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Difference between revisions of "23a:Trap component token"
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| MATERIAL_SIZE: | | MATERIAL_SIZE: | ||
| value | | value | ||
− | | | + | | Intended to specify the number of bars needed to construct this trap component, divided by 3. Is not actually used - all trap components require 2 bars of metal. |
|} | |} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |
Latest revision as of 15:29, 25 July 2012
This article is about an older version of DF. |
For use on trap components.
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called ingame. |
ADJECTIVE | adjective | Appears before the name of the weapon's material. Eg. "enormous steel corkscrew" |
[DAMAGE:<damage amount>:<damage type>] | dmg amount - value
dmg type - (slash, burn, etc.) |
Sets the amount and the type of Damage |
STICK_CHANCE | value | The chance of a weapon sticking in a target. |
WEIGHT | value | How much an item weighs. |
HITS | value | Number of times it hits. |
CRIT_BOOST: | value | Increases the chance of a weapon piercing internal organs. |
MATERIAL_SIZE: | value | Intended to specify the number of bars needed to construct this trap component, divided by 3. Is not actually used - all trap components require 2 bars of metal. |