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Difference between revisions of "v0.31:Aqueduct"
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{{Quality|Fine|08:38, 9 June 2010 (UTC)}} | {{Quality|Fine|08:38, 9 June 2010 (UTC)}} | ||
− | An '''aqueduct''' is any set of elements that carries | + | An '''aqueduct''' is any set of elements that carries [[water]] or [[magma]] from one location to another. An aqueduct is formed by a combination of [[channel]]s, [[dig|tunnels]], and natural or constructed [[floor]]s and [[wall]]s creating the path for the fluid to follow. Aqueducts can tap into the side of a natural source or use [[pump]]s and gravity to get the fluid to flow to its destination. |
− | Care needs to be taken in the creation of any aqueduct - namely, certain measures like roofing over channels and installing safety valves - are sometimes necessary in order to handle | + | Care needs to be taken in the creation of any aqueduct - namely, certain measures like roofing over channels and installing safety valves - are sometimes necessary in order to handle [[pressure|pressurized]] fluids. Since in-game pressure sometimes behaves in counterintuitive ways, it is generally a good idea to familiarize oneself with its mechanics before undertaking any large project, lest [[flood|something unintended occurs]]. |
Below is an example of the most primitive type of aqueduct, the open surface channel. | Below is an example of the most primitive type of aqueduct, the open surface channel. | ||
Line 10: | Line 10: | ||
'''Simple aqueduct''' | '''Simple aqueduct''' | ||
top view | top view | ||
− | <font color="cyan">≈≈≈</font><font color="green">......</font><font color="gray">{{char|186}}++</font> <font color="cyan">≈ </font> = | + | <font color="cyan">≈≈≈</font><font color="green">......</font><font color="gray">{{char|186}}++</font> <font color="cyan">≈ </font> = [[River]]/[[lake]] |
− | <font color="cyan">≈≈≈</font><font color="green">......</font><font color="gray">{{char|186}}++</font> <font color="blue">≈ </font> = | + | <font color="cyan">≈≈≈</font><font color="green">......</font><font color="gray">{{char|186}}++</font> <font color="blue">≈ </font> = [[Channel]] filled with water |
− | <font color="cyan">≈≈≈≈</font><font color="blue">≈≈≈≈≈</font><font color="gray">{{char|186}}</font><font color="blue">≈</font><font color="olive">{{char|9}}</font> <font color="gray">+</font><font color="green">.</font> = | + | <font color="cyan">≈≈≈≈</font><font color="blue">≈≈≈≈≈</font><font color="gray">{{char|186}}</font><font color="blue">≈</font><font color="olive">{{char|9}}</font> <font color="gray">+</font><font color="green">.</font> = [[Floor]] (indoor/outdoor) |
− | <font color="cyan">≈≈≈≈</font><font color="green">.....</font><font color="gray">{{char|186}}++</font> <font color="gray">{{char|186}} </font> = | + | <font color="cyan">≈≈≈≈</font><font color="green">.....</font><font color="gray">{{char|186}}++</font> <font color="gray">{{char|186}} </font> = [[Wall]] |
− | <font color="cyan">≈≈≈≈</font><font color="green">.....</font><font color="gray">{{char|186}}++</font> <font color="olive">{{char|9}} </font> = | + | <font color="cyan">≈≈≈≈</font><font color="green">.....</font><font color="gray">{{char|186}}++</font> <font color="olive">{{char|9}} </font> = [[Well]] |
== See also == | == See also == | ||
− | :* | + | :* [[Water]] |
− | :* | + | :* [[Magma]] |
− | :* | + | :* [[Screw pump]] |
− | :* | + | :* [[Pressure]] |
− | |||
− |
Latest revision as of 10:43, 23 July 2013
Part of a number of articles on |
Projects |
---|
Basic |
Aqueduct • Archery tower • Atom smasher • Danger room • Dam • Garbage dump • Mass pit • Moat • Pit trap • Reservoir• Sally port • Swimming pool • Tower • Tree farm |
Advanced |
Drowning chamber • Magma piston • Obsidian farm • Pump stack • Silk farm • Water reactor |
This article is about an older version of DF. |
An aqueduct is any set of elements that carries water or magma from one location to another. An aqueduct is formed by a combination of channels, tunnels, and natural or constructed floors and walls creating the path for the fluid to follow. Aqueducts can tap into the side of a natural source or use pumps and gravity to get the fluid to flow to its destination.
Care needs to be taken in the creation of any aqueduct - namely, certain measures like roofing over channels and installing safety valves - are sometimes necessary in order to handle pressurized fluids. Since in-game pressure sometimes behaves in counterintuitive ways, it is generally a good idea to familiarize oneself with its mechanics before undertaking any large project, lest something unintended occurs.
Below is an example of the most primitive type of aqueduct, the open surface channel.
Simple aqueduct top view ≈≈≈......║++ ≈ = River/lake ≈≈≈......║++ ≈ = Channel filled with water ≈≈≈≈≈≈≈≈≈║≈○ +. = Floor (indoor/outdoor) ≈≈≈≈.....║++ ║ = Wall ≈≈≈≈.....║++ ○ = Well