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Difference between revisions of "40d:Meat"

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[[Animals]] can be butchered for '''meat''' by a [[butcher]]. You will need a [[butchery]] for this.
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{{Quality|Fine|01:43, 29 April 2013 (UTC)}}
Meat can be eaten raw or cooked at a [[kitchen]] by a [[cook]].  When uncooked, meat is subject to [[wear]].  Meat has a base value of 2☼ multiplied by the [[MOD_VALUE]] of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals.
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{{av}}
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[[Animal]]s can be butchered for '''meat''' by a [[butcher]]. You will need a [[butcher's shop]] for this.
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Meat can be eaten raw or cooked at a [[kitchen]] by a [[cook]].  When uncooked, meat is subject to [[wear]].  Meat has a base value of 2☼ multiplied by the [[Item value#Material multipliers|MODVALUE]] of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals.
  
 
==See also==
 
==See also==
 
*[[Meat industry]]
 
*[[Meat industry]]
  
[[Category:Food]]
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{{Category|Food}}

Latest revision as of 01:43, 29 April 2013

This article is about an older version of DF.

Animals can be butchered for meat by a butcher. You will need a butcher's shop for this.

Meat can be eaten raw or cooked at a kitchen by a cook. When uncooked, meat is subject to wear. Meat has a base value of 2☼ multiplied by the MODVALUE of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals.

See also[edit]