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Difference between revisions of "40d:Region features"

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Picking a starting region to build your dwarf [[fortress]] is a delicate work. Take a look at the list below and consider what you might need in your fort.
 
Picking a starting region to build your dwarf [[fortress]] is a delicate work. Take a look at the list below and consider what you might need in your fort.
  
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=== Forest ===
 
=== Forest ===
  
'''Pros:''' [[Forests]] have plenty [[wood]] and [[plants]] for outdoor [[farming]].
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'''Pros:''' [[Forest]]s have plenty [[wood]] and [[plant|plants]] for outdoor [[farming]].
  
'''Cons:''' [[Caravans|Trade wagons]] can have a hard time navigating thick forest.  Evil and untamed forests can have dangerous [[creatures]].
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'''Cons:''' [[Trading#Caravans|Trade wagons]] can have a hard time navigating thick forest.  Evil and untamed forests can have dangerous [[creature|creatures]].
  
 
=== Desert/Beach ===
 
=== Desert/Beach ===
  
'''Pros:''' [[Sand]] for [[glass|glassware]], easily navigated by trade [[wagon]]s
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'''Pros:''' [[Sand]] for [[glass|glassware]], easily navigated by trade [[wagon|wagons]]
  
 
'''Cons:''' Little wood or [[stone]].
 
'''Cons:''' Little wood or [[stone]].
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=== Ocean ===
 
=== Ocean ===
  
'''Pros:''' Mist makes dwarves [[thought|happier]], source of driftwood, [[sieges]] can't attack from that side (yet)
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'''Pros:''' Mist makes dwarves [[thought|happier]], source of driftwood, [[siege|sieges]] can't attack from that side (yet)
  
 
'''Cons:''' Saltwater is not normally drinkable
 
'''Cons:''' Saltwater is not normally drinkable
  
=== Open volcano vent ===
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=== Open [[Volcano|volcano]] vent ===
  
'''Pros:''' [[Magma]] [[forges]], [[obsidian]], magma defense
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'''Pros:''' [[Magma forge|Magma forges]], [[obsidian]], [[Trap_design#Magma_traps|magma defense]]
  
 
'''Cons:''' Magma monsters, [[strange mood]] crafters -demand- magma forges
 
'''Cons:''' Magma monsters, [[strange mood]] crafters -demand- magma forges
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=== [[Underground river]] ===
 
=== [[Underground river]] ===
  
'''Pros:''' An infinite source of water. Discovering this lets you grow [[tower-cap]]s on subterranean mud, and also provides a decent fishing location. May contain cave spiders.
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'''Pros:''' An infinite source of water. Discovering this lets you grow [[tower-cap|tower-caps]] on subterranean mud, and also provides a decent fishing location. May contain cave spiders.
  
'''Cons:''' Discovered early enough, it will usually contain monsters. Always carries the potential risk of flooding your fortress.
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'''Cons:''' Discovered early enough, it will usually contain monsters. As with all infinite water sources, one mistake could end up permanently flooding half your fortress.
  
 
=== [[Underground pool]] ===
 
=== [[Underground pool]] ===
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'''Pros:''' Discovering this lets you grow tower-caps on subterranean mud, and also provides a decent fishing location. May contain cave spiders.
 
'''Pros:''' Discovering this lets you grow tower-caps on subterranean mud, and also provides a decent fishing location. May contain cave spiders.
  
'''Cons:''' Will always have monsters. Tapping into an underground pool from the side carries the potential risk of temporary flooding.
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'''Cons:''' Will always have monsters. As with all large bodies of water, one mistake could end up temporarily flooding half your fort.
  
 
=== [[Magma]] pipe/pool ===
 
=== [[Magma]] pipe/pool ===
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'''Pros:''' A magma pipe is an infinite source of magma, which can be used to perform most metalsmithing operations without the use of coal. Magma pools are not an infinite source, but still contain magma.
 
'''Pros:''' A magma pipe is an infinite source of magma, which can be used to perform most metalsmithing operations without the use of coal. Magma pools are not an infinite source, but still contain magma.
  
'''Cons:''' Magma pipes and pools are home to deadly [[fire imp]]s, [[magma man|magma men]], [[fire man|fire men]], and lava is an extremely dangerous substance. Flooding your fort with magma is the ''last'' thing you want to do.
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'''Cons:''' Magma pipes and pools are home to deadly [[fire imp|fire imps]], [[magma man|magma men]], [[fire man|fire men]], and lava is an extremely dangerous substance. Flooding your fort with magma is the ''last'' thing you want to do.
  
 
=== [[Glowing pit]] and [[Adamantine]] ===
 
=== [[Glowing pit]] and [[Adamantine]] ===
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'''Pros:''' Adamantine is the best material in the game.
 
'''Pros:''' Adamantine is the best material in the game.
  
'''Cons:''' Breach the glowing pits and all hell will break loose. For more details, check the [[Demon]] article.
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'''<del>Cons</del> Pros:''' Breach the glowing pits and all hell will break loose. For more details, check the [[Demon]] article.
  
[[Category:World]]
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{{Category|World}}

Latest revision as of 11:00, 18 May 2015

This article is about an older version of DF.

Picking a starting region to build your dwarf fortress is a delicate work. Take a look at the list below and consider what you might need in your fort.

Visible features[edit]

Forest[edit]

Pros: Forests have plenty wood and plants for outdoor farming.

Cons: Trade wagons can have a hard time navigating thick forest. Evil and untamed forests can have dangerous creatures.

Desert/Beach[edit]

Pros: Sand for glassware, easily navigated by trade wagons

Cons: Little wood or stone.

Aquifer[edit]

Pros: Infinite source of water anywhere on the map

Cons: Difficult to get under to access stone and minerals

River/Brook[edit]

Pros: Fishing, water for farming and drinking

Cons: Some dangerous river creatures

Lake[edit]

Small lakes are present in pretty much every other tile of the world.

Ocean[edit]

Pros: Mist makes dwarves happier, source of driftwood, sieges can't attack from that side (yet)

Cons: Saltwater is not normally drinkable

Open volcano vent[edit]

Pros: Magma forges, obsidian, magma defense

Cons: Magma monsters, strange mood crafters -demand- magma forges

Cliff[edit]

Pros: Don't want something? Drop it off the side of the cliff!

Cons: May tax the system slightly

Hidden features[edit]

Chasm/bottomless pit[edit]

Pros: Provides an easy way to delete items and drain liquid. May also contain cave spiders.

Cons: Often contains monsters, and sometimes the dreaded giant cave spider.

Underground river[edit]

Pros: An infinite source of water. Discovering this lets you grow tower-caps on subterranean mud, and also provides a decent fishing location. May contain cave spiders.

Cons: Discovered early enough, it will usually contain monsters. As with all infinite water sources, one mistake could end up permanently flooding half your fortress.

Underground pool[edit]

Pros: Discovering this lets you grow tower-caps on subterranean mud, and also provides a decent fishing location. May contain cave spiders.

Cons: Will always have monsters. As with all large bodies of water, one mistake could end up temporarily flooding half your fort.

Magma pipe/pool[edit]

Pros: A magma pipe is an infinite source of magma, which can be used to perform most metalsmithing operations without the use of coal. Magma pools are not an infinite source, but still contain magma.

Cons: Magma pipes and pools are home to deadly fire imps, magma men, fire men, and lava is an extremely dangerous substance. Flooding your fort with magma is the last thing you want to do.

Glowing pit and Adamantine[edit]

Pros: Adamantine is the best material in the game.

Cons Pros: Breach the glowing pits and all hell will break loose. For more details, check the Demon article.