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Difference between revisions of "v0.34:Brewer"
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# You have materials that are considered brewable. Type z (status), "kitchen" tab to check on this. | # You have materials that are considered brewable. Type z (status), "kitchen" tab to check on this. | ||
# You have free barrels or glazed pots. Make some more if unsure. | # You have free barrels or glazed pots. Make some more if unsure. | ||
− | # | + | # If the still is linked to one or more [[stockpile]]s, make sure they contain all the needed components (including barrels). Add more links, remove the current links, or just rebuild the still. |
{{Skills}} | {{Skills}} |
Latest revision as of 01:01, 3 November 2013
Association | ||
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Profession | Farmer | |
Job Title | Brewer | |
Labor | Brewing | |
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Workshop | ||
Attributes | ||
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This article is about an older version of DF. |
Every dwarf's best friend, and indeed the equivalent of rock stars in the fortress! Brewers brew various plants and honey into alcoholic beverages, such as ale, beer and mead.
Brewers need a still, a brewable plant, and one empty barrel or water-tight pot per job in order to brew drinks.
Regardless of skill, a brewer produces five units of alcohol for each unit of brewable plant, as well as seeds of that plant. Because of crop stacking, this allows brewers to synergize well with highly talented herbalists and growers (who are more likely to produce larger plant stacks), and can quickly lead to cluttered stills. A brewer will turn "Plump helmet" into "Dwarven wine [5]", and will turn "Plump Helmet [5]" into "Dwarven Wine [25]". Both actions fill one empty barrel (despite their different quantities), and presumably take the same amount of time to brew.
Unlike many farming labors, brewing cannot be done without a barrel or pot. This can become an issue if your fortress has more food than barrels, as any spare barrels will be immediately filled with food. Limiting the number of barrels that your food stockpiles can store can help keep some barrels empty for brewing.
Brewing plants always produces seeds, so you won't have to worry about being unable to replant your crop next season.
Skill, Quality and Thoughts[edit]
Dwarves with a preference for a particular type of booze get a happy thought from drinking it. A dwarf whose preference can not be met will never have a happy thought from drinking. Currently booze has no visible quality level, but thoughts from drinking imply that there are factors other than preference that influence the drinking experience (had a fine/pretty decent/wonderful/truly decadent/legendary drink lately). It has also been speculated that drinking home-brewed booze is preferred over imported booze of the same type, influencing the thought.[Verify]
If there is a hidden quality level, Brewer is a very important skill. If not, Brewers are just glorified Wood Burners. In any case high skill in brewing allows for booze to be made faster.
Troubleshooting[edit]
If you are having difficulty brewing drinks, then check that:
- You have materials that are considered brewable. Type z (status), "kitchen" tab to check on this.
- You have free barrels or glazed pots. Make some more if unsure.
- If the still is linked to one or more stockpiles, make sure they contain all the needed components (including barrels). Add more links, remove the current links, or just rebuild the still.
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