v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d:Trap component token

From Dwarf Fortress Wiki
Jump to navigation Jump to search
This article is about an older version of DF.

For use on trap components.

Token Arguments Description
ADJECTIVE adjective Appears before the name of the weapon's material. E.g. "menacing steel spike"
CRIT_BOOST: value Increases the chance of a weapon piercing internal organs.
[DAMAGE:<damage amount>:<damage type>] dmg amount - value

dmg type - (slash, burn, etc.)

Sets the amount and the type of Damage
HITS value Number of times it hits.
IS_SCREW Weapon may be installed in a screw pump.
IS_SPIKE Weapon may be installed in a spike trap.
METAL Weapon may be made out of metal.
MATERIAL_SIZE: value How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three.
NAME singular:plural What this item will be called ingame.
STICK_CHANCE value The chance of a weapon sticking in a target.
WEIGHT value How much an item weighs.
WOOD Weapon may be made out of wood.