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Difference between revisions of "Creature examples"

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{{migrated article}}
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{{Quality|Exceptional}}
 
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{{av}}
  
This page was created to aid those looking to create new creatures. Those familiar with creature raws should feel free to add helpful/obscure information to the lists below to help members of the community less experienced with creatures.
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This page was created to aid those looking to create new creatures. Those familiar with creature raws should feel free to add helpful/obscure information to the lists below to help less-experienced members of the community with their creatures.
  
 
==Dummy creatures==
 
==Dummy creatures==
Creatures that are not intended to function in general gameplay, but are used as references or in interactions.(the latter of which can mostly be found [[DF2014:interaction examples|here]])
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Creatures that are not intended to function in general gameplay, but are used as references or in interactions (the latter of which can mostly be found [[interaction examples|here]]).
  
 
===Material Resource Creature===
 
===Material Resource Creature===
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}}
 
}}
  
===Instantly-evaporating Creature===
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===Instantly-evaporating creature===
To make a creature instantly "poof" into a fine mist, you can transform them into this. You can also give it an ITEMCORPSE if you want it to leave an item behind.
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To make a creature instantly "poof" into a fine mist, you can transform them into this.  
 
 
 
{{gamedata|title=Instantly evaporating creature|
 
{{gamedata|title=Instantly evaporating creature|
 
[CREATURE:POOF]
 
[CREATURE:POOF]
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[IMMOBILE]
 
[IMMOBILE]
 
[BODY_SIZE:0:0:1]
 
[BODY_SIZE:0:0:1]
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}}
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You can also give it an [[Creature_token#ITEMCORPSE|ITEMCORPSE]] if you want it to leave an item behind.
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===Easily Damaged Creature===
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This creature can be destroyed by any damage. You can also alter the values easily, if you want to investigate a specific damage type.
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{{gamedata|title=Easily damaged creature|
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[CREATURE:BREAKS_ON_ANY_HIT]
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[DESCRIPTION:Something that breaks easily.]
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[NAME:break:breaks:break]
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[CASTE_NAME:break:breaks:break]
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[CREATURE_TILE:'A'][COLOR:4:0:1]
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[NO_THOUGHT_CENTER_FOR_MOVEMENT]
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[PREFSTRING:breaking]
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[BODY:BASIC_1PARTBODY]
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[USE_MATERIAL_TEMPLATE:MUSCLE:MUSCLE_TEMPLATE]
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[IMPACT_YIELD:1]
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[IMPACT_FRACTURE:1]
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[COMPRESSIVE_YIELD:1]
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[COMPRESSIVE_FRACTURE:1]
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[TENSILE_YIELD:1]
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[TENSILE_FRACTURE:1]
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[TORSION_YIELD:1]
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[TORSION_FRACTURE:1]
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[SHEAR_YIELD:1]
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[SHEAR_FRACTURE:1]
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[BENDING_YIELD:1]
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[BENDING_FRACTURE:1]
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[TISSUE:SILK]
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[TISSUE_NAME:flesh:NP]
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[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:MUSCLE]
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[MUSCULAR]
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[FUNCTIONAL]
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[STRUCTURAL]
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[RELATIVE_THICKNESS:1]
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[CONNECTS]
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[TISSUE_SHAPE:LAYER]
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[TISSUE_LAYER:BY_CATEGORY:BODY:SILK]
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[BODY_SIZE:0:0:4000]
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[IMMOBILE]
 
}}
 
}}
  
==Creatures with unusual physiology==
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==Creatures with unusual physiologies==
  
 
===Creature made of plants===
 
===Creature made of plants===
 
Apart from having a plant-based physiology, this creature also has body parts that are converted into actual plants when butchered.
 
Apart from having a plant-based physiology, this creature also has body parts that are converted into actual plants when butchered.
 
This example uses two types of tissues.  You can easily make an entire creature out of different kinds of plants, and the larger body parts will give you more plants.
 
This example uses two types of tissues.  You can easily make an entire creature out of different kinds of plants, and the larger body parts will give you more plants.
This can be very useful, as plants are used in different kinds of interactions than animal parts are.  For example, you can use this trick to get booze or thread from an animal's body parts.
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This can be very useful, as plants are used in different kinds of interactions than animal parts are.  For example, you can use this trick to get [[alcohol|booze]] or [[thread]] from an animal's body parts.
You will require both a creature raw file and a plant raw file for this to work.
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You will require both a creature raw file and plant raw file for this to work.
  
 
{{gamedata|title=Plant-based creature (Creature raw)|
 
{{gamedata|title=Plant-based creature (Creature raw)|
 
[CREATURE:FLEURBERRI_AMT]
 
[CREATURE:FLEURBERRI_AMT]
[DESCRIPTION:A large sun-loving creature, made up of a mixture of plant and animal tissues.  Its heart is a valuable berry.]
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[DESCRIPTION:A large, sun-loving creature, made up of a mixture of plant and animal tissues.  Its heart is a valuable berry.]
 
[NAME:fleurberri:fleurberris:fleurberri]
 
[NAME:fleurberri:fleurberris:fleurberri]
 
[CASTE_NAME:fleurberri:fleurberris:fleurberri]
 
[CASTE_NAME:fleurberri:fleurberris:fleurberri]
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{{gamedata|title=Plant based creature (Plant raw)|
 
{{gamedata|title=Plant based creature (Plant raw)|
 
Fleurberri plants and berries: Found inside a FLEURBERRI_AMT creature.
 
Fleurberri plants and berries: Found inside a FLEURBERRI_AMT creature.
They work exactly like regular plant, the only difference is that their structural material have a BUTCHER_SPECIAL tag.
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They work exactly like regular plants, the only difference is that their structural materials have a BUTCHER_SPECIAL tag.
 
You can make a creature entirely out of plants.  You can even give the plants meat-like names and make them out of meat to get brewable 'meat'.  (They will still be stockpiled as plants though.)
 
You can make a creature entirely out of plants.  You can even give the plants meat-like names and make them out of meat to get brewable 'meat'.  (They will still be stockpiled as plants though.)
  
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{{Category|Modding}}
 
{{Category|Modding}}
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{{Category|Modding_Examples}}

Latest revision as of 14:03, 29 November 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

This page was created to aid those looking to create new creatures. Those familiar with creature raws should feel free to add helpful/obscure information to the lists below to help less-experienced members of the community with their creatures.

Dummy creatures[edit]

Creatures that are not intended to function in general gameplay, but are used as references or in interactions (the latter of which can mostly be found here).

Material Resource Creature[edit]

Sometimes, you will want to use a custom material in an interaction that is not related to any specific creature or stone. In general, however, you should avoid creating INORGANIC materials that are not intended to be regular stone or metal. Although the [SPECIAL] tag will prevent it from appearing in most places, titans and forgotten beasts can still be composed of it, which will often cause things like creatures wandering onto the site and instantly exploding. Instead, create a dummy creature to store any special materials, and reference that creature instead.

Instantly-evaporating creature[edit]

To make a creature instantly "poof" into a fine mist, you can transform them into this.

You can also give it an ITEMCORPSE if you want it to leave an item behind.

Easily Damaged Creature[edit]

This creature can be destroyed by any damage. You can also alter the values easily, if you want to investigate a specific damage type.

Creatures with unusual physiologies[edit]

Creature made of plants[edit]

Apart from having a plant-based physiology, this creature also has body parts that are converted into actual plants when butchered. This example uses two types of tissues. You can easily make an entire creature out of different kinds of plants, and the larger body parts will give you more plants. This can be very useful, as plants are used in different kinds of interactions than animal parts are. For example, you can use this trick to get booze or thread from an animal's body parts. You will require both a creature raw file and plant raw file for this to work.