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Difference between revisions of "Designations menu"

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[[Image:DesignateMenu2014.PNG|right|The new, improved Designations Menu. Get yours today and receive a second one for free!]]
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[[File:designation_icons_preview.png|right]]The '''Designations menu''' can be accessed along the bottom center of the screen, and provides the means to mark tiles with various designations including [[mining]], [[wood cutting]], [[plant gathering]], [[smooth|stone detailing]] as well as [[removing]] constructions, controlling [[traffic]] and other miscellaneous designations.
  
The '''Designations menu''' can be accessed by {{K|d}} and provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.
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To designate an area ({{Menu icon|m|b|num=1}}), select the desired designation from the menu, place your cursor over the first tile, click once, then drag your cursor over to another tile - which will create a rectangle, then click again. You can also choose to "paint" an area ({{Menu icon|m|B|num=1}}), which lets you specifically designate tiles one by one. Depending on the designation, this also works across [[z-level]]s, allowing 3-dimensional designations in the shape of a cuboid.
  
If {{K|d}} is pressed when the view is centered on an outside/above ground tile, the designation defaults to Chop down trees - {{K|t}}. If the view was centered inside/below ground, the designation defaults to Mine - {{K|d}}.
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To cancel a designation, use Remove Designations ({{Menu icon|x}}).
  
To designate an area select the desired designation from the menu, pick a tile and press {{K|Enter}} to select one corner of a rectangle, then pick a second tile and press {{K|Enter}} again to mark the other corner. This also works across [[DF2012:Z-level|Z-levels]], allowing 3-dimensional designations in the shape of a cuboid.
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All designations can be prioritized, with 1 being the highest priority and 7 being the lowest. Note that if two different designations have the same priority, one type may still be favored over the other. They also can be assigned as "Blueprint only", which is similar to the job being suspended, as it marks tiles in a blue-colored square. This is useful for planning out designations and rooms without dwarves suddenly moving in to do anything yet.
  
To cancel a designation use Remove Designations ({{K|x}}).
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== Designations Menu ==
As of 0.40.20, all designations gained the ability to be prioritized. with 1 being highest and 7 lowest priority. Note that if two different designations have the same priority, one type may still be favored over the over. They also can now be assigned as "Marker only", which is similar to the job being suspended. Such designations will appear cyan on your screen.
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*[[File:designations_v50_preview.png|thumb|260px|right|Designations, both normal and marked (blue).]]Mine ({{Menu icon|m|m}}) - Mark tiles to be [[Mining|mined]] out. Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. (req. [[Mining]] labor)
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*Channel ({{Menu icon|m|u}}) - Mark tiles to be [[Channel|channeled]] out. Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp.  May leave stone/ore/gem. (req. [[Mining]] labor)
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*Remove Up Stairs/Ramps ({{Menu icon|m|x}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. [[Mining]] labor)
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*Create Stairway ({{Menu icon|m|t}}) - Mark walls to be dug out and replaced with stairs going up or down.  (req. [[Mining]] labor)
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*Upward Ramp ({{Menu icon|m|r}}) - Mark walls to be dug out and replaced with upward ramps  (req. [[Mining]] labor)
  
<sub>Mouse controls: Left Click: paint, Right Click: move marker, Right click on screen border: Move screen. The main designations menu is mouse-enabled, but sub-menus are not.</sub>
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*Chop Down Trees ({{Menu icon|l}}) - Mark [[tree]]s to be chopped down. (req. [[Wood cutting]] labor)
  
== Designations Menu ==
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*Gather Plants ({{Menu icon|g}}) - Mark [[shrub]]s to be gathered. (req. [[Plant gathering]] labor)
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*Smooth Stone ({{Menu icon|v|m}}) - Mark stone walls to be smoothed.  (req. [[Stone detailing]] labor)
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*Engrave Stone ({{Menu icon|v|g}}) - Mark smoothed walls to be engraved.  (req. [[Stone detailing]] labor)
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*Carve Fortifications ({{Menu icon|v|f}}) - Mark walls to have [[fortification]]s carved.  (req. [[Stone detailing]] labor)
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*Carve Track ({{Menu icon|v|t}}) - Mark stone walls to be turned into track for [[minecart]]s. (req. [[Stone detailing]] labor)
  
*Mine ({{K|d}}) - Mark tiles to be [[Mining|mined]] out.  Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. (req. [[Mining]] labor)
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*Toggle Blueprint Mode ({{Menu icon|M}}) Toggle existing designations between blueprint mode and standard mode (see [[#Blueprint Mode|below]]).
*Channel ({{K|h}}) - Mark tiles to be [[Channel|channeled]] out.  Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp.  May leave stone/ore/gem. (req. [[Mining]] labor)
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*Remove Designation ({{Menu icon|x}}) - Remove all designation markings.
*Remove Up Stairs/Ramps ({{K|z}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. [[Mining]] labor)
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*Remove Construction ({{Menu icon|m|x}}) - Mark [[construction]]s to be removed
*Upward Stairway ({{K|u}}) - Mark walls to be dug out and replaced with upward stairs  (req. [[Mining]] labor)
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*Bulk designation of items: ({{Menu icon|i}})
*Downward Stairway ({{K|j}}) - Mark walls to be dug out and replaced with downard stairs  (req. [[Mining]] labor)
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**{{Menu icon|i|F|num=1}}:  Reclaim Items/Buildings - Mark area of objects to be [[Reclaim|claimed]].
*Up/Down Stairway ({{K|i}}) - Mark walls to be dug out and replaced with upward/downward stairs  (req. [[Mining]] labor)
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**{{Menu icon|i|f|num=1}}: Forbid Items/Buildings - Mark area of objects to be [[forbid]]den.
*Upward Ramp ({{K|r}}) - Mark walls to be dug out and replaced with upward ramps  (req. [[Mining]] labor)
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**{{Menu icon|i|m|num=1}}: Melt Items - Mark area of objects to be [[melt]]ed.
*Chop Down Trees ({{K|t}}) - Mark [[Tree]]s to be chopped down. (req. [[Wood cutting]] labor)
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**{{Menu icon|i|M|num=1}}: Remove Melt - Remove [[melt]] marking from area.
*Gather Plants ({{K|p}}) - Mark [[Shrub]]s to be gathered. (req. [[Plant gathering]] labor)
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**{{Menu icon|i|p|num=1}}: Dump Items - Mark area of objects to be [[dump]]ed.
*Smooth Stone ({{K|s}}) - Mark stone walls to be smoothed.  (req. [[Stone detailing]] labor)
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**{{Menu icon|i|P|num=1}}: Remove Dump - Remove [[dump]] marking from area.
*Engrave Stone ({{K|e}}) - Mark smoothed walls to be engraved.  (req. [[Stone detailing]] labor)
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**{{Menu icon|i|H|num=1}}: Unhide Items/Buildings - Remove [[Hide Items or Buildings|hide]] marking from area.
*Carve Fortifications ({{K|F}}) - Mark smoothed walls to have [[fortification]]s carved.  (req. [[Stone detailing]] labor)
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**{{Menu icon|i|h|num=1}}: Hide Items/Buildings - Mark area of objects to be [[Hide Items or Buildings|hidden]].
*Carve Track ({{K|T}}) - Mark stone walls to be turned into track for [[minecart]]s. (req. [[Stone detailing]] labor)
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*Set [[Traffic|Traffic Areas]] ({{Menu icon|T}}) - Traffic area values determine where dwarves will travel.  Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.
*Toggle Engravings ({{K|v}}) - Mark tiles to display/hide engravings.
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**{{Menu icon|T|h|num=1}}: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”
*Toggle Marker ({{K|M}}) Unsuspend/Suspend a designation.
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**{{Menu icon|T|x|num=1}}: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”
*Remove Designation ({{K|x}}) - Remove all designation markings.
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**{{Menu icon|T|l|num=1}}: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”
*Remove Construction ({{K|n}}) - Mark [[construction]]s to be removed
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**{{Menu icon|T|r|num=1}}: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”
*Bulk designation of items: ({{K|b}})
 
**{{K|c}}:  Reclaim Items/Buildings - Mark area of objects to be [[Reclaim|claimed]].
 
**{{K|f}}: Forbid Items/Buildings - Mark area of objects to be [[forbid]]den.
 
**{{K|m}}: Melt Items - Mark area of objects to be [[melt]]ed.
 
**{{K|M}}: Remove Melt - Remove [[melt ]] marking from area.
 
**{{K|d}}: Dump Items - Mark area of objects to be [[dump]]ed.
 
**{{K|D}}: Remove Dump - Remove [[dump]] marking from area.
 
**{{K|h}}: Hide Items/Buildings - Mark area of objects to be [[Hide Items or Buildings|hidden]].
 
**{{K|H}}: Unhide Items/Buildings - Remove [[Hide Items or Buildings|hide]] marking from area.
 
*Set [[Traffic|Traffic Areas]] ({{K|o}}) - Traffic area values determine where dwarves will travel.  Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.
 
**{{K|h}}: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”
 
**{{K|n}}: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”
 
**{{K|l}}: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”
 
**{{K|r}}: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”
 
**{{K|/}}{{K|-}}{{K|+}}{{K|*}}: Move between type of areas to change with {{K|Q}}{{K|q}}{{K|w}}{{K|W}}.
 
**{{K|Q}}{{K|q}}{{K|w}}{{K|W}}:  Change cost by -5/-1/1/5.
 
  
 
== Designations modification==
 
== Designations modification==
Mining, stair carving, and ramp carving can also be modified to change their behavior. These modifiers can be switched with {{K|a}}.
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Mining {{Menu icon|m|n}} can also be modified to change behavior:
*Designate all: Standard behavior.
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*{{Menu icon|m|v|num=1}}: Designate all - Standard behavior.
*Automating Ore/Gems: Once this tile has been processed, all neighboring tiles will be marked for mining, if they contain the same ore or gems. Can only be designated on revealed ores/gems. Will appear green.
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*{{Menu icon|m|V|num=1}}: Automining Ore/Gems - Once this tile has been processed, all neighboring tiles will be marked for mining, if they contain the same ore or gems. Can only be designated on revealed ores/gems. Will appear green.
*Designating Ores/Gems: What it says on the tin. Only works on revealed tiles.
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*{{Menu icon|m|o|num=1}}: Designating Ores/Gems - What it says on the tin. Only works on revealed tiles.
*Designating Gems: See above.
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*{{Menu icon|m|g|num=1}}: Designating Gems - See above.
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== Priority ==
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[[File:priority_anim.gif|right]]Designations can be assigned a priority by clicking [[File:Designation priority 1.png|25px]]-[[File:Designation priority 7.png|25px]]. By default, all designations are made with a priority of [[File:Designation priority 4.png|25px]], but higher priority jobs can be marked by using priorities [[File:Designation priority 1.png|25px]]-[[File:Designation priority 3.png|25px]], and lower priority ones with [[File:Designation priority 5.png|25px]]-[[File:Designation priority 7.png|25px]]. Note that [[File:Designation priority 1.png|25px]] is the ''highest'' priority, and [[File:Designation priority 7.png|25px]] the ''lowest''.
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When a dwarf has several jobs of different priority to do, the ones with higher priority are executed first, regardless of how convenient they are for the dwarf in question; a job marked [[File:Designation priority 1.png|25px]] on the other side of the map will take precedence over a job marked [[File:Designation priority 2.png|25px]] right next to them.
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Care should be taken not to set important tasks on too low of a priority, as many other incoming and existing tasks will take precedent over those lowest priority tasks, meaning those tasks will never get done unless their priority is changed manually.
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== Blueprint mode ==
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Designations can be placed in the default standard mode&mdash;the jobs are eligible to begin as soon as the game is unpaused&mdash;or in blueprint mode. Switch the mode of new designations with {{Menu icon|M}}. Blueprint mode designations appear cyan instead of beige.
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Dwarves will not actually undertake blueprint mode designations. This can be used to plan future projects, and it offers a few advantages:
 +
* There is no need to designate the entire project at once. Doubtful portions can be deferred until nearby terrain is revealed, for example.
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* Blueprint designations will not disrupt jobs already underway.
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* The full range of priorities is available, as opposed to delaying the project by forcing low priorities. Thus the new project can take priority over existing designations when it's ready, without the need to remove the old designations.
 +
 
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When it is time for your dwarves to begin a blueprint-mode project, designate a {{Menu icon|M|k|num=1}} standard toggle and choose an area that contains all the blueprint designations you wish, in all three dimensions. All blueprint-mode designations within will change to standard mode, and vice versa. The opposite ({{Menu icon|M|L|num=1}}) can be used to temporarily deactivate existing standard designations as well.
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==Notes==
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* With [[DFHack]] installed, there is also be a setting available in the mining menu {{Menu icon|m|Ctrl+d|num=1}} that allows to configure whether your miners will ignore [[Digging designation canceled|warm or damp stone]].
  
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{{Category|Interface}}
 
{{Category|Designations|*}}
 
{{Category|Designations|*}}
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[[ru:Designations menu]]

Latest revision as of 09:23, 30 March 2025

This article is about the current version of DF.
Note that some content may still need to be updated.

Designation icons preview.png

The Designations menu can be accessed along the bottom center of the screen, and provides the means to mark tiles with various designations including mining, wood cutting, plant gathering, stone detailing as well as removing constructions, controlling traffic and other miscellaneous designations.

To designate an area (Ui mb.pngb), select the desired designation from the menu, place your cursor over the first tile, click once, then drag your cursor over to another tile - which will create a rectangle, then click again. You can also choose to "paint" an area (Ui mB.pngB), which lets you specifically designate tiles one by one. Depending on the designation, this also works across z-levels, allowing 3-dimensional designations in the shape of a cuboid.

To cancel a designation, use Remove Designations (Ui x.pngx).

All designations can be prioritized, with 1 being the highest priority and 7 being the lowest. Note that if two different designations have the same priority, one type may still be favored over the other. They also can be assigned as "Blueprint only", which is similar to the job being suspended, as it marks tiles in a blue-colored square. This is useful for planning out designations and rooms without dwarves suddenly moving in to do anything yet.

Designations Menu[edit]

  • Designations, both normal and marked (blue).
    Mine (Ui m.pngmUi mm.pngm) - Mark tiles to be mined out. Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. (req. Mining labor)
  • Channel (Ui m.pngmUi mu.pngu) - Mark tiles to be channeled out. Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp. May leave stone/ore/gem. (req. Mining labor)
  • Remove Up Stairs/Ramps (Ui m.pngmUi mx.pngx) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. Mining labor)
  • Create Stairway (Ui m.pngmUi mt.pngt) - Mark walls to be dug out and replaced with stairs going up or down. (req. Mining labor)
  • Upward Ramp (Ui m.pngmUi mr.pngr) - Mark walls to be dug out and replaced with upward ramps (req. Mining labor)
  • Toggle Blueprint Mode (Ui M.pngM) Toggle existing designations between blueprint mode and standard mode (see below).
  • Remove Designation (Ui x.pngx) - Remove all designation markings.
  • Remove Construction (Ui m.pngmUi mx.pngx) - Mark constructions to be removed
  • Bulk designation of items: (Ui i.pngi)
    • Ui iF.pngF: Reclaim Items/Buildings - Mark area of objects to be claimed.
    • Ui if.pngf: Forbid Items/Buildings - Mark area of objects to be forbidden.
    • Ui im.pngm: Melt Items - Mark area of objects to be melted.
    • Ui iM.pngM: Remove Melt - Remove melt marking from area.
    • Ui ip.pngp: Dump Items - Mark area of objects to be dumped.
    • Ui iP.pngP: Remove Dump - Remove dump marking from area.
    • Ui iH.pngH: Unhide Items/Buildings - Remove hide marking from area.
    • Ui ih.pngh: Hide Items/Buildings - Mark area of objects to be hidden.
  • Set Traffic Areas (Ui T.pngT) - Traffic area values determine where dwarves will travel. Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.
    • Ui Th.pngh: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”
    • Ui Tx.pngx: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”
    • Ui Tl.pngl: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”
    • Ui Tr.pngr: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”

Designations modification[edit]

Mining Ui m.pngmUi mn.pngn can also be modified to change behavior:

  • Ui mv.pngv: Designate all - Standard behavior.
  • Ui mV.pngV: Automining Ore/Gems - Once this tile has been processed, all neighboring tiles will be marked for mining, if they contain the same ore or gems. Can only be designated on revealed ores/gems. Will appear green.
  • Ui mo.pngo: Designating Ores/Gems - What it says on the tin. Only works on revealed tiles.
  • Ui mg.pngg: Designating Gems - See above.

Priority[edit]

Priority anim.gif

Designations can be assigned a priority by clicking Designation priority 1.png-Designation priority 7.png. By default, all designations are made with a priority of Designation priority 4.png, but higher priority jobs can be marked by using priorities Designation priority 1.png-Designation priority 3.png, and lower priority ones with Designation priority 5.png-Designation priority 7.png. Note that Designation priority 1.png is the highest priority, and Designation priority 7.png the lowest.

When a dwarf has several jobs of different priority to do, the ones with higher priority are executed first, regardless of how convenient they are for the dwarf in question; a job marked Designation priority 1.png on the other side of the map will take precedence over a job marked Designation priority 2.png right next to them.

Care should be taken not to set important tasks on too low of a priority, as many other incoming and existing tasks will take precedent over those lowest priority tasks, meaning those tasks will never get done unless their priority is changed manually.

Blueprint mode[edit]

Designations can be placed in the default standard mode—the jobs are eligible to begin as soon as the game is unpaused—or in blueprint mode. Switch the mode of new designations with Ui M.pngM. Blueprint mode designations appear cyan instead of beige.

Dwarves will not actually undertake blueprint mode designations. This can be used to plan future projects, and it offers a few advantages:

  • There is no need to designate the entire project at once. Doubtful portions can be deferred until nearby terrain is revealed, for example.
  • Blueprint designations will not disrupt jobs already underway.
  • The full range of priorities is available, as opposed to delaying the project by forcing low priorities. Thus the new project can take priority over existing designations when it's ready, without the need to remove the old designations.

When it is time for your dwarves to begin a blueprint-mode project, designate a Ui Mk.pngk standard toggle and choose an area that contains all the blueprint designations you wish, in all three dimensions. All blueprint-mode designations within will change to standard mode, and vice versa. The opposite (Ui ML.pngL) can be used to temporarily deactivate existing standard designations as well.

Notes[edit]

  • With DFHack installed, there is also be a setting available in the mining menu Ui mCtrl+d.pngCtrl+d that allows to configure whether your miners will ignore warm or damp stone.