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Difference between revisions of "v0.34:Easter eggs"
Latias1290 (talk | contribs) (I could have sworn there was no redlink like that in the preview tho) |
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− | {{ | + | {{Quality|Exceptional|20:03, 25 January 2014 (UTC)}} |
+ | {{av}} | ||
''This page is a list of hidden or unexpected aspects of the game, once known as HFS, or Hidden Fun Stuff. Though technically 'HFS' is used in the [[Main:dev logs|dev logs]] to refer to anything Toady doesn't want us to know about until we find it ourselves, players have appropriated the name to only refer to... well, [[HFS|we won't spoil it for you]].'' | ''This page is a list of hidden or unexpected aspects of the game, once known as HFS, or Hidden Fun Stuff. Though technically 'HFS' is used in the [[Main:dev logs|dev logs]] to refer to anything Toady doesn't want us to know about until we find it ourselves, players have appropriated the name to only refer to... well, [[HFS|we won't spoil it for you]].'' | ||
Line 7: | Line 8: | ||
Chapter 2: Dwarf Fortress | Chapter 2: Dwarf Fortress | ||
Histories of ... | Histories of ... | ||
− | '...' will be generated each time the game is opened. Some combinations include "Histories of Avarice and Resourcefulness" and "Histories of Jealousy and Tenacity." Generally, the words will include a synonym each of "greed" and "stubbornness", which as we all know fit the hairy little blighters like a [[Cave spider silk]] [[Clothing#Articles|glove]]. | + | '...' will be generated each time the game is opened. Some combinations include "Histories of Avarice and Resourcefulness" and "Histories of Jealousy and Tenacity." Generally, the words will include a synonym each of "greed" and "stubbornness", which as we all know fit the hairy little blighters like a [[Cave spider|cave spider silk]] [[Clothing#Articles|glove]]. |
=== Dwarven Daydreams === | === Dwarven Daydreams === | ||
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=== Help Screen === | === Help Screen === | ||
− | If you press the ? | + | If you press the ? key 4 times you will be sent to a screen that appears to be the deepest part of the help menu, seeing as pressing ? from there will not do anything interesting. |
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− | |||
− | |||
=== Intro Movie === | === Intro Movie === | ||
Line 36: | Line 34: | ||
=== No Dwarves? there are toads! === | === No Dwarves? there are toads! === | ||
− | When a creature is named (not for killing a dwarf), you get a message like : "The dwarves named a resident Cave Swallowman Urist McSwallowman". If you are in adventure mode and that all the dwarves/humans/elves/goblins are dead, you get the message : "The ''toads'' named a resident Cave Swallowman Urist McSwallowman". This may be due to the fact that toads are the first creature entry in the [[Main:raws|raws]], being the only creature in the first file, "creature_amphibians". As a result, glitches in which the code refers to a creature that doesn't exist tend to default to toads. | + | When a creature is named (not for killing a dwarf), you get a message like : "The dwarves named a resident Cave Swallowman Urist McSwallowman". If you are in adventure mode and that all the dwarves/humans/elves/goblins are dead, you get the message : "The ''toads'' named a resident Cave Swallowman Urist McSwallowman". This may be due to the fact that toads are the first creature entry in the [[Main:raws|raws]], being the only creature in the first file, "creature_amphibians". As a result, glitches in which the code refers to a creature that doesn't exist tend to default to toads. {{verify}}<sup> for v0.34.11</sup> |
=== Moss === | === Moss === | ||
− | A small egg, mostly because few have seen it. An old fort that's around 50 years old or so will grow moss on its stone block constructions. Not much is known about moss, except that it can only occur in certain | + | [[File:Goblin agreements.png|thumb|right|Trading is a serious business.]] |
− | + | A small egg, mostly because few have seen it. An old fort that's around 50 years old or so will grow moss on its stone block constructions. Not much is known about moss, except that it can only occur in certain [[biome]]s. {{verify}}<sup> for v0.34.11</sup> | |
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=== Trade agreements with Goblins === | === Trade agreements with Goblins === | ||
− | + | If you view a Goblin civilization in the {{k|c}}ivilizations menu(provided that there is one) and navigate to the Trade agreements tab, it will say that you have an agreement with them that they provide you with Terror and you give them Vengeance in return. | |
− | If you view a Goblin civilization in the {{k|c}}ivilizations menu(provided that there is one) and navigate to the Trade agreements tab, it will say that you have an agreement with them that they provide you with Terror and you give them |
Latest revision as of 22:00, 4 July 2019
This article is about an older version of DF. |
This page is a list of hidden or unexpected aspects of the game, once known as HFS, or Hidden Fun Stuff. Though technically 'HFS' is used in the dev logs to refer to anything Toady doesn't want us to know about until we find it ourselves, players have appropriated the name to only refer to... well, we won't spoil it for you.
Fluctuating Subtitle[edit]
When starting up the game, on the title screen where the player first chooses what to do, the top reads:
Slaves to Armok: God of Blood Chapter 2: Dwarf Fortress Histories of ...
'...' will be generated each time the game is opened. Some combinations include "Histories of Avarice and Resourcefulness" and "Histories of Jealousy and Tenacity." Generally, the words will include a synonym each of "greed" and "stubbornness", which as we all know fit the hairy little blighters like a cave spider silk glove.
Dwarven Daydreams[edit]
Some dwarves like Toads for their beauty, an obvious inside reference to Toady One.
So What If I'm Dead?[edit]
Checking the weather, temperature, or date in Adventure Mode after dying will instead return a snarky message reminding you of your current medical state.
Bey@nd Quality?![edit]
For about one frame, the word "Beyond" in the Bay 12 Games Beyond Quality intro turns into "Bey@nd". Nobody knows why.
Oink![edit]
In the Bay 12 Games Beyond Quality intro, when the program is saying "Quality", grab the title bar and drag it around a bit. Release, and when the lines appear, you'll hear a pig sound.
Help Screen[edit]
If you press the ? key 4 times you will be sent to a screen that appears to be the deepest part of the help menu, seeing as pressing ? from there will not do anything interesting.
Intro Movie[edit]
Not quite an easter egg, but the sequence seen during the intro reflects the layout of a typical fortress from the old 2D versions, proceeding past the cave river and chasm and concluding with a miner breaching the magma river (and likely causing a lethal flood).
No Dwarves? there are toads![edit]
When a creature is named (not for killing a dwarf), you get a message like : "The dwarves named a resident Cave Swallowman Urist McSwallowman". If you are in adventure mode and that all the dwarves/humans/elves/goblins are dead, you get the message : "The toads named a resident Cave Swallowman Urist McSwallowman". This may be due to the fact that toads are the first creature entry in the raws, being the only creature in the first file, "creature_amphibians". As a result, glitches in which the code refers to a creature that doesn't exist tend to default to toads. [Verify] for v0.34.11
Moss[edit]
A small egg, mostly because few have seen it. An old fort that's around 50 years old or so will grow moss on its stone block constructions. Not much is known about moss, except that it can only occur in certain biomes. [Verify] for v0.34.11
Trade agreements with Goblins[edit]
If you view a Goblin civilization in the civilizations menu(provided that there is one) and navigate to the Trade agreements tab, it will say that you have an agreement with them that they provide you with Terror and you give them Vengeance in return.