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Difference between revisions of "Attack"
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+ | [[File:kill_icon_preview.png|right]]'''Attack''' is a command that can be given to military [[dwarves]], which instructs them to kill an individual. | ||
== Fortress Mode == | == Fortress Mode == | ||
− | :''(See the [[Military]] article for a full discussion of how to manipulate squads and options with your military, like arming or | + | :''(See the [[Military]] article for a full discussion of how to manipulate squads and options with your military, like arming or armoring them, among many other important concepts. This article is for an unarmed, immediate response only, the most basic concept.)'' |
− | + | To issue a kill order, simply press {{Menu icon|q}}, select the military squad that will carry out the order, then click on the sword icon, then click the target. In some cases, a list of units will appear, with the player able to select and deselect enemy units. | |
− | :* | + | == Adventure mode == |
+ | {{main|Combat#Adventurer_mode|l1=Adventurer mode combat}} | ||
+ | Generally, there are multiple ways to attack in [[adventurer mode]]: | ||
+ | * '''Automatic''' - this the typical roguelike method of using the movement keys towards an adjacent enemy. When moving towards a friendly unit you will swap places with them, instead. [[Combat#Combat_preferences|Combat preferences]] affect which attack types are chosen. | ||
+ | * '''Manual''' - with {{k|A}} you can attack any specific adjacent creature in a specific way; you will need to confirm the attack if the creature is not already in conflict with you. This menu also offers some defensive actions. | ||
+ | * '''Ranged''' - using either {{k|f}} to fire a projectile with an equipped weapon such as a crossbow, or {{k|t}} to throw an object from your inventory. | ||
+ | * '''Powers''' or '''abilities''' - [[Intelligent undead]] syndromes can grant powers that can be used from the {{k|x}} menu (such as Ice Bolt, for example). Most creatures can spit from this menu, but that does nothing except rarely escalate the [[level of conflict]]. | ||
+ | * '''Jumping''' - using {{k|j}} and aiming for a creature usually results in them scrambling out of the way, but if you do hit them, it can send them flying which can cause injuries when they land. Unlike the other ways to attack this does not technically count as an attack, so it will not escalate their level of conflict. | ||
− | + | An automatic or manual attack can be a weapon strike, shield bash, strike with a body part (such as punch, kick, scratch, bite, etc.), or [[wrestling]] move. A wrestling move starts with a grab, that can be followed by a takedown, throw, lock, break, choke, strangle, etc., depending on the grab. | |
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{{Translation | {{Translation |
Latest revision as of 04:34, 9 April 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Attack is a command that can be given to military dwarves, which instructs them to kill an individual.
Fortress Mode[edit]
- (See the Military article for a full discussion of how to manipulate squads and options with your military, like arming or armoring them, among many other important concepts. This article is for an unarmed, immediate response only, the most basic concept.)
To issue a kill order, simply press q, select the military squad that will carry out the order, then click on the sword icon, then click the target. In some cases, a list of units will appear, with the player able to select and deselect enemy units.
Adventure mode[edit]
Generally, there are multiple ways to attack in adventurer mode:
- Automatic - this the typical roguelike method of using the movement keys towards an adjacent enemy. When moving towards a friendly unit you will swap places with them, instead. Combat preferences affect which attack types are chosen.
- Manual - with A you can attack any specific adjacent creature in a specific way; you will need to confirm the attack if the creature is not already in conflict with you. This menu also offers some defensive actions.
- Ranged - using either f to fire a projectile with an equipped weapon such as a crossbow, or t to throw an object from your inventory.
- Powers or abilities - Intelligent undead syndromes can grant powers that can be used from the x menu (such as Ice Bolt, for example). Most creatures can spit from this menu, but that does nothing except rarely escalate the level of conflict.
- Jumping - using j and aiming for a creature usually results in them scrambling out of the way, but if you do hit them, it can send them flying which can cause injuries when they land. Unlike the other ways to attack this does not technically count as an attack, so it will not escalate their level of conflict.
An automatic or manual attack can be a weapon strike, shield bash, strike with a body part (such as punch, kick, scratch, bite, etc.), or wrestling move. A wrestling move starts with a grab, that can be followed by a takedown, throw, lock, break, choke, strangle, etc., depending on the grab.
"Attack" in other Languages
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Military and defense | |
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Managing soldiers | |
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