v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Ethic"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Quietust moved page v0.34:Ethics to v0.34:Ethic over redirect)
 
(8 intermediate revisions by 5 users not shown)
Line 2: Line 2:
 
== List of acceptable ethics tags==
 
== List of acceptable ethics tags==
  
Ethics tags are used in the entity_default raw file to determine how races feel about various issues. Relationships between civs are based on their ethics value numbers in relation to each other; Some yield favourable positive numbers or unfavourable negative numbers that result in ethic/civ conflict. Civs with UNTHINKABLE in a specific ethic will happily go to war with a different civ that has ACCEPTABLE in that same ethic type.  
+
Ethics tags are used in the [[Entity token|entity raw files]] to determine how different civilizations feel about various issues. Relationships between civilizations are based on their ethic responses in relation to each other; similar ethics result in friendship, while conflicting ethics result in animosity. Strongly conflicting ethics often trigger [[war]]s during worldgen.
  
Example usage: [ETHIC:ASSAULT:PUNISH_SERIOUS]
+
In practice, this generally causes Elves to declare war on everybody else over killing plants and making trophies, and everybody else to declare war on the Elves over the devouring of sapient beings.
 
 
In un-modded DF, this corresponds to wars over eating sapients and elves declaring war on everybody for harming plants and hunting/displaying trophies.
 
  
 
== Ethics types ==
 
== Ethics types ==
Line 14: Line 12:
 
!Extra Information
 
!Extra Information
 
|-
 
|-
|ASSAULT
+
| {{text anchor|ASSAULT}}
|
+
| The result of a tantruming citizen attacking another in fortress mode. Other effects unknown.
 
|-
 
|-
|EAT_SAPIENT_KILL
+
| {{text anchor|EAT_SAPIENT_KILL}}
 
| This determines if the race will sometimes devour dead enemy combatants.
 
| This determines if the race will sometimes devour dead enemy combatants.
 
|-
 
|-
|EAT_SAPIENT_OTHER
+
| {{text anchor|EAT_SAPIENT_OTHER}}
 
| This also determines whatever or not a race is willing to butcher other sapients.  
 
| This also determines whatever or not a race is willing to butcher other sapients.  
 
|-
 
|-
|KILL_ANIMAL
+
| {{text anchor|KILL_ANIMAL}}
 
| A response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse animal products in trade - namely, [[material token|materials]] with [IMPLIES_ANIMAL_KILL].
 
| A response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse animal products in trade - namely, [[material token|materials]] with [IMPLIES_ANIMAL_KILL].
 
|-
 
|-
|KILL_ENEMY
+
| {{text anchor|KILL_ENEMY}}
 
|
 
|
 
|-
 
|-
|KILL_ENTITY_MEMBER
+
| {{text anchor|KILL_ENTITY_MEMBER}}
 
|
 
|
 
|-
 
|-
|KILL_NEUTRAL
+
| {{text anchor|KILL_NEUTRAL}}
 
|
 
|
 
|-
 
|-
|KILL_PLANT
+
| {{text anchor|KILL_PLANT}}
 
| This determines a race's position towards wood as well - a response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse wooden objects in trade, and it also prohibits them from bringing caravan [[wagon]]s.
 
| This determines a race's position towards wood as well - a response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse wooden objects in trade, and it also prohibits them from bringing caravan [[wagon]]s.
 
|-
 
|-
|LYING
+
| {{text anchor|LYING}}
 
|
 
|
 
|-
 
|-
|MAKE_TROPHY_ANIMAL
+
| {{text anchor|MAKE_TROPHY_ANIMAL}}
 
|
 
|
 
|-
 
|-
|MAKE_TROPHY_SAME_RACE
+
| {{text anchor|MAKE_TROPHY_SAME_RACE}}
 
|
 
|
 
|-
 
|-
|MAKE_TROPHY_SAPIENT
+
| {{text anchor|MAKE_TROPHY_SAPIENT}}
 
|
 
|
 
|-
 
|-
|OATH_BREAKING
+
| {{text anchor|OATH_BREAKING}}
|
+
| The result of a citizen violating noble mandates in fortress mode. Other effects unknown.
 
|-
 
|-
|SLAVERY
+
| {{text anchor|SLAVERY}}
 
|
 
|
 
|-
 
|-
|THEFT
+
| {{text anchor|THEFT}}
 
| This determines whether the race will try to steal goods.
 
| This determines whether the race will try to steal goods.
 
|-
 
|-
|TORTURE_ANIMALS
+
| {{text anchor|TORTURE_ANIMALS}}
 
|
 
|
 
|-
 
|-
|TORTURE_AS_EXAMPLE
+
| {{text anchor|TORTURE_AS_EXAMPLE}}
 
|
 
|
 
|-
 
|-
|TORTURE_FOR_FUN
+
| {{text anchor|TORTURE_FOR_FUN}}
 
|
 
|
 
|-
 
|-
|TORTURE_FOR_INFORMATION
+
| {{text anchor|TORTURE_FOR_INFORMATION}}
 
|
 
|
 
|-
 
|-
|TREASON
+
| {{text anchor|TREASON}}
 
|
 
|
 
|-
 
|-
|TRESPASSING
+
| {{text anchor|TRESPASSING}}
 
|
 
|
 
|-
 
|-
|VANDALISM
+
| {{text anchor|VANDALISM}}
|
+
| The result of a tantruming citizen breaking furniture in fortress mode. Other effects unknown.
 
|}
 
|}
  
Line 88: Line 86:
 
! Num !! Token
 
! Num !! Token
 
|-
 
|-
| 0 || NOT_APPLICABLE
+
| 0 || {{text anchor|NOT_APPLICABLE}}
 
|-
 
|-
| 1 || ACCEPTABLE
+
| 1 || {{text anchor|ACCEPTABLE}}
 
|-
 
|-
| 2 || PERSONAL_MATTER
+
| 2 || {{text anchor|PERSONAL_MATTER}}
 
|-
 
|-
| 3 || JUSTIFIED_IF_NO_REPERCUSSIONS
+
| 3 || {{text anchor|JUSTIFIED_IF_NO_REPERCUSSIONS}}
 
|-
 
|-
| 4 || JUSTIFIED_IF_GOOD_REASON
+
| 4 || {{text anchor|JUSTIFIED_IF_GOOD_REASON}}
 
|-
 
|-
| 5 || JUSTIFIED_IF_EXTREME_REASON
+
| 5 || {{text anchor|JUSTIFIED_IF_EXTREME_REASON}}
 
|-
 
|-
| 6 || JUSTIFIED_IF_SELF_DEFENSE
+
| 6 || {{text anchor|JUSTIFIED_IF_SELF_DEFENSE}}
 
|-
 
|-
| 7 || ONLY_IF_SANCTIONED
+
| 7 || {{text anchor|ONLY_IF_SANCTIONED}}
 
|-
 
|-
| 8 || MISGUIDED
+
| 8 || {{text anchor|MISGUIDED}}
 
|-
 
|-
| 9 || SHUN
+
| 9 || {{text anchor|SHUN}}
 
|-
 
|-
| 10 || APPALLING
+
| 10 || {{text anchor|APPALLING}}
 
|-
 
|-
| 11 || PUNISH_REPRIMAND
+
| 11 || {{text anchor|PUNISH_REPRIMAND}}
 
|-
 
|-
| 12 || PUNISH_SERIOUS
+
| 12 || {{text anchor|PUNISH_SERIOUS}}
 
|-
 
|-
| 13 || PUNISH_EXILE
+
| 13 || {{text anchor|PUNISH_EXILE}}
 
|-
 
|-
| 14 || PUNISH_CAPITAL
+
| 14 || {{text anchor|PUNISH_CAPITAL}}
 
|-
 
|-
| 15 || UNTHINKABLE
+
| 15 || {{text anchor|UNTHINKABLE}}
 
|-
 
|-
| 16 || REQUIRED
+
| 16 || {{text anchor|REQUIRED}}
 
|}
 
|}
  
 
==Ethics value numbers in relation to each other==
 
==Ethics value numbers in relation to each other==
The following table describes how entities respond to differences in ethics, using the evaluator's ethic response as the row number and the target's ethic response as the column number.
+
The following table describes how entities respond to other cultures, with the observer on the vertical axis and their target on the horizontal axis.
{| ((prettytable}}
+
If an entity's accumulated animosity towards another passes a certain threshold (determined by ruler's personality) then it will run a risk-assessment check. If passed, this will lead to a declaration of war.
|- style="text-align:right"
+
 
-
+
In general, entities react much more strongly to actions that violate their taboos than to the outlawing of their customs in other civilisations.
!        0 !!  1 !!  2 !!  3 !!  4 !!  5 !!  6 !!  7 !!  8 !!  9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16
+
For example, Civ A finds slavery Acceptable, but Civ B considers it a Capital Offence.<br />
|- style="text-align:right"
+
> Civ A will consider Civ B most unreasonable (-5) for executing people over such a non-issue.<br />
!  0
+
> Civ B will be shocked and disgusted (-15) that Civ A engages in such a debased activity.<br />
|        0 ||  0 ||  0 ||  0 ||  0 ||  0 ||  0 ||  0 ||  0 ||  0 ||  0 ||  0 ||  0 ||  0 ||  0 ||  0 ||  0
+
> The end result is mutual negativity. However, Civ B is 3x ''more'' offended, and much more likely to go to war over the issue - assuming, of course, they think they have a chance of winning.
|- style="text-align:right"
 
!  1
 
|        0 ||  1 ||  1 ||  1 ||  0 ||  0 ||  0 ||  0 || -1 || -2 || -2 || -2 || -3 || -5 || -5 || -2 ||  1
 
|- style="text-align:right"
 
!  2
 
|        0 ||  1 ||  1 ||  1 ||  0 ||  0 ||  0 ||  0 || -1 || -2 || -2 || -2 || -3 || -5 || -5 || -2 ||  1
 
|- style="text-align:right"
 
!  3
 
|        0 ||  1 ||  1 ||  1 ||  0 ||  0 ||  0 ||  0 || -1 || -2 || -2 || -2 || -3 || -5 || -5 || -2 ||  1
 
|- style="text-align:right"
 
!  4
 
|        0 ||  0 ||  0 ||  0 ||  2 ||  1 ||  0 ||  0 ||  0 || -1 || -1 || -1 || -1 || -1 || -1 || -1 ||  0
 
|- style="text-align:right"
 
!  5
 
|        0 || -1 || -1 ||  0 ||  1 ||  2 ||  0 ||  0 ||  0 || -1 || -1 || -1 || -1 || -1 || -1 || -1 || -1
 
|- style="text-align:right"
 
!  6
 
|        0 || -2 || -2 || -1 ||  0 ||  1 ||  2 ||  0 ||  0 ||  0 || -1 || -1 || -1 || -1 || -1 || -1 || -2
 
|- style="text-align:right"
 
!  7
 
|        0 || -2 || -2 || -1 ||  0 ||  1 ||  0 ||  2 ||  0 ||  0 || -1 || -1 || -1 || -1 || -1 || -1 || -2
 
|- style="text-align:right"
 
!  8
 
|        0 || -1 || -1 ||  0 ||  0 ||  0 ||  0 ||  0 ||  2 ||  1 ||  1 ||  1 ||  0 ||  0 || -1 ||  1 || -1
 
|- style="text-align:right"
 
!  9
 
|        0 || -1 || -1 ||  0 ||  0 ||  0 ||  0 ||  0 ||  1 ||  2 ||  1 ||  1 ||  0 ||  0 || -1 ||  1 || -1
 
|- style="text-align:right"
 
! 10
 
|        0 || -5 || -5 || -3 || -2 || -1 || -1 || -2 ||  1 ||  1 ||  2 ||  1 ||  1 ||  1 ||  0 ||  1 || -5
 
|- style="text-align:right"
 
! 11
 
|        0 || -5 || -5 || -3 || -2 || -1 || -1 || -2 ||  1 ||  1 ||  1 ||  2 ||  1 ||  1 ||  0 ||  1 || -5
 
|- style="text-align:right"
 
! 12
 
|        0 ||-10 ||-10 || -7 || -3 || -2 || -2 || -3 ||  0 ||  1 ||  1 ||  0 ||  2 ||  1 ||  1 ||  1 ||-10
 
|- style="text-align:right"
 
! 13
 
|        0 ||-10 ||-10 || -7 || -3 || -2 || -2 || -3 ||  0 ||  1 ||  1 ||  0 ||  1 ||  2 ||  1 ||  1 ||-10
 
|- style="text-align:right"
 
! 14
 
|        0 ||-15 ||-15 ||-10 || -5 || -3 || -3 || -5 ||  0 ||  0 ||  1 ||  0 ||  1 ||  1 ||  2 ||  1 ||-15
 
|- style="text-align:right"
 
! 15
 
|        0 ||-15 ||-15 ||-10 || -5 || -3 || -3 || -5 ||  0 ||  1 ||  1 ||  0 ||  1 ||  1 ||  1 ||  2 ||-15
 
|- style="text-align:right"
 
! 16
 
|        0 ||  1 ||  1 ||  1 ||  0 ||  0 ||  0 ||  0 || -1 || -2 || -2 || -2 || -3 || -5 || -5 || -2 ||  1
 
|}
 
  
The above values were collected from a disassembly; they should be identical to the values below, given by Toady himself [http://www.bay12forums.com/smf/index.php?topic=22151.msg239689] (anything above listed value indicator is counted for same value difference):
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- bgcolor="#dddddd"
 
|- bgcolor="#dddddd"
!Token
+
! rowspan=2 colspan=2 | &nbsp;
 +
! colspan=16  | TARGET
 +
|- bgcolor="#dddddd"
 +
!| Accept. || Personal || Reperc. || Good || Extreme || Self-Def. || Sanctioned || Misguided || Shun || Appalling || Reprimand || Serious || Exile || Capital || Unthinkable || Required
 +
|-
 +
! rowspan=16 | {{rotate|OBSERVER}} &nbsp;&nbsp;&nbsp;&nbsp;
 +
! Acceptable || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|-1}} || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-3}} || {{tc|red|-5}} || {{tc|red|-5}} || {{tc|red|-2}} || {{tc|blue|+1}}
 +
|-
 +
! Personal || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|-1}} || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-3}} || {{tc|red|-5}} || {{tc|red|-5}} || {{tc|red|-2}} || {{tc|blue|+1}}
 +
|-
 +
! No Reperc. || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|-1}} || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-3}} || {{tc|red|-5}} || {{tc|red|-5}} || {{tc|red|-2}} || {{tc|blue|+1}}
 
|-
 
|-
|JUSTIFIED_IF_GOOD_REASON
+
! Good Reas. || 0 || 0 || 0 || {{tc|blue|+2}} || {{tc|blue|+1}} || 0 || 0 || 0 || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || 0
|<pre>JUSTIFIED_IF_GOOD_REASON +2
 
JUSTIFIED_IF_EXTREME_REASON +1
 
SHUN
 
APPALLING
 
PUNISH_REPRIMAND
 
PUNISH_SERIOUS
 
PUNISH_EXILE
 
PUNISH_CAPITAL
 
UNTHINKABLE
 
  -1
 
</pre>
 
 
|-
 
|-
|JUSTIFIED_IF_EXTREME_REASON
+
! Extreme Rs. || {{tc|red|-1}} || {{tc|red|-1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || 0 || 0 || 0 || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}}
|<pre>JUSTIFIED_IF_GOOD_REASON +1
 
JUSTIFIED_IF_EXTREME_REASON +2
 
SHUN
 
APPALLING
 
PUNISH_REPRIMAND
 
PUNISH_SERIOUS
 
PUNISH_EXILE
 
PUNISH_CAPITAL
 
UNTHINKABLE
 
PERSONAL_MATTER
 
ACCEPTABLE
 
  -1
 
</pre>
 
 
|-
 
|-
|JUSTIFIED_IF_SELF_DEFENSE
+
! Self-Defence || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || 0 || 0 || 0 || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-2}}
|<pre>JUSTIFIED_IF_EXTREME_REASON +1
 
JUSTIFIED_IF_SELF_DEFENSE +2
 
APPALLING
 
PUNISH_REPRIMAND
 
PUNISH_SERIOUS
 
PUNISH_EXILE
 
PUNISH_CAPITAL
 
UNTHINKABLE
 
JUSTIFIED_IF_NO_REPERCUSSIONS
 
  -1
 
PERSONAL_MATTER
 
ACCEPTABLE
 
  -2
 
</pre>
 
 
|-
 
|-
|ONLY_IF_SANCTIONED
+
! Sanctioned || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-1}} || 0 || {{tc|blue|+1}} || 0 || {{tc|blue|+2}} || 0 || 0 || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-2}}
|<pre>ONLY_IF_SANCTIONED +2
 
JUSTIFIED_IF_EXTREME_REASON +1
 
JUSTIFIED_IF_NO_REPERCUSSIONS
 
UNTHINKABLE
 
APPALLING
 
PUNISH_REPRIMAND
 
PUNISH_SERIOUS
 
PUNISH_EXILE
 
PUNISH_CAPITAL
 
  -1
 
PERSONAL_MATTER
 
ACCEPTABLE
 
  -2
 
</pre>
 
 
|-
 
|-
|MISGUIDED
+
! Misguided || {{tc|red|-1}} || {{tc|red|-1}} || 0 || 0 || 0 || 0 || 0 || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || {{tc|red|-1}} || {{tc|blue|+1}} || {{tc|red|-1}}
|<pre>MISGUIDED +2
 
SHUN
 
APPALLING
 
PUNISH_REPRIMAND
 
UNTHINKABLE
 
  +1
 
PUNISH_CAPITAL
 
PERSONAL_MATTER
 
ACCEPTABLE
 
  -1
 
</pre>
 
 
|-
 
|-
|SHUN
+
! Shun || {{tc|red|-1}} || {{tc|red|-1}} || 0 || 0 || 0 || 0 || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || {{tc|red|-1}} || {{tc|blue|+1}} || {{tc|red|-1}}
|<pre>SHUN +2
 
MISGUIDED
 
APPALLING
 
PUNISH_REPRIMAND
 
UNTHINKABLE
 
  +1
 
PUNISH_CAPITAL
 
PERSONAL_MATTER
 
ACCEPTABLE
 
  -1
 
</pre>
 
 
|-
 
|-
|APPALLING
+
! Appalling || {{tc|red|-5}} || {{tc|red|-5}} || {{tc|red|-3}} || {{tc|red|-2}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|red|-5}}
|<pre>PERSONAL_MATTER
 
ACCEPTABLE
 
  -5
 
JUSTIFIED_IF_NO_REPERCUSSIONS -3
 
JUSTIFIED_IF_GOOD_REASON
 
ONLY_IF_SANCTIONED
 
  -2
 
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_SELF_DEFENSE
 
  -1
 
SHUN
 
PUNISH_REPRIMAND
 
PUNISH_SERIOUS
 
MISGUIDED
 
PUNISH_EXILE
 
UNTHINKABLE
 
  +1
 
APPALLING +2
 
</pre>
 
 
|-
 
|-
|PUNISH_REPRIMAND
+
! Reprimand || {{tc|red|-5}} || {{tc|red|-5}} || {{tc|red|-3}} || {{tc|red|-2}} || {{tc|red|-1}} || {{tc|red|-1}} || {{tc|red|-2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|red|-5}}
|<pre>PERSONAL_MATTER
 
ACCEPTABLE
 
  -5
 
JUSTIFIED_IF_NO_REPERCUSSIONS -3
 
JUSTIFIED_IF_GOOD_REASON
 
ONLY_IF_SANCTIONED
 
  -2
 
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_SELF_DEFENSE
 
  -1
 
SHUN
 
PUNISH_SERIOUS
 
APPALLING
 
MISGUIDED
 
PUNISH_EXILE
 
UNTHINKABLE
 
  +1
 
PUNISH_REPRIMAND +2
 
</pre>
 
 
|-
 
|-
|PUNISH_SERIOUS
+
! Serious || {{tc|red|-10}} || {{tc|red|-10}} || {{tc|red|-7}} || {{tc|red|-3}} || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-3}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|red|-10}}
|<pre>PERSONAL_MATTER
 
ACCEPTABLE
 
      -10
 
JUSTIFIED_IF_NO_REPERCUSSIONS
 
      -7
 
JUSTIFIED_IF_GOOD_REASON
 
ONLY_IF_SANCTIONED
 
      -3
 
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_SELF_DEFENSE
 
  -2
 
SHUN
 
APPALLING
 
PUNISH_EXILE
 
UNTHINKABLE
 
PUNISH_CAPITAL
 
  1
 
PUNISH_SERIOUS +2
 
</pre>
 
 
|-
 
|-
|PUNISH_EXILE
+
! Exile || {{tc|red|-10}} || {{tc|red|-10}} || {{tc|red|-7}} || {{tc|red|-3}} || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-3}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|red|-10}}
|<pre>PERSONAL_MATTER
 
ACCEPTABLE
 
  -10
 
JUSTIFIED_IF_NO_REPERCUSSIONS
 
  -7
 
JUSTIFIED_IF_GOOD_REASON
 
ONLY_IF_SANCTIONED
 
  -3
 
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_SELF_DEFENSE
 
  -2
 
SHUN
 
APPALLING
 
PUNISH_SERIOUS
 
UNTHINKABLE
 
PUNISH_CAPITAL
 
  +1
 
PUNISH_EXILE +2
 
</pre>
 
 
|-
 
|-
|PUNISH_CAPITAL
+
! Capital || {{tc|red|-15}} || {{tc|red|-15}} || {{tc|red|-10}} || {{tc|red|-5}} || {{tc|red|-3}} || {{tc|red|-3}} || {{tc|red|-5}} || 0 || 0 || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|red|-15}}
|<pre>PERSONAL_MATTER
 
ACCEPTABLE
 
  -15
 
JUSTIFIED_IF_NO_REPERCUSSIONS
 
  -10
 
JUSTIFIED_IF_GOOD_REASON
 
ONLY_IF_SANCTIONED
 
  -5
 
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_SELF_DEFENSE
 
  -3
 
APPALLING
 
PUNISH_SERIOUS
 
UNTHINKABLE
 
PUNISH_EXILE
 
  +1
 
PUNISH_CAPITAL +2
 
</pre>
 
 
|-
 
|-
|UNTHINKABLE
+
! Unthinkable || {{tc|red|-15}} || {{tc|red|-15}} || {{tc|red|-10}} || {{tc|red|-5}} || {{tc|red|-3}} || {{tc|red|-3}} || {{tc|red|-5}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|red|-15}}
|<pre>PERSONAL_MATTER
 
ACCEPTABLE
 
  -15
 
JUSTIFIED_IF_NO_REPERCUSSIONS
 
  -10
 
JUSTIFIED_IF_GOOD_REASON
 
ONLY_IF_SANCTIONED
 
  -5
 
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_SELF_DEFENSE
 
  -3
 
SHUN
 
APPALLING
 
PUNISH_SERIOUS
 
PUNISH_EXILE
 
PUNISH_CAPITAL
 
  +1
 
UNTHINKABLE
 
  +2
 
</pre>
 
 
|-
 
|-
|JUSTIFIED_IF_NO_REPERCUSSIONS<br>PERSONAL_MATTER<br>ACCEPTABLE
+
! Required || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|-1}} || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-3}} || {{tc|red|-5}} || {{tc|red|-5}} || {{tc|red|-2}} || {{tc|blue|+1}}
|<pre>MISGUIDED -1
 
SHUN
 
APPALLING
 
PUNISH_REPRIMAND
 
UNTHINKABLE
 
  -2
 
PUNISH_SERIOUS -3
 
PUNISH_EXILE
 
PUNISH_CAPITAL
 
  -5
 
JUSTIFIED_IF_NO_REPERCUSSIONS
 
PERSONAL_MATTER
 
ACCEPTABLE
 
  +1
 
</pre>
 
 
|}
 
|}
 +
 +
All above info was collected and interpreted from the data given by Toady himself at [http://www.bay12forums.com/smf/index.php?topic=22151.msg239689].
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

Latest revision as of 20:57, 31 July 2014

This article is about an older version of DF.

List of acceptable ethics tags[edit]

Ethics tags are used in the entity raw files to determine how different civilizations feel about various issues. Relationships between civilizations are based on their ethic responses in relation to each other; similar ethics result in friendship, while conflicting ethics result in animosity. Strongly conflicting ethics often trigger wars during worldgen.

In practice, this generally causes Elves to declare war on everybody else over killing plants and making trophies, and everybody else to declare war on the Elves over the devouring of sapient beings.

Ethics types[edit]

Token Extra Information
ASSAULT The result of a tantruming citizen attacking another in fortress mode. Other effects unknown.
EAT_SAPIENT_KILL This determines if the race will sometimes devour dead enemy combatants.
EAT_SAPIENT_OTHER This also determines whatever or not a race is willing to butcher other sapients.
KILL_ANIMAL A response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse animal products in trade - namely, materials with [IMPLIES_ANIMAL_KILL].
KILL_ENEMY
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_PLANT This determines a race's position towards wood as well - a response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse wooden objects in trade, and it also prohibits them from bringing caravan wagons.
LYING
MAKE_TROPHY_ANIMAL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
OATH_BREAKING The result of a citizen violating noble mandates in fortress mode. Other effects unknown.
SLAVERY
THEFT This determines whether the race will try to steal goods.
TORTURE_ANIMALS
TORTURE_AS_EXAMPLE
TORTURE_FOR_FUN
TORTURE_FOR_INFORMATION
TREASON
TRESPASSING
VANDALISM The result of a tantruming citizen breaking furniture in fortress mode. Other effects unknown.

Ethics values[edit]

As used internally (see below), roughly in order of acceptability:

Num Token
0 NOT_APPLICABLE
1 ACCEPTABLE
2 PERSONAL_MATTER
3 JUSTIFIED_IF_NO_REPERCUSSIONS
4 JUSTIFIED_IF_GOOD_REASON
5 JUSTIFIED_IF_EXTREME_REASON
6 JUSTIFIED_IF_SELF_DEFENSE
7 ONLY_IF_SANCTIONED
8 MISGUIDED
9 SHUN
10 APPALLING
11 PUNISH_REPRIMAND
12 PUNISH_SERIOUS
13 PUNISH_EXILE
14 PUNISH_CAPITAL
15 UNTHINKABLE
16 REQUIRED

Ethics value numbers in relation to each other[edit]

The following table describes how entities respond to other cultures, with the observer on the vertical axis and their target on the horizontal axis. If an entity's accumulated animosity towards another passes a certain threshold (determined by ruler's personality) then it will run a risk-assessment check. If passed, this will lead to a declaration of war.

In general, entities react much more strongly to actions that violate their taboos than to the outlawing of their customs in other civilisations. For example, Civ A finds slavery Acceptable, but Civ B considers it a Capital Offence.
> Civ A will consider Civ B most unreasonable (-5) for executing people over such a non-issue.
> Civ B will be shocked and disgusted (-15) that Civ A engages in such a debased activity.
> The end result is mutual negativity. However, Civ B is 3x more offended, and much more likely to go to war over the issue - assuming, of course, they think they have a chance of winning.

  TARGET
Accept. Personal Reperc. Good Extreme Self-Def. Sanctioned Misguided Shun Appalling Reprimand Serious Exile Capital Unthinkable Required
OBSERVER      Acceptable +1 +1 +1 0 0 0 0 -1 -2 -2 -2 -3 -5 -5 -2 +1
Personal +1 +1 +1 0 0 0 0 -1 -2 -2 -2 -3 -5 -5 -2 +1
No Reperc. +1 +1 +1 0 0 0 0 -1 -2 -2 -2 -3 -5 -5 -2 +1
Good Reas. 0 0 0 +2 +1 0 0 0 -1 -1 -1 -1 -1 -1 -1 0
Extreme Rs. -1 -1 0 +1 +2 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1
Self-Defence -2 -2 -1 0 +1 +2 0 0 0 -1 -1 -1 -1 -1 -1 -2
Sanctioned -2 -2 -1 0 +1 0 +2 0 0 -1 -1 -1 -1 -1 -1 -2
Misguided -1 -1 0 0 0 0 0 +2 +1 +1 +1 0 0 -1 +1 -1
Shun -1 -1 0 0 0 0 0 +1 +2 +1 +1 0 0 -1 +1 -1
Appalling -5 -5 -3 -2 -1 -1 -2 +1 +1 +2 +1 +1 +1 0 +1 -5
Reprimand -5 -5 -3 -2 -1 -1 -2 +1 +1 +1 +2 +1 +1 0 +1 -5
Serious -10 -10 -7 -3 -2 -2 -3 0 +1 +1 0 +2 +1 +1 +1 -10
Exile -10 -10 -7 -3 -2 -2 -3 0 +1 +1 0 +1 +2 +1 +1 -10
Capital -15 -15 -10 -5 -3 -3 -5 0 0 +1 0 +1 +1 +2 +1 -15
Unthinkable -15 -15 -10 -5 -3 -3 -5 0 +1 +1 0 +1 +1 +1 +2 -15
Required +1 +1 +1 0 0 0 0 -1 -2 -2 -2 -3 -5 -5 -2 +1

All above info was collected and interpreted from the data given by Toady himself at [1].