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Difference between revisions of "Trapavoid"

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<onlyinclude>
 
<onlyinclude>
Creatures with the [[Creature token#T|TRAPAVOID token]] cannot be affected by normal [[trap]]s, and do not set off [[pressure plate]]s. By ignoring a large part of some players' [[defense guide|defenses]], such creatures can be difficult to deal with.
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[[Creatures]] with the '''{{token|TRAPAVOID}}''' [[Creature token|token]] cannot be affected by normal [[trap]]s, and do not set off [[pressure plate]]s. By ignoring a large part of some players' [[defense guide|defenses]], such creatures can be difficult to deal with.
 
</onlyinclude>
 
</onlyinclude>
==Common trap avoiders==
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==Creatures who avoid traps==
* [[Kobold]]
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These creatures possess the {{token|TRAPAVOID}} token.
* [[Gremlin]]
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* [[Forgotten beast]]
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*[[Angel]]s
* [[Titan]]
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*[[Bogeyman|Bogeymen]]
* [[Demon]]
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*[[Demon]]s
* [[Werebeast]]s (in werebeast form only)
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*[[Experiment]]s
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*[[Forgotten beast]]s
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*[[Gremlin]]s
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*[[Kobold]]s
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*[[Night troll]]s
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*[[Titan]]s
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*[[Werebeast]]s (in werebeast form only)
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Note that all [[Animal trainer|tamed]] and formerly tame animals, along with [[dwarves]], will never trigger traps, so it's safe to put traps right in front of your doorways.
  
 
==Trapping trapavoiders==
 
==Trapping trapavoiders==
Despite the difficulty in trapping trapavoiders, it's not necessary to rely on your [[military]] to defeat them. Several special trapping techniques can be used instead.
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Despite the difficulty in trapping trapavoiders, it's not necessary to rely on your [[military]] to defeat them. Several special trapping techniques can be used instead.
  
 
===Spike trap===
 
===Spike trap===
[[Trap#Upright Spear/Spike|Retracting spike]] traps can be used against trapavoiders as easily as against any other creature. Of course, such traps need to be triggered somehow, either by [[lever]], or by a [[repeater]] of some sort. (Any other manually triggerable [[trap design]] can be used instead.)
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[[Trap#Upright Spear/Spike|Retracting spike]] traps can be used against trapavoiders as easily as against any other creature. Of course, such traps need to be triggered somehow, either by [[lever]], or by a [[repeater]] of some sort. (Any other manually triggerable [[trap design]] can be used instead.)
  
 
===Web or loss of consciousness===
 
===Web or loss of consciousness===
Trapavoiders become vulnerable to traditional traps when they are [[web|webbed]] or [[unconscious]]. One can take advantage of this, usually to [[cage]] the uncageable, by building traps in a [[silk farm]] or by building a [[construction|constructed floor]] on top of a [[support]] and surrounding the area under it with traditional traps-- what is known as a [[cave-in]] trap.
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Trapavoiders become vulnerable to traditional traps when they are [[web|webbed]] or [[unconscious]]. One can take advantage of this, usually to [[cage]] the uncageable, by building traps in a [[silk farm]] or by building a [[construction|constructed floor]] on top of a [[support]] and surrounding the area under it with traditional traps-- what is known as a [[cave-in]] trap.
  
 
===Trap by rule-out===
 
===Trap by rule-out===
The very fact that trapavoiders are unable to set off pressure plates allows one to build special traps to catch trapavoiders. By building a pressure plate set to be triggered by all weights, including civilians, you can be relatively certain that anything that doesn't set off the pressure plate is a trapavoider. Designs based around this concept can route civilians and trap-vulnerable creatures one way, and divert everything that doesn't trigger the pressure plate through another corridor-- perhaps one filled with retracting spikes connected to a repeater.
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The very fact that trapavoiders are unable to set off pressure plates allows one to build special traps to catch trapavoiders. By building a pressure plate set to be triggered by all weights, including civilians, you can be relatively certain that anything that doesn't set off the pressure plate is a trapavoider. Designs based around this concept can route civilians and trap-vulnerable creatures one way, and divert everything that doesn't trigger the pressure plate through another corridor-- perhaps one filled with retracting spikes connected to a repeater.
  
 
{{Category|Traps}}
 
{{Category|Traps}}
{{Category|Tokens}}
 
 
{{Category|Creature attributes}}
 
{{Category|Creature attributes}}
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[[ru:Trapavoid]]

Latest revision as of 00:50, 21 December 2022

This article is about the current version of DF.
Note that some content may still need to be updated.

Creatures with the [TRAPAVOID] token cannot be affected by normal traps, and do not set off pressure plates. By ignoring a large part of some players' defenses, such creatures can be difficult to deal with.

Creatures who avoid traps[edit]

These creatures possess the [TRAPAVOID] token.

Note that all tamed and formerly tame animals, along with dwarves, will never trigger traps, so it's safe to put traps right in front of your doorways.

Trapping trapavoiders[edit]

Despite the difficulty in trapping trapavoiders, it's not necessary to rely on your military to defeat them. Several special trapping techniques can be used instead.

Spike trap[edit]

Retracting spike traps can be used against trapavoiders as easily as against any other creature. Of course, such traps need to be triggered somehow, either by lever, or by a repeater of some sort. (Any other manually triggerable trap design can be used instead.)

Web or loss of consciousness[edit]

Trapavoiders become vulnerable to traditional traps when they are webbed or unconscious. One can take advantage of this, usually to cage the uncageable, by building traps in a silk farm or by building a constructed floor on top of a support and surrounding the area under it with traditional traps-- what is known as a cave-in trap.

Trap by rule-out[edit]

The very fact that trapavoiders are unable to set off pressure plates allows one to build special traps to catch trapavoiders. By building a pressure plate set to be triggered by all weights, including civilians, you can be relatively certain that anything that doesn't set off the pressure plate is a trapavoider. Designs based around this concept can route civilians and trap-vulnerable creatures one way, and divert everything that doesn't trigger the pressure plate through another corridor-- perhaps one filled with retracting spikes connected to a repeater.