CARPENTER_ARMORSTAND HOTKEY_CARPENTER_BED HOTKEY_CARPENTER_CHAIR HOTKEY_CARPENTER_COFFIN HOTKEY_CARPENTER_DOOR HOTKEY_CARPENTER_FLOODGATE HOTKEY_CARPENTER_HATCH_COVER HOTKEY_CARPENTER_GRATE HOTKEY_CARPENTER_CABINET HOTKEY_CARPENTER_BIN HOTKEY_CARPENTER_BOX HOTKEY_CARPENTER_WEAPONRACK HOTKEY_CARPENTER_TABLE HOTKEY_SIEGE_BALLISTA HOTKEY_SIEGE_CATAPULT HOTKEY_LEATHER_BOX HOTKEY_LEATHER_FLASK HOTKEY_LEATHER_SHIRT HOTKEY_LEATHER_CLOAK HOTKEY_LEATHER_BACKPACK HOTKEY_LEATHER_QUIVER HOTKEY_LEATHER_IMAGE HOTKEY_CLOTHES_MAT_PLANT HOTKEY_CLOTHES_MAT_SILK HOTKEY_CLOTHES_SHIRT HOTKEY_CLOTHES_CLOAK HOTKEY_CLOTHES_BOX HOTKEY_CLOTHES_CHAIN HOTKEY_CLOTHES_IMAGE HOTKEY_CRAFTS_MAT_STONE HOTKEY_CRAFTS_MAT_WOOD HOTKEY_CRAFTS_DEC_BONE HOTKEY_CRAFTS_DEC_SHELL HOTKEY_CRAFTS_DEC_TOOTH HOTKEY_CRAFTS_DEC_HORN HOTKEY_CRAFTS_DEC_PEARL HOTKEY_CRAFTS_TOTEM HOTKEY_CRAFTS_CLOTH HOTKEY_CRAFTS_SILK HOTKEY_CRAFTS_SHELL HOTKEY_CRAFTS_TOOTH HOTKEY_CRAFTS_HORN HOTKEY_CRAFTS_PEARL HOTKEY_CRAFTS_BONE HOTKEY_CRAFTS_LEATHER HOTKEY_CRAFTS_MAT_CRAFTS HOTKEY_CRAFTS_MAT_GOBLET HOTKEY_CRAFTS_MAT_INSTRUMENT HOTKEY_CRAFTS_MAT_TOY HOTKEY_SMITH_WEAPON HOTKEY_SMITH_ARMOR HOTKEY_SMITH_FURNITURE HOTKEY_SMITH_SIEGE HOTKEY_SMITH_TRAP HOTKEY_SMITH_OTHER HOTKEY_SMITH_METAL HOTKEY_BUILDING_ARMORSTAND HOTKEY_BUILDING_BED HOTKEY_BUILDING_TRACTION_BENCH HOTKEY_BUILDING_CHAIR HOTKEY_BUILDING_COFFIN HOTKEY_BUILDING_DOOR HOTKEY_BUILDING_FLOODGATE HOTKEY_BUILDING_HATCH HOTKEY_BUILDING_GRATE_WALL HOTKEY_BUILDING_GRATE_FLOOR HOTKEY_BUILDING_BARS_VERTICAL HOTKEY_BUILDING_BARS_FLOOR HOTKEY_BUILDING_CABINET HOTKEY_BUILDING_BOX HOTKEY_BUILDING_KENNEL HOTKEY_BUILDING_FARMPLOT HOTKEY_BUILDING_WEAPONRACK HOTKEY_BUILDING_STATUE HOTKEY_BUILDING_TABLE HOTKEY_BUILDING_ROAD_DIRT HOTKEY_BUILDING_ROAD_PAVED HOTKEY_BUILDING_BRIDGE HOTKEY_BUILDING_WELL HOTKEY_BUILDING_SIEGEENGINE HOTKEY_BUILDING_WORKSHOP HOTKEY_BUILDING_FURNACE HOTKEY_BUILDING_WINDOW_GLASS HOTKEY_BUILDING_WINDOW_GEM HOTKEY_BUILDING_SHOP HOTKEY_BUILDING_ANIMALTRAP HOTKEY_BUILDING_CHAIN HOTKEY_BUILDING_CAGE HOTKEY_BUILDING_TRADEDEPOT HOTKEY_BUILDING_TRAP HOTKEY_BUILDING_MACHINE HOTKEY_BUILDING_SUPPORT HOTKEY_BUILDING_ARCHERYTARGET HOTKEY_BUILDING_MACHINE_SCREW_PUMP HOTKEY_BUILDING_MACHINE_WATER_WHEEL HOTKEY_BUILDING_MACHINE_WINDMILL HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL HOTKEY_BUILDING_SIEGEENGINE_BALLISTA HOTKEY_BUILDING_SIEGEENGINE_CATAPULT HOTKEY_BUILDING_TRAP_STONE HOTKEY_BUILDING_TRAP_WEAPON HOTKEY_BUILDING_TRAP_LEVER HOTKEY_BUILDING_TRAP_TRIGGER HOTKEY_BUILDING_TRAP_CAGE HOTKEY_BUILDING_TRAP_SPIKE HOTKEY_BUILDING_CONSTRUCTION HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION HOTKEY_BUILDING_CONSTRUCTION_WALL HOTKEY_BUILDING_CONSTRUCTION_FLOOR HOTKEY_BUILDING_CONSTRUCTION_RAMP HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN HOTKEY_BUILDING_WORKSHOP_LEATHER HOTKEY_BUILDING_WORKSHOP_QUERN HOTKEY_BUILDING_WORKSHOP_MILLSTONE HOTKEY_BUILDING_WORKSHOP_LOOM HOTKEY_BUILDING_WORKSHOP_CLOTHES HOTKEY_BUILDING_WORKSHOP_BOWYER HOTKEY_BUILDING_WORKSHOP_CARPENTER HOTKEY_BUILDING_WORKSHOP_METALSMITH HOTKEY_BUILDING_WORKSHOP_LAVAMILL HOTKEY_BUILDING_WORKSHOP_JEWELER HOTKEY_BUILDING_WORKSHOP_MASON HOTKEY_BUILDING_WORKSHOP_BUTCHER HOTKEY_BUILDING_WORKSHOP_TANNER HOTKEY_BUILDING_WORKSHOP_DYER HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN HOTKEY_BUILDING_WORKSHOP_SIEGE HOTKEY_BUILDING_WORKSHOP_MECHANIC HOTKEY_BUILDING_WORKSHOP_STILL HOTKEY_BUILDING_WORKSHOP_FARMER HOTKEY_BUILDING_WORKSHOP_KITCHEN HOTKEY_BUILDING_WORKSHOP_FISHERY HOTKEY_BUILDING_WORKSHOP_ASHERY HOTKEY_BUILDING_FURNACE_WOOD HOTKEY_BUILDING_FURNACE_SMELTER HOTKEY_BUILDING_FURNACE_GLASS HOTKEY_BUILDING_FURNACE_KILN HOTKEY_BUILDING_FURNACE_SMELTER_LAVA HOTKEY_BUILDING_FURNACE_GLASS_LAVA HOTKEY_BUILDING_FURNACE_KILN_LAVA D_ONESTEP D_PAUSE D_DEPOT D_HOT_KEYS D_HOTKEY1 D_HOTKEY2 D_HOTKEY3 D_HOTKEY4 D_HOTKEY5 D_HOTKEY6 D_HOTKEY7 D_HOTKEY8 D_HOTKEY9 D_HOTKEY10 D_HOTKEY11 D_HOTKEY12 D_HOTKEY13 D_HOTKEY14 D_HOTKEY15 D_HOTKEY16 D_HOTKEY_CHANGE_NAME D_HOTKEY_ZOOM D_ANNOUNCE D_REPORTS D_BUILDING D_CIVLIST D_DESIGNATE D_ARTLIST D_NOBLES D_ORDERS D_MILITARY D_MILITARY_CREATE_SQUAD D_MILITARY_DISBAND_SQUAD D_MILITARY_CREATE_SUB_SQUAD D_MILITARY_CANCEL_ORDERS D_MILITARY_POSITIONS D_MILITARY_ALERTS D_MILITARY_ALERTS_ADD D_MILITARY_ALERTS_DELETE D_MILITARY_ALERTS_SET D_MILITARY_ALERTS_NAME D_MILITARY_ALERTS_SET_RETAIN D_MILITARY_EQUIP D_MILITARY_EQUIP_CUSTOMIZE D_MILITARY_EQUIP_UNIFORM D_MILITARY_EQUIP_PRIORITY D_MILITARY_UNIFORMS D_MILITARY_SUPPLIES D_MILITARY_SUPPLIES_WATER_DOWN D_MILITARY_SUPPLIES_WATER_UP D_MILITARY_SUPPLIES_FOOD_DOWN D_MILITARY_SUPPLIES_FOOD_UP D_MILITARY_AMMUNITION D_MILITARY_AMMUNITION_ADD_ITEM D_MILITARY_AMMUNITION_REMOVE_ITEM D_MILITARY_AMMUNITION_LOWER_AMOUNT D_MILITARY_AMMUNITION_RAISE_AMOUNT D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS D_MILITARY_AMMUNITION_MATERIAL D_MILITARY_AMMUNITION_COMBAT D_MILITARY_AMMUNITION_TRAINING D_MILITARY_TRAINING D_MILITARY_SCHEDULE D_MILITARY_ADD_UNIFORM D_MILITARY_DELETE_UNIFORM D_MILITARY_NAME_UNIFORM D_MILITARY_ADD_ARMOR D_MILITARY_ADD_PANTS D_MILITARY_ADD_HELM D_MILITARY_ADD_GLOVES D_MILITARY_ADD_BOOTS D_MILITARY_ADD_SHIELD D_MILITARY_ADD_WEAPON D_MILITARY_ADD_MATERIAL D_MILITARY_ADD_COLOR D_MILITARY_REPLACE_CLOTHING D_MILITARY_EXACT_MATCH D_ROOMS BUILDINGLIST_ZOOM_T BUILDINGLIST_ZOOM_Q
Subsection[edit]
D_SQUADS D_SQUADS_MOVE D_SQUADS_KILL D_SQUADS_KILL_LIST D_SQUADS_KILL_RECT D_SQUADS_SCHEDULE D_SQUADS_CANCEL_ORDER D_SQUADS_ALERT D_SQUADS_SELECT_INDIVIDUALS D_SQUADS_CENTER D_SQUAD_SCH_SLEEP D_SQUAD_SCH_CIVILIAN_UNIFORM D_SQUAD_SCH_GIVE_ORDER D_SQUAD_SCH_EDIT_ORDER D_SQUAD_SCH_CANCEL_ORDER D_SQUAD_SCH_COPY_ORDERS D_SQUAD_SCH_PASTE_ORDERS D_SQUAD_SCH_MS_NAME D_STOCKPILES D_CIVZONE D_VIEWUNIT D_JOBLIST D_UNITLIST D_LOOK D_BURROWS D_BURROWS_ADD D_BURROWS_DELETE D_BURROWS_DEFINE D_BURROWS_ADD_UNIT D_BURROWS_CENTER D_BURROWS_NAME D_BURROWS_CHANGE_SELECTION D_BURROWS_BRUSH D_BURROWS_REMOVE D_NOTE D_NOTE_PLACE D_NOTE_DELETE D_NOTE_NAME D_NOTE_ENTER D_NOTE_ADOPT_SYMBOL D_NOTE_CHANGE_SELECTION D_NOTE_POINTS D_NOTE_ROUTE D_NOTE_ROUTE_ADD D_NOTE_ROUTE_EDIT D_NOTE_ROUTE_DELETE D_NOTE_ROUTE_CENTER D_NOTE_ROUTE_NAME D_BUILDJOB D_STATUS D_STATUS_OVERALL_HEALTH_RECENTER D_BUILDITEM D_BITEM_FORBID D_BITEM_DUMP D_BITEM_HIDE D_BITEM_MELT D_LOOK_FORBID D_LOOK_DUMP D_LOOK_MELT D_LOOK_HIDE D_LOOK_ARENA_CREATURE D_LOOK_ARENA_ADV_MODE D_LOOK_ARENA_WATER D_LOOK_ARENA_MAGMA ARENA_CREATURE_SIDE_DOWN ARENA_CREATURE_SIDE_UP ARENA_CREATURE_NEW_ITEM ARENA_CREATURE_BLANK_LIST ARENA_CREATURE_REMOVE_ITEM A_ENTER_NAME A_CUST_NAME A_RANDOM_NAME A_CHANGE_GENDER A_END_TRAVEL A_TRAVEL_CLOUDS A_LOG A_TRAVEL_LOG A_LOG_TASKS A_LOG_ENTITIES A_LOG_SITES A_LOG_SUBREGIONS A_LOG_FEATURE_LAYERS A_LOG_ZOOM_CURRENT_LOCATION A_LOG_ZOOM_SELECTED A_LOG_LINE A_LOG_MAP ORDERS_AUTOFORBID ORDERS_FORBID_PROJECTILE ORDERS_FORBID_YOUR_CORPSE ORDERS_FORBID_YOUR_ITEMS ORDERS_FORBID_OTHER_CORPSE ORDERS_FORBID_OTHER_ITEMS ORDERS_REFUSE_GATHER ORDERS_REFUSE_OUTSIDE ORDERS_REFUSE_DUMP_CORPSE ORDERS_REFUSE_DUMP_SKULL ORDERS_REFUSE_DUMP_SKIN ORDERS_REFUSE_DUMP_BONE ORDERS_REFUSE_DUMP_SHELL ORDERS_REFUSE_DUMP_OTHER ORDERS_GATHER_FURNITURE ORDERS_GATHER_ANIMALS ORDERS_GATHER_FOOD ORDERS_GATHER_BODIES ORDERS_REFUSE ORDERS_GATHER_STONE ORDERS_GATHER_WOOD ORDERS_ALL_HARVEST ORDERS_SAMEPILE ORDERS_MIXFOODS ORDERS_EXCEPTIONS ORDERS_LOOM ORDERS_DYED_CLOTH ORDERS_WORKSHOP ORDERS_COLLECT_WEB ORDERS_SLAUGHTER ORDERS_BUTCHER ORDERS_TAN ORDERS_AUTO_FISHERY ORDERS_AUTO_KITCHEN ORDERS_AUTO_KILN ORDERS_AUTO_SMELTER ORDERS_AUTO_OTHER ORDERS_ZONE ORDERS_ZONE_DRINKING ORDERS_ZONE_FISHING DESTROYBUILDING SUSPENDBUILDING MENU_CONFIRM SAVE_BINDINGS CHANGE_BINDINGS HOTKEY_ALCHEMIST_SOAP HOTKEY_STILL_BREW HOTKEY_STILL_EXTRACT HOTKEY_LOOM_COLLECT_SILK HOTKEY_LOOM_WEAVE_CLOTH HOTKEY_LOOM_WEAVE_SILK HOTKEY_LOOM_WEAVE_METAL HOTKEY_KITCHEN_COOK_2 HOTKEY_KITCHEN_COOK_3 HOTKEY_KITCHEN_COOK_4 HOTKEY_KITCHEN_RENDER_FAT HOTKEY_FARMER_PROCESS HOTKEY_FARMER_PROCESS_VIAL HOTKEY_FARMER_PROCESS_BAG HOTKEY_FARMER_PROCESS_BARREL HOTKEY_FARMER_CHEESE HOTKEY_FARMER_MILK HOTKEY_MILL_MILL HOTKEY_KENNEL_TRAIN_HUNT HOTKEY_KENNEL_CATCH_VERMIN HOTKEY_KENNEL_TAME_VERMIN HOTKEY_KENNEL_TAME_UNIT HOTKEY_KENNEL_TRAIN_WAR HOTKEY_FISHERY_PROCESS HOTKEY_FISHERY_EXTRACT HOTKEY_FISHERY_CATCH HOTKEY_BUTCHER_BUTCHER HOTKEY_BUTCHER_EXTRACT HOTKEY_BUTCHER_CATCH HOTKEY_TANNER_TAN HOTKEY_DYER_THREAD HOTKEY_DYER_CLOTH HOTKEY_JEWELER_FURNITURE HOTKEY_JEWELER_FINISHED HOTKEY_JEWELER_AMMO HOTKEY_JEWELER_CUT HOTKEY_JEWELER_ENCRUST HOTKEY_MECHANIC_PARTS HOTKEY_MECHANIC_TRACTION_BENCH HOTKEY_MASON_ARMORSTAND HOTKEY_MASON_BLOCKS HOTKEY_MASON_CHAIR HOTKEY_MASON_COFFIN HOTKEY_MASON_DOOR HOTKEY_MASON_FLOODGATE HOTKEY_MASON_HATCH_COVER HOTKEY_MASON_GRATE HOTKEY_MASON_CABINET HOTKEY_MASON_BOX HOTKEY_MASON_STATUE HOTKEY_MASON_QUERN HOTKEY_MASON_MILLSTONE HOTKEY_MASON_TABLE HOTKEY_MASON_WEAPONRACK HOTKEY_TRAP_BRIDGE HOTKEY_TRAP_GEAR_ASSEMBLY HOTKEY_TRAP_DOOR HOTKEY_TRAP_FLOODGATE HOTKEY_TRAP_SPIKE HOTKEY_TRAP_HATCH HOTKEY_TRAP_GRATE_WALL HOTKEY_TRAP_GRATE_FLOOR HOTKEY_TRAP_BARS_VERTICAL HOTKEY_TRAP_BARS_FLOOR HOTKEY_TRAP_SUPPORT HOTKEY_TRAP_CHAIN HOTKEY_TRAP_CAGE HOTKEY_TRAP_PULL_LEVER BUILDJOB_ADD BUILDJOB_CANCEL BUILDJOB_PROMOTE BUILDJOB_REPEAT BUILDJOB_SUSPEND BUILDJOB_WORKSHOP_PROFILE BUILDJOB_WELL_FREE BUILDJOB_WELL_SIZE BUILDJOB_TARGET_FREE BUILDJOB_TARGET_SIZE BUILDJOB_TARGET_DOWN BUILDJOB_TARGET_UP BUILDJOB_TARGET_RIGHT BUILDJOB_TARGET_LEFT BUILDJOB_STATUE_ASSIGN BUILDJOB_STATUE_FREE BUILDJOB_STATUE_SIZE BUILDJOB_CAGE_JUSTICE BUILDJOB_CAGE_FREE BUILDJOB_CAGE_SIZE BUILDJOB_CAGE_ASSIGN_OCC BUILDJOB_CAGE_WATER BUILDJOB_CAGE_ASSIGN BUILDJOB_CHAIN_ASSIGN_OCC BUILDJOB_CHAIN_JUSTICE BUILDJOB_CHAIN_ASSIGN BUILDJOB_CHAIN_FREE BUILDJOB_CHAIN_SIZE BUILDJOB_SIEGE_FIRING BUILDJOB_SIEGE_ORIENT BUILDJOB_DOOR_INTERNAL BUILDJOB_DOOR_LOCK BUILDJOB_DOOR_AJAR BUILDJOB_COFFIN_ASSIGN BUILDJOB_COFFIN_FREE BUILDJOB_COFFIN_SIZE BUILDJOB_COFFIN_BURIAL BUILDJOB_COFFIN_CIV BUILDJOB_COFFIN_PET BUILDJOB_CHAIR_ASSIGN BUILDJOB_CHAIR_FREE BUILDJOB_CHAIR_SIZE BUILDJOB_TABLE_ASSIGN BUILDJOB_TABLE_HALL BUILDJOB_TABLE_FREE BUILDJOB_TABLE_SIZE BUILDJOB_BED_ASSIGN BUILDJOB_BED_FREE BUILDJOB_BED_BARRACKS BUILDJOB_BED_DORMITORY BUILDJOB_BED_RENT BUILDJOB_BED_SIZE BUILDJOB_BED_NAME BUILDJOB_BED_SLEEP BUILDJOB_BED_TRAIN BUILDJOB_BED_INDIV_EQ BUILDJOB_BED_SQUAD_EQ BUILDJOB_BED_POSITION BUILDJOB_DEPOT_BRING BUILDJOB_DEPOT_TRADE BUILDJOB_DEPOT_REQUEST_TRADER BUILDJOB_DEPOT_BROKER_ONLY BUILDJOB_ANIMALTRAP_BAIT_NONE BUILDJOB_ANIMALTRAP_BAIT_MEAT BUILDJOB_ANIMALTRAP_BAIT_FISH BUILDJOB_ANIMALTRAP_BAIT_GEM BUILDJOB_FARM_FALLOW BUILDJOB_FARM_FERTILIZE BUILDJOB_FARM_SEASFERT BUILDJOB_FARM_SPRING BUILDJOB_FARM_SUMMER BUILDJOB_FARM_AUTUMN BUILDJOB_FARM_WINTER BUILDJOB_STOCKPILE_MASTER BUILDJOB_STOCKPILE_DELETE_CHILD BUILDJOB_STOCKPILE_SETTINGS BUILDJOB_STOCKPILE_BARREL_UP BUILDJOB_STOCKPILE_BARREL_DOWN BUILDJOB_STOCKPILE_BARREL_ZERO BUILDJOB_STOCKPILE_BARREL_MAX BUILDJOB_STOCKPILE_BIN_UP BUILDJOB_STOCKPILE_BIN_DOWN BUILDJOB_STOCKPILE_BIN_ZERO BUILDJOB_STOCKPILE_BIN_MAX BUILDJOB_RACK_MAT_BONE BUILDJOB_RACK_MAT_BRONZE BUILDJOB_RACK_MAT_COPPER BUILDJOB_RACK_MAT_IRON BUILDJOB_RACK_MAT_STEEL BUILDJOB_RACK_MAT_WOOD BUILDJOB_RACK_MAT_METAL BUILDJOB_STAND_MAT_BONE BUILDJOB_STAND_MAT_LEATHER BUILDJOB_STAND_MAT_COPPER BUILDJOB_STAND_MAT_BRONZE BUILDJOB_STAND_MAT_STEEL BUILDJOB_STAND_MAT_IRON BUILDJOB_STAND_MAT_WOOD BUILDJOB_STAND_MAT_METAL BUILDJOB_RACKSTAND_ASSIGN BUILDJOB_RACKSTAND_FREE BUILDJOB_RACKSTAND_SIZE BUILDJOB_RACKSTAND_ITEM BUILDJOB_RACKSTAND_MAT BUILDJOB_RACKSTAND_DEFAULTS1 BUILDJOB_RACKSTAND_KILL1 BUILDJOB_RACKSTAND_DEFAULTS2 BUILDJOB_RACKSTAND_KILL2 STOCKPILE_SETTINGS_ENABLE STOCKPILE_SETTINGS_DISABLE STOCKPILE_SETTINGS_PERMIT_ALL STOCKPILE_SETTINGS_FORBID_ALL STOCKPILE_SETTINGS_PERMIT_SUB STOCKPILE_SETTINGS_FORBID_SUB STOCKPILE_SETTINGS_SPECIFIC1 STOCKPILE_SETTINGS_SPECIFIC2 MOVIE_RECORD MOVIE_PLAY MOVIE_SAVE MOVIE_LOAD ASSIGNTRADE_VIEW ASSIGNTRADE_STRING ASSIGNTRADE_EXCLUDE_PROHIBITED ASSIGNTRADE_PENDING ASSIGNTRADE_SORT NOBLELIST_REPLACE NOBLELIST_SETTINGS NOBLELIST_CAPITAL NOBLELIST_VIEW_CANDIDATE A_BARTER_VIEW A_BARTER_CURRENCY_1 A_BARTER_CURRENCY_2 A_BARTER_CURRENCY_3 A_BARTER_CURRENCY_4 A_BARTER_CURRENCY_5 A_BARTER_CURRENCY_6 A_BARTER_CURRENCY_7 A_BARTER_CURRENCY_8 A_BARTER_CURRENCY_9 A_BARTER_TRADE TRADE_VIEW TRADE_TRADE TRADE_OFFER TRADE_SEIZE STORES_VIEW STORES_ZOOM STORES_FORBID STORES_MELT STORES_DUMP STORES_HIDE MILITARY_ACTIVATE MILITARY_VIEW MILITARY_WEAPON MILITARY_ZOOM ANNOUNCE_ZOOM UNITJOB_REMOVE_CRE UNITJOB_ZOOM_CRE UNITJOB_ZOOM_BUILD UNITJOB_VIEW UNITJOB_MANAGER MANAGER_NEW_ORDER MANAGER_REMOVE MANAGER_PROMOTE MANAGER_MAX MANAGER_WAGES PET_BUTCHER KITCHEN_COOK KITCHEN_BREW SETUPGAME_NEW SETUPGAME_VIEW SETUPGAME_CUSTOMIZE_UNIT SETUPGAME_SAVE_PROFILE SETUPGAME_SAVE_PROFILE_ABORT SETUPGAME_SAVE_PROFILE_GO SETUPGAME_VIEW_PROFILE_PROBLEMS CIVZONE_REMOVE CIVZONE_REMOVE_ZONE CIVZONE_SHAPE CIVZONE_NEXT CIVZONE_POND_OPTIONS CIVZONE_HOSPITAL_OPTIONS CIVZONE_WATER_SOURCE CIVZONE_FISH CIVZONE_DUMP CIVZONE_POND CIVZONE_HOSPITAL CIVZONE_SAND_COLLECT CIVZONE_ACTIVE CIVZONE_MEETING CIVZONE_POND_WATER STOCKPILE_ANIMAL STOCKPILE_FOOD STOCKPILE_WEAPON STOCKPILE_ARMOR STOCKPILE_CUSTOM STOCKPILE_CUSTOM_SETTINGS STOCKPILE_FURNITURE STOCKPILE_GRAVEYARD STOCKPILE_REFUSE STOCKPILE_WOOD STOCKPILE_STONE STOCKPILE_GEM STOCKPILE_BARBLOCK STOCKPILE_CLOTH STOCKPILE_LEATHER STOCKPILE_AMMO STOCKPILE_COINS STOCKPILE_FINISHED STOCKPILE_NONE DESIGNATE_BITEM DESIGNATE_CLAIM DESIGNATE_UNCLAIM DESIGNATE_MELT DESIGNATE_NO_MELT DESIGNATE_DUMP DESIGNATE_NO_DUMP DESIGNATE_HIDE DESIGNATE_NO_HIDE DESIGNATE_TRAFFIC DESIGNATE_TRAFFIC_HIGH DESIGNATE_TRAFFIC_NORMAL DESIGNATE_TRAFFIC_LOW DESIGNATE_TRAFFIC_RESTRICTED DESIGNATE_TRAFFIC_INCREASE_WEIGHT DESIGNATE_TRAFFIC_DECREASE_WEIGHT DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE DESIGNATE_DIG DESIGNATE_DIG_REMOVE_STAIRS_RAMPS DESIGNATE_STAIR_UP DESIGNATE_STAIR_DOWN DESIGNATE_STAIR_UPDOWN DESIGNATE_RAMP DESIGNATE_CHANNEL DESIGNATE_CHOP DESIGNATE_PLANTS DESIGNATE_SMOOTH DESIGNATE_ENGRAVE DESIGNATE_FORTIFY DESIGNATE_TOGGLE_ENGRAVING DESIGNATE_UNDO DESIGNATE_REMOVE_CONSTRUCTION BUILDING_DIM_Y_UP BUILDING_DIM_Y_DOWN BUILDING_DIM_X_UP BUILDING_DIM_X_DOWN BUILDING_ORIENT_UP BUILDING_ORIENT_LEFT BUILDING_ORIENT_RIGHT BUILDING_ORIENT_DOWN BUILDING_ORIENT_NONE BUILDING_VIEW_ITEM BUILDING_ADVANCE_STAGE BUILDING_EXPAND_CONTRACT BUILDING_TRIGGER_ENABLE_WATER BUILDING_TRIGGER_MIN_WATER_UP BUILDING_TRIGGER_MIN_WATER_DOWN BUILDING_TRIGGER_MAX_WATER_UP BUILDING_TRIGGER_MAX_WATER_DOWN BUILDING_TRIGGER_ENABLE_MAGMA BUILDING_TRIGGER_MIN_MAGMA_UP BUILDING_TRIGGER_MIN_MAGMA_DOWN BUILDING_TRIGGER_MAX_MAGMA_UP BUILDING_TRIGGER_MAX_MAGMA_DOWN BUILDING_TRIGGER_ENABLE_CREATURE BUILDING_TRIGGER_ENABLE_LOCALS BUILDING_TRIGGER_RESETS BUILDING_TRIGGER_MIN_SIZE_UP BUILDING_TRIGGER_MIN_SIZE_DOWN BUILDING_TRIGGER_MAX_SIZE_UP BUILDING_TRIGGER_MAX_SIZE_DOWN UNITVIEW_GEN UNITVIEW_INV UNITVIEW_PRF UNITVIEW_WND UNITVIEW_NEXT UNITVIEW_SLAUGHTER UNITVIEW_GEN_COMBAT UNITVIEW_GEN_LABOR UNITVIEW_GEN_MISC UNITVIEW_PRF_PROF UNITVIEW_PRF_PET UNITVIEW_PRF_PET_HUNT UNITVIEW_PRF_PET_WAR UNITVIEW_PRF_VIEW
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STRING_A000 STRING_A001 STRING_A002 STRING_A003 STRING_A004 STRING_A005 STRING_A006 STRING_A007 STRING_A008 STRING_A009 STRING_A010 STRING_A011 STRING_A012 STRING_A013 STRING_A014 STRING_A015 STRING_A016 STRING_A017 STRING_A018 STRING_A019 STRING_A020 STRING_A021 STRING_A022 STRING_A023 STRING_A024 STRING_A025 STRING_A026 STRING_A027 STRING_A028 STRING_A029 STRING_A030 STRING_A031 STRING_A032 STRING_A033 STRING_A034 STRING_A035 STRING_A036 STRING_A037 STRING_A038 STRING_A039 STRING_A040 STRING_A041 STRING_A042 STRING_A043 STRING_A044 STRING_A045 STRING_A046 STRING_A047 STRING_A048 STRING_A049 STRING_A050 STRING_A051 STRING_A052 STRING_A053 STRING_A054 STRING_A055 STRING_A056 STRING_A057 STRING_A058 STRING_A059 STRING_A060 STRING_A061 STRING_A062 STRING_A063 STRING_A064 STRING_A065 STRING_A066 STRING_A067 STRING_A068 STRING_A069 STRING_A070 STRING_A071 STRING_A072 STRING_A073 STRING_A074 STRING_A075 STRING_A076 STRING_A077 STRING_A078 STRING_A079 STRING_A080 STRING_A081 STRING_A082 STRING_A083 STRING_A084 STRING_A085 STRING_A086 STRING_A087 STRING_A088 STRING_A089 STRING_A090 STRING_A091 STRING_A092 STRING_A093 STRING_A094 STRING_A095 STRING_A096 STRING_A097 STRING_A098 STRING_A099 STRING_A100 STRING_A101 STRING_A102 STRING_A103 STRING_A104 STRING_A105 STRING_A106 STRING_A107 STRING_A108 STRING_A109 STRING_A110 STRING_A111 STRING_A112 STRING_A113 STRING_A114 STRING_A115 STRING_A116 STRING_A117 STRING_A118 STRING_A119 STRING_A120 STRING_A121 STRING_A122 STRING_A123 STRING_A124 STRING_A125 STRING_A126 STRING_A127 STRING_A128 STRING_A129 STRING_A130 STRING_A131 STRING_A132 STRING_A133 STRING_A134 STRING_A135 STRING_A136 STRING_A137 STRING_A138 STRING_A139 STRING_A140 STRING_A141 STRING_A142 STRING_A143 STRING_A144 STRING_A145 STRING_A146 STRING_A147 STRING_A148 STRING_A149 STRING_A150 STRING_A151 STRING_A152 STRING_A153 STRING_A154 STRING_A155 STRING_A156 STRING_A157 STRING_A158 STRING_A159 STRING_A160 STRING_A161 STRING_A162 STRING_A163 STRING_A164 STRING_A165 STRING_A166 STRING_A167 STRING_A168 STRING_A169 STRING_A170 STRING_A171 STRING_A172 STRING_A173 STRING_A174 STRING_A175 STRING_A176 STRING_A177 STRING_A178 STRING_A179 STRING_A180 STRING_A181 STRING_A182 STRING_A183 STRING_A184 STRING_A185 STRING_A186 STRING_A187 STRING_A188 STRING_A189 STRING_A190 STRING_A191 STRING_A192 STRING_A193 STRING_A194 STRING_A195 STRING_A196 STRING_A197 STRING_A198 STRING_A199 STRING_A200 STRING_A201 STRING_A202 STRING_A203 STRING_A204 STRING_A205 STRING_A206 STRING_A207 STRING_A208 STRING_A209 STRING_A210 STRING_A211 STRING_A212 STRING_A213 STRING_A214 STRING_A215 STRING_A216 STRING_A217 STRING_A218 STRING_A219 STRING_A220 STRING_A221 STRING_A222 STRING_A223 STRING_A224 STRING_A225 STRING_A226 STRING_A227 STRING_A228 STRING_A229 STRING_A230 STRING_A231 STRING_A232 STRING_A233 STRING_A234 STRING_A235 STRING_A236 STRING_A237 STRING_A238 STRING_A239 STRING_A240 STRING_A241 STRING_A242 STRING_A243 STRING_A244 STRING_A245 STRING_A246 STRING_A247 STRING_A248 STRING_A249 STRING_A250 STRING_A251 STRING_A252 STRING_A253 STRING_A254 STRING_A255 CUSTOM_A CUSTOM_B CUSTOM_C CUSTOM_D CUSTOM_E CUSTOM_F CUSTOM_G CUSTOM_H CUSTOM_I CUSTOM_J CUSTOM_K CUSTOM_L CUSTOM_M CUSTOM_N CUSTOM_O CUSTOM_P CUSTOM_Q CUSTOM_R CUSTOM_S CUSTOM_T CUSTOM_U CUSTOM_V CUSTOM_W CUSTOM_X CUSTOM_Y CUSTOM_Z CUSTOM_SHIFT_A CUSTOM_SHIFT_B CUSTOM_SHIFT_C CUSTOM_SHIFT_D CUSTOM_SHIFT_E CUSTOM_SHIFT_F CUSTOM_SHIFT_G CUSTOM_SHIFT_H CUSTOM_SHIFT_I CUSTOM_SHIFT_J CUSTOM_SHIFT_K CUSTOM_SHIFT_L CUSTOM_SHIFT_M CUSTOM_SHIFT_N CUSTOM_SHIFT_O CUSTOM_SHIFT_P CUSTOM_SHIFT_Q CUSTOM_SHIFT_R CUSTOM_SHIFT_S CUSTOM_SHIFT_T CUSTOM_SHIFT_U CUSTOM_SHIFT_V CUSTOM_SHIFT_W CUSTOM_SHIFT_X CUSTOM_SHIFT_Y CUSTOM_SHIFT_Z CUSTOM_CTRL_A CUSTOM_CTRL_B CUSTOM_CTRL_C CUSTOM_CTRL_D CUSTOM_CTRL_E CUSTOM_CTRL_F CUSTOM_CTRL_G CUSTOM_CTRL_H CUSTOM_CTRL_I CUSTOM_CTRL_J CUSTOM_CTRL_K CUSTOM_CTRL_L CUSTOM_CTRL_M CUSTOM_CTRL_N CUSTOM_CTRL_O CUSTOM_CTRL_P CUSTOM_CTRL_Q CUSTOM_CTRL_R CUSTOM_CTRL_S CUSTOM_CTRL_T CUSTOM_CTRL_U CUSTOM_CTRL_V CUSTOM_CTRL_W CUSTOM_CTRL_X CUSTOM_CTRL_Y CUSTOM_CTRL_Z CUSTOM_ALT_A CUSTOM_ALT_B CUSTOM_ALT_C CUSTOM_ALT_D CUSTOM_ALT_E CUSTOM_ALT_F CUSTOM_ALT_G CUSTOM_ALT_H CUSTOM_ALT_I CUSTOM_ALT_J CUSTOM_ALT_K CUSTOM_ALT_L CUSTOM_ALT_M CUSTOM_ALT_N CUSTOM_ALT_O CUSTOM_ALT_P CUSTOM_ALT_Q CUSTOM_ALT_R CUSTOM_ALT_S CUSTOM_ALT_T CUSTOM_ALT_U CUSTOM_ALT_V CUSTOM_ALT_W CUSTOM_ALT_X CUSTOM_ALT_Y CUSTOM_ALT_Z Not Supported Ctrl+ Alt+ Shft+ Backspace Tab Clear Enter Shift Ctrl Alt Pause Caps Escape Space Page Up Page Down End Up Right Down Print Execute Print Screen Insert Delete Numpad 0 Numpad 1 Numpad 2 Numpad 3 Numpad 4 Numpad 5 Numpad 6 Numpad 7 Numpad 8 Numpad 9 Separator Subtract Add Multiply Decimal Divide F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 F13 F14 F15 F16 F17 F18 F19 F20 F21 F22 F23 F24 Numlock Scroll L Shift R Shift L Control R Control L Menu R Menu Key BA Plus Comma Minus Period Key BF Key C0 Key DB Key DC Key DD Key DE Key DF Key E1 Key E2 Key E3 Key E4 Key E9 Key EA Key EB Key EC Key ED Key EE Key EF Key F1 Key F2 Key F3 Key F4 Key F5 Key Hangul/Kana Key Junja Key Final Key Hanja/Kanji Key Convert Key Nonconvert Key Accept Key Mode Change Key 92 Key 93 Key 94 Key 95 Key 96
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NOT_SUPPORTED CTRL+ ALT+ SHIFT+ BACKSPACE TAB CLEAR ENTER SHIFT CTRL ALT CAPS ESCAPE SPACE PAGEUP PAGEDOWN END HOME UP DOWN PRINT EXECUTE PRINTSCREEN INSERT DELETE NUMPAD0 NUMPAD1 NUMPAD2 NUMPAD3 NUMPAD4 NUMPAD5 NUMPAD6 NUMPAD7 NUMPAD8 NUMPAD9 SEPARATOR SUBTRACT ADD MULTIPLY DECIMAL DIVIDE NUMLOCK SCROLL LSHIFT RSHIFT LCTRL RCTRL LMENU RMENU KEYBA PLUS COMMA MINUS PERIOD KEYBF KEYC0 KEYDB KEYDC KEYDD KEYDE KEYDF KEYE1 KEYE2 KEYE3 KEYE4 KEYE9 KEYEA KEYEB KEYEC KEYED KEYEE KEYEF KEYF1 KEYF2 KEYF3 KEYF4 KEYF5 KEYHANGULKANA KEYJUNJA KEYFINAL KEYHANJAKANJI KEYCONVERT KEYNONCONVERT KEYACCEPT KEYMODECHANGE KEY92 KEY93 KEY94 KEY95 KEY96 Dwarf Fortress Options Ending game... Really retire? All active saves will be deleted. ( = yes, other = no) You will be saved for later use in the region. Really quit? All active saves will be deleted. ( The region will be saved for later use. Return to Title Screen Return to Game Save Game Key Bindings Export Local Image Music and Sound Abort Game Succumb to the Invasion Abandon the Fortress Retire (or Rest a while) as a Peasant Finish Game Give in to Starvation (holding another's goods) NULL unit pointer on load NULL play unit on load: id # NULL item pointer on load NULL play item on load: id # NULL job pointer on load NULL building pointer on load NULL play building on load: id # NULL displayed announcement Site Error 1 Error 2 Nuked Activity Reference Nuked Job Reference Nuked Unit Reference (Worker/Inventory) Nuked Building Reference (Party) Nuked Item Reference (General) Nuked Effect Reference Nuked Pet Info Reference (Pet) Nuked Pet Info Reference (Owner) Nuked Vermin Event Reference Nuked Vermin Reference (Escaped Pet) Nuked Entity Reference Nuked Plot Info Reference Nuked Viewscreen Reference Nuked Unit Reference (Item Wrestle) Nuked Hist Fig Reference Nuked Site Reference Nuked Artifact Reference Nuked Item Improvement Reference Nuked Coin Front Reference Nuked Coin Back Reference Nuked Detail Event Reference Nuked Subregion Reference Nuked Feature Layer Reference Nuked Entity Population Reference Nuked Art Image Reference Nuked Creature Def Reference NULL JOB ITEM (1): NULL JOB ITEM (2): NULL item projectile loaded NULL unit projectile loaded Civ Zone : Null Unit Assignment (Id : Null Item Assignment (Id Cage: Null Unit Assignment Cage: Null Item Assignment NULL Aid Requester current /world.sav Dwarf Fortress Options: Save Game Saving... Dwarf Fortress Options: Key Bindings - Export to txt and a key to change a key binding. [DISPLAY_STRING: NO_FILE data/help/ : Customize Nickname , ` ' : Customize Profession Name : Done with string entry : Abort string entry This creature is non-hostile. is a skulking perpetrator of mischief. is a minion of evil. is a brutal enemy of your kind. is of the wilderness. is of the walking dead. is crazed! is an invader. is from the depths of the underworld. is an uninvited guest. is a current resident. is from is from a mysterious place. Account: Owned Objects: Holdings: Needs: No Chest Demands: Throne Room/Office Bedroom Mandates: Export of Make Complete Jobs Prohibited : Thoughts and preferences : Relationships : Customize data/sound/ .ogg Moving Records : Start recording (active record is erased, stops when you return here) : Play the active moving record : Save the active moving record (you will be prompted for a name) : Load a moving record data/movies/ .cmv data/movies/*.cmv ecwe hlaas ** Loading Fortress ** ** Loading Adventurer ** Dwarf Fortress Options: Load Game Unknown Type Error There are no active games. Loading game... Mine Channel Remove Up Stairs/Ramps Upward Stairway Downward Stairway Up/Down Stairway Upward Ramp Chop Down Trees Gather Plants Smooth Stone Engrave Stone Carve Fortifications Toggle Engravings Remove Designation unprepared Plant Cloth Amber Coral Green Glass Clear Glass Crystal Glass Standard Well-crafted Finely-crafted Superior Quality Exceptional Masterwork Artifact Fresh Raw Hide Rotten Raw Hide Coal Potash Ash Pearlash Soap Allow Plant/Animal Allow Non-Plant/Animal Use Seed Yes Seed Use History Seed Use Name Seed Use Creature Seed Embark Points End Year Population Cap After Civ Creation No Cap Percentage Beasts Dead For Stoppage Ignore Year to Begin Checking Megabeast Percentage Cull Unimportant Historical Figures Reveal All Historical Events Minimum Maximum X-Variance Y-Variance Elevation Mesh Size 2 x 2 4 x 4 8 x 8 16 x 16 32 x 32 Elevation Weighted Range ( Rain Mesh Size Rain Weighted Range ( Drainage Mesh Size Drainage Weighted Range ( Savagery Mesh Size Savagery Weighted Range ( Temperature Mesh Size Temperature Weighted Range ( Volcanism Mesh Size Volcanism Weighted Range ( Minimum Mountain Peak Number Minimum Partial Edge Oceans Minimum Complete Edge Oceans Minimum Volcano Number Titan Number Titan Attack Population Requirement Titan Attack Exported Wealth Requirement Titan Attack Created Wealth Requirement Number of Demon Types Desired Good Square Count in Small Subregions Desired Good Square Count in Medium Subregions Desired Good Square Count in Large Subregions Desired Evil Square Count in Small Subregions Desired Evil Square Count in Medium Subregions Desired Evil Square Count in Large Subregions Minimum Initial Square Count Region Count Minimum Final Erosion Cycle Count Minimum River Start Locations (Pre-Erosion) Desired River Start Locations (Post-Erosion) Periodically Erode Extreme Cliffs Do Orographic Precipitation and Rain Shadows Maximum Number of Subregions Cavern Layer Number Cavern Layer Openness Min Cavern Layer Openness Max Cavern Layer Passage Density Min Cavern Layer Passage Density Max Cavern Layer Water Min Cavern Layer Water Max Magma Layer Bottom Layer (Forces Magma) Z Levels Above Ground Z Levels Above Layer 1 Z Levels Above Layer 2 Z Levels Above Layer 3 Z Levels Above Layer 4 Z Levels Above Layer 5 Z Levels At Bottom Minimum Natural Cave Size Maximum Natural Cave Size Number of Mountain Caves Number of Non-Mountain Caves Make Caves Visible Allow Init Embark Options to Show Tunnels Always Only in Finder Number of Civilizations Playable Civilization Required Minimum Number of Mid-Elevation Squares Minimum Number of Low-Elevation Squares Minimum Number of High-Elevation Squares Minimum Number of Mid-Rain Squares Minimum Number of Low-Rain Squares Minimum Number of High-Rain Squares Minimum Number of Mid-Drainage Squares Minimum Number of Low-Drainage Squares Minimum Number of High-Drainage Squares Minimum Number of Mid-Savagery Squares Minimum Number of Low-Savagery Squares Minimum Number of High-Savagery Squares Minimum Number of Mid-Volcanism Squares Minimum Number of Low-Volcanism Squares Minimum Number of High-Volcanism Squares Stockpile Settings Food Furniture/Siege Ammo Graveyard Refuse Coins Bars/Blocks Gems Finished Goods Cloth Weapons/Trap Comps Additional Options Unprepared Fish Drink (Plant) Drink (Animal) Cheese (Plant) Cheese (Animal) Leaves Milled Plant Bone Meal Fat Extract (Plant) Extract (Animal) Misc. Liquid Item Types Corpses Body Parts Type Material Metals Other Materials Bars Bars: Metal Blocks Blocks: Metal Metal Ores Economic Rough Glass Cut Glass Rough Gem Cut Gem Body Head Feet Hands Legs Core Quality Total Quality : Toggle : Enable : Disable Mill Products Fats Liquids Types Corpse Materials Silk Thread Plant Thread Silk Cloth Trap Comps Qualities Empty Cages Empty Animals Traps Sand Bag Usable Unusable : Allow All : Block All : Permit : Forbid : View Biomes x Brush Radius Smoothing Brush Normal Brush ELEV TEMP DRAIN SAV VOLC (View) Brush = Painting Not painting Will be saved Randomize at gen : Type Value : Nullify Value : Decrease Value : Increase Value Range: : Set Preset Field Values Export Local Image Your Units Buildings : Export Image local_map -param- .txt Created in DF Music and Sound Options Volume: /255 ========= or left-click: Change volume. : Done. Relationships of Pet Spouse Mother Father Lover Child Friend Grudge Deity Force Object of Worship Long-term Acquaintance Passing Acquaintance : Back to Main Workshop Profile Permitted Workers : Permit All : Min - : Max - for more to close window
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FAT TALLOW has created a masterpiece! This is a n This is a stack of These are bundles of This is a bundle of well-prepared finely-prepared superiorly prepared exceptional prepared masterfully prepared well-crafted finely-crafted superior quality exceptional masterful created by an unknown artisan All craftsman ship is of the highest quality. The ingredients are well- finely superiorly exceptionally masterfully minced cooked It is encrusted with studded with decorated with well-crafted finely-crafted superior quality exceptionally worked masterfully worked by an unknown artist encircled with bands of The handle is made from This object is adorned with hanging rings of menaces with spikes of It is made from The thread is gray superbly colored This object is showing some wear. This object is threadbare. This object is in tatters. This object is heavily worn. This object is mangled. &r You gain possession of the remains stuck in your You maintain possession of the is torn from your You've lost possession of the null item load -- type: your material partial skeleton partial remains mutilated Seed Cheese Spice Mill Rendered Fat Barrel <# > Coin Bar/Block Bin aquarium exceptional masterful cloth woven by NULL inventory item on load: id # NULL inventory pointer on load [C:5:0:1] Slayer Unknown creature kill
Weapon and Armor tokens[edit]
BOLT ITEM_WEAPON ITEM_TOY ITEM_INSTRUMENT ITEM_TRAPCOMP ITEM_ARMOR ITEM_AMMO ITEM_SIEGEAMMO ITEM_GLOVES ITEM_SHOES ITEM_SHIELD ITEM_HELM ITEM_PANTS ITEM_FOOD Unrecognized Item Definition Type: ADJECTIVE SIZE WEIGHT SHOOT_FORCE SHOOT_MAXVEL SKILL RANGED TWO_HANDED MINIMUM_SIZE CAN_STONE TRAINING MATERIAL_SIZE EDGE Unrecognized Item Definition (Weapon) Token: HARD_MAT Unrecognized Item Definition (Toy) Token: Unrecognized Item Definition (Instrument) Token: HITS IS_SCREW IS_SPIKE Unrecognized Item Definition (Trap Component) Token: SOFT HARD BARRED SCALED SHAPED CHAIN_METAL_TEXT STRUCTURAL_ELASTICITY_WOVEN_THREAD STRUCTURAL_ELASTICITY_CHAIN_METAL STRUCTURAL_ELASTICITY_CHAIN_ALL LAYER_SIZE LAYER_PERMIT OVER UNDER COVER COVERAGE PREPLURAL MATERIAL_PLACEHOLDER VALUE ARMORLEVEL UBSTEP MAX LBSTEP METAL_ARMOR_LEVELS Unrecognized Item Definition (Armor) Token: CLASS Unrecognized Item Definition (Ammo) Token: Unrecognized Item Definition (Siege Ammo) Token: UPSTEP Unrecognized Item Definition (Gloves) Token: Unrecognized Item Definition (Shoes) Token: BLOCKCHANCE Unrecognized Item Definition (Shield) Token: Unrecognized Item Definition (Helm) Token: Unrecognized Item Definition (Pants) Token: LEVEL Unrecognized Item Definition (Food) Token:
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DOUBLE TAGGED ITEM: Stop Bleeding Repair Compound Fracture Remove Rotten Tissue Construct Building Butcher an Animal Catch Live Fish Catch Live Land Animal Prepare a Raw Fish Mill Plants Process Plants Milk Creature Make Cheese Process Plants (Vial) Process Plants (Bag) Process Plants (Barrel) Make Lye Make Potash From Lye Make Potash From Ash Prepare Easy Meal Prepare Fine Meal Prepare Lavish Meal Brew Drink Extract from Plants Extract from Raw Fish Extract from Land Animal Handle Large Creature Unchain Pet Release Large Creature Release Pet Release Small Creature Handle Small Creature Recover Pet Cage Large Creature Cage Small Creature Pit/Pond Large Animal Pit/Pond Small Animal Drain Aquarium Fill Aquarium Fill Pond Trade at Depot Chain Animal Slaughter Animal Unchain Animal Tame a Large Animal Tame a Small Animal Mint Coins Cut Decorate With Stud With Encrust With Collect Sand Construct Blocks Make Raw Portal Hatch Cover Grate Construct Traction Bench Splint Crutch Box Forge Make Totem Terrarium Cage Waterskin Vial Flask Cup Mug Goblet Instrument Toy Tube Pipe Section Bucket Backpack Quiver Bait Trap with Ballista Arrow Head Assemble Construct Catapult Parts Mechanisms Ballista Parts Anvil Bed Quern Millstone Train Hunting Animal Train War Animal Make Charcoal Make Ash Reaction Smelt Ore Melt a Metal Object Extract Metal Strands Dye Thread Dye Cloth Sew Image Collect Webs Weave Metal Cloth Weave Thread into Silk Weave Thread into Cloth (Dyed Only) Harvest Plants Plant Seeds Fertilize Field Pull the Lever Link a Building to Trigger Carve Fortification Detail Wall Detail Floor Remove Stairs/Ramps Carve Upward Staircase Carve Downward Staircase Carve Up/Down Staircase Carve Ramp Dig Channel Fell Tree Bring Item to Shop Bring Item to Depot Eat Get Provisions Clean Self Fill Waterskin Sleep Kidnap Hunt Starting Fist Fight Hunt for Small Creature Collect Taxes Guard Tax Collector Return Kill Go Shopping Store Owned Item Pickup Equipment Strange Mood Clean Trap Load Catapult Load Ballista Fire Catapult Fire Ballista Load Cage Trap Load Stone Trap Load Weapon Trap Cast Spell SYMBOL NOUN PREFIX VERB ADJ_DIST THE_NOUN_SING THE_NOUN_PLUR THE_COMPOUND_NOUN_SING THE_COMPOUND_NOUN_PLUR THE_COMPOUND_ADJ OF_NOUN_SING OF_NOUN_PLUR FRONT_COMPOUND_NOUN_SING FRONT_COMPOUND_NOUN_PLUR REAR_COMPOUND_NOUN_SING REAR_COMPOUND_NOUN_PLUR FRONT_COMPOUND_ADJ REAR_COMPOUND_ADJ FRONT_COMPOUND_PREFIX THE_COMPOUND_PREFIX STANDARD_VERB Unrecognized Word Token: S_WORD Unrecognized Symbol Token: T_WORD Unrecognized Translation Token: HOLY NAME_SWAMP NAME_DESERT NAME_GLACIER NAME_TUNDRA NAME_GRASSLAND NAME_HILLS NAME_REGION NAME_PEAK NAME_ISLAND_SMALL NAME_ISLAND NAME_CONTINENT NAME_WAR NAME_BATTLE NAME_SIEGE NAME_COMMON_RELIGION NAME_BUILDING_TEMPLE NAME_ROAD NAME_BRIDGE NAME_TUNNEL NAME_WALL NAME_BUILDING_KEEP *** Error(s) finalizing the symbol Unrecognized word token: *** Error(s) finalizing the translation Impoverished Word Selector Machine node out of bounds on split Failed to find machine node frontier on split Unreachable machine node on split
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Unrecognized Material Template Token: *** Error(s) finalizing the material template IMPLIES_ANIMAL_KILL ALCOHOL_PLANT ALCOHOL_CREATURE CHEESE_PLANT CHEESE_CREATURE POWDER_MISC_PLANT POWDER_MISC_CREATURE STOCKPILE_GLOB LIQUID_MISC_PLANT LIQUID_MISC_CREATURE LIQUID_MISC_OTHER STRUCTURAL_PLANT_MAT SEED_MAT LEAF_MAT BONE THREAD_PLANT TOOTH HORN SHELL SILK GENERATES_MIASMA ROTS BLOOD_MAP_DESCRIPTOR ICHOR_MAP_DESCRIPTOR GOO_MAP_DESCRIPTOR SLIME_MAP_DESCRIPTOR PUS_MAP_DESCRIPTOR ENTERS_BLOOD ALCOHOL EDIBLE_VERMIN EDIBLE_RAW EDIBLE_COOKED ITEMS_METAL ITEMS_BARRED ITEMS_SCALED ITEMS_LEATHER ITEMS_SOFT ITEMS_HARD IS_STONE IS_METAL IS_GLASS CRYSTAL_GLASSABLE ITEMS_WEAPON ITEMS_WEAPON_RANGED ITEMS_ANVIL ITEMS_AMMO ITEMS_DIGGER ITEMS_ARMOR ITEMS_DELICATE ITEMS_SIEGE_ENGINE ITEMS_QUERN STONE_NAME IS_GEM OVERWRITE_SOLID TEMP_DIET_INFO SLIME ICHOR GOO FILTH POWDER_DYE ITEM_SYMBOL DISPLAY_COLOR BUILD_COLOR TILE_COLOR BASIC_COLOR STATE_COLOR Unrecognized Color Token in Material Template: STATE_NAME STATE_NAME_ADJ STATE_ADJ ABSORPTION IMPACT_YIELD IMPACT_FRACTURE IMPACT_ELASTICITY COMPRESSIVE_YIELD COMPRESSIVE_FRACTURE COMPRESSIVE_ELASTICITY TENSILE_YIELD TENSILE_FRACTURE TENSILE_ELASTICITY TORSION_YIELD TORSION_FRACTURE TORSION_ELASTICITY SHEAR_YIELD SHEAR_FRACTURE SHEAR_ELASTICITY BENDING_YIELD BENDING_FRACTURE BENDING_ELASTICITY MAX_EDGE MATERIAL_VALUE SPEC_HEAT HEATDAM_POINT COLDDAM_POINT IGNITE_POINT MELTING_POINT BOILING_POINT MAT_FIXED_TEMP IF_EXISTS_SET_HEATDAM_POINT IF_EXISTS_SET_COLDDAM_POINT IF_EXISTS_SET_IGNITE_POINT IF_EXISTS_SET_MELTING_POINT IF_EXISTS_SET_BOILING_POINT IF_EXISTS_SET_MAT_FIXED_TEMP SOLID_DENSITY LIQUID_DENSITY MOLAR_MASS EXTRACT_STORAGE BUTCHER_SPECIAL MEAT_NAME MATERIAL_REACTION_PRODUCT HARDENS_WITH_WATER SOAP_LEVEL MULTIPLY_VALUE magma boiling magma GRAY RED amber ground amber coral ground coral WHITE green glass ground green glass molten green glass boiling green glass DARK_GREEN clear glass ground clear glass molten clear glass boiling clear glass crystal glass ground crystal glass molten crystal glass boiling crystal glass ice snow coal coal powder BLACK potash ash pearlash frozen lye frozen lye powder lye boiling lye mud dirt BROWN vomit molten salt boiling salt filth frozen filth frozen filth powder boiling filth YELLOW unknown frozen substance unknown frozen powder unknown substance unknown boiling substance grime CREATURE_1 unknown frozen creature substance unknown frozen creature powder unknown creature substance unknown boiling creature substance PLANT_1 unknown frozen plant substance unknown frozen plant powder unknown plant substance unknown boiling plant substance SYNDROME SYN_NAME SYN_INJECTED SYN_CONTACT SYN_INHALED SYN_AFFECTED_CLASS SYN_IMMUNE_CLASS SYN_AFFECTED_CREATURE SYN_IMMUNE_CREATURE CE_PAIN SEV :BP missing body part group token :BP missing body part token :BP missing tissue token CE_SWELLING CE_OOZING CE_BRUISING CE_BLISTERS CE_NUMBNESS CE_PARALYSIS CE_FEVER CE_BLEEDING CE_COUGH_BLOOD CE_VOMIT_BLOOD CE_NAUSEA CE_UNCONSCIOUSNESS CE_NECROSIS CE_IMPAIR_FUNCTION CE_DROWSINESS CE_DIZZINESS PROB LOCALIZED RESISTABLE SIZE_DELAYS SIZE_DILUTES VASCULAR_ONLY MUSCULAR_ONLY START PEAK cough coughs up blood. vomit blood.
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: Could not locate material template WAFERS DEEP_SPECIAL THREAD_METAL DEEP_SURFACE AQUIFER METAMORPHIC SEDIMENTARY SOIL SOIL_OCEAN SOIL_SAND SEDIMENTARY_OCEAN_SHALLOW SEDIMENTARY_OCEAN_DEEP IGNEOUS_INTRUSIVE IGNEOUS_EXTRUSIVE ENVIRONMENT Missing Stone Environment Token: Missing Stone Environment Inclusion Type Token: Missing Frequency for Stone Environment: ALL_STONE IGNEOUS_ALL ALLUVIAL Unrecognized Stone Environment Token: ENVIRONMENT_SPEC Missing Stone Environment Spec Token: Missing Stone Environment Spec Inclusion Type Token: Missing Frequency for Stone Environment Spec: LAVA Unrecognized Inorganic Material Definition Token: NAME_PLURAL AUTUMNCOLOR TREE_TILE DEAD_TREE_TILE SAPLING_TILE DEAD_SAPLING_TILE TREE_COLOR DEAD_TREE_COLOR SAPLING_COLOR DEAD_SAPLING_COLOR SAPLING_DROWN_LEVEL TREE_DROWN_LEVEL SAPLING GROWDUR PICKED_TILE DEAD_PICKED_TILE SHRUB_TILE DEAD_SHRUB_TILE CLUSTERSIZE PICKED_COLOR DEAD_PICKED_COLOR SHRUB_COLOR DEAD_SHRUB_COLOR BASIC_MAT MILL SHRUB_DROWN_LEVEL EXTRACT_STILL_VIAL EXTRACT_VIAL EXTRACT_BARREL WET DRY Unrecognized Plant Token: : Smelt Ore Not Found, Token - : Thread Metal Ore Not Found, Token - : Environment Spec Stone Not Found, Token - Sharp blades Extract strands %) Ore of spits out drops has moved out of range! has become entangled in a hidden web! caught up in a web! has claimed a has begun a mysterious construction! Your mason has defaced a destroyed toppled loop path fail: <same square> <invalid start> <invalid goal> -> : Id # :Path Goal :Station Nemesis Unit Load Failed ANXIETY ANGER DEPRESSION SELF_CONSCIOUSNESS IMMODERATION VULNERABILITY FRIENDLINESS GREGARIOUSNESS ASSERTIVENESS ACTIVITY_LEVEL EXCITEMENT_SEEKING CHEERFULNESS IMAGINATION ARTISTIC_INTEREST EMOTIONALITY ADVENTUROUSNESS INTELLECTUAL_CURIOSITY LIBERALISM TRUST STRAIGHTFORWARDNESS ALTRUISM COOPERATION MODESTY SYMPATHY SELF_EFFICACY ORDERLINESS DUTIFULNESS ACHIEVEMENT_STRIVING SELF_DISCIPLINE CAUTIOUSNESS Unrecognized Personality Facet Token: C text_viewer has ended a mandate. A mandate has ended. The work slowdown by the is over. Wagon Pathing Catastrophe caravan from has arrived. Their wagons have bypassed your inaccessible site. Some migrants have decided to brave this terrifying place, knowing it may be their tomb. Some migrants have arrived, despite the danger. Some migrants have arrived. A migrant has decided to brave this terrifying place. A migrant has arrived, despite the danger. A migrant has arrived. No one else even considered making the journey to this cursed death-trap. Others refused to journey to this dangerous fortress. Others were too nervous to make the journey. No one even considered making the journey to such a cursed death-trap this season. Migrants refused to journey to such a dangerous fortress this season. Migrants were too nervous to make the journey this season. The fortress attracted no migrants this season. Trade Goods Available to be Moved Inaccessible Distance: [TRADING] [PENDING] : Sorting by distance : Sorting by value Sorting by distance : Pending on top : Pending mixed in : Culling on mandates : Ignoring mandates : Move good : View good : Select to stop typing. Merchants Present Trading with (Owes you : Greetings. Let's trade. I cannot take so much -- and at such cost! I wish I could take so much, but my animals... I won't trade at a loss. Ah, wonderful. Thank you for your business. Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange. These _are_ fine items, aren't they? Now, what do offer for them? Are these gifts? Do you wish to trade? You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered. Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. I see your low race still revels in death. That poor, gentle creature... If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so. I simply cannot afford this trade. Perhaps if you throw in some more goods I can make an offer. I can't possibly accept, but how about this? A true bargain. [T] : View good, : Mark for trade : Trade : Set currency trade Asking for Offering Not trading currency Merchants from : My apologies, but we're still unloading. We'll be ready soon! There are no merchants present with which to trade. Greetings from the outer lands. Greetings from the Mountainhomes. Your efforts are legend there. Let us trade! Greetings. We are enchanted by your more ethical works. We've come to trade. Greetings. The ship of the is unparalleled. Let's make a deal! A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. What do you want? Perhaps you'd consider this superior proposal? Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. With your trade goods such as they are, I can't fathom you ending up with all of those items. You are too kind. I will see that our leader gets this offering. Take what you wish. I can't stop you. You wish to make an offering? We love gifts. You wish to make an offering to our leader? This would please us greatly. What do you offer? [Chuckles] How droll. [Laughs uproariously] You had me going there. Obviously, your copious wit is matched only by your industry! Yes, and trade we will! Simply tell me These _are_ fine items, aren't they? Now, My stones, are you giving me those? Do you wish to trade or to make an offering to our leader? You truely despise life, don't you? Once a beautiful tree, and now? I see your low race still revels in death. seems ecstatic with the trading very happy about the trading pleased with the trading willing to trade to be rapidly losing patience not going to take much more of this unwilling to trade : Seize marked, : Trade : Offer marked to Allowed Weight: Excess Weight: Value: Trader Profit: Trader Loss: The following fortress goods were added for the counteroffer: : Consider the offer diplomat from meets with Trade Agreement with Good Priority O|--- |O|-- -|O|- --|O| ---|O : View stockpile. : Scroll. Peace is calling out to us. How do you respond? - I hear her voice. Let us stop this war. - We will drown her out with the screams of your dying. Begone. It's such a pleasant place you've carved out for yourselves... - Finish peeking in on conversation. Let's discuss the state of our current agreements... Well then, we have finalized the export agreement. Feel free to go over the documents. I see. Perhaps we'll make an export agreement next year. - Look over documents. Let's discuss what we are willing to offer for your ship... Well then, we have finalized the import agreement. Remember, trade agreements strengthen bonds. Please consider an import agreement next year. What requests do you have of our merchants? - Begin discussion. Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm. Do you have any to recommend for elevation? - I can scarcely believe this good news! I have some recommendations. - Flattering, but we'd rather maintain our distance from the homeland. You continue to impress! I have come empowered to elevate this land in the eyes of our realm. We can part with at most trees, butcher. - We can abide by this. Let us work toward mutual co-existence. - Our needs exceed your allowances. Relax. They're only trees. We elves are partial in particular to the trees in the forests surrounding your lands. Although we are loathe to spare a single branch to your senseless slaughter, we are willing to ask that you cap your tree-fells at one hundred until we next meet. I will try to return next year as I am able. - We can grant this request. Let's discuss the specifics, though... - We cannot stop production just because of your quaint sensibilities. No positions available No recommendations available : Select position : Recommend : Scroll recommendations : Abort (you must fill all) : Select. : Scroll left. has come! Miners Guild Carpenters Guild Masons Guild Metalsmiths Guild Jewelers Guild Craftsmen Guild Guild The merchants from will be leaving soon. have embarked on their journey. : Scroll right. Text generation failed: GLOBAL CHAR IKEY CHOICE /CHOICE LOCX VAR LINK B /TITLE /LINK TREESREMOVED DIPLOMACYFLAG_SUCCESS DIPLOMACYFLAG_FAILURE YOURCIV YOURFORT NULL LOCAL_LARGE_PREDATOR RANGE DIPLOMAT ASSOCIATE ACTOR NOBLE ADD_FLAG REMOVE_FLAG bids you farewell! NATIVENAME TRANSLATEDNAME TITLENAME HISTNAME beasts Gate
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No Buildings Nearby This building has been claimed by works furiously! keeps muttering secretly... works, darkly brooding... with menacing fury! broods "Yes. I need "Leave me. I need... things... certain things ." screams "I must have !" mutters needs bones... yes a shell a corpse tree... life raw... green raw... clear raw... crystal rough... color stone... rock bars... metal gems... shining blocks... bricks... leather... skin cloth... thread ..." sketches pictures of skeletons shells a forest glass glass and burning wood rough gems and glass a quarry shining bars of metal square blocks stacked leather stacked cloth : Brew a Drink : Extract Plant Essence : Collect Webs : Weave Cloth (Plant Thread) : Weave Silk Cloth : Weave Metal Cloth : Mill Plants Needs to be powered : Process Plants : Process Plants (to Bag) : Process Plants (to Barrel) : Process Plants (to Vial) : Milk Creature : Make Cheese Nobody : Tame : Train a Hunting Dog : Train a War Dog : Capture a Live Land Animal : Tame a Small Animal : Tame a Large Animal : Make Rock Mechanisms : Make Traction Bench : Process a Raw Fish : Extract from a Raw Fish : Capture a Live Fish : Butcher a dead animal : Extract from a dead animal : Capture a live land animal : Dye Thread : Dye Cloth : Encrust Finished Goods : Encrust Furniture : Encrust Ammo : Cut Gems : Encrust with Gems Must have magma accessible from below one of the 8 boundary tiles No tasks available Check for raw material access and fuel if necessary : Use in Lever : Use in Trigger You don't have enough mechanisms. : Use in Target : Assign There is nothing that can be linked up. : Link up a Bridge : Link up a Cage : Link up a Chain : Link up a Door : Link up a Floodgate : Link up a Hatch : Link up a Wall Grate : Link up a Floor Grate : Link up Vertical Bars : Link up Floor Bars : Link up a Support : Link up Spears/Spikes : Link up a Gear Assembly : Pull the Lever : Add new task : Cancel Current Task : Promote Current Task : Repeat : Suspend : Workshop Profile Profile requires manager No bucket Bucket full Active Dry : Size Room : Free Room : Resize Room : Make Meeting Hall Frozen Here Frozen Elsewhere Total Power: Total Power Needed: Stable Foundation Hanging : Stop Pumping Manually : Start Pump Manually Pumps from the north Pumps from the east Pumps from the south Pumps from the west : Choose Shooting Dir Shoot: From Top to Bottom From Bottom to Top From Left to Right From Right to Left Give name : Sleep : Indiv Eq : Squad Eq : Make Archery Range : Assign Room Current Owner: : Make Sculpture Garden Occupants: : Do Not Use For Justice : Terrarium : Aquarium : Justice : Make Room : Owner : Free : Assign Animal to Chain : Used by Justice ( Y : Set Owner Assigned: Chained: Fire at Will Prepare to Fire Not in Use , Facing : Change Action : Change Orientation Operated by Mechanisms Forbidden Passable , Internal Pet-passable Open DOOR TAKEN BY INVADERS Retake door to forbid it. DOOR USED BY INTRUDER : Forbid Passage : Permit Passage : Make Pet-passable : Keep Tightly Closed : Set as Internal : Set as External HATCH TAKEN BY INVADERS Retake hatch to forbid it. HATCH USED BY INTRUDER This is the resting place of : Assign Tomb : Free Tomb : Resize Tomb : Use for Burial (Y) : Use for Burial (N) : Allow Citizens (N) : Allow Citizens (Y) : Allow Pets (N) : Allow Pets (Y) : Make Tomb : Assign Chair : Free Chair : Make Throne Room or Study : Assign Table : Free Table : Meeting Hall ( : Make Dining Room Move the cursor to the pile you want to take from. : Select Pile : Change Settings : Max Barrel - : Max Bin - : Take From A Pile : Delete Selected : Vacant : Assign Bed : Free Bed : Barracks ( : Dormitory ( T: Stop rental ( * Eviction Underway * * Move Underway * : Rent this room : Position : Make Bedroom Shopkeeper: For Sale at : Move Goods to/from Depot There are no merchants trading right now. : Trader requested at depot : No trader needed at depot : Anyone may trade : Only broker may trade Broker: Broker can access depot Broker cannot access depot You do not have a broker. : Nothing for Now : Meat : Fish : Large Gem Trap Occupied: Trap Baited: No seeds available for this location : Fallow : Cancel Fert : Fertilize Ft : Seas Fert ( : Spring : Summer : Autumn : Winter Disengaged : Make Barracks/Armory : Remove Building Cancel Done [A] [L] First, you need to create a squad in the military screen. The military screen is accessible from the main view or you can press now. : Military screen etc.: Select exclusively etc.: Select multiple : Scroll list : Place opposite corner : Place first corner : Kill creatures at cursor : Select from list : Select in rectangle : Back to squads etc.: Move to a point etc.: Center on a point : Move to the cursor Orders (squad) : Attack : Move : Cancel orders : Center on this squad : View schedule Sched - Near sq: etc.: Choose squad : Center on selected squad : Active : Select squads : Select individuals Resume : One-Step route : Add waypt : Edit routes : Del waypt : Add route : Edit waypts : Del route : Name route : Center : Back to points/notes /100 : Place : Name : Note text : Change symbol selector : Adopt selected symbol : Routes : Remove from burrow : Add to burrow : Change selection : Done naming : Name burrow : Select symbol/color : Finish rectangle : Start rectangle : Mouse brush is one tile 3x3 round 5x5 : Currently painting : Currently erasing : Center on burrow : Add new burrow : Define this burrow : Add citizens to burrow : Create creature : Place water : Place magma : Butcher : Assume control Outside Inside Light Dark Subterranean Above Ground No Units Nearby Corrupt Soldier Mood: Has a horrible fell look! Brooding darkly... Has the aspect of one fey! Peculiarly secretive... Possessed by unknown forces! Stricken by melancholy... Crawling around babbling! Running around babbling! Crawling around crazed! Running around crazed! In a berserk rage! Staring off into space... Corrupt Strange Mood: Pet of Somebody Creator of : Combat : Labor : Misc Over-Exerted Miserable Very Unhappy Unhappy This animal is waiting for conflict. This animal hunts at will. This adorable animal can't work. This animal isn't interested in your wishes. This animal is waiting to be trained. This animal can't work. : Ready for Slaughter (Y) : Ready for Slaughter (N) : Work Dogs Assign a trained animal: There are no animals left. : Hunting ( Left) : War ( hunting beast assigned war beast The baby can't work yet. A child does as it pleases! The noble will not work. :Gen :Inv :Prf :Wnd :St : Next Horizontal Axle (N/S) (E/W) Upright Weapon Pump from north Pump from east Pump from south Pump from west Chain Chair or Throne (Raises (Retracts) Placement : Change Height : Change Width : Resets : One use only : Water from (Full) : Min, : Max : Water does not trigger : Magma from : Magma does not trigger : Creatures trigger : Citizens trigger : Citizens do not trigger : Min ( : Max ( any : Creatures do not trigger Raise Dir Item Needed) Max) Dist Num : Done Selecting : View Item : Sel All : Deselect : Desel All : Expand/Contract Current Refuse Orders: Gather Refuse Ignore Refuse From Outside Dump Corpses Save Corpses Dump Skulls Save Skulls Dump Bones Save Bones Dump Shells Save Shells Dump Skins Save Skins Dump Other Save Other Current Workshop Orders: : Auto Loom All Thread : Auto Loom Dyed Thread : No Auto Loom : Use Dyed Cloth : Use Any Cloth : Auto Collect Webs : No Auto Collect Webs : Auto Slaughter : No Auto Slaughter : Auto Butcher : No Auto Butcher : Auto Fishery : No Auto Fishery : Auto Kitchen : No Auto Kitchen : Auto Tan : No Auto Tan : Auto Kiln : No Auto Kiln : Auto Smelter : No Auto Smelter : Auto Other : No Auto Other Current Zone Orders: : Zone-Only Drinking : Prefer Zone Drinking : Zone-Only Fishing : Prefer Zone Fishing Current Forbid Orders: : Forbid used ammunition : Claim used ammunition : Forbid your dead : Claim your dead : Forbid your death items : Claim your death items : Forbid other non-hunted dead : Claim other dead : Forbid other death items : Claim other death items Forbidding of death objects occurs at time of death. Current Standing Orders: : Announce all job cancellations. : Announce most job cancellations. : Announce some job cancellations. : Announce no job cancellations. Gather Animals Ignore Animals Gather Food Ignore Food Gather Furniture Ignore Furniture Gather Bodies Ignore Bodies : Refuse Gather Minerals Ignore Minerals Gather Wood Ignore Wood All Harvest : Only Farmers Harvest : Mix Food : No Mix : Workshop Orders : Activity Zone Orders These orders are superceded by negative preferences. Hotkey Zoom : Change Name : Zoom Here Beds: Tables: Traction Benches: Boxes/bags: Thread: Cloth: Splints: Crutches: Powder for casts: Buckets: Soap: : Is Pond : Is Pit (Half Full) (Not Full) : Larger zone : Smaller zone Remove Activity Zone New Activity Zone Water Source ( Fishing ( Garbage Dump ( Pit/Pond ( Sand Collection ( Meeting Area ( Hot Cold Hospital ( Activity Zone # : Water Source ( : Fishing ( : Garbage Dump ( : Pit/Pond ( : Sand Collection ( : Meeting Area ( : Hospital ( : Remove this zone : Set Hospital Information : Set Pit/Pond Information : Stop Removing Zones : Remove Zones : Remove rectangle Rectangle Flow Floor Flow : Animal : Food : Furniture Storage : Graveyard : Wood : Stone : Gem : Bar/Block : Cloth : Leather : Ammo : Coins : Finished Goods : Weapons : Custom Stockpile : Custom Settings : Reserved Barrels - : Reserved Bins - : Remove Designation : Reclaim Items/Buildings : Forbid Items/Buildings : Melt Items : Remove Melt : Dump Items : Remove Dump : Hide Items/Buildings : Unhide Items/Buildings : High Traffic Area : Normal Traffic Area : Low Traffic Area : Restricted Traffic Area High Traffic Cost: Normal Traffic Cost: Low Traffic Cost: Restricted Traffic Cost: : Change Cost : Choose Area Wagon Access No Wagon Access Accessible Depot Inaccessible Depot Depot accessible Depot inaccessible All depots inaccessible All depots accessible depots accessible : View Announcements : Reports : Unit List : Look Around / Create : View Units : Hot Keys : Move this menu/map : Help : Options : Movies : Building : View Civilizations : Designations : Set Orders : Job List : Look Around : Military : Squads : Points/Routes/Notes : Define Burrows : Stockpiles : Zones : Set Building Tasks/Prefs : View Rooms/Buildings : View Items in Buildings : Nobles and Administrators : Status : Depot Access : Artifacts Warm Damp Muddy Snow-covered Mossy Sculpted Detailed Rough-hewn Straight Smooth Exposed Ice Pillar Cluster Burning Dead Tree Grass Dry Grass Dead Grass Level Ice Floor Floor Boulder Driftwood Pebbles Cavern Floor Wet Young Sapling Sapling Shrub Furrowed Ashes Waterfall River Source Chasm Eerie Glowing Pit Glowing Floor Glowing Barrier Semi-molten Rock Lava Flow Magma Flow Murky Pool River Brook Grassy Upward Stairway Grassy Up/Down Stairway Grassy Downward Stairway Up/Down Stairway Downward Stairway Upward Stairway Ice Up/Down Stairway Ice Downward Stairway Ice Upward Stairway Grassy Upward Slope Dry Grass Upward Slope Dead Grass Upward Slope Glacial Upward Slope Upward Slope Glacial Downward Slope Grassy Downward Slope Dry Grass Downward Slope Dead Grass Downward Slope Downward Slope Downward Slope Open Space SLATED FOR REMOVAL Waiting for construction... Waiting for architect... Designed... Construction initiated. Partially constructed. Construction nearly done. Construction suspended. Construction inactive. : Stop Removal : Suspend Construction No Special Profession Any Metalsmithing Any Workshop Farming Wood/Stone/Boneworking Any Fishing Null Here we have prone swimming lying standing own guts deep in various rotten guts many corpses some corpses a few corpses much gore some gore a few corpse chunks many bones some bones a few bones many objects some objects a few objects stuck to warm damp vomit-covered blood-stained pus-spattered ichor-drenched mossy sculpted detailed rough-hewn straight smooth exposed pillar fortification cluster wall all amidst bloody pus pus-spattered ichor ichor-flecked goo gooey slime slimy a pool of chunky a slurry of a pile of a spattering of a pile of vomit You slam into an obstacle and blow blows apart! into an obstacle! you struck by a ball of flames!
Section[edit]
Random Buffer Overload FUEL AUTOMATIC REAGENT PRODUCT PRODUCT_DIMENSION PRODUCT_TO_CONTAINER PRESERVE_REAGENT : Unrecognized Reaction Token: *** Error(s) finalizing the reaction KILN SMELTER KITCHEN ore
Worldgen Strings[edit]
Set Region Information Overflow *START REGION SAVE* *START REGION DIM SAVE* *START REGION MAP SAVE* *START REGION GEOLOGY SAVE* *START REGION SUBREGION SAVE* Not enough peaks: < Not enough medium altitudes Not enough medium altitudes after shift down Not enough low altitudes after shift down: Not enough medium altitudes after shift up Not enough high altitudes after shift up Not enough partial edge oceans Not enough complete edge oceans Rainfall not evenly distributed: Flat/rough areas not evenly distributed: Savagery not evenly distributed Volcanism not evenly distributed Initial swamp square count fails by Initial desert square count fails by Initial forest square count fails by Initial mountain square count fails by Initial ocean square count fails by Initial glacier square count fails by Initial tundra square count fails by Initial grassland square count fails by Initial hill square count fails by Not enough volcanos Swamp region count fails by Desert region count fails by Forest region count fails by Mountain region count fails by Ocean region count fails by Glacier region count fails by Tundra region count fails by Grassland region count fails by Hill region count fails by Not enough river start points before erosion Not enough river start points after erosion Too many distinct subregions (over by will be logged after parameter dump. A world gen error from DF Error sorting rivers: working with ran into Not enough medium altitude locations after erosion Not enough low altitude locations after erosion: Not enough high altitude locations after erosion Not enough mountain cave locations Not enough mountain cave locations after location check Not enough low-lying cave locations Not enough low-lying cave locations after location check Not enough entity placement locations No entity definitions available No controllable entity definitions available Did not place controllable entity Final swamp region count fails by Final desert region count fails by Final forest region count fails by Final mountain region count fails by Final ocean region count fails by Final glacier region count fails by Final tundra region count fails by Final grassland region count fails by Final hill region count fails by It is raining outside. It is snowing outside. There is thick fog outside. There is fog outside. There is a thin mist outside. You cannot see the sky clearly from here, but the available sunlight indicates the night the dawn the day the sunset It is raining. It is snowing. There is a heavy blanket of fog enveloping everything. Fog enshrouds the area. There is a thin mist here. The sky above you is nearly black, ripped through with towering clouds. The sky above you is completely gray, with dark cloud pillars pressing through it. A towering gray cloud descends from the white sky above you. The sky above you is a uniform and dark gray. The sky above you is gray. The sky above you is hazy and white. A dark, towering cloud rises into a striped sky. Mounds of clouds are clustered through a striped sky. There are scattered clouds underneath a striped sky. The sky is striped with thin clouds. A dark, menacing cloud towers above you, crowned by an anvil. There are mounds of clouds above you, smooth on the bottom with prominent upward bulges. There are scattered puffy clouds above you. The sky is clear above you. The sun is rising in the west in the east The sun is low high western eastern sky The sun is directly above you The sun is setting to the east to the west behind the clouds full moon waxing gibbous moon waxing half moon waxing crecent moon waning gibbous moon waning half moon waning crescent moon is rising is directly above you is setting bright behind the clouds pale behind the clouds hardly visible behind the clouds The stars are out. There is a strong breeze blowing from the There is a cool breeze blowing from the There is a gentle breeze blowing from the south north east west Loop Erase River Overflow Loop Erase River Placement Overflow Loop Erase River Temp River Placement Overflow territory_map- historical_map- world_map- -world_gen_param Inappropriate Waterlevel Biome Choice (2) Inappropriate Waterlevel Biome Choice (4) Midmap effective coordinate check out of bounds [WORLD_GEN] CUSTOM_NAME: SEED: HISTORY_SEED: NAME_SEED: CREATURE_SEED: DIM: EMBARK_POINTS: END_YEAR: BEAST_END_YEAR: REVEAL_ALL_HISTORY: CULL_HISTORICAL_FIGURES: [ELEVATION_FREQUENCY: [RAIN_FREQUENCY: [DRAINAGE_FREQUENCY: [TEMPERATURE_FREQUENCY: [SAVAGERY_FREQUENCY: [VOLCANISM_FREQUENCY: TITAN_NUMBER: TITAN_ATTACK_TRIGGER: DEMON_NUMBER: GOOD_SQ_COUNTS: EVIL_SQ_COUNTS: PEAK_NUMBER_MIN: PARTIAL_OCEAN_EDGE_MIN: COMPLETE_OCEAN_EDGE_MIN: VOLCANO_MIN: [REGION_COUNTS: EROSION_CYCLE_COUNT: RIVER_MINS: PERIODICALLY_ERODE_EXTREMES: OROGRAPHIC_PRECIPITATION: SUBREGION_MAX: CAVERN_LAYER_COUNT: CAVERN_LAYER_OPENNESS_MIN: CAVERN_LAYER_OPENNESS_MAX: CAVERN_LAYER_PASSAGE_DENSITY_MIN: CAVERN_LAYER_PASSAGE_DENSITY_MAX: CAVERN_LAYER_WATER_MIN: CAVERN_LAYER_WATER_MAX: HAVE_BOTTOM_LAYER_1: HAVE_BOTTOM_LAYER_2: LEVELS_ABOVE_GROUND: LEVELS_ABOVE_LAYER_1: LEVELS_ABOVE_LAYER_2: LEVELS_ABOVE_LAYER_3: LEVELS_ABOVE_LAYER_4: LEVELS_ABOVE_LAYER_5: LEVELS_AT_BOTTOM: CAVE_MIN_SIZE: CAVE_MAX_SIZE: MOUNTAIN_CAVE_MIN: NON_MOUNTAIN_CAVE_MIN: ALL_CAVES_VISIBLE: SHOW_EMBARK_TUNNEL: TOTAL_CIV_NUMBER: TOTAL_CIV_POPULATION: PLAYABLE_CIVILIZATION_REQUIRED: ELEVATION_RANGES: RAIN_RANGES: DRAINAGE_RANGES: SAVAGERY_RANGES: VOLCANISM_RANGES: feature- data/save/current/feature- Mountain-Slope Overflow : Null Pop Num Non-feature related elevation hole You have located ", a fortress dark tower cave forest retreat town important location /site- , Region Pop: Null Square Count -world_history : nomadic population of Worship List List [*] (b. ??? d. , Reign Began: , Inherited from mother from father from paternal grandmother from paternal grandfather from maternal grandmother from maternal grandfather , *** New Line , *** Original Line Married (d. Never Married No Children Child (out-lived) (out-lived of them) -- Ages at death (d. Worshipped Worships -world_sites_and_pops Parent Civ: Unnumbered Unnumbered Outdoor Animal Populations (Including Undead) Underground Animal Populations (Including Undead) data/save/current/region_snapshot- region_snapshot- Midmap creation failure on graphical map export: Elevation negative on graphical map export (main) Elevation negative on graphical map export (midmap) RCP_BASIC_BODY RCP_BASIC_BODY_STANCE RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG RCP_UPPER_BODY RCP_LOWER_BODY RCP_THORAX RCP_ABDOMEN RCP_CEPHALOTHORAX RCP_HEAD RCP_TWO_PART_ARMS RCP_PINCERS RCP_CLAW_ARMS RCP_FIRST_SIMPLE_LEGS RCP_SECOND_SIMPLE_LEGS RCP_THIRD_SIMPLE_LEGS RCP_FOURTH_SIMPLE_LEGS RCP_FIFTH_SIMPLE_LEGS RCP_SIMPLE_FRONT_LEGS RCP_SIMPLE_REAR_LEGS RCP_TWO_PART_LEGS RCP_FRONT_FLIPPER RCP_REAR_FLIPPER RCP_TWO_FLIGHTLESS_WINGS RCP_TWO_WINGS RCP_TAIL RCP_2_TAILS RCP_3_TAILS RCP_TAIL_STINGER RCP_LOWER_BODY_STINGER RCP_PROBOSCIS RCP_TRUNK RCP_SHELL RCP_ANTENNAE RCP_1_HEAD_HORN RCP_2_HEAD_HORNS RCP_3_HEAD_HORNS RCP_4_HEAD_HORNS RCP_LARGE_MANDIBLES RCP_5_FINGERS RCP_4_FINGERS RCP_3_FINGERS RCP_2_FINGERS RCP_5_TOES RCP_4_TOES RCP_3_TOES RCP_2_TOES RCP_5_FRONT_TOES RCP_4_FRONT_TOES RCP_3_FRONT_TOES RCP_2_FRONT_TOES RCP_5_REAR_TOES RCP_4_REAR_TOES RCP_3_REAR_TOES RCP_2_REAR_TOES RCP_1_EYE RCP_2_EYES RCP_3_EYES RCP_BEAK RCP_NOSE RCP_CHEEKS RCP_LUNGS RCP_HEART RCP_GUTS RCP_THROAT RCP_SPINE RCP_NECK RCP_BRAIN RCP_SKULL RCP_MOUTH RCP_TEETH RCP_RIBS RCP_RIBS_EXTERNAL RCP_LIPS RCP_EYELIDS RCP_GLOSS_HOOF RCP_GLOSS_PAW Cannot generate random creatures -- missing body Cannot generate random creatures -- missing body gloss STANDARD_MATERIALS STANDARD_TISSUES CHITIN_MATERIALS CHITIN_TISSUES FACIAL_HAIR_TISSUES HEAD_HAIR_TISSUE_LAYERS FACIAL_HAIR_TISSUE_LAYERS BODY_HAIR_TISSUE_LAYERS VERTEBRATE_TISSUE_LAYERS EXOSKELETON_TISSUE_LAYERS STANDARD_HEAD_POSITIONS HUMANOID_HEAD_POSITIONS HUMANOID_RIBCAGE_POSITIONS SHELL_POSITIONS HUMANOID_RELSIZES Cannot generate random creatures -- missing body detail plan SKIN_TEMPLATE FAT_TEMPLATE MUSCLE_TEMPLATE SINEW_TEMPLATE BONE_TEMPLATE CARTILAGE_TEMPLATE HAIR_TEMPLATE FEATHER_TEMPLATE SCALE_TEMPLATE NAIL_TEMPLATE TOOTH_TEMPLATE EYE_TEMPLATE NERVE_TEMPLATE BRAIN_TEMPLATE LUNG_TEMPLATE HEART_TEMPLATE LIVER_TEMPLATE GUT_TEMPLATE STOMACH_TEMPLATE PANCREAS_TEMPLATE SPLEEN_TEMPLATE KIDNEY_TEMPLATE LEATHER_TEMPLATE HORN_TEMPLATE PEARL_TEMPLATE SILK_TEMPLATE BLOOD_TEMPLATE ICHOR_TEMPLATE GOO_TEMPLATE SLIME_TEMPLATE SHELL_TEMPLATE SOAP_TEMPLATE TALLOW_TEMPLATE CHITIN_TEMPLATE MILK_TEMPLATE CREATURE_CHEESE_TEMPLATE STRUCTURAL_PLANT_TEMPLATE SEED_TEMPLATE LEAF_TEMPLATE THREAD_PLANT_TEMPLATE PLANT_ALCOHOL_TEMPLATE PLANT_POWDER_TEMPLATE PLANT_EXTRACT_TEMPLATE CREATURE_EXTRACT_TEMPLATE FLAME_TEMPLATE Cannot generate random creatures -- missing material template CHEEK_WHISKERS_TEMPLATE CHIN_WHISKERS_TEMPLATE MOUSTACHE_TEMPLATE SIDEBURNS_TEMPLATE EYEBROW_TEMPLATE EYELASH_TEMPLATE CLAW_TEMPLATE TALON_TEMPLATE Cannot generate random creatures -- missing tissue template *** Error(s) found in Random Creature Generation FORGOTTEN_BEAST_ TITAN_ DEMON_ [GENERATED] [FEATURE_BEAST] [ATTACK_TRIGGER:0:0:50000] [NAME:forgotten beast:forgotten beasts:forgotten beast] [CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast] [NO_GENDER] [CARNIVORE] [NATURAL] [TITAN] [ATTACK_TRIGGER: [NO_DRINK][NO_EAT][NO_SLEEP] [UNIQUE_DEMON] [CAN_LEARN][CAN_SPEAK] [CASTE:FEMALE] [FEMALE] [CASTE:MALE] [MALE] [SELECT_CASTE:ALL] [DEMON] [LARGE_ROAMING] [LARGE_PREDATOR] [BIOME:SUBTERRANEAN_CHASM] [UNDERGROUND_DEPTH:5:5] [POPULATION_NUMBER:5:10] [CLUSTER_NUMBER:1:5] [PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000] [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250] [MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000] [MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500] [PERSONALITY:ANXIETY:0:0:0] [PERSONALITY:DEPRESSION:0:0:0] [PERSONALITY:SELF_CONSCIOUSNESS:0:0:0] [PERSONALITY:VULNERABILITY:0:0:0] [PERSONALITY:FRIENDLINESS:0:0:0] [PERSONALITY:ASSERTIVENESS:100:100:100] [PERSONALITY:CHEERFULNESS:0:0:0] [PERSONALITY:TRUST:0:0:0] [PERSONALITY:STRAIGHTFORWARDNESS:0:0:0] [PERSONALITY:ALTRUISM:0:0:0] [PERSONALITY:COOPERATION:0:0:0] [PERSONALITY:SYMPATHY:0:0:0] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [LIKES_FIGHTING][MAGMA_VISION] [EVIL] [FANCIFUL] [AMPHIBIOUS] [BIOME:SUBTERRANEAN_WATER] [PETVALUE:2000] [GRASSTRAMPLE:20] [BUILDINGDESTROYER:2] [ALL_ACTIVE] [SWIMS_INNATE][SWIM_SPEED:2500] [TRAPAVOID] [NOPAIN] [NOSTUN] [NONAUSEA] [NOFEAR] [NOEXERT] [NO_DIZZINESS] [NO_FEVERS] [BENIGN] [SPHERE: [BODY_SIZE:0:0: [CREATURE_TILE: '&' [NO_THOUGHT_CENTER_FOR_MOVEMENT] [BODY [BODYGLOSS [FLIER] [CANOPENDOORS] [EQUIPS] [BODY_DETAIL_PLAN:STANDARD_MATERIALS] [USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE] [BODY_DETAIL_PLAN:STANDARD_TISSUES] [USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE] [REMOVE_MATERIAL:HAIR] [USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [REMOVE_TISSUE:HAIR] [USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [REMOVE_MATERIAL:SKIN] [REMOVE_TISSUE:SKIN] [REMOVE_MATERIAL:BONE] [REMOVE_TISSUE:BONE] [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE] [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] [HAS_NERVES] [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE] [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE] shadow soot embers cinders composed of ash shade sludge composed of mud brown slick quagmire composed of vomit green disgusting appearance brine composed of salt white composed of grime and filth waste composed of snow blizzard slush sleet composed of water flood tear composed of steam boiling FLAME flame composed of flame red inferno flare flash flaming scorching composed of amber composed of coral composed of green glass composed of clear glass composed of crystal glass composed of coke composed of charcoal black composed of solid salt composed of ice composed of [USE_MATERIAL_TEMPLATE: [MAT_FIXED_TEMP: [TISSUE:UNIFORM_TIS] [TISSUE_NAME:tissue:NP] [TISSUE_MATERIAL: [TISSUE_MAT_STATE: [MUSCULAR] [FUNCTIONAL] [STRUCTURAL] [RELATIVE_THICKNESS:1] [CONNECTS] [TISSUE_SHAPE:LAYER] [TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS] [EXTRAVISION] [CANNOT_UNDEAD] [NOT_BUTCHERABLE] [FIREBREATH] [COLOR: [NOBREATHE] [FIXED_TEMP: [HOMEOTHERM:10040] [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER] [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE] [STATE_COLOR:ALL_SOLID: [SELECT_MATERIAL:HAIR] [SELECT_MATERIAL:HAIR] [SELECT_MATERIAL:FEATHER] [SELECT_MATERIAL:SCALE] [SELECT_MATERIAL:CHITIN] [SELECT_MATERIAL:SKIN] [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT] [TL_MAJOR_ARTERIES] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] [CREATURE_CLASS:GENERAL_POISON] [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID] [USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID] [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT] [SELECT_MATERIAL:BLOOD] [SELECT_MATERIAL:ICHOR] [SELECT_MATERIAL:GOO] [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE] [MELTING_POINT:9800] [BOILING_POINT:9900] [MELTING_POINT:10200] [BOILING_POINT:10400] [ENTERS_BLOOD] [SYNDROME] [SYN_NAME:beast sickness] [SYN_NAME:titan sickness] [SYN_NAME:demon sickness] [SYN_AFFECTED_CLASS:GENERAL_POISON] [SYN_IMMUNE_CREATURE: :ALL] [SYN_INJECTED][SYN_CONTACT][SYN_INHALED] [ :SEV:100:PROB:100 :START: :PEAK: :END: :LOCALIZED :BP:BY_CATEGORY:ALL:ALL :VASCULAR_ONLY :MUSCULAR_ONLY :BP:BY_CATEGORY:ALL:SKIN :BP:BY_CATEGORY:ALL:FAT :BP:BY_CATEGORY:ALL:MUSCLE :BP:BY_CATEGORY:ALL:EYE :BP:BY_CATEGORY:ALL:NERVE :BP:BY_CATEGORY:ALL:BRAIN :BP:BY_CATEGORY:ALL:LUNG :BP:BY_CATEGORY:ALL:HEART :BP:BY_CATEGORY:ALL:LIVER :BP:BY_CATEGORY:ALL:GUT :BP:BY_CATEGORY:ALL:STOMACH :BP:BY_CATEGORY:ALL:PANCREAS :BP:BY_CATEGORY:ALL:SPLEEN :BP:BY_CATEGORY:ALL:KIDNEY :RESISTABLE :SIZE_DELAYS :SIZE_DILUTES [WEBBER] [SECRETION:LOCAL_CREATURE_MAT:POISON: :BY_CATEGORY:ALL: SKIN SCALE CHITIN [MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW] [MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW] [MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW] [MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB] [MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB] [MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST] [MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR] [MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS] [FIREIMMUNE] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:100] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:MAIN] [ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER] [ATTACK_VERB:snatch:snatches] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_FLAG_CANLATCH] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK:STING:BODYPART:BY_CATEGORY:STINGER] [ATTACK_VERB:sting:stings] [ATTACK_CONTACT_PERC:5] [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100] [ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS] [ATTACK_SKILL:BITE] [ATTACK_VERB:stab:stabs] [SPECIALATTACK_SUCK_BLOOD:50:100] [ATTACK:HORN:BODYPART:BY_CATEGORY:HORN] [ATTACK_VERB:gore:gores] [ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE] [ATTACK_VERB:bite:bites] [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW] [ATTACK_VERB:scratch:scratches] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL] [ATTACK_PRIORITY:SECOND] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] [SELECT_MATERIAL:ALL] [MAT_FIXED_TEMP: [HEATDAM_POINT:NONE] [COLDDAM_POINT:NONE] [IGNITE_POINT:NONE] [DESCRIPTION:A great gigantic towering n enormous huge hairy feathered scaly armored fleshy eyeless one-eyed three-eyed beakless noseless skinless six-legged eight-legged twisted into humanoid form in humanoid form with external ribs with lidless eyes It has thin wings of stretched skin wings feathered wings lacy wings It has two It has three It has a long, hanging long, straight long, curly short stubby narrow tails tail It has a proboscis It has a long, swinging trunk It has a short trunk It has a fat, bulging trunk It has a twisting, jointed trunk It has a curling trunk It has a knobby trunk It has a round shell It has a spiral shell It has a square shell It has a knobby shell It has an enormous shell It has a broad shell It has a pair of long antennae It has a pair of fan-like antennae It has a pair of spindly antennae It has a pair of squat antennae It has a pair of branching antennae It has a pair of knobby antennae It has four long, spiral long, curving broad horns horn It has large mandibles it bears a look of unbelievable peace peaceful nature it emanates an aura of giving and kindness kind nature joy marks its every movement joyful nature it moves its will in accordance with the truth of things it is ravening it is slavering it belches and croaks it undulates rhythmically rhythmic undulations it squirms and fidgets it has a bloated body bloated appearance it has a gaunt appearance it appears to be emaciated it chants ceaselessly it murmurs horrible curses it spouts gibberish periodically it knows and intones the names of all it encounters it repeatedly makes threats of torture and death it has a regal bearing it has an austere look about it it moves deliberately it moves about carelessly . Its hair is long and shaggy very curly short and even patchy unkempt long and straight long and wavy feathers are fluffed-out downy long and broad long and sparse long and narrow scales are round blocky jagged oval-shaped overlapping set far apart close-set exoskeleton is waxy leathery warty sleek and smooth rough and cracked wrinkled skin is Beware its poisonous sting! Beware its poisonous bite! Beware its hunger for warm blood! Beware its fire! Beware its webs! Beware its deadly dust! Beware its poisonous vapors! Beware its poisonous gas! Beware its deadly spittle! Beware its noxious secretions! Beware its deadly blood! horrifying features [PREFSTRING: swamp marsh sand desert taiga jungle forest mountain ocean lake glacier tundra brush savanna plains hill titan: titans: -titan] [GO_TO_START] [NAME: [CASTE_NAME: winged horned skinless three-eyed one-eyed eyeless blind demon demons demonic devil devils devilish fiend fiends brute brutes monster monsters spirit spirits ghost ghosts banshee banshees haunt haunts phantom phantoms specter specters wraith wraiths The Arena
Section[edit]
== != >= <= DREAM UNDEAD_ARMY DIPEV MEETING DIPSCRIPT SETVAR UNIT LONG ACTION IF ELSE ENDIF TEXTVIEWER HISTORY_DIPEV DISCUSS TOPICDISCUSSION CONSTRUCTTOPICLIST DIPEVENT INVASION data/dipscript/text/ FIRSTCONTACT
World / Biome Strings[edit]
Connectivity Overflow Connectivity Placement Overflow Update Connectivity Placement Overflow FLUX Choose Fortress Location Local Region World Temperate Conifer Forest Tropical Dry Brdlf Forest Tropical Moist Brdlf Forst Temperature: Freezing Temperate Warm Scorching Trees: Scarce Sparse Woodland Heavily Forested Other Vegetation: Moderate Thick Surroundings: Serene Calm Sinister Mirthful Wilderness Haunted Joyous Wilds Untamed Wilds Terrifying Multiple Constructions Major River: River: Minor River: Stream: Brook: Volcano: Mountain: Neighbors War -------- No Trade Your Civilization Relative Elevation Cliff Indicator Flat Slopes Low Cliffs Medium Cliffs High Cliffs Very High Cliffs (10+) Extreme Cliffs (20+) Reclaim Searching Find Desired Location No Suitable Site Partial Candidate Suitable Site X Dimension Y Dimension Rain Flux Stone Aquifer Underground River Underground Pool Magma Pool Magma Pipe Bottomless Pit Other Features Medium Reclaim a Fortress : Change Mode : Text Done : Enter Text : Move Local Area : Resize Local Area : Symbol Select : Adopt Symbol : List Movement keys control region cursor. : Add Note : View Note : Delete Note NOTICE: Notes are saved only when you save/lose your fort. : Change Selection : Do Search : Reclaim! : Cancel Reclaim : Embark! : Reclaim : Find Desired Location : Notes : View Biome Are you sure you want to embark here? This is your only warning! You have selected the largest possible area. You have selected a very large area. You have selected a large area. Choose a smaller area if you experience lags. You have selected an area with salt water. It might be very difficult to survive here. You have selected an area with an aquifer. It might be very difficult to obtain stone here. Choose Name Singular Noun Plural Noun Adjective Prefix Present (1st) Present (3rd) Preterite Past Participle Present Participle : Clear to move. to use selected word. You can also use the mouse. Front Compound Rear Compound First Adjective Second Adjective Hyphen Compound The X Of X Could not give dwarf skill: No dwarf in position Cannot afford No available Prepare for the Expedition to Prepare for the Journey to Play Now! Prepare for the journey carefully Use : Prepare to embark! Profile : Items : Name Fortress : Name Group : Add : New Pts: : Save : Problems Warning! The following embark profile name is already in use: : Overwrite : Go back To save these settings, choose a name for this embark profile: Embark preparations were not completed. Active/Training ** Starting New Outpost ** ** Starting Reclaim ** data/init/embark_profiles.txt PROFILE RECLAIM_SKILL Unrecognized Embark Profile Token: Unintelligible! This strange language cannot be translated.
Mannerism Text[edit]
begins to talk in a hushed whisper when is angry starts to whisper when is trying to remember something whispers when 's nervous is thinking hard about something usually speaks in a whisper talks very quietly when keeps voice very quiet when is nervous speaks very quietly starts yelling whenever gets angry beings to talk louder when talks very loudly when is excited shouts when he is surprised talks very loudly whenever is exasperated greets others very loudly is annoyed speaks very loudly begins speaking in a monotone whenever is angered starts to drone when begins to talk in a monotone when is bored speaks in a monotone when has a very monotonous way of speaking voice trails off whenever tries to remember something voice trails off when is thinking about something voice has a tendency to trail off when 's speaking begins to talk more slowly when 's angry begins to talk much more slowly when 's exasperated When 's annoyed, starts to talk slowly generally speaks very slowly begins to talk rapidly when talks very quickly when speaks rapidly when 's excited talks very rapidly after 's been surprised usually talks very quickly speaks very deliberately when becomes exasperated, begins to speak very deliberately 's annoyed tends to speak very deliberately mutters under breath when 's trying to remember something starts to mutter under gets excited 's thinking starts to mutter under breath Whenever there's a pause in a conversation, 's bored constantly mutters under starts to stutter when always stutters when stammers when 's surprised begins to stammer when becomes exasperated stutters occasionally talks to inanimate objects when often talks to inanimate objects when talks to inanimate objects when there is a lull in the conversation gets bored, starts talking to inanimate objects has a tendency to talk to inanimate objects talks to when gets excited, often starts talking to starts talking to he becomes exasperated When there's a pause in a conversation, whenever gets bored all of the time gets distracted from conversat