v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Kobold"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (grammatical error)
m
 
(40 intermediate revisions by 21 users not shown)
Line 1: Line 1:
Kobolds are small humanoids, (slightly smaller than [[dwarves]]).  They are technologically backward and use [[copper]] weapons.
+
{{quality|Masterwork|19:17, 16 April 2011 (UTC)}}
 +
{{40d creaturelookup/0|butcher=no}}
 +
{{av}}
  
Kobold thieves will raid you in [[fortress mode]], generally timing their attacks to coincide with the arrival of [[caravan]]s. They are able to bypass any and all [[trap]]s, and are an excellent reason to channel all traffic in an out of your fortress to a single location, which should be guarded at all times.  Once discovered and caught, a kobold can generally be killed by any armed dwarf and even most unarmed civilians.
+
'''Kobolds''' are small [[humanoid]]s, slightly smaller than [[dwarves]]. They are technologically backward and use [[copper]] [[weapon]]s.
  
Kobold marksman parties may occasionally show up to ambush your dwarves outside. This is similar to an elf attack - the kobolds will hold back and kill all dwarves who venture near with their bows. This is not a siege. The kobolds will leave after some time. Because they are archers, these raiding parties can be quite dangerous to an unprepared fortress, especially one reliant on resources such as trees and surface water.
+
Once your fortress has accumulated a certain amount of wealth, kobold [[thief|thieves]] will raid you in [[fortress mode]], generally, but not always, timing their attacks to coincide with the arrival of [[caravan]]s. Kobold thieves can even show up in [[calendar|winter]]. They are able to bypass any and all [[trap]]s, and are an excellent reason to channel all traffic in and out of your fortress through a single location which should be guarded at all times.  Once discovered and caught, a kobold can generally be killed by any armed [[dwarf]] and most unarmed civilians. Be warned though that even the lowliest kobold thief will carry a copper [[dagger]], which can lead into severe injuries if you order an unarmed recruit to attack it.
 +
 
 +
Kobold raiding parties may occasionally show up to ambush your dwarves outside once kobold thieves have successfully stolen some items. The kobolds will hold back and fire their [[bow]]s at all dwarves who venture near. This is not a [[siege]]. The kobolds will leave when they have no more [[arrow]]s or when they experience minor casualties. Due to the archers, these raiding parties can be quite dangerous to an unprepared fortress, especially one reliant on resources such as [[tree]]s and surface [[water]].  The parties can also consist of other kobolds, such as kobold spearmen.
  
 
== Kobold Caves in Fortress Mode ==
 
== Kobold Caves in Fortress Mode ==
  
Occasionally, on maps that have caves present in them, you'll find a Kobold Cave. These pose a possible hazard to your dwarven settlers, as - should they discover you and become irritated at your presence - they can attack your settlement and any wandering dwarves they come across. As mentioned previously, kobolds aren't very tough, but when they gather in large numbers (with more than a few armed kobold guards and other nasty variations of the common kobold thrown in) they can pose a significant threat to your young, underprepared fortress. On the up-side, in the vicinity of the kobold cave and inside the cave itself, you'll find all kinds of random trinkets and other items, with the possibility of valuable goodies being tossed in. If you manage to clear the kobold cave on your map, any potentially valuable crap that they've accumulated is yours for the taking.
+
Occasionally, on maps that have [[cave]]s present in them, you'll find a kobold cave. These pose a possible hazard to your dwarven settlers, as -- should they discover you and become irritated at your presence -- they will attack your settlement and any wandering dwarves they come across. As mentioned previously, kobolds aren't very tough, but when they gather in large numbers (with more than a few armed kobold guards and other nasty variations of the common kobold thrown in) they can pose a significant threat to your young, underprepared fortress. On the upside, in the vicinity of the kobold cave and inside the cave itself, you'll find all kinds of random trinkets and other items, with the possibility of valuable goodies being tossed in. If you manage to clear the kobold cave on your map, any potentially valuable junk that they've accumulated is yours for the taking.
 +
 
 +
=== Living Among Them ===
 +
 
 +
It is also possible to settle on a kobold cave that is not hostile to your fortress. This is most-likely unintentional, but could prove to be permanent depending on how kobold diplomacy is handled in the [[Main:Development arc|future]]. In the 'u'nits menu, the kobold inhabitants will be listed as "Friendly". Settling on a  friendly kobold cave will be roughly equivalent to settling next to (or on top of) a [[human]] town, the main differences being that there will be no food stores or wooden furniture and no wooden housing to commandeer. The caves are useful, like any other cave, in exposing minerals, [[gem]]s, [[rock]]s and [[ore]] veins from the outset of your fortress. This is the most common type of kobold cave you are likely to find.
 +
 
 +
Friendly kobold caves boast an assortment of animal and plant specialists, [[guard]]s and the occasional weapon-master and will work with the dwarves in repelling sieges, kobold and [[goblin]] [[thief|thieves]], and ambushes. They will not be hostile to dwarven traders, but may attack [[trading|traders]] from a civilization they are at war with{{verify}}. Friendly kobolds will meander little, often staying in the same spot for years and they will not set off [[trap|traps]] unless rendered unconscious by wounds on top of them, nor be targeted or hurt by ''catapult'' fire. Kobolds in fortress mode do not sleep or eat currently, and their created wealth is added to your own at embarkation.
 +
 
 +
It is also possible to find named hostile ''animals'' and other beasts living in the same cave as the kobolds. These will attack any kobold or dwarf that comes in contact with them.
  
 
== Kobold Caves in Adventure Mode ==
 
== Kobold Caves in Adventure Mode ==
  
In adventure mode Kobolds live in caves.  They will have guards, soldiers, civilians, children, and the occasional quite dangerous weaponmaster.  Kobolds are deadly with a bow but generally an easy match in melee, even for a novice adventurer.  Kobold caves are full of trinkets, and they often wear clothing, weapons, and small-sized armor.
+
In adventure mode kobolds live in caves.  They will have guards, soldiers, civilians, [[child]]ren, and the occasional quite dangerous weaponmaster.  Kobolds are deadly with a bow but generally an easy match in melee, even for a novice adventurer.  Kobold caves are full of trinkets, and they often wear [[cloth]]ing, weapons, and small-sized [[armor]].
  
{{creatures}}
+
{{gamedata}}
[[Category:Races]]
+
{{gamedata|title=Entity ([[civilization]]) Raws|{{raw|40d:entity_default.txt|ENTITY|SKULKING}}}}
 +
{{Creatures}}
 +
{{Category|Races}}
 +
{{Category|Humanoids}}

Latest revision as of 12:51, 5 November 2020

Kobold

k

Portrait
Biome

Special

Attributes

· Trapavoid · Learns · Humanoid

Cannot be tamed

Age
Child at: 1
Adult at: 12
Max age: 150-170
Rotting leaves
Bones 5
Skulls 1

Wikipedia article

This article is about an older version of DF.

Kobolds are small humanoids, slightly smaller than dwarves. They are technologically backward and use copper weapons.

Once your fortress has accumulated a certain amount of wealth, kobold thieves will raid you in fortress mode, generally, but not always, timing their attacks to coincide with the arrival of caravans. Kobold thieves can even show up in winter. They are able to bypass any and all traps, and are an excellent reason to channel all traffic in and out of your fortress through a single location which should be guarded at all times. Once discovered and caught, a kobold can generally be killed by any armed dwarf and most unarmed civilians. Be warned though that even the lowliest kobold thief will carry a copper dagger, which can lead into severe injuries if you order an unarmed recruit to attack it.

Kobold raiding parties may occasionally show up to ambush your dwarves outside once kobold thieves have successfully stolen some items. The kobolds will hold back and fire their bows at all dwarves who venture near. This is not a siege. The kobolds will leave when they have no more arrows or when they experience minor casualties. Due to the archers, these raiding parties can be quite dangerous to an unprepared fortress, especially one reliant on resources such as trees and surface water. The parties can also consist of other kobolds, such as kobold spearmen.

Kobold Caves in Fortress Mode[edit]

Occasionally, on maps that have caves present in them, you'll find a kobold cave. These pose a possible hazard to your dwarven settlers, as -- should they discover you and become irritated at your presence -- they will attack your settlement and any wandering dwarves they come across. As mentioned previously, kobolds aren't very tough, but when they gather in large numbers (with more than a few armed kobold guards and other nasty variations of the common kobold thrown in) they can pose a significant threat to your young, underprepared fortress. On the upside, in the vicinity of the kobold cave and inside the cave itself, you'll find all kinds of random trinkets and other items, with the possibility of valuable goodies being tossed in. If you manage to clear the kobold cave on your map, any potentially valuable junk that they've accumulated is yours for the taking.

Living Among Them[edit]

It is also possible to settle on a kobold cave that is not hostile to your fortress. This is most-likely unintentional, but could prove to be permanent depending on how kobold diplomacy is handled in the future. In the 'u'nits menu, the kobold inhabitants will be listed as "Friendly". Settling on a friendly kobold cave will be roughly equivalent to settling next to (or on top of) a human town, the main differences being that there will be no food stores or wooden furniture and no wooden housing to commandeer. The caves are useful, like any other cave, in exposing minerals, gems, rocks and ore veins from the outset of your fortress. This is the most common type of kobold cave you are likely to find.

Friendly kobold caves boast an assortment of animal and plant specialists, guards and the occasional weapon-master and will work with the dwarves in repelling sieges, kobold and goblin thieves, and ambushes. They will not be hostile to dwarven traders, but may attack traders from a civilization they are at war with[Verify]. Friendly kobolds will meander little, often staying in the same spot for years and they will not set off traps unless rendered unconscious by wounds on top of them, nor be targeted or hurt by catapult fire. Kobolds in fortress mode do not sleep or eat currently, and their created wealth is added to your own at embarkation.

It is also possible to find named hostile animals and other beasts living in the same cave as the kobolds. These will attack any kobold or dwarf that comes in contact with them.

Kobold Caves in Adventure Mode[edit]

In adventure mode kobolds live in caves. They will have guards, soldiers, civilians, children, and the occasional quite dangerous weaponmaster. Kobolds are deadly with a bow but generally an easy match in melee, even for a novice adventurer. Kobold caves are full of trinkets, and they often wear clothing, weapons, and small-sized armor.

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent