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Difference between revisions of "DF2014 Talk:Channel"
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Is there anything one can do to stop dwarves jumping into a channel they have just carved? Usually it isn't all that important, but I was trying to mine through aquifer in the winter and it's just impossible. Even if you make the dwarf channel each tile one-by-one, they occasionally still jump right in there and get entombed in ice. | Is there anything one can do to stop dwarves jumping into a channel they have just carved? Usually it isn't all that important, but I was trying to mine through aquifer in the winter and it's just impossible. Even if you make the dwarf channel each tile one-by-one, they occasionally still jump right in there and get entombed in ice. | ||
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+ | --??? | ||
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+ | Normal procedure is to dig downstairs, then upstairs below, then channel the downstairs to reveal water, as detailed on https://dwarffortresswiki.org/index.php/DF2014:Aquifer#The_freezing_method | ||
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+ | Traffic designations could also help, depending on configuration and existence of alternate paths to whereever they were going. | ||
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+ | --[[User:Fleeting Frames|Fleeting Frames]] ([[User talk:Fleeting Frames|talk]]) 12:11, 6 March 2020 (UTC) |
Latest revision as of 12:12, 6 March 2020
Removing ramps[edit]
Do dwarves climb out since climbing has been added?CLA (talk) 16:32, 31 August 2015 (UTC)
Channel into aquifer + freezing[edit]
Is there anything one can do to stop dwarves jumping into a channel they have just carved? Usually it isn't all that important, but I was trying to mine through aquifer in the winter and it's just impossible. Even if you make the dwarf channel each tile one-by-one, they occasionally still jump right in there and get entombed in ice.
--???
Normal procedure is to dig downstairs, then upstairs below, then channel the downstairs to reveal water, as detailed on https://dwarffortresswiki.org/index.php/DF2014:Aquifer#The_freezing_method
Traffic designations could also help, depending on configuration and existence of alternate paths to whereever they were going.
--Fleeting Frames (talk) 12:11, 6 March 2020 (UTC)