v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Unconscious"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
m
 
(21 intermediate revisions by 16 users not shown)
Line 1: Line 1:
When a [[Dwarf]] or other animal is caught by a dust cloud or sustains head damage in battle etc. it will fall unconscious. This means that the animal or Dwarf cannot move or enter combat. It is vulnerable to attacks.
+
{{av}}{{Quality|Fine}}
A dwarf knocked unconscious in combat will need to be carried back to a [[bed]] by a conscious dwarf or by a trained animal.
+
 
If the dwarf or animal was injured in combat, upon awakening it will require food and water. When unconscious you will not be able to make it do any jobs.
+
A dwarf will go '''unconscious''' for a variety of reasons.  When a [[Dwarf]] or other animal is caught by a dust cloud from a collapsing roof or sustains serious enough injuries, it will fall unconscious. This means that the animal or Dwarf cannot move or enter combat. It is vulnerable to attacks. The most common source of a dwarf being unconscious is that they are sleeping.  
 +
 
 +
Any unconscious creature has the "unconscious" label listed at the top right of their {{k|w}}ounds menu (as seen when {{k|v}}iewing them).  Although this is shown next to "upper body", it is separate from that location, and applies to the general creature itself (This also applies to other labels in that column like "thirsty").
 +
 
 +
An unconscious dwarf may need to be carried back to a [[bed]] by a conscious dwarf with the [[Health care]] [[labor]] enabled.  (Animals require the [[animal care]] labor.) If the dwarf or animal was injured in combat it will require food and water until its [[wound]]s have healed.  
 +
 
 +
Unconscious dwarves cancel any job orders they are currently attempting to fill, with the sole exception of a [[Strange mood]].
  
 
It should also be noted that [[trap]]s will activate for any unconscious entity.
 
It should also be noted that [[trap]]s will activate for any unconscious entity.
  
[[Category:Thoughts]]
+
If a dwarf seems to continually go unconscious, it most likely has a wound to its head, an eye, or other organ. View that dwarf, and see their {{k|w}}ounds menu - use the {{k|+}} & {{k|-}} keys to scroll up/down to check areas not usually listed.
 +
 
 +
'''See also''': [[wounds]]
 +
 
 +
{{Category|Thoughts}}

Latest revision as of 23:30, 21 June 2024

This article is about an older version of DF.

A dwarf will go unconscious for a variety of reasons. When a Dwarf or other animal is caught by a dust cloud from a collapsing roof or sustains serious enough injuries, it will fall unconscious. This means that the animal or Dwarf cannot move or enter combat. It is vulnerable to attacks. The most common source of a dwarf being unconscious is that they are sleeping.

Any unconscious creature has the "unconscious" label listed at the top right of their wounds menu (as seen when viewing them). Although this is shown next to "upper body", it is separate from that location, and applies to the general creature itself (This also applies to other labels in that column like "thirsty").

An unconscious dwarf may need to be carried back to a bed by a conscious dwarf with the Health care labor enabled. (Animals require the animal care labor.) If the dwarf or animal was injured in combat it will require food and water until its wounds have healed.

Unconscious dwarves cancel any job orders they are currently attempting to fill, with the sole exception of a Strange mood.

It should also be noted that traps will activate for any unconscious entity.

If a dwarf seems to continually go unconscious, it most likely has a wound to its head, an eye, or other organ. View that dwarf, and see their wounds menu - use the + & - keys to scroll up/down to check areas not usually listed.

See also: wounds