v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Chain"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Changed quality rating from "Unrated" to "Fine" using the rating script)
(Filling out value, size, and pictures.)
 
(22 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Quality|Fine|09:56, 18 May 2015 (UTC)}}
+
{{Quality|Fine}}
 
{{av}}
 
{{av}}
'''Chains''' are created at the [[metalsmith's forge]] with one [[metal]] [[bar]] (or four [[adamantine]] wafers), using the [[metal crafter|metal craft]] [[skill]] (but are found listed under "Furniture" and not "other objects" in that menu).
+
{{V50_furniture
 +
|graphic=[[File:ropes_preview.png|35x23px]]
 +
|name=Chain
 +
|tile=§|col=7:0:0
 +
|metalcraft=y
 +
|bars=1
 +
|cloth=y
 +
|leather=n
 +
|rooms=
 +
* [[Jail]]
 +
* [[Zoo]]
 +
|value=10
 +
|size=5,000
 +
}}
 +
[[File:ropes_preview.png|right]]'''Chains''' and '''Ropes''' are items used to make [[Traction_bench|traction benches]], [[well]]s, [[restraint]]s and [[minecart]] rollers. Ropes are not actually a distinct item type - they are merely what chains are called when they are made of cloth.  
  
Chains and [[rope]]s both are listed under the 'chains' heading in the z-stocks menu and are stored in finished goods [[stockpile]]s, and generally are interchangeable.
+
They are both listed under the "chains" heading in the k-stocks menu, are stored in finished goods [[stockpile]]s, and are generally interchangeable.
  
They are used to make [[Traction_bench|traction benches]], build [[well]]s, [[restraint]]s and [[minecart]] rollers.
+
Chains are created at the [[metalsmith's forge]] with one [[metal]] [[bar]] (or four [[adamantine]] wafers), using the [[metal crafter|metal craft]] [[skill]] (but are found listed under "Furniture" and not "other objects" in that menu). Ropes are created at the [[clothier's shop]] with one [[cloth]], using the [[clothier]] [[skill]].
  
 +
Taking a rope with you at [[embark]] lets you construct a [[well]] more quickly. While usually, it's much cheaper to take raw materials and produce ready goods after embark, the [[item value]] of a fiber rope is 20 vs. 12 of the [[thread]]. The dwarves will not enjoy using a base quality item as much, but cost-wise it matters 3 times less than the mechanism.  On the other hand, you can make 4 metal chains after smelting one copper ore (cost 6) into 4 bars once you have your forge up and running, but that won't happen as fast - lots to consider.
 
{{Translation
 
{{Translation
 
| dwarven = nicat
 
| dwarven = nicat
Line 13: Line 28:
 
| human  = ekul
 
| human  = ekul
 
}}
 
}}
 +
<gallery widths="200px">
 +
File:Metal chain.jpg|thumb|Ready for holding people against their wills.
 +
File:SuperMacro Rope.JPG|thumb|Also ready for... that same thing.
 +
File:Chain.png|Metals chains in a stockpile.
 +
</gallery>
 +
{{Category|Items}}
 +
[[ru:Chain]]

Latest revision as of 07:59, 21 February 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Chain
Ropes preview.png
/ §
Construction
Materials Workshops Labors
Rooms
Base value Size
10☼ 5,000 cm³
Ropes preview.png

Chains and Ropes are items used to make traction benches, wells, restraints and minecart rollers. Ropes are not actually a distinct item type - they are merely what chains are called when they are made of cloth.

They are both listed under the "chains" heading in the k-stocks menu, are stored in finished goods stockpiles, and are generally interchangeable.

Chains are created at the metalsmith's forge with one metal bar (or four adamantine wafers), using the metal craft skill (but are found listed under "Furniture" and not "other objects" in that menu). Ropes are created at the clothier's shop with one cloth, using the clothier skill.

Taking a rope with you at embark lets you construct a well more quickly. While usually, it's much cheaper to take raw materials and produce ready goods after embark, the item value of a fiber rope is 20 vs. 12 of the thread. The dwarves will not enjoy using a base quality item as much, but cost-wise it matters 3 times less than the mechanism. On the other hand, you can make 4 metal chains after smelting one copper ore (cost 6) into 4 bars once you have your forge up and running, but that won't happen as fast - lots to consider.

"Chain" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: nicat
Elven: oséfi
Goblin: ugo
Human: ekul