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Difference between revisions of "40d:Region features"
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Picking a starting region to build your dwarf [[fortress]] is a delicate work. Take a look at the list below and consider what you might need in your fort. | Picking a starting region to build your dwarf [[fortress]] is a delicate work. Take a look at the list below and consider what you might need in your fort. | ||
Line 5: | Line 7: | ||
=== Forest === | === Forest === | ||
− | '''Pros:''' [[ | + | '''Pros:''' [[Forest]]s have plenty [[wood]] and [[plant|plants]] for outdoor [[farming]]. |
− | '''Cons:''' [[Caravans|Trade wagons]] can have a hard time navigating thick forest. Evil and untamed forests can have dangerous [[creatures]]. | + | '''Cons:''' [[Trading#Caravans|Trade wagons]] can have a hard time navigating thick forest. Evil and untamed forests can have dangerous [[creature|creatures]]. |
=== Desert/Beach === | === Desert/Beach === | ||
− | '''Pros:''' [[Sand]] for [[glass|glassware]], easily navigated by trade wagons | + | '''Pros:''' [[Sand]] for [[glass|glassware]], easily navigated by trade [[wagon|wagons]] |
'''Cons:''' Little wood or [[stone]]. | '''Cons:''' Little wood or [[stone]]. | ||
Line 19: | Line 21: | ||
'''Pros:''' Infinite source of [[water]] anywhere on the map | '''Pros:''' Infinite source of [[water]] anywhere on the map | ||
− | '''Cons:''' Difficult to get under to access stone and minerals | + | '''Cons:''' Difficult to get under to access [[stone]] and minerals |
=== River/Brook === | === River/Brook === | ||
− | '''Pros:''' [[Fishing]], water for farming and drinking | + | '''Pros:''' [[Fishing]], [[water]] for farming and drinking |
'''Cons:''' Some dangerous [[river]] creatures | '''Cons:''' Some dangerous [[river]] creatures | ||
Line 33: | Line 35: | ||
=== Ocean === | === Ocean === | ||
− | '''Pros:''' Mist makes dwarves happier, source of driftwood, [[sieges]] can't attack from that side (yet) | + | '''Pros:''' Mist makes dwarves [[thought|happier]], source of driftwood, [[siege|sieges]] can't attack from that side (yet) |
'''Cons:''' Saltwater is not normally drinkable | '''Cons:''' Saltwater is not normally drinkable | ||
− | === Open volcano vent === | + | === Open [[Volcano|volcano]] vent === |
− | '''Pros:''' [[Magma | + | '''Pros:''' [[Magma forge|Magma forges]], [[obsidian]], [[Trap_design#Magma_traps|magma defense]] |
'''Cons:''' Magma monsters, [[strange mood]] crafters -demand- magma forges | '''Cons:''' Magma monsters, [[strange mood]] crafters -demand- magma forges | ||
Line 51: | Line 53: | ||
== Hidden features == | == Hidden features == | ||
− | === Chasm === | + | === [[Chasm]]/[[bottomless pit]] === |
− | + | '''Pros:''' Provides an easy way to delete items and drain liquid. May also contain cave spiders. | |
− | + | '''Cons:''' Often contains monsters, and sometimes the dreaded [[giant cave spider]]. | |
− | [[ | + | === [[Underground river]] === |
+ | |||
+ | '''Pros:''' An infinite source of water. Discovering this lets you grow [[tower-cap|tower-caps]] on subterranean mud, and also provides a decent fishing location. May contain cave spiders. | ||
+ | |||
+ | '''Cons:''' Discovered early enough, it will usually contain monsters. As with all infinite water sources, one mistake could end up permanently flooding half your fortress. | ||
+ | |||
+ | === [[Underground pool]] === | ||
+ | |||
+ | '''Pros:''' Discovering this lets you grow tower-caps on subterranean mud, and also provides a decent fishing location. May contain cave spiders. | ||
+ | |||
+ | '''Cons:''' Will always have monsters. As with all large bodies of water, one mistake could end up temporarily flooding half your fort. | ||
+ | |||
+ | === [[Magma]] pipe/pool === | ||
+ | |||
+ | '''Pros:''' A magma pipe is an infinite source of magma, which can be used to perform most metalsmithing operations without the use of coal. Magma pools are not an infinite source, but still contain magma. | ||
+ | |||
+ | '''Cons:''' Magma pipes and pools are home to deadly [[fire imp|fire imps]], [[magma man|magma men]], [[fire man|fire men]], and lava is an extremely dangerous substance. Flooding your fort with magma is the ''last'' thing you want to do. | ||
+ | |||
+ | === [[Glowing pit]] and [[Adamantine]] === | ||
+ | |||
+ | '''Pros:''' Adamantine is the best material in the game. | ||
+ | |||
+ | '''<del>Cons</del> Pros:''' Breach the glowing pits and all hell will break loose. For more details, check the [[Demon]] article. | ||
+ | |||
+ | {{Category|World}} |
Latest revision as of 11:00, 18 May 2015
This article is about an older version of DF. |
Picking a starting region to build your dwarf fortress is a delicate work. Take a look at the list below and consider what you might need in your fort.
Visible features[edit]
Forest[edit]
Pros: Forests have plenty wood and plants for outdoor farming.
Cons: Trade wagons can have a hard time navigating thick forest. Evil and untamed forests can have dangerous creatures.
Desert/Beach[edit]
Pros: Sand for glassware, easily navigated by trade wagons
Cons: Little wood or stone.
Aquifer[edit]
Pros: Infinite source of water anywhere on the map
Cons: Difficult to get under to access stone and minerals
River/Brook[edit]
Pros: Fishing, water for farming and drinking
Cons: Some dangerous river creatures
Lake[edit]
Small lakes are present in pretty much every other tile of the world.
Ocean[edit]
Pros: Mist makes dwarves happier, source of driftwood, sieges can't attack from that side (yet)
Cons: Saltwater is not normally drinkable
Open volcano vent[edit]
Pros: Magma forges, obsidian, magma defense
Cons: Magma monsters, strange mood crafters -demand- magma forges
Cliff[edit]
Pros: Don't want something? Drop it off the side of the cliff!
Cons: May tax the system slightly
Hidden features[edit]
Chasm/bottomless pit[edit]
Pros: Provides an easy way to delete items and drain liquid. May also contain cave spiders.
Cons: Often contains monsters, and sometimes the dreaded giant cave spider.
Underground river[edit]
Pros: An infinite source of water. Discovering this lets you grow tower-caps on subterranean mud, and also provides a decent fishing location. May contain cave spiders.
Cons: Discovered early enough, it will usually contain monsters. As with all infinite water sources, one mistake could end up permanently flooding half your fortress.
Underground pool[edit]
Pros: Discovering this lets you grow tower-caps on subterranean mud, and also provides a decent fishing location. May contain cave spiders.
Cons: Will always have monsters. As with all large bodies of water, one mistake could end up temporarily flooding half your fort.
Magma pipe/pool[edit]
Pros: A magma pipe is an infinite source of magma, which can be used to perform most metalsmithing operations without the use of coal. Magma pools are not an infinite source, but still contain magma.
Cons: Magma pipes and pools are home to deadly fire imps, magma men, fire men, and lava is an extremely dangerous substance. Flooding your fort with magma is the last thing you want to do.
Glowing pit and Adamantine[edit]
Pros: Adamantine is the best material in the game.
Cons Pros: Breach the glowing pits and all hell will break loose. For more details, check the Demon article.