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Difference between revisions of "v0.34:Temple"
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− | + | A '''temple''' is a structure devoted to an object of worship, which typically is any [[sphere]]-aligned being such as a [[deity]], [[megabeast]], or [[titan]]. They are located in [[human]] towns and [[goblin]] fortresses, and the object of worship will be consistent with the sphere or spheres the [[civilization]] is aligned to. [[Priest]]s can be found in temples, and will allow you to join the local sect of their religion with the conversation topic 'Service'. | |
− | + | On first joining a sect dedicated to a particular object of worship, that entity will be added to the character's record. An adventurer can then converse({{K|k}}) anywhere with any deity object of worship. Though the deity's only response is silence, repeated conversations can change the deity's object of worship status from 'dubious' to 'casual', 'object', 'devoted' and 'ardent'. | |
− | + | In the current version it is not possible to join a temple. The priests behave as lawgivers when 'Service' is selected. It is possible to assume control of a being that worships a deity using [[Utility:DFHack|DFHack]], however, attempting to converse with it results in a game crash. | |
It's unknown whether conversing with other objects of worship can increase their worship status; megabeasts tend to be uniformly hostile, though Titans may be flagged 'benign'{{verify}}. | It's unknown whether conversing with other objects of worship can increase their worship status; megabeasts tend to be uniformly hostile, though Titans may be flagged 'benign'{{verify}}. | ||
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+ | Occasionally you will find a human temple with a large pool of [[magma]] at the bottom. | ||
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+ | Temples can have basements, sometimes extensive catacombs, which may be crawling with enemies ranging from the typical [[kobold]]s and [[goblin]]s, to the occasional lurking [[Mummy]] (with assorted [[Undead|Skeletal]] minions). | ||
{{Category|Adventurer mode}} | {{Category|Adventurer mode}} |
Latest revision as of 11:01, 13 July 2024
This article is about an older version of DF. |
A temple is a structure devoted to an object of worship, which typically is any sphere-aligned being such as a deity, megabeast, or titan. They are located in human towns and goblin fortresses, and the object of worship will be consistent with the sphere or spheres the civilization is aligned to. Priests can be found in temples, and will allow you to join the local sect of their religion with the conversation topic 'Service'.
On first joining a sect dedicated to a particular object of worship, that entity will be added to the character's record. An adventurer can then converse(k) anywhere with any deity object of worship. Though the deity's only response is silence, repeated conversations can change the deity's object of worship status from 'dubious' to 'casual', 'object', 'devoted' and 'ardent'.
In the current version it is not possible to join a temple. The priests behave as lawgivers when 'Service' is selected. It is possible to assume control of a being that worships a deity using DFHack, however, attempting to converse with it results in a game crash.
It's unknown whether conversing with other objects of worship can increase their worship status; megabeasts tend to be uniformly hostile, though Titans may be flagged 'benign'[Verify].
Occasionally you will find a human temple with a large pool of magma at the bottom.
Temples can have basements, sometimes extensive catacombs, which may be crawling with enemies ranging from the typical kobolds and goblins, to the occasional lurking Mummy (with assorted Skeletal minions).