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Difference between revisions of "40d:Weapon token"

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== how to gain weight fast ==
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{{quality|Exceptional|21:20, 30 March 2011 (UTC)}}{{av}}
  
our bodies is barely able to making use of such a big amount of nutrition during a period. With small meals, there is certainly higher chance for nutrient absorption. While using goal of building muscle fast, you wish maximum retention of the vitamins needed to attempt goal.
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For use on standard weapons.
  
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{| {{prettytable}}
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|- bgcolor="#ddd"
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! Token
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! Arguments
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! Description
  
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|-
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| ADJECTIVE
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| adjective
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| Appears before the name of the weapon's material. E.g. "large Obsidian dagger"
  
Supplying the body with a whole protein source at each food may help your system maintain an anabolic, postive nitrogen balance state.
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|-
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| CAN_STONE
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|
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| Can be made out of SHARP (unmodded: obsidian) stone.
  
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|-
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| CRIT_BOOST:
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| value
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| Increases the chance of a weapon piercing internal organs.
  
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|-
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| [DAMAGE:''<damage amount>'':''<damage type>'']
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| dmg amount - value
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dmg type - (slash, burn, etc.)
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| Sets the amount and the type of [[Damage]]
  
The six meals every day eating plan is also thought to be effective at allevieting cholesterol levels. Research indicates that people who split their total <span class="plainlinks">[http://how2gainweightfast.org <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">how to gain weight</span>] calories into 6 small meals each day increasingly decreased both their total and also Bad cholesterol levels.
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|-
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| MINIMUM_SIZE:
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| value
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| The size a creature must be in order to use this weapon.
  
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|-
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| MATERIAL_SIZE:
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| value
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| How much material is needed to make the item. When using normal metal bars, the amount needed is the value divided by 3, rounded down; when using [[adamantine]], the number of wafers needed is equal to the value.
  
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|-
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| NAME
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| singular:plural
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| What this item will be called ingame.
  
Furthermore, our bodies is a bit more more likely to store fat when it's undecided when it is going to get its next feeding. Your whole body is incredibly shrewd and also no matter if you plan for the future, it does. When it becomes used to being fed continually, to six meals a day, it tends not to fret a great deal concerning tomorrow's requirement for energy and is for that reason more unlikely to save energy as unsightly fat.
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|-
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| RANGED:''<skill type>'':''<ammo type>''
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| skill type - weapon skill type
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ammo type - anything
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| This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. Ammunition definitions have DAMAGE and CLASS - CLASS determines what ammo type it matches. Also allows this weapon to be constructed at a bowyer's workshop. For a list of skill tokens see [[Skill token]]s.
  
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|-
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| SKILL
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| weapon skill type (axe, sword, etc.)
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| The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. For a list of skill tokens see [[Skill token]]s.
  
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|-
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| STICK_CHANCE
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| value
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| The chance of a weapon sticking in a target.
  
How To Practice It
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|-
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| TWO_HANDED
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| value
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| Creatures wielding this weapon that are above the minimum size but their size is below this number must wield this weapon with two hands. (''Currently only affects fortress mode as an adventurer can wield anything in one hand.'')
  
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|-
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| WEIGHT
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| value
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| How much an item weighs.
  
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|}
  
If you are conversant in the three-meal-a-day routine, six meals a day will undoubtedly sound a frightening task. Cook six meals each day? Hey, if you can get it done, go for it. Many can't. I can't. To aid, areas solutions:
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{{Category|Modding}}
 
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{{Category|Tokens}}
 
 
 
 
Plan in advance. Ensure the nutrition needed to abide by your diet is at reach. Plan your diet undoubtedly a couple of days prior to.
 
 
 
Cook in advance. Quite a few foods that will help you reach your nutritional goals lend on their own to being cooked in big amounts then portioned out as well as cooled for fast and good eating. Chicken breast and boiled eggs are perfect cases. Get some tupperware and you could eat well with minimal kitchen time.
 
 
 
Use canned foods full of protein. You could possibly realize that tuna also comes in a can making a simple and quick meal, but did you know salmon, chicken breast and also other protein-rich foods come in cans? Check your supermarket.
 
 
 
And also the number one helper to sticking to a six-meal-a-day plan (drum roll please)... SUPPLEMENTS. You can preserve to your fat gain diet without the need for <span class="plainlinks">[http://www.how2gainweightfast.org/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">how to gain weight fast</span>] supplements but it are going to be enormously tougher.
 
 
 
 
 
 
 
You will find meal replacement powders, whey protein powders, weight gainers and other supplements that have excellent food content and can make your meal planning more simple. To learn more, head to the Bodybuilding Supplement Guidebook.
 
 
 
 
 
 
 
Whilst it might be improper to stay and take in six times every day, considering that some of meals might be merely a quick gulp of a protein shake the diet plan can become functional for even the busiest of people.
 
 
 
With just a few smarts plus a little creativity, you will find your meal planning just isn't as tricky as it might first appear.
 

Latest revision as of 20:29, 23 June 2017

This article is about an older version of DF.

For use on standard weapons.

Token Arguments Description
ADJECTIVE adjective Appears before the name of the weapon's material. E.g. "large Obsidian dagger"
CAN_STONE Can be made out of SHARP (unmodded: obsidian) stone.
CRIT_BOOST: value Increases the chance of a weapon piercing internal organs.
[DAMAGE:<damage amount>:<damage type>] dmg amount - value

dmg type - (slash, burn, etc.)

Sets the amount and the type of Damage
MINIMUM_SIZE: value The size a creature must be in order to use this weapon.
MATERIAL_SIZE: value How much material is needed to make the item. When using normal metal bars, the amount needed is the value divided by 3, rounded down; when using adamantine, the number of wafers needed is equal to the value.
NAME singular:plural What this item will be called ingame.
RANGED:<skill type>:<ammo type> skill type - weapon skill type

ammo type - anything

This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. Ammunition definitions have DAMAGE and CLASS - CLASS determines what ammo type it matches. Also allows this weapon to be constructed at a bowyer's workshop. For a list of skill tokens see Skill tokens.
SKILL weapon skill type (axe, sword, etc.) The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. For a list of skill tokens see Skill tokens.
STICK_CHANCE value The chance of a weapon sticking in a target.
TWO_HANDED value Creatures wielding this weapon that are above the minimum size but their size is below this number must wield this weapon with two hands. (Currently only affects fortress mode as an adventurer can wield anything in one hand.)
WEIGHT value How much an item weighs.